Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
CIP: OgBe. Can I switch from this robe?
- Code:
Dungeon Crawl Stone Soup version 0.17-a0-1596-g1e86911 (tiles) character file.
Crush and Maim the Warrior (Ogre Berserker) Turns: 18560, Time: 01:30:08
Health: 187/195 AC: 9 Str: 40 XL: 16 Next: 52%
Magic: 7/7 EV: 22 Int: 7 God: Trog [******]
Gold: 1817 SH: 0 Dex: 15 Spells: 0 memorised, 15 levels left
rFire . . . SeeInvis . O - +6 giant club {freeze, Str+3}
rCold . . . Clarity . W - +2 robe "Ranga" {+Blink rPois MP-9 Str+10}
rNeg . . . SustAt . (no shield)
rPois + Gourm . x - +2 hat
rElec . Spirit + p - +0 cloak
rCorr . Warding . (gloves unavailable)
rMut . Stasis . (boots unavailable)
MR +.... R - amulet of guardian spirit
Stlth +......... u - ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1}
G - +3 ring of evasion
@: somewhat resistant to hostile enchantments, very unstealthy
A: unfitting armour, tough skin 1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Blink
You are on level 15 of the Dungeon.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 28 of its levels.
You have also visited: Sewer, Ice Cave and Volcano.
You have collected 3103 gold pieces.
You have spent 1286 gold pieces at shops.
Inventory:
Hand weapons
q - a +3 giant spiked club
O - the +6 giant club "Lyuptisk" (weapon) {freeze, Str+3}
(Trog gifted it to you on level 2 of the Lair of Beasts)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your strength (+3).
T - the +4 giant club "Baixkak" {antimagic, rPois SInv}
(You found it on level 8 of the Lair of Beasts)
It disrupts the flow of magical energy around spellcasters and certain
magical creatures (including the wielder).
It protects you from poison.
It lets you see invisible.
Missiles
P - 7 large rocks (quivered)
S - 6 javelins of penetration
Armour
p - a +0 cloak (worn)
x - a +2 hat (worn)
W - the +2 robe "Ranga" (worn) {+Blink rPois MP-9 Str+10}
(You found it in an ice cave)
It affects your strength (+10).
It protects you from poison.
It affects your magic capacity (-9).
It lets you blink.
Jewellery
e - an uncursed ring of poison resistance
k - an uncursed amulet of warding
t - an uncursed ring of protection from fire
u - a ring of the Octopus King (right hand) {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 6 of the Dungeon)
[ring of wizardry]
It improves your spell success rate.
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
v - an uncursed ring of protection from cold
G - a +3 ring of evasion (left hand)
R - an amulet of guardian spirit (around neck)
Magical devices
z - a wand of polymorph {zapped: 3}
C - a wand of disintegration (8)
F - a wand of paralysis
L - a wand of cold {recharged}
N - a wand of lightning
Y - a wand of fire
Z - a wand of lightning
Scrolls
h - 16 scrolls of remove curse
j - 2 scrolls of enchant weapon
n - 5 scrolls of enchant armour
r - 5 scrolls of fear
s - 7 scrolls of fog
A - 9 scrolls of identify
B - 10 scrolls of teleportation
D - 2 scrolls of blinking
J - 2 scrolls of recharging
K - 4 scrolls of magic mapping
Potions
a - 6 potions of heal wounds
b - 2 potions of brilliance
g - 2 potions of haste
i - 3 potions of flight
l - 4 potions of ambrosia
m - 6 potions of might
o - 9 potions of curing
H - 2 potions of resistance
Q - 2 potions of cancellation
Books
w - a book of Ice
Spells Type Level
a - Ice Form Ice/Transmutation 4
b - Metabolic Englaciation Hexes/Ice 5
c - Ozocubu's Refrigeration Ice 6
d - Bolt of Cold Conjuration/Ice 6
e - Freezing Cloud Conjuration/Ice/Air 6
f - Simulacrum Ice/Necromancy 6
Trog disapproves of the use of such an item.
y - a book of Necromancy
Spells Type Level
a - Pain Necromancy 1
b - Animate Skeleton Necromancy 1
c - Vampiric Draining Necromancy 3
d - Regeneration Charms/Necromancy 3
e - Animate Dead Necromancy 4
f - Control Undead Necromancy 4
Trog disapproves of the use of such an item.
Miscellaneous
M - a phantom mirror
U - a lamp of fire
Comestibles
c - 16 bread rations
d - 4 meat rations
f - 20 royal jellies
E - 32 fruits
I - 6 chunks of flesh
V - a slice of pizza
X - a beef jerky
Skills:
- Level 20.5 Fighting
- Level 20.3 Maces & Flails
- Level 10.6 Throwing
* Level 13.0 Dodging
You have 15 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (8/8) D:11
Shoals (0/4) Lair:4 Snake (0/4) Lair:5 Slime (0/6) Lair:6
Orc (4/4) D:12 Elf (0/3) Orc:4 Vaults (0/5) D:14
Depths: D:15
+2 robe "Ranga" {+Blink rPois MP-9 Str+10}
Got this robe. Looks amazing, gonna be useful at least mid-game I think. I don't have any other armour, so might as well keep wearing it.
But suppose I come across FDA or any kind of dragon armour later. If that happens, should I change it? I think +0 FDA is worse than this robe, but I do have 5 enchant armour scroll, and wearing robe in vault as a melee dude doesn't look like a promising prospect.