Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
Now YAVP : OpAM
Sequell wrote:(Spellcasting/2 + 2*avg school skill) * INT/10 * (1.5 ^ enhancer count). Spellpower has diminishing returns over 50: http://tinyurl.com/oeme7aj - Stepdown formula is min(pow, 200, 50*log_2(1 + pow/50)). Capped at 200. Negative spell enhancers use 0.5, not 0.66.
Sequell wrote:You need the following amount of spell power to have a shot at destroying a wall: rock: 40, stone: 60, metal: 80. Green crystal has a 50% chance to be shattered regardless of spell power.
Just having a little LRD spellpower question.
If I'm correct, current LRD spellpower is (9/2 + 2*12.4) * 28/10 = 82.04, so enough to destroy all walls (including metal).
- Can you confirm that I'm ok ? Or should I apply the diminish return formula ? In this case, how many Earth Magic will give me 80 spellpower ?
- Having the amount of spellpower required for each type of wall doesn't mean that you will destroy it at first try... Do you have the formula that links spellpower to chance to destroy a wall ?
Thanks !
- Code:
Dungeon Crawl Stone Soup version 0.17-a0-1519-g2001520 (webtiles) character file.
mopl the Fencer (Octopode Arcane Marksman) Turns: 44315, Time: 05:21:17
Health: 70/148 AC: 17 Str: 21 XL: 21 Next: 92%
Magic: 10/43 EV: 35 Int: 28 God: Dithmenos [******]
Gold: 2883 SH: 8 Dex: 18 Spells: 10 memorised, 5 levels left
rFire + + . SeeInvis + a - +4 double sword (freeze)
rCold + . . Clarity . f - +2 buckler {AC+3}
rNeg . . . SustAt . l - +2 hat
rPois + Gourm . w - amulet of guardian spirit
rElec . Spirit + N - +6 ring of evasion
rCorr . Warding . g - ring "Fiyll" {rPois rF+ MP+9 Stlth+}
rMut . Stasis . z - ring of protection from magic
MR +++.. x - ring of see invisible
Stlth ++++++++++ I - ring of protection from cold
e - ring "Beguf" {+Inv Str+4 Int+11 Slay-2}
C - +4 ring of protection
V - +6 ring of evasion {=R}
@: mighty, stone skin, very slightly contaminated, regenerating, wreathed by
umbra, extremely resistant to hostile enchantments, uncannily stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, tentacle spike 1, slimy
green scales 1, camouflage 1, fire resistance 1, magic resistance 1, gelatinous
body 1
a: Shadow Step, Shadow Form, Renounce Religion, Evoke Invisibility
}: 2/15 runes: serpentine, barnacled
You are on level 5 of the Vaults.
You worship Dithmenos.
Dithmenos is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 44 of its levels.
You have visited the Abyss 2 times.
You have also visited: Labyrinth, Trove and Ice Cave.
You have collected 5773 gold pieces.
You have spent 2890 gold pieces at shops.
Inventory:
Hand weapons
a - a +4 double sword of freezing (weapon)
b - a +2 dagger of venom
o - the +5 dagger of Jewisk {pierce, rF- Int+8 Dex+3}
(You found it on level 4 of the Vaults)
It inflicts extra damage upon your enemies.
It affects your intelligence (+8).
It affects your dexterity (+3).
It makes you vulnerable to fire.
G - a +2 double sword of holy wrath
Missiles
j - 27 javelins of penetration
B - 32 javelins (quivered)
E - 10 throwing nets
Armour
f - a +2 buckler of protection (worn)
l - a +2 hat (worn)
Jewellery
e - the ring "Beguf" (on tentacle) {+Inv Str+4 Int+11 Slay-2}
(You found it on level 1 of the Lair of Beasts)
[ring of strength]
It affects your strength (+4).
It affects your intelligence (+11).
It affects your accuracy and damage with ranged weapons and melee attacks
(-2).
It lets you turn invisible.
g - the ring "Fiyll" (right tentacle) {rPois rF+ MP+9 Stlth+}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
[ring of magical power]
It protects you from fire.
It protects you from poison.
It affects your magic capacity (+9).
It makes you more stealthy.
w - an amulet of guardian spirit (around mantle)
x - a ring of see invisible (on tentacle)
z - a ring of protection from magic (on tentacle)
C - a +4 ring of protection (on tentacle)
H - the ring of Fogopn {+/*Tele +Fly rC+ Int+3}
(You acquired it on level 1 of the Lair of Beasts)
[ring of teleportation]
It may teleport you to nearby monsters, and can be evoked to randomly
teleport.
It affects your intelligence (+3).
It protects you from cold.
It lets you fly.
I - a ring of protection from cold (on tentacle)
N - a +6 ring of evasion (left tentacle)
V - a +6 ring of evasion (on tentacle) {=R}
Magical devices
i - a wand of disintegration (6)
D - a wand of draining (8)
J - a wand of teleportation (6)
Q - a wand of digging (15)
Y - a wand of paralysis (2)
Scrolls
c - 4 scrolls of identify
m - 5 scrolls of magic mapping
q - a scroll of fear
r - 2 scrolls of silence {!r}
u - 6 scrolls of fog
v - 22 scrolls of remove curse
L - 6 scrolls of vulnerability
U - a scroll of summoning
Z - 3 scrolls of teleportation
Potions
h - 3 potions of resistance
n - 4 potions of haste
p - 2 potions of berserk rage {!q}
t - 2 potions of cancellation
A - 2 potions of ambrosia
F - 6 potions of flight
O - 4 potions of heal wounds
R - 7 potions of might
T - 4 potions of agility
X - 5 potions of curing
Miscellaneous
k - a stone of tremors
s - a lantern of shadows
y - a sack of spiders {used: 5}
K - a phial of floods
M - 2 phantom mirrors
W - a fan of gales
Comestibles
d - 20 bread rations
Skills:
+ Level 14.0 Fighting
- Level 0.4(10.7) Short Blades
- Level 16.0 Long Blades
+ Level 11.6 Throwing
+ Level 13.9 Dodging
- Level 10.0 Stealth
- Level 7.3 Shields
- Level 9.0 Spellcasting
- Level 10.0 Hexes
- Level 5.0 Charms
- Level 5.0 Necromancy
- Level 10.0 Transmutations
+ Level 12.4 Earth Magic
- Level 11.4 Invocations
- Level 10.0 Evocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Tukima's Dance Hex ######.. 1% 3 None
b - Ensorcelled Hibernat Hex/Ice #####. 1% 2 None
c - Confuse Hex ######.. 1% 3 None
d - Dazzling Spray Conj/Hex #####... 1% 3 None
f - Spectral Weapon Hex/Chrm ######.. 1% 3 None
k - Lee's Rapid Deconstr Erth ######.... 1% 5 ####...
p - Passwall Trmt/Erth ######.... 1% 3 None
r - Regeneration Chrm/Necr #####..... 1% 3 None
s - Stoneskin Trmt/Erth ######.. 1% 2 None
S - Statue Form Trmt/Erth ######... 10% 6 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (8/8) D:8
Shoals (4/4) Lair:3 Snake (4/4) Lair:4 Slime (0/6) Lair:8
Orc (4/4) D:9 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:6 ! Orc:4 =([* Elf:3 % Shoals:3 (=%( Snake:4 * Vaults:4 *[:*
Annotations:
D:8 Pesado's ghost, experienced HOBe
Lair:8 1 runed door
Shoals:4 Ilsuiw; Nikola; Polyphemus
Snake:2 exclusion: naga sharpshooter, Vashnia
Vaults:5 Margery
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
One of your tentacles bears a spike.
You are partially covered in slimy green scales (AC +2).
Your flesh is heat resistant.
You are resistant to hostile enchantments.
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125