Halls Hopper
Posts: 87
Joined: Wednesday, 21st January 2015, 05:14
CIP -> YASD: DsMo of Chei- a few questions...
I'm sort of wanting to make this character a zig scummer (and eventually clearer),
but I have a few questions on where to go from here.
I've zig scummed up to 22-23 of each zig for a while with my overpowered centaur before he got paralyzed by a pack of pan lords,
but I've yet to clear one, so hopefully this character will help change that.
Should I switch from chei now or wait until I have all the pan runes and my skills and resists are pumped enough to feel more comfortable scumming pan under chei's wrath? (I've never left chei so idk what I'm in for besides what the wiki says)
Honestly chei has been surprisingly good so far- even making it possible for me to cast spells I have very little skill for.
Is chei viable for clearing zigs under any circumstances?
I'm wondering about that armor as well, double regen is very powerful though, more so than I would have guessed, but that -9 mp is harsh.
If the wiki is correct about spines only deducting encumbrance/3 from their' damage output then an IDA would only cost 1 point of spiny damage,
and the extra resists may potentially outweigh the value of the double regen and +1 spiny damage though...
Also, can makhlebs -hp abilities trigger powered by pain?
Tyvm!
- Code:
Dungeon Crawl Stone Soup version 0.17-a0-1447-g3d113ad (tiles) character file.
Richard Nixon the Sensei (Demonspawn Monk) Turns: 50155, Time: 03:11:52
Health: 214/214 AC: 30 Str: 24 XL: 23 Next: 47%
Magic: 30/30 EV: 30 Int: 31 God: Cheibriados [*****.]
Gold: 2802 SH: 0 Dex: 24 Spells: 7 memorised, 3 levels left
rFire + + . SeeInvis + - Unarmed
rCold + . . Clarity . y - +5 swamp dragon armour "Leric" {rPois Regen+ MP-9 SInv}
rNeg . . . SustAt . (no shield)
rPois + Gourm . H - +0 mask of the Dragon {MR+ Slay+3 SInv}
rElec . Spirit . R - +1 cloak {MR+}
rCorr . Warding . (gloves unavailable)
rMut . Stasis . V - +0 pair of boots
MR +++.. f - amulet of regeneration
Stlth ++++...... T - ring of the Peculiar Mice {rPois MP+9 Slay+3}
E - ring "Femiz" {Wiz rF++ rC+}
@: studying Bows, repel missiles, very slow, extremely resistant to hostile
enchantments, stealthy
A: claws 3, rough black scales 3, powered by pain 2, robust 2, spiny 3
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion
}: 2/15 runes: barnacled, gossamer
You are on level 2 of the Depths.
You worship Cheibriados.
Cheibriados is extremely pleased with you.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 46 of its levels.
You have also visited: Bailey, Ice Cave and Wizlab.
You have collected 6127 gold pieces.
You have spent 3325 gold pieces at shops.
Inventory:
Hand weapons
b - the +6 longbow of Defiance {venom, Int+4}
(You bought it in a shop on level 2 of the Orcish Mines)
It poisons the ammo it fires.
It affects your intelligence (+4).
x - a +5 blowgun
Missiles
u - 7 throwing nets (quivered)
M - 1028 arrows
S - 13 curare-tipped needles
Armour
n - the +3 robe of Clouds {+Fly rElec}
(You took it off a Cloud Mage in a wizard's laboratory)
It insulates you from electricity.
It lets you fly.
r - the +2 faerie dragon armour {rElec Str+3 SInv}
(You took it off the Enchantress on level 3 of the Depths)
It affects your strength (+3).
It insulates you from electricity.
It lets you see invisible.
y - the +5 swamp dragon armour "Leric" (worn) {rPois Regen+ MP-9 SInv}
(You took it off a kobold in a bailey)
It protects you from poison.
It affects your magic capacity (-9).
It lets you see invisible.
It increases your rate of regeneration.
H - the +0 mask of the Dragon (worn) {MR+ Slay+3 SInv}
(You found it on level 1 of the Orcish Mines)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It affects your resistance to hostile enchantments.
It lets you see invisible.
R - a +1 cloak of magic resistance (worn)
V - a +0 pair of boots (worn)
Jewellery
f - an amulet of regeneration (around neck)
B - a +5 ring of protection
E - the ring "Femiz" (left claw) {Wiz rF++ rC+}
(You bought it in a shop on level 1 of the Depths)
[ring of wizardry]
It improves your spell success rate.
It greatly protects you from fire.
It protects you from cold.
I - an uncursed amulet of stasis
O - the ring "Memooxka" {+/*Tele +Inv Str+4}
(You found it on level 8 of the Lair of Beasts)
[ring of teleportation]
It may teleport you to nearby monsters, and can be evoked to randomly
teleport.
It affects your strength (+4).
It lets you turn invisible.
P - the amulet of Fumm {rCorr rF+ rN+}
(You found it on level 3 of the Depths)
[amulet of resist corrosion]
It protects you from acid and corrosion.
It protects you from fire.
It protects you from negative energy.
T - the ring of the Peculiar Mice (right claw) {rPois MP+9 Slay+3}
(You took it off a hobgoblin on level 11 of the Dungeon)
[ring of poison resistance]
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from poison.
It affects your magic capacity (+9).
Magical devices
i - a wand of teleportation (5)
v - a wand of cold
w - a wand of invisibility (5)
z - a wand of cold
U - a wand of teleportation (9)
X - a wand of digging
Scrolls
c - 17 scrolls of remove curse
d - 4 scrolls of fog
k - 4 scrolls of recharging
o - 10 scrolls of teleportation
s - 5 scrolls of blinking
t - 5 scrolls of fear
G - 11 scrolls of identify
L - 3 scrolls of silence
Y - 3 scrolls of summoning
Z - a scroll of enchant armour
Potions
a - 2 potions of flight
e - 4 potions of brilliance
g - a potion of resistance
h - 4 potions of magic
j - 5 potions of might
l - 9 potions of agility
m - 9 potions of curing
p - a potion of cure mutation
K - 4 potions of heal wounds
Q - a potion of cancellation
Books
q - the Handbook of the Destructive Birds
(You found it in a wizard's laboratory)
Spells Type Level
a - Shock Conjuration/Air 1
b - Repel Missiles Charms/Air 2
c - Swiftness Charms/Air 2
d - Mephitic Cloud Conjuration/Poison/Air 3
e - Airstrike Air 4
f - Lightning Bolt Conjuration/Air 5
g - Silence Hexes/Air 5
h - Poisonous Cloud Conjuration/Poison/Air 6
D - Sif Muna's Catalogue of Damaging Feathers
(You found it in a wizard's laboratory)
Spells Type Level
a - Repel Missiles Charms/Air 2
b - Mephitic Cloud Conjuration/Poison/Air 3
c - Static Discharge Conjuration/Air 3
d - Silence Hexes/Air 5
e - Deflect Missiles Charms/Air 6
f - Conjure Ball Lightning Conjuration/Air 6
g - Poisonous Cloud Conjuration/Poison/Air 6
h - Freezing Cloud Conjuration/Ice/Air 6
F - a book of Ice
Spells Type Level
a - Ice Form Ice/Transmutation 4
b - Metabolic Englaciation Hexes/Ice 5
c - Ozocubu's Refrigeration Ice 6
d - Bolt of Cold Conjuration/Ice 6
e - Freezing Cloud Conjuration/Ice/Air 6
f - Simulacrum Ice/Necromancy 6
J - a manual of Bows
Comestibles
A - 23 meat rations
C - 10 fruits
N - 6 chunks of flesh
W - a bread ration
Skills:
+ Level 14.4 Fighting
* Level 10.1 Bows
* Level 13.5 Armour
+ Level 18.1 Dodging
- Level 10.5 Stealth
- Level 24.1 Unarmed Combat
- Level 1.0 Hexes
* Level 2.6 Translocations
* Level 6.7 Transmutations
- Level 10.0 Invocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #... 6% 1 ##.....
b - Iskenderun's Battles Conj/Chrm #....... 96% 5 ######.
c - Mephitic Cloud Conj/Pois/Air #....... 16% 3 ####...
d - Confusing Touch Hex #..... 6% 2 ###....
e - Blink Tloc N/A 3% 2 ###....
f - Alistair's Intoxicat Trmt/Pois ###..... 14% 4 #####..
m - Repel Missiles Chrm/Air #..... 9% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:7 Lair (8/8) D:11
Shoals (4/4) Lair:5 Spider (4/4) Lair:4 Slime (0/6) Lair:8
Orc (4/4) D:9 Elf (1/3) Orc:4 Vaults (4/5) D:13
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Hell (1/1)
Zot (0/5) Depths:5
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Ashenzari
Cheibriados
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Xom
Yredelemnul
Zin
Beogh
Shops:
Orc:2 ( Orc:4 %:*[ Vaults:2 [ Vaults:3 %?[ Depths:1 =
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:1
Trove: Depths:2 (give +5 fire dragon armour)
Annotations:
D:5 Menkaure
D:9 1 runed door
Spider:1 exclusion: Roxanne, Roxanne
Depths:3 2 runed doors
Hell Geryon
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You are completely covered in rough black scales (AC +10, Dex -3).
You sometimes gain power by taking damage.
You are very robust (+20% HP).
You are completely covered in sharp spines.
Message History
You offer a prayer to Cheibriados.
Cheibriados is extremely pleased with you.
N - 6 chunks of flesh
Things that are here:
a wand of confusion; a stone giant skeleton
Things that are here:
a whip; a robe
M - 1024 arrows (gained 1)
M - 1025 arrows (gained 1)
M - 1026 arrows (gained 1)
M - 1027 arrows (gained 1)
M - 1028 arrows (gained 1)
Done exploring.
Done exploring.
Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit)
Okay, then.
You offer a prayer to Cheibriados.
Cheibriados is extremely pleased with you.
Unknown command.
No other missiles available. Use F to throw any item.
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.......#.......<.###..####
.................##..##..#
.......<.........#..##....
...................##.....
......<.[[...@.##.##......
.(..))[)........#.#...####
..(.........##..#.#...#..#
..[.([)...........#......)
..##)).>.....#.#.##...#..#
.(##.............##...####
.(##...).....#..####)...((
((...((........##..#).).:.
......./......##...%##....
......###....##......)#..#
There are no monsters in sight!
Vanquished Creatures
Mara (Depths:1)
Frederick (Depths:4)
Margery (Depths:3)
Saint Roka (Orc:4)
Nikola (Shoals:3)
Jory (Depths:3)
the Enchantress (Depths:3)
Xtahua (Depths:3)
Arachne (Spider:3)
A tentacled monstrosity (Depths:5)
An Ice Fiend (IceCv)
3 liches
A Cloud Mage (WizLab)
Asterion (Spider:3)
2 sphinxes
An eldritch tentacle (Depths:3)
A storm dragon (Depths:4)
Agnes (D:15)
A shadow dragon (Depths:5)
Kirke (Shoals:2)
2 Executioners (Depths:3)
A draconian monk (Depths:5)
Ilsuiw (Shoals:4)
5 fire giants
2 tengu reavers
10 frost giants
Donald (Spider:2)
A large abomination (Depths:2)
Maud (D:10)
4 ghost moths
3 deep elf sorcerers
Aizul (Spider:1)
A balrug (Depths:3)