YAVP: DgFi - 15 runes


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

User avatar

Slime Squisher

Posts: 371

Joined: Friday, 17th December 2010, 15:27

Post Sunday, 21st June 2015, 16:46

YAVP: DgFi - 15 runes

This was an easy run, thanks to Piercer in the beginning and the holy double sword found in Tomb 3 before the late game. I invested in STR only when leveling up.

  Code:
Dungeon Crawl Stone Soup version 0.17-a0-1403-g9df874c (webtiles) character file.

15367233 hackum the Intangible (level 27, 266/272 (273) HPs)
             Began as a Demigod Fighter on June 20, 2015.
             Escaped with the Orb
             ... and 15 runes on June 21, 2015!
             
             The game lasted 07:09:44 (102390 turns).

hackum the Intangible (Demigod Fighter)           Turns: 102390, Time: 07:09:44

HP:   266/272 (273) AC: 52    Str: 40    XL:     27
MP:   40/40         EV: 32    Int: 12    God:   
Gold: 11339         SH:  0    Dex: 23    Spells: 0 memorised, 26 levels left

rFire  + + +     SeeInvis +     a - +10 double sword of Voreirch {holy, rF++}
rCold  + + +     Clarity  .     O - +11 gold dragon armour
rNeg   + + .     SustAt   +     (no shield)
rPois  +         Gourm    .     R - +2 hat "Quupsux" {-Cast rN+ MR+ SInv}
rElec  +         Spirit   .     t - +1 cloak {MR+}
rCorr  .         Warding  +     T - +0 pair of gloves of the Iron Devil {Regen+ Dex+2 Stlth+}
rMut   .         Stasis   .     s - +2 pair of boots {run}
MR     +++++     NoCast   +     z - amulet of Lycs {Ward *Drain rElec rC+ rN+ MR+++}
Stlth  ..........               h - ring of the Tortoise {AC+3 Str+3 Dex+6}
                                I - ring of Titel {+Fly rC+ MR+ Slay+3}

@: quick, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: high mp 1, sustain attributes
a: Evoke Flight
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You were not hungry.

You visited 17 branches of the dungeon, and saw 94 of its levels.
You visited Pandemonium 2 times, and saw 25 of its levels.
You visited the Abyss 2 times.
You visited 2 ziggurats, and saw 20 of their levels (deepest: 12).
You also visited: Ice Cave.

You collected 14978 gold pieces.
You spent 3639 gold pieces at shops.

Inventory:

Hand weapons
 a - the +10 double sword of Voreirch (weapon) {holy, rF++}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   
   It greatly protects you from fire.
 b - the +7 longbow "Piercer" {penet, EV-2}
   (You acquired it on level 11 of the Dungeon)   
   
   Ammo fired by it will pass through the targets it hits, potentially hitting
   all targets in its path until it reaches maximum range.
   
   It affects your evasion (-2).
 i - the +6 Sword of Cerebov {flame}
   (You took it off Cerebov in Pandemonium)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. Big, fiery blades are also staple armaments of
   hydra-hunters.
 r - a +9 longbow of velocity
Missiles
 m - 734 arrows
 v - 57 arrows of frost
 B - 29 arrows of dispersal
 U - 92 arrows of flame
 X - 88 poisoned arrows
Armour
 o - a +1 pair of gloves of archery
 q - the +0 pair of boots of Cievocla {*Drain rElec Regen+ Int+2}
   (You found it on level 7 of a ziggurat)   
   
   It affects your intelligence (+2).
   It insulates you from electricity.
   It increases your rate of regeneration.
   It causes draining when unequipped.
 s - a +2 pair of boots of running (worn)
 t - a +1 cloak of magic resistance (worn)
 L - the +1 hat of Ivoidapo {-Cast rN+++ Int+2 Slay-2}
   (You found it on level 4 of the Depths)   
   
   It affects your intelligence (+2).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-2).
   It renders you almost immune to negative energy.
   It prevents spellcasting.
 O - a +11 gold dragon armour (worn)
 P - the +0 pair of boots of Watyrox {+Blink Str+2}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your strength (+2).
   It lets you blink.
 R - the +2 hat "Quupsux" (worn) {-Cast rN+ MR+ SInv}
   (You acquired it on level 3 of the Realm of Zot)   
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It lets you see invisible.
   It prevents spellcasting.
 T - the +0 pair of gloves of the Iron Devil (worn) {Regen+ Dex+2 Stlth+}
   (You acquired it on level 14 of the Dungeon)   
   
   It affects your dexterity (+2).
   It increases your rate of regeneration.
   It makes you more stealthy.
Jewellery
 c - an uncursed amulet of regeneration
 h - the ring of the Tortoise (right hand) {AC+3 Str+3 Dex+6}
   (You found it on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+3).
   It affects your strength (+3).
   It affects your dexterity (+6).
 k - the ring "Pitifox" {rC++ MR+}
   (You took it off a merfolk impaler on level 3 of the Shoals)   
   
   [ring of protection from magic]
   
   It greatly protects you from cold.
   It affects your resistance to hostile enchantments.
 l - the ring of Nuzanoer {rElec Int+3 Dex-3 Stlth+}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of intelligence]
   
   It affects your intelligence (+3).
   It affects your dexterity (-3).
   It insulates you from electricity.
   It makes you more stealthy.
 z - the amulet of Lycs (around neck) {Ward *Drain rElec rC+ rN+ MR+++}
   (You took it off a deep elf death mage on level 3 of the Crypt)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It causes draining when unequipped.
 C - the ring of Xieqib {+Blink +Fly rF+ Dex+2}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of protection from fire]
   
   It affects your dexterity (+2).
   It protects you from fire.
   It lets you fly.
   It lets you blink.
 G - an uncursed amulet of clarity
 I - the ring of Titel (left hand) {+Fly rC+ MR+ Slay+3}
   (You took it off a boggart on level 3 of the Depths)   
   
   [ring of protection from magic]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from cold.
   It affects your resistance to hostile enchantments.
   It lets you fly.
 N - the ring of Atheism {+Fly rN+ Int+4 Dex-3 SInv}
   (You found it on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your intelligence (+4).
   It affects your dexterity (-3).
   It protects you from negative energy.
   It lets you see invisible.
   It lets you fly.
 Y - an uncursed amulet of resist corrosion
 Z - the amulet "Jyidgh" {+Rage +Inv rN++ Str+3 Dex-3}
   (You found it on level 8 of a ziggurat)   
   
   [amulet of rage]
   
   It affects your strength (+3).
   It affects your dexterity (-3).
   It greatly protects you from negative energy.
   It lets you turn invisible.
   It lets you go berserk.
Magical devices
 j - a wand of heal wounds (5)
 n - a wand of digging (19)
 D - a wand of teleportation (6)
 J - a wand of teleportation (1)
 W - a wand of hasting (3)
Scrolls
 e - 7 scrolls of recharging
 f - 3 scrolls of fog
 y - 3 scrolls of silence
 K - 2 scrolls of identify
 M - a scroll of teleportation
 S - 3 scrolls of blinking
 V - 39 scrolls of remove curse
Potions
 d - 9 potions of might
 g - 18 potions of curing
 w - 6 potions of cure mutation
 x - 2 potions of resistance
 E - 3 potions of cancellation
 F - 9 potions of haste
 H - a potion of heal wounds
 Q - 5 potions of agility
Comestibles
 u - 35 meat rations


   Skills:
 O Level 27 Fighting
 + Level 23.7 Long Blades
 - Level 20.7 Bows
 O Level 27 Armour
 O Level 27 Dodging
   Level 2.6 Shields
 + Level 16.5 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (8/8) D:11
 Shoals (4/4) Lair:4       Spider (4/4) Lair:6        Slime (6/6) Lair:8
    Orc (4/4) D:10            Elf (3/3) Orc:3        Vaults (5/5) D:14
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Shops:
D:12 :   D:13 *   Orc:3 }   Orc:4 *:[(   Elf:1 *   Shoals:4 *(?}*
Vaults:2 =   Vaults:3 [   Depths:2 :   Depths:5 (*

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4
Trove: Depths:1 (give +5 ice dragon armour)

Annotations:
Shoals:1 exclusion: Roxanne, Roxanne
Elf:2 3 runed doors


Innate Abilities, Weirdness & Mutations

You have an increased reservoir of magic (+10% MP).
Your attributes are resistant to harm.
Mangled by Mennas
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Sunday, 21st June 2015, 18:14

Re: YAVP: DgFi - 15 runes

Congratulations!
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 34 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.