Halls Hopper
Posts: 56
Joined: Thursday, 14th May 2015, 04:45
CIP: FeEn skill training and god choice
FeEn, I feel, gets the double whammy of desperately needing both hexes and unarmed combat, since UC skill's impact is so much higher than that of regular weapon skills, and having sleeping adders survive a stab is... problematic.
BTW I just started training Evo because I found the amulet of rage. It has a 50% chance of failure, currently, and perhaps I'm wasting those valuable skill points that would be better spent on Hexes. Or perhaps I'm not? Help.
On a different note I haven't found a temple yet but I'm currently thinking of picking between the following gods:
- Dithmenos's shadow mimic duplicating confuse and distracting enemies with melee attacks may help me set up stabbing opportunities.
- Makhleb's healing is probably even more crucial given Felids' absurdly shitty HP, and also yay for ranged attacks.
- Nemelex because escapes and ranged attacks and summons and no invocations.
I've also considered Ru, but his early survivability seems low and I also honestly have no idea what I'd be willing to sacrifice as a Felid given that they already don't really have anything.
EDIT: just found a temple on D:4 with all the usual suspects, so no Lugonu or Jiyva.
0.16.1: HaAs^Dith-4, TrBe^Trog-3, GhGl^Oka-6, MiGl^Ru-15, OgBe^TSO-6, DsBe^Mak-4, DgTr-4, HOFE^TSO-4, GhFi^Ash-5, FoFi^Chei-3, DsSk^Ash-6, GhFi^Ru-15, TrMo^Ru-5, HaGl^Zin-4, MuGl^Goz-5, TrMo^Oka-5, MiGl^Qaz-3