YAVP: 15 rune of DsGl with Qazlal


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

Abyss Ambulator

Posts: 1093

Joined: Sunday, 12th August 2012, 02:29

Post Saturday, 23rd May 2015, 21:23

YAVP: 15 rune of DsGl with Qazlal

  Code:
Dungeon Crawl Stone Soup version 0.17-a0-915-g8914353 (tiles) character file.

17413795 For Victory the Conqueror (level 27, 273/273 HPs)
             Began as a Demonspawn Gladiator on May 23, 2015.
             Was the Champion of Qazlal.
             Escaped with the Orb
             ... and 15 runes on May 24, 2015!
             
             The game lasted 08:21:03 (89175 turns).

For Victory the Conqueror (Demonspawn Gladiator)   Turns: 89175, Time: 08:21:03

Health: 273/273    AC: 53    Str: 30    XL:     27
Magic:  40/40      EV: 26    Int: 11    God:    Qazlal [******]
Gold:   10301      SH:  8    Dex: 21    Spells: 8 memorised, 28 levels left

rFire  + + .     SeeInvis +     h - +9 triple sword (slice)
rCold  + + .     Clarity  .     M - +12 gold dragon armour
rNeg   + + +     SustAb   .     (no shield)
rPois  +         Gourm    .     (helmet unavailable)
rElec  .         Spirit   +     W - +2 cloak (curse)
rCorr  .         Warding  .     y - +2 pair of gloves {Str+3} (curse)
rMut   .         Stasis   .     O - +2 pair of boots of Anaesthesia {SInv}
MR     +++..                    u - amulet of the Peasants {Spirit rN++ MR+}
Stlth  ..........               I - ring "Unor" {rN+ Str+5 Slay+3}
                                D - ring of Hobetu {rF+ rC+ Int-2 Dex+4 SInv}

@: very slightly contaminated, repel missiles, extremely resistant to hostile
enchantments, extremely unstealthy
A: antennae 3, iridescent scales 3, mutation resistance 1, robust 1, spiny 3,
augmentation 3, magic shield, magic regeneration, magic link
a: Upheaval, Elemental Force, Disaster Area, Renounce Religion
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Qazlal.
Qazlal was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 1 time, and saw 17 of its levels.
You visited the Abyss 2 times.
You visited 2 bazaars.
You visited 1 ziggurat, and saw 9 of its levels.
You also visited: Bailey, Ice Cave and Wizlab.

You collected 11501 gold pieces.
You spent 1200 gold pieces at shops.

Inventory:

Hand weapons
 h - a +9 triple sword of slicing (weapon)
Missiles
 c - a silver javelin (quivered)
 g - 4 steel javelins
 q - 33 javelins
 V - 15 javelins of penetration
Armour
 y - a cursed +2 pair of gloves of strength (worn)
 M - a +12 gold dragon armour (worn)
 O - the +2 pair of boots of Anaesthesia (worn) {SInv}
   (Okawaru gifted it to you on level 1 of the Crypt)   
   
   It enhances your eyesight.
 W - a cursed +2 cloak (worn)
Jewellery
 k - an uncursed amulet of regeneration
 s - a cursed amulet of clarity
 u - the amulet of the Peasants (around neck) {Spirit rN++ MR+}
   (You took it off a tengu reaver on level 5 of the Vaults)   
   
   [amulet of guardian spirit]
   
   It causes incoming damage to be split between your health and magic.
   It greatly protects you from negative energy.
   It affects your resistance to hostile enchantments.
 z - a cursed amulet of resist corrosion
 D - the ring of Hobetu (left hand) {rF+ rC+ Int-2 Dex+4 SInv}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of dexterity]
   
   It affects your intelligence (-2).
   It affects your dexterity (+4).
   It protects you from fire.
   It protects you from cold.
   It enhances your eyesight.
 I - the ring "Unor" (right hand) {rN+ Str+5 Slay+3}
   (You took it off a hell knight on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your strength (+5).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from negative energy.
Magical devices
 a - a wand of heal wounds (3)
 b - a wand of teleportation (1)
 l - a wand of teleportation (4)
 v - a wand of hasting (5)
 F - a wand of heal wounds (5)
 K - a wand of digging (4)
 P - a wand of disintegration (8)
 Y - a wand of hasting (5)
Scrolls
 f - 4 scrolls of recharging
 p - 29 scrolls of remove curse
 r - 3 scrolls of teleportation
 t - 11 scrolls of immolation
 E - a scroll of silence
 H - 11 scrolls of blinking
 J - 7 scrolls of enchant armour
 N - 2 scrolls of fog
 R - 18 scrolls of identify
 U - 3 scrolls of summoning
Potions
 j - 2 potions of flight
 o - 4 potions of cancellation
 x - 13 potions of curing
 C - 2 potions of resistance
 G - 2 potions of might
 Q - 10 potions of heal wounds
 S - 2 potions of cure mutation
 T - 6 potions of agility
Books
 d - a book of Summonings   
   
    Spells                             Type                      Level
    a - Abjuration                   Summoning                     3
    b - Recall                       Summoning/Translocation       3
    c - Shadow Creatures             Summoning                     5
    d - Summon Demon                 Summoning                     5
    e - Summon Forest                Summoning/Translocation       5
    f - Monstrous Menagerie          Summoning                     6
 n - the Papyrus of Venomous Attacks
   (You found it on level 7 of Tartarus)   
   
    Spells                             Type                      Level
    a - Sting                        Conjuration/Poison            1
    b - Venom Bolt                   Conjuration/Poison            5
    c - Fireball                     Conjuration/Fire              5
    d - Spellforged Servitor         Conjuration/Summoning         7
Miscellaneous
 m - a fan of gales
 X - a lamp of fire
Comestibles
 e - 14 bread rations
 i - 15 meat rations


   Skills:
 O Level 27 Fighting
 - Level 24.0 Long Blades
 - Level 23.0 Throwing
 * Level 17.7 Armour
 O Level 27 Dodging
 - Level 10.5 Spellcasting
 - Level 14.4 Charms
 - Level 10.1 Summonings
 - Level 11.0 Necromancy
 - Level 12.5 Translocations
 - Level 8.4 Air Magic
 O Level 27 Invocations
 - Level 9.0 Evocations


You had 28 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Regeneration          Chrm/Necr      ######....   2%          3    ##.....
b - Control Teleport      Chrm/Tloc      ######....   8%          4    ####...
c - Portal Projectile     Tloc           ######       2%          3    ##.....
d - Flight                Chrm/Air       ######....   4%          3    ##.....
e - Apportation           Tloc           ######....   1%          1    None
f - Summon Butterflies    Summ           ######..     2%          1    None
g - Swiftness             Chrm/Air       ######..     1%          2    None
h - Blink                 Tloc           N/A          1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:11
 Shoals (4/4) Lair:6       Spider (4/4) Lair:6        Slime (6/6) Lair:8
    Orc (4/4) D:12            Elf (3/3) Orc:4        Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5


I think this is my first time doing extended without rMut. So I tried to block vision as much as possible by using summon butterfly, then cast portal projectile and hit neqoxecs and cacodemons with silver javelins. Never realized throwing could be so much helpful in lategame-I could take out ice fiends with 2~3 normal javelin shots. Did get resist mutation 1 mutation via beneficial mutation potion near the end, which helped a bit.

Qazlal seems bit tricky to me; I felt like having my character getting marked all the time. Maybe I should've used god abilities more often. Actually, I haven't used Qazlal's elemental summon abilities. Is it good?

Also malmutating monsters first gave me robust mutation then erased statrot mutation... Guess this character was really lucky.
  Code:
58829 | Slime:3  | Gained mutation: You are robust (+10% HP). [a shining eye] 
80800 | Pan      | Lost mutation: Your body sometimes deteriorates upon taking damage. [a cacodemon]
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Monday, 1st June 2015, 21:46

Re: YAVP: 15 rune of DsGl with Qazlal

I think you can use invocations to kill malmutaters most of the time.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 21 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.