YAVP: MiFi^Makh, First 15 Rune Ascension


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Halls Hopper

Posts: 76

Joined: Sunday, 15th December 2013, 19:43

Post Sunday, 26th April 2015, 21:30

YAVP: MiFi^Makh, First 15 Rune Ascension

  Code:
 Dungeon Crawl Stone Soup version 0.16.1 (console) character file.

13015883 Bob the Skullcrusher (level 27, 216/243 (245) HPs)
             Began as a Minotaur Fighter on Apr 26, 2015.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes!
             
             The game lasted 08:43:51 (124044 turns).

Bob the Skullcrusher (Minotaur Fighter)           Turns: 124044, Time: 08:43:51

HP:   216/243 (245) AC: 48    Str: 33    XL:     27
MP:   32/51         EV: 26    Int:  9    God:    Makhleb [******]
Gold: 13533         SH: 31    Dex: 16    Spells: 0 memorised, 58 levels left

rFire  + + +     SeeInvis .     t - +9 sacred scourge (holy)
rCold  + + +     Clarity  .     b - +12 gold dragon armour
rNeg   + + .     SustAb   .     B - +2 large shield of the Ditch-Digger {rC+ MP+9 Int-2 Stlth+}
rPois  +         Gourm    .     J - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
rElec  +         Spirit   +     m - +3 cloak of Flash {+Fly EV+4}
rCorr  .         Warding  .     K - +0 pair of gloves of Shigaqu {MR+ Int+2 Stlth-}
rMut   +         Stasis   .     z - +2 pair of boots {run}
MR     +++++     NoCast   +     f - amulet of Darkness {rMut rElec rF+ Str-2 Dex+4}
Stlth  ..........               A - ring "Wiozifon" {-Cast rF+ rC+ rN+ Str+3 Int+4}
                                Z - +5 ring of slaying

@: quick, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: retaliatory headbutt, horns 2, slimy green scales 1, deformed body, frail 1,
poison resistance, slow healing 1, placid magic 1
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Berserk Rage, Evoke Flight
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


So, I always saw 15 rune ascensions as impossible. In fact, even when I'd managed to work up to five or six rune ascensions, it seemed like an insurmountable feat. A couple of really bad experiences with Hell and Pan really scared me off them. But I was doing well and at least kill a couple of Pan lords, so I hit Pan. Turns out it's a lot easier than I expected. Or, rather, it's more manageable than I expected. After getting a couple of runes from it, I decided to go all the way. Then, after clearing up some other areas, decided to test the waters in Hell. And, whilst Antaeus, came close to killing me, I managed to get out of it pretty much unscathed.

Whilst I like my big, meaty characters a lot... I think I might now try to expand my palette once more. Any suggestions for what I should play as? I seem to recall spending a lot of games trying to make progress as a deep elf some time back, but gave them up when I discovered big, strapping minotaurs. So I might return to them... or I might try out something with a slightly more exotic playstyle.
User avatar

Blades Runner

Posts: 623

Joined: Thursday, 23rd December 2010, 19:17

Post Monday, 27th April 2015, 08:26

Re: YAVP: MiFi^Makh, First 15 Rune Ascension

Congrats!
Try Gargoyle EE. Had fun with them. Also they not as squishy as DElfs. Nice resists too.
Be very cautious with Jorgun and Mara though.

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