Temple Termagant
Posts: 14
Joined: Sunday, 15th March 2015, 16:31
Returning to DCSS, back to basics
Since asking generic questions in a game like is likely to produce equally generic - and often useless - answers, I'll try to keep them focused on what I'm playing right now: Deep Elf Wizard of Vehumet.
The goal is to mostly obliterate stuff at range, before it gets to melee range and becomes a problem. Vehumet chosen for the range bonus and mana-efficiency, as well as simply being simple god to play with. Currently using the Staff of Wizardry for better offense.
As for the questions...
* I've been neglecting my defenses thus far, trusting in idiom "best defense is a good offense". However, I remember losing characters to such thinking before though, so I'm wondering... Are there any HP "thresholds" I should shoot for when moving to specific areas? Like "X HP to avoid getting one-shot by monster Y"? How about some general idea how much to invest into Dodging? Other things I should consider?
* Related to above. Currently I'm using a simple robe along with the Staff of Power and some non-magical accessories. I seem to remember seeing mention of Armour 9 being useful threshold to reach, due to removing penalty of using some kind of armor/shield if memory serves. Just how big of a deal is this? Mandatory? Preferable? Only if I find a very good item to justify it first?
* Considering the spellbooks available, any spells that really scream "learn me"? Currently only using Fireball and Ignite Poison outside Minor Magic.
* My last character type in stealthy backstabber of a Spriggan Enchanter taught me a bit more of just how useful Stealth can be. How useful is it for this kind of character though? Any specific thresholds I should at least consider? I'm already quite noisy with Fireball and Mephitic Cloud being used often, so is just a waste to bother with Stealth at this point? Or perhaps even more important because of it?
* Stats. I've invested fully into Int thus far, leaving my Str to a mere 4 and Dex to 13. Should I consider putting points into either of the two and if so, why? Is there a point of diminishing returns where more Int is no longer desirable?
* Staves skill. Is it used just for increased hit chance / attack speed, or is there another, more pressing reason to dedicate some XP into this?
Might add more when more questions pop up. Any generic advice for this kind of character is also welcome.
Edit: most recent dump:
- Code:
Dungeon Crawl Stone Soup version 0.16.0-6-gad6103a (webtiles) character file.
Jushak the Thaumaturge (Deep Elf Wizard) Turns: 13786, Time: 01:46:22
Health: 54/54 AC: 11 Str: 4 XL: 11 Next: 20%
Magic: 34/34 EV: 16 Int: 27 God: Vehumet [****..]
Gold: 479 SH: 0 Dex: 13 Spells: 9 memorised, 6 levels left
rFire . . . SeeInvis . u - +1 dire flail (protect)
rCold . . . Clarity . R - +2 robe
rNeg . . . SustAb . (no shield)
rPois . Gourm . b - +0 hat
rElec . Spirit . (no cloak)
rCorr . Warding . X - +0 pair of gloves
rMut . Stasis . r - +0 pair of boots
MR +.... (no amulet)
Stlth ++........ I - +3 ring of slaying
o - ring of invisibility
@: repel missiles, somewhat resistant to hostile enchantments, unstealthy
A: no striking features
a: Renounce Religion, Evoke Invisibility
You are on level 9 of the Dungeon.
You worship Vehumet.
Vehumet is greatly pleased with you.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 10 of its levels.
You have collected 479 gold pieces.
Inventory:
Hand weapons
i - a dagger of chaos
u - a +1 dire flail of protection (weapon)
J - a spear of chaos
K - a dagger of chaos
M - a spear of chaos
N - a dagger of chaos
Q - a whip of freezing
Armour
b - a +0 hat (worn)
r - a +0 pair of boots (worn)
x - a troll hide
R - a +2 robe (worn)
X - a +0 pair of gloves (worn)
Magical staves
n - an uncursed staff of wizardry
Jewellery
o - a ring of invisibility (left hand)
I - a +3 ring of slaying (right hand)
Magical devices
y - a wand of frost {zapped: 15}
L - a wand of polymorph {zapped: 2}
O - a wand of cold {zapped: 4}
P - a wand of confusion
S - a wand of polymorph
T - a wand of paralysis
Y - a wand of disintegration
Scrolls
g - 3 scrolls of identify
h - 5 scrolls of remove curse
j - 6 scrolls of amnesia
k - 3 scrolls labeled LEUHEO CRIMO
l - a scroll labeled QOICOD AZONK
m - a scroll labeled BOUMUEKKIU
q - 5 scrolls labeled OZEIFRA LEUVA
w - a scroll labeled JOLEHURPHUM
z - a scroll labeled PNOEMIREHI
A - 2 scrolls labeled KIOLUW SAALIE
F - a scroll labeled GREOTUF LON JIXOL
G - a scroll of teleportation
H - 2 scrolls labeled PETZURPHAABA
W - a scroll labeled SCHUJINOZAWK
Potions
e - 2 potions of curing
f - 2 potions of mutation
p - 2 potions of cure mutation
t - 3 potions of haste
v - a potion of heal wounds
D - 2 potions of brilliance
E - 2 potions of flight
U - a potion of agility
Books
a - a book of Dreams
Spells Type Level
a - Ensorcelled Hibernation Hexes/Ice 2
b - Flight Charms/Air 3
c - Phase Shift Translocation 5
d - Shadow Creatures Summoning 5
e - Mass Confusion Hexes 6
f - Darkness Hexes 7
c - a book of Minor Magic
Spells Type Level
a - Magic Dart Conjuration 1
b - Blink Translocation 2
c - Call Imp Summoning 2
d - Repel Missiles Charms/Air 2
e - Slow Hexes 2
f - Conjure Flame Conjuration/Fire 3
g - Mephitic Cloud Conjuration/Poison/Air 3
C - a book of Fire
Spells Type Level
a - Ignite Poison Fire/Transmutation 5
b - Fireball Conjuration/Fire 5
c - Bolt of Fire Conjuration/Fire 6
d - Delayed Fireball Conjuration/Fire 7
e - Ring of Flames Charms/Fire 7
Z - a book of the Earth
Spells Type Level
a - Leda's Liquefaction Hexes/Earth 4
b - Bolt of Magma Conjuration/Fire/Earth 5
c - Statue Form Transmutation/Earth 6
d - Iron Shot Conjuration/Earth 6
e - Shatter Earth 9
Comestibles
d - 2 bread rations
s - 7 royal jellies
B - a beef jerky
V - 4 meat rations
Skills:
+ Level 0.0 Fighting
- Level 8.0 Dodging
- Level 2.5 Stealth
- Level 12.0 Spellcasting
- Level 10.3 Conjurations
- Level 8.1 Charms
- Level 1.1 Summonings
- Level 1.1 Translocations
- Level 9.1 Fire Magic
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Blink Tloc N/A 3% 2 None
c - Mephitic Cloud Conj/Pois/Air ####.... 1% 3 None
d - Repel Missiles Chrm/Air #####. 1% 2 None
e - Fireball Conj/Fire ######.... 1% 5 ###....
f - Conjure Flame Conj/Fire ######.. 1% 3 None
g - Call Imp Summ ###..... 3% 2 None
h - Ignite Poison Fire/Trmt #####..... 4% 5 ###....
i - Bolt of Magma Conj/Fire/Erth ######.... 2% 5 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (0/1) D:5 Orc (0/4) D:9
Lair: D:8-11
Altars:
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Okawaru
Sif Muna
Vehumet
Xom
Yredelemnul
The Shining One
Shops:
D:4 % D:6 [ D:9 !
Annotations:
D:2 1 runed door
Message History
You continue eating. x2
Things that are here:
a dagger; a robe
Things that are here:
a dagger; a robe
Your pack is full.
Things that are here:
a short sword; 3 chunks of flesh
You offer a prayer to Vehumet.
Vehumet is greatly pleased with you.
Okay, then.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
You feel protected!
u - a +1 dire flail of protection (weapon)
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
#.....##########....# #
#..∩..'........#....# #
#.....#........#....# #
#.....#........#....# #
#.....#........#....# #
#.....#........'....# #######
#.....#..####)##....####......
#######..#.>..................
#...'...@))..............
#...#....)...............
## ##..#....................
.## #...#....................
..# #..##....................
..# #....####'##.............
#########....'.....####'###......
.............#.....'......'......
..†..........#.....#......#......
There are no monsters in sight!
Vanquished Creatures
2 hill giants (D:10)
Pikel (D:5)
A manticore (D:9)
A queen bee (D:9)
2 trolls (D:10)
Grinder (D:5)
A two-headed ogre (D:10)
12 yaks (D:10)
A hippogriff (D:8)
Edmund (D:4)
Menkaure (D:5)
3 sky beasts
4 ice beasts
2 orc warriors
3 slaves (D:5)
4 ogres
4 centaurs
A crocodile (D:9)
4 giant frogs
21 killer bees
4 scorpions
A centaur zombie (D:8)
A goliath beetle (D:9)
A crimson imp (D:8)
7 hounds
6 orc priests
2 quasits
A jelly (D:10)
2 centaur skeletons
2 giant frog skeletons
3 iguanas
10 orc wizards
6 worker ants
Ijyb (D:5)
2 hound skeletons
12 gnolls
A worker ant zombie (D:10)
13 adders
A river rat (D:6)
2 giant mites
A worm (D:6)
2 adder zombies
2 adder skeletons
4 giant geckos
44 orcs
2 bat skeletons (D:7)
A bat zombie (D:8)
6 giant cockroaches
20 hobgoblins
4 jackals (D:9)
7 quokkas
2 ball pythons
15 bats
A giant gecko skeleton (D:4)
2 giant newts
A giant spore (D:10)
12 goblins
A goblin skeleton (D:8)
A goblin zombie (D:8)
2 hobgoblin zombies (D:8)
17 kobolds
2 kobold skeletons (D:8)
A kobold zombie (D:8)
An orc skeleton (D:8)
2 quokka skeletons
22 rats
3 ballistomycetes (D:10)
326 creatures vanquished.
Vanquished Creatures (others)
A scorpion (D:5)
A crimson imp (D:5)
A hound (D:5)
A worker ant (D:5)
A white imp (D:6)
An orc (D:6)
6 creatures vanquished.
Grand Total: 332 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Jushak, the Deep Elf Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6
265 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/10
269 | D:1 | Learned a level 2 spell: Blink
272 | D:1 | Learned a level 2 spell: Call Imp
275 | D:1 | Learned a level 2 spell: Repel Missiles
666 | D:1 | Reached skill level 5 in Spellcasting
937 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/14
1288 | D:2 | Found a runed door.
1288 | D:2 | Noticed a human
1293 | D:2 | Found a basalt altar of Yredelemnul.
1465 | D:3 | Learned a level 3 spell: Mephitic Cloud
1606 | D:3 | Found a deep blue altar of Sif Muna.
1616 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/17
2145 | D:3 | Noticed a giant frog
2247 | D:3 | Killed a giant frog
2247 | D:3 | Reached skill level 5 in Conjurations
2247 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/19
2252 | D:3 | Learned a level 3 spell: Conjure Flame
2567 | D:4 | Reached skill level 6 in Conjurations
2651 | D:4 | Reached XP level 6. HP: 26/32 MP: 17/21
2923 | D:4 | Found Praes' Food Shoppe.
3160 | D:4 | Reached skill level 7 in Conjurations
3617 | D:4 | Noticed Edmund
3803 | D:4 | Killed Edmund
3803 | D:4 | Reached skill level 8 in Conjurations
3803 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/22
4231 | D:5 | Entered Level 5 of the Dungeon
4274 | D:5 | Noticed Ijyb
4532 | D:5 | Killed Ijyb
4798 | D:5 | Noticed Grinder
4817 | D:5 | Noticed Pikel
5074 | D:5 | Killed Grinder
5074 | D:5 | Reached skill level 9 in Conjurations
5324 | D:5 | Reached skill level 10 in Conjurations
5324 | D:5 | Reached XP level 8. HP: 25/41 MP: 2/24
5653 | D:6 | Reached skill level 1 in Fire Magic
5915 | D:6 | Found an iron altar of Okawaru.
5920 | D:6 | Found a radiant altar of Vehumet.
5928 | D:6 | Became a worshipper of Vehumet
5933 | D:6 | Found a blossoming altar of Fedhas.
6057 | D:6 | Found a basalt altar of Yredelemnul.
6092 | D:6 | Found Broas' Armour Shop.
6296 | D:6 | Reached skill level 5 in Fire Magic
6651 | D:6 | Found a shimmering altar of Xom.
6741 | D:6 | Found a white marble altar of Elyvilon.
6743 | D:6 | Found an opulent altar of Gozag.
7081 | D:6 | Acquired Vehumet's first power
7081 | D:6 | Offered knowledge of Sting by Vehumet.
7167 | D:5 | Found a staircase to the Ecumenical Temple.
7328 | D:5 | Noticed Menkaure
7345 | D:5 | Killed Menkaure
7502 | D:5 | Killed Pikel
7502 | D:5 | Reached XP level 9. HP: 32/45 MP: 10/25
8274 | D:7 | Learned a level 5 spell: Fireball
9184 | D:8 | Offered knowledge of Sandblast by Vehumet.
9682 | D:8 | Found a glowing golden altar of the Shining One.
10089 | D:8 | Offered knowledge of Inner Flame by Vehumet.
10313 | D:9 | Found a staircase to the Orcish Mines.
10514 | D:9 | Reached skill level 10 in Spellcasting
10514 | D:9 | Reached XP level 10. HP: 50/50 MP: 21/31
10534 | D:9 | Learned a level 5 spell: Ignite Poison
10550 | D:9 | Acquired Vehumet's second power
10560 | D:10 | Entered Level 10 of the Dungeon
10825 | D:10 | Reached skill level 11 in Spellcasting
10884 | D:10 | Reached skill level 5 in Charms
11148 | D:10 | Offered knowledge of Static Discharge by Vehumet.
11311 | D:10 | Noticed a hill giant
11319 | D:10 | Killed a hill giant
11353 | D:10 | Noticed a hill giant
11371 | D:10 | Killed a hill giant
11371 | D:10 | Reached skill level 5 in Dodging
11592 | D:10 | Found an ancient bone altar of Kikubaaqudgha.
11993 | D:10 | Acquired Vehumet's third power
12444 | D:9 | Reached XP level 11. HP: 38/54 MP: 26/33
12450 | D:9 | Offered knowledge of Lightning Bolt by Vehumet.
12665 | D:9 | Learned a level 5 spell: Bolt of Magma
13299 | D:9 | Found Evirun's Distillery.
13460 | D:9 | Noticed a manticore
13463 | D:9 | Killed a manticore
13743 | D:9 | Reached skill level 12 in Spellcasting
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Staff | | 7 | 35 | 57 || 99
Cast: Magic Dart | 82 | 149 | 355 | 110 || 696
Mephitic Cloud | 2 | 16 | 52 | 10 || 80
Conjure Flame | | 3 | 30 | 11 || 44
Blink | | | 8 | 1 || 9
Repel Missiles | | | 3 | 1 || 4
Call Imp | | | 4 | || 4
Fireball | | | 28 | 35 || 63
Bolt of Magma | | | | 23 || 23
Ignite Poison | | | | 1 || 1
Use: Scroll | | 2 | 1 | 6 || 9
Potion | | | | 4 || 4
Stab: Confused | | | 5 | || 5
Eat: Chunk | 1 | 6 | 26 | 15 || 48
Pizza | | 1 | | || 1
Beef jerky | | | 1 | 1 || 2