Lair Larrikin
Posts: 16
Joined: Saturday, 25th October 2014, 00:17
YAVP: Another MiBe of Trog, my furst win evar
This is by far my strongest character to date, which I see as some sort of karmic reward for all the terrible DeFes I've been leading to slaughter lately. His weapon (+8 executioner's axe of Flawed Execution {vamp, MR+++}) was the first gift Trog gave me, which has made the game very easy to this point. The Hat of the Alchemist is an absurd item that probably should have a bigger armor penalty, but who am I to complain?
I've never won a game of Crawl, and feel I could sleepwalk through the rest and win with this guy. While o-tabbing through V4 and U4, though, I began to wonder if I ought to explore some of extended as well. What would you do? V5 and U5 aren't touched yet.
If going extended, I'm wondering if I ought to change gods (TSO?). I don't need Trog's MR help. I've never managed to do that successfully, because I'm terrible at Crawl, but I expect I should do that soon if I'm going to do it at all.
- Code:
Dungeon Crawl Stone Soup version 0.16-b1-49-gc2c1aff (webtiles) character file.
suboptimal the Executioner (Minotaur Berserker) Turns: 54680, Time: 04:19:52
Health: 220/220 AC: 31 Str: 34 XL: 23 Next: 44%
Magic: 29/29 EV: 21 Int: 5 God: Trog [******]
Gold: 2182 SH: 0 Dex: 16 Spells: 0 memorised, 22 levels left
rFire + . . SeeInvis . P - +8 executioner's axe of Flawed Execution {vamp, MR+++}
rCold + . . Clarity + X - +2 crystal plate armour
rNeg + . . SustAb + (no shield)
rPois + Gourm . S - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rElec + Spirit . K - +1 cloak
rCorr + Warding . r - +2 pair of gloves
rMut + Stasis . j - +0 pair of boots of Wist {rPois MR+}
MR +++++ N - amulet of regeneration
Stlth .......... g - ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1}
M - +6 ring of strength
@: almost entirely resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2, blurry vision 1, clarity, deformed body,
placid magic 1, MP-powered wands 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
}: 3/15 runes: serpentine, barnacled, slimy
You are on level 4 of the Depths.
You worship Trog.
Trog is exalted by your worship.
You are hungry.
You have visited 9 branches of the dungeon, and seen 53 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer, Ice Cave, Volcano and Wizlab.
You have collected 6600 gold pieces.
You have spent 4418 gold pieces at shops.
Inventory:
Hand weapons
c - a +4 antimagic broad axe
q - a +5 antimagic great mace
D - a +2 dire flail of holy wrath
P - the +8 executioner's axe of Flawed Execution (weapon) {vamp, MR+++}
(Trog gifted it to you on level 7 of the Dungeon)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It affects your resistance to hostile enchantments.
W - the +10 longbow of Inference {velocity, rElec MR+ Stlth+}
(Trog gifted it to you on level 3 of the Depths)
Any arrow fired from it inflicts extra damage.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It makes you more stealthy.
Missiles
s - 41 poisoned arrows
G - 62 arrows of frost
O - 114 arrows of flame
V - 29 javelins of penetration (quivered)
Armour
f - a +4 gold dragon armour
j - the +0 pair of boots of Wist (worn) {rPois MR+}
(You acquired it on level 5 of the Lair of Beasts)
It protects you from poison.
It affects your resistance to hostile enchantments.
r - a +2 pair of gloves (worn)
C - a +0 pair of boots of running
K - a +1 cloak (worn)
S - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
(You bought it in a shop in a bazaar)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It protects you from acid and corrosion.
It protects you from mutation.
X - a +2 crystal plate armour (worn)
Jewellery
g - a ring of the Octopus King (right hand) {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 4 of the Depths)
[ring of sustain abilities]
It sustains your strength, intelligence and dexterity.
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
l - a +3 ring of slaying
m - a ring of protection
n - an uncursed ring of protection from magic
F - an uncursed ring of see invisible
H - an uncursed amulet of warding
M - a +6 ring of strength (left hand)
N - an amulet of regeneration (around neck)
Magical devices
I - a wand of fireball (4)
Q - a wand of heal wounds (3)
T - a wand of disintegration (6)
Scrolls
d - a scroll of summoning
e - 2 scrolls of identify
v - 5 scrolls of recharging
w - 9 scrolls of fog
y - 3 scrolls of magic mapping
z - 3 scrolls of fear
B - 19 scrolls of teleportation
J - 2 scrolls of holy word
L - 4 scrolls of blinking
U - 17 scrolls of remove curse
Potions
i - 8 potions of heal wounds
k - 7 potions of agility
o - 16 potions of curing
p - 4 potions of invisibility
t - 8 potions of restore abilities
u - 8 potions of might
x - a potion of flight
E - 3 potions of resistance
R - 4 potions of cancellation
Y - 2 potions of haste
Comestibles
a - 2 slices of pizza
b - 21 meat rations
h - a beef jerky
A - a bread ration
Z - 4 fruits
Skills:
- Level 21.0 Fighting
- Level 25.9 Axes
- Level 9.4 Bows
+ Level 22.3 Armour
+ Level 20.7 Dodging
- Level 9.6 Evocations
You have 22 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (8/8) D:10
Shoals (5/5) Lair:6 Snake (5/5) Lair:3 Slime (6/6) Lair:7
Orc (4/4) D:10 Elf (2/3) Orc:4 Vaults (4/5) D:13
Crypt (0/3) Vaults:2 Depths (4/5) D:15
Altars:
Ashenzari
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:8 ! D:12 % D:14 * Orc:2 !*((( Orc:4 ([([ Shoals:2 *([
Snake:3 [ Snake:4 ( Vaults:2 [(? Vaults:3 !
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:3 Depths:4
Pandemonium: Depths:1 Depths:3
Annotations:
Elf:2 5 runed doors
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
Scrolls take you a little longer to read.
You possess an exceptional clarity of mind.
Armour fits poorly on your strangely shaped body.
Your spells are a little easier to cast, but a little less powerful.
You expend magic power (6 MP) to strengthen your wands.