Lair Larrikin
Posts: 22
Joined: Tuesday, 19th August 2014, 15:58
YAVP: MfBe of Trog
Nothing particularly noteworthy here: I found some decent jewellery but nothing remarkable. Boots of running always help, too.
- Code:
Dungeon Crawl Stone Soup version 0.16-a0-4113-g7d8e295 (tiles) character file.
2077463 Marlon the Merfolkian Porcupine (level 27, 333/333 (336) HPs)
Began as a Merfolk Berserker on Mar 1, 2015.
Was a High Priest of Trog.
Escaped with the Orb
... and 4 runes on Mar 5, 2015!
The game lasted 05:03:26 (89688 turns).
Marlon the Merfolkian Porcupine (MfBe) Turns: 89688, Time: 05:03:26
HP: 333/333 (336) AC: 30 Str: 19 XL: 27
MP: 7/7 EV: 37 Int: 12 God: Trog [*****.]
Gold: 4335 SH: 2 Dex: 32 Spells: 0 memorised, 26 levels left
rFire + + . SeeInvis . d - +8 bardiche (antimagic)
rCold + . . Clarity . Y - +3 scale mail of Zuothon {Regen+ Stlth+}
rNeg + . . SustAb . (no shield)
rPois . Gourm . K - +2 hat {MR+}
rElec . Spirit . W - +2 cloak {MR+}
rCorr . Warding . r - +2 pair of gloves {Dex+3}
rMut + Stasis . G - +2 pair of boots {run}
MR +++++ v - amulet of resist mutation
Stlth .......... J - ring of Spite {rF++ rN+ Int+2 Dex+4 Slay-4}
V - ring of Stiaz {rC+ MR+ Str-5 Int+4 Slay+5 Stlth-}
@: berserking, very quick, almost entirely resistant to hostile enchantments,
extremely unstealthy
A: change form in water, swift swim, antennae 1, large bone plates 1, slimy
green scales 1, frail 1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
0: Orb of Zot
}: 4/15 runes: serpentine, barnacled, slimy, silver
You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.
You visited 13 branches of the dungeon, and saw 64 of its levels.
You visited 1 bazaar.
You visited 1 ziggurat, and saw 10 of its levels.
You also visited: Trove, Bailey and Volcano.
You collected 8752 gold pieces.
You spent 4417 gold pieces at shops.
Inventory:
Hand weapons
b - the +10 halberd of Premature Burial {venom, Int+4}
(Trog gifted it to you on level 6 of the Pits of Slime)
It poisons the flesh of those it strikes.
It affects your intelligence (+4).
d - a +8 antimagic bardiche (weapon)
P - the +3 bardiche of Uschioh {speed, Str+3}
(Trog gifted it to you on level 4 of the Lair of Beasts)
Attacks with this weapon are significantly faster.
It affects your strength (+3).
Missiles
x - 10 javelins of penetration (quivered)
Armour
r - a +2 pair of gloves of dexterity (worn)
G - a +2 pair of boots of running (worn)
K - a +2 hat of magic resistance (worn)
W - a +2 cloak of magic resistance (worn)
Y - the +3 scale mail of Zuothon (worn) {Regen+ Stlth+}
(You bought it in a shop in a bazaar)
It increases your rate of regeneration.
It makes you more stealthy.
Rods
Q - a +5 iron rod (9/9)
(You found it on level 2 of the Depths)
Jewellery
a - the amulet of Bateyc {rCorr Slay+3}
(You bought it in a shop in a bazaar)
[amulet of resist corrosion]
It protects you from acid and corrosion.
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
f - the ring "Yjukif" {rPois rC+ Str-4 Stlth+}
(You found it in a treasure trove)
[ring of protection from cold]
It affects your strength (-4).
It protects you from cold.
It protects you from poison.
It makes you more stealthy.
h - an uncursed ring of sustain abilities
k - a +5 ring of slaying
l - an uncursed ring of see invisible
v - an amulet of resist mutation (around neck)
E - an uncursed ring of positive energy
F - the amulet of Vitality {Regen+ HP+15}
(You found it on level 2 of the Depths)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
J - the ring of Spite (right hand) {rF++ rN+ Int+2 Dex+4 Slay-4}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of intelligence]
It affects your intelligence (+2).
It affects your dexterity (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(-4).
It greatly protects you from fire.
It protects you from negative energy.
L - an uncursed amulet of warding
O - an uncursed ring of protection from fire
S - the ring "Xadwo" {+Fly rElec rC+ MP+9 Str+4 Int-3}
(You found it on level 4 of the Depths)
[ring of flight]
It affects your strength (+4).
It affects your intelligence (-3).
It protects you from cold.
It insulates you from electricity.
It affects your magic capacity (+9).
It lets you fly.
V - the ring of Stiaz (left hand) {rC+ MR+ Str-5 Int+4 Slay+5 Stlth-}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[ring of protection from magic]
It affects your strength (-5).
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from cold.
It affects your resistance to hostile enchantments.
It makes you less stealthy.
X - the amulet "Gitz" {Clar rElec rPois MR+ Str+2}
(You found it on level 9 of the Dungeon)
[amulet of clarity]
It provides mental clarity.
It affects your strength (+2).
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
Magical devices
p - a wand of digging (12)
s - a wand of heal wounds (6)
t - a wand of disintegration (2)
u - a wand of teleportation (5)
Scrolls
e - 2 scrolls of magic mapping
g - a scroll of blinking
m - 12 scrolls of teleportation
w - 11 scrolls of fear
z - 4 scrolls of identify
B - a scroll of silence
C - a scroll of enchant armour
D - 25 scrolls of remove curse
I - 5 scrolls of summoning
M - 2 scrolls of recharging
N - 5 scrolls of holy word
U - 9 scrolls of fog
Potions
i - 5 potions of cure mutation
j - 6 potions of haste
n - 2 potions of restore abilities
q - 13 potions of curing
A - 4 potions of resistance
H - a potion of brilliance
Miscellaneous
y - 2 phantom mirrors
Comestibles
c - 6 bread rations
o - 4 chunks of flesh
Skills:
O Level 27 Fighting
O Level 27 Polearms
Level 6.0 Crossbows
- Level 19.1 Throwing
* Level 15.6 Armour
O Level 27 Dodging
- Level 18.6 Stealth
Level 9.4 Shields
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Lair (8/8) D:9
Shoals (5/5) Lair:4 Snake (5/5) Lair:5 Slime (6/6) Lair:7
Orc (4/4) D:9 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Hell (1/1)
Dis (1/7) Hell Geh (0/7) Hell Coc (0/7) Hell
Tar (1/7) Hell Zot (5/5) Depths:5