Temple Termagant
Posts: 5
Joined: Saturday, 28th February 2015, 23:10
Death by Glaciate
This was probably my favorite character so far - I've only been playing DCSS for a few weeks. I ascended one Gargoyle Berserker during this week, and started a Gargoyle Fighter with the intent of going deep into the extended game. Which I succeeded in doing; however, this really pissed me off. I didn't quite get where I wanted to go (needed to go.)
The only real danger in Pandemonium I had found so far (around 40 levels or so, I reckon) was a single random Pandemonium Lord who had access to singularity. That was a bit frightening - it took me about four turns but I got out, and I had hasted/buffed prior to getting into his LOS anyway. I've found pande lords to be notoriously difficult to detect (they seem to love to be awake and wandering) but every once in awhile I get lucky and they don't notice me, giving me time to back off and prepare. That's with three or four ticks of stealth, too.
The singularity lord was pretty early on in my pande experience. I had already maxxed my fighting and maces out, and had a +9 holy wrath eveningstar. This was more than enough to clear every non-random Pan lord in combination with haste, finesse, stoneskin, shroud and regen (I had all five runes.)
I was TRYING to find a Ziggurat. After those forty levels, I hadn't found one - and this is one reason I'm posting here. I still lacked artifact gloves/boots/cloak even after clearing everything in the game except for two hell levels (I even did the one Zig I did find - in Depths - to level 10.) If the game gave me any, it gave me trash. negative attributes, negative enchantment levels. I got the shield of the gong early on, but it's useless for this stage of the game - I don't want to be swarmed by hellions, hell sentinels or other UNAVOIDABLE damage types. They're difficult enough as it is. But here's the bitch:
After a string of appearing in Pan levels RIGHT NEXT to Pan lords (including Mnoleg) I buffed up prior to going into the portal this time. The only exception was haste - I always seem to have enough time to cast it (and honestly, even if I had here, it wouldn't have made a difference.) This Pan Lord was out of LOS on port in but right around the corner. As soon as he saw me, he hit me with Glaciate. It did 25% of my total health (which was 199) through RC+++. I hasted and backed around a corner. Another turn passed, and he appeared. Glaciate again. 25% more of my health. I use a wand of healing, figuring he's getting lucky on the RNG. Another smack of glaciate, this time I resisted fully. I read a TP scroll. Glaciate, almost dead. I used a wand of heal wounds. Dead.
I put countless hours into this character. I understand the nature of roguelikes, but I am highly questioning some of the design mechanics of DCSS. Unavoidable damage is -seemingly- fine in the amounts like torment or hellfire deal, but these end game spells are ridiculous. There was -nothing- I could do in this situation. If I had known he'd spam an end game spell like that 5 times in a row, I would have teleported immediately. But I've never come across anything doing anything remotely like that since I started playing DCSS. I stand corrected, but honestly, I'm not sure I can bear running another character. After all, chances are, I'm just going to get wiped out in a similar fashion again. I'm sure there are better players with a lot more time than me who might have long figured out how to deal with a situation like this (maybe if you get hit with Glaciate one time, you should teleport?) But jeeze - after dealing with all the named Pan lords, is it really necessary to have randoms that can five round a character like this by themselves?