Spider Stomper
Posts: 217
Joined: Tuesday, 20th September 2011, 02:03
CIP: VSMo of Yred
-I found a +2 shield of reflection, which I'm tentatively planning on using. How high should I get UC/fighting/dodging/etc first?
-As a Yred worshipper, how valuable would bows be? I'm worried my critters will get in the way.
-If I do invest in bows, when do I make it a priority?
-Can I plan on sticking with that pearl dragon armor indefinitely?
-Are those rods worth using scrolls of recharging on? I don't usually do that, but I thought I'd ask.
-I'm sitting on ID because I have no remove curse, so I thought I'd use the ID if I found artifact armor/rings. Good plan or no?
-What random advice am I not thinking to ask?
- Code:
Dungeon Crawl Stone Soup version 0.16-a0-3926-g4728e1c (webtiles) character file.
cjo the Martial Artist (Vine Stalker Monk) Turns: 18666, Time: 01:31:14
Health: 69/69 AC: 20 Str: 17 XL: 13 Next: 31%
Magic: 24/24 EV: 15 Int: 11 God: Yredelemnul [*****.]
Gold: 2296 SH: 0 Dex: 23 Spells: 0 memorised, 12 levels left
rFire . . . SeeInvis + - Unarmed
rCold . . . Clarity . I - +0 pearl dragon armour
rNeg + + . SustAb . (no shield)
rPois + Gourm . o - +2 hat {SInv}
rElec . Spirit + v - +0 cloak
rCorr . Warding + W - +1 pair of gloves
rMut . Stasis . L - +0 pair of boots
MR +.... x - amulet of warding
Stlth ++........ c - ring of poison resistance
E - +5 ring of dexterity
@: somewhat resistant to hostile enchantments, unstealthy
A: fangs 3, regeneration 3, magic shield, antimagic bite, no device heal 3, rot
immunity
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion
You are on level 3 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 19 of its levels.
You have also visited: Labyrinth, Bailey and Ice Cave.
You have collected 2296 gold pieces.
Inventory:
Hand weapons
a - a +3 blowgun
l - an uncursed longbow of flaming
Missiles
g - 40 poisoned needles
q - 12 poisoned arrows
r - 5 curare-tipped needles
C - 2 throwing nets
X - 30 tomahawks of returning (quivered)
Armour
j - a +2 shield of reflection
o - a +2 hat of see invisible (worn)
v - a +0 cloak (worn)
I - a +0 pearl dragon armour (worn)
L - a +0 pair of boots (worn)
W - a +1 pair of gloves (worn)
Rods
y - a -3 rod of clouds (13/13)
(You found it on level 3 of the Lair of Beasts)
P - a -3 rod of ignition (10/10)
(You found it on level 7 of the Dungeon)
Jewellery
c - a ring of poison resistance (right hand)
n - an uncursed ring of flight
x - an amulet of warding (around neck)
A - an uncursed ring of invisibility
E - a +5 ring of dexterity (left hand)
K - the ring "Haoph" {Ice Int+2}
(You found it in a labyrinth)
[ring of ice]
It enhances your ice magic, and weakens your fire magic.
It affects your intelligence (+2).
It makes you vulnerable to fire.
It protects you from cold.
T - a dented diamond amulet
Magical devices
f - a wand of teleportation (4)
k - a wand of disintegration
J - a wand of disintegration
M - a wand of fireball
V - a wand of lightning {zapped: 3}
Y - a wand of lightning
Scrolls
d - 4 scrolls of enchant weapon
e - 3 scrolls of magic mapping
m - 3 scrolls of fog
s - 6 scrolls labeled FASAKHEV BLA LERU
u - 3 scrolls labeled OKKU FAR SKUS
w - 4 scrolls of identify
R - 2 scrolls labeled PEAHIV SALIFI
U - a scroll of recharging
Potions
h - 2 potions of haste
i - 5 potions of curing
p - 3 potions of resistance
B - a potion of agility
G - 2 potions of lignification
N - a murky green potion
O - a lumpy red potion
S - an orange potion
Z - a purple potion
Miscellaneous
z - a phial of floods
Comestibles
b - 10 bread rations
t - 11 meat rations
D - 8 slices of pizza
F - 3 beef jerkies
H - 6 chunks of flesh
Skills:
+ Level 8.4 Fighting
- Level 3.2 Throwing
- Level 7.5 Armour
+ Level 7.1 Dodging
- Level 4.8 Stealth
* Level 2.3 Shields
* Level 14.0 Unarmed Combat
- Level 4.2 Invocations
* Level 5.7 Evocations
You have 12 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/15) Temple (0/1) D:5 Lair (3/8) D:8
Orc (4/4) D:12 Elf (0/3) Orc:3
Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Altars:
Dithmenos
Makhleb
Trog
Xom
Yredelemnul
The Shining One
Annotations:
D:5 Eldoss' ghost, experienced TrBe
D:6 exclusion: electric eel
Orc:4 ilikehotdogs' ghost, powerful GrFi
Innate Abilities, Weirdness & Mutations
You have razor-sharp teeth.
You regenerate.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions and wands cannot restore your health.
You are immune to rotting.