Lair Larrikin
Posts: 26
Joined: Wednesday, 22nd December 2010, 03:26
YAVP: DsBe 3 rune
This is my 2nd win. The first was with a Gargoyle Fighter. This one felt like a lot more fun. Demonspawn mutations really keep things interesting. Summoning demonic allies was awesome.
I think I'll try a character that can cast spells next. Then again, I might just do a Vinestalker Monk.
I think I'll try a character that can cast spells next. Then again, I might just do a Vinestalker Monk.
- Code:
1445560 Xandur the Slayer (level 25, 179/281 (282) HPs)
Began as a Demonspawn Berserker on Jan 2, 2015.
Was the Champion of Trog.
Escaped with the Orb
... and 3 runes on Jan 4, 2015!
The game lasted 06:21:15 (91886 turns).
Xandur the Slayer (Demonspawn Berserker) Turns: 91886, Time: 06:21:15
HP 179/281 (282) AC 60 Str 17 XL: 25 Next: 71%
MP 10/10 EV 22 Int 7 God: Trog [******]
Gold 3131 SH 17 Dex 26 Spells: 0 memorised, 24 levels left
rFire + + . SeeInvis . Q - +9 bastard sword (antimagic)
rCold + . . Clarity . J - +10 plate armour of the Sun {+Rage rF+ Int+2 Slay+5}
rNeg + . . rCorr . G - +2 shield
rPois + rRot . e - +3 helmet of Compression {Str+1 Dex+5}
rElec . Spirit . l - +2 cloak
SustAb . Warding . (gloves unavailable)
rMut + Stasis . i - +2 pair of boots {Stlth+}
Gourm . r - amulet of resist mutation
MR ++... m - ring of protection from fire
f - ring of Stelatat {rPois rN+ MR+ AC+3 Str+2}
@: very slightly contaminated, hasted, drained, very quick, very resistant to
hostile enchantments, very unstealthy
A: claws 3, rough black scales 3, cold resistance 1, deformed body, demonic
guardian 3, dopey 2, icemail, sense surroundings 1, regeneration 1, robust 3,
weak 2, freezing cloud immunity
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Berserk Rage
0: Orb of Zot
}: 3/15 runes: barnacled, silver, gossamer
You escaped.
You worshipped Trog.
Trog was exalted by your worship.
You were not hungry.
You visited 9 branches of the dungeon, and saw 55 of its levels.
You also visited: Ice Cave.
You collected 6736 gold pieces.
You spent 3605 gold pieces at shops.
Inventory:
Hand weapons
L - a +9 bastard sword of protection
Q - a +9 antimagic bastard sword (weapon)
Armour
e - the +3 helmet of Compression (worn) {Str+1 Dex+5}
(You found it on level 3 of the Depths)
It affects your strength (+1).
It affects your dexterity (+5).
i - a +2 pair of boots of stealth (worn)
l - a +2 cloak (worn)
G - a +2 shield (worn)
J - the +10 plate armour of the Sun (worn) {+Rage rF+ Int+2 Slay+5}
(You found it on level 3 of the Depths)
It affects your intelligence (+2).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from fire.
It lets you go berserk.
Magical devices
c - a wand of teleportation (3)
n - a wand of hasting (0)
s - a wand of teleportation (5)
y - a wand of hasting (4)
N - a wand of digging (9)
P - a wand of heal wounds (0)
T - a wand of paralysis (5)
Y - a wand of invisibility (3)
Z - a wand of hasting (2)
Comestibles
b - 18 bread rations
w - 17 meat rations
B - 37 fruits
Scrolls
a - 6 scrolls of enchant weapon
d - 2 scrolls of blinking
g - 6 scrolls of fog
h - a scroll of brand weapon
j - 27 scrolls of identify
p - 10 scrolls of recharging
q - 4 scrolls of fear
x - 3 scrolls of enchant armour
E - 2 scrolls of teleportation
H - 23 scrolls of remove curse
M - a scroll of silence
X - 8 scrolls of magic mapping
Jewellery
f - the ring of Stelatat (left claw) {rPois rN+ MR+ AC+3 Str+2}
(You bought it in a shop on level 7 of the Dungeon)
[ring of protection]
It affects your AC (+3).
It affects your strength (+2).
It protects you from poison.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
k - an uncursed ring of see invisible
m - a ring of protection from fire (right claw)
r - an amulet of resist mutation (around neck)
t - the amulet "Pifol" {Ward rN+ Str+2 Int+4}
(You found it on level 4 of the Vaults)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your strength (+2).
It affects your intelligence (+4).
It protects you from negative energy.
C - an uncursed amulet of resist corrosion
K - an uncursed ring of protection from magic
W - an uncursed amulet of stasis
Potions
o - 15 potions of curing
u - 7 potions of might
v - 2 potions of porridge
z - 2 potions of agility
A - a potion of flight
F - a potion of haste
I - a potion of heal wounds
O - a potion of resistance
R - 3 potions of cancellation
U - 5 potions of restore abilities
V - a potion of brilliance
Skills:
- Level 22.0(21.6) Fighting
- Level 16.4(16.1) Long Blades
+ Level 20.7(20.4) Armour
+ Level 19.4(19.0) Dodging
- Level 10.0(9.7) Stealth
- Level 15.0(14.6) Shields
- Level 6.6(6.4) Evocations
You had 24 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Orc (4/4) D:9
Elf (3/3) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:3
Spider (5/5) Lair:4 Slime (0/6) Lair:6 Vaults (5/5) D:13
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (5/5) Depths:5
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You are completely covered in rough black scales (AC +10, Dex -3).
Your flesh is cold resistant.
A powerful demonic guardian rushes to your aid.
A meltable icy envelope protects you from harm and freezing vapours (AC +10).
You are extremely robust (+30% HP).
You are immune to freezing clouds.
Armour fits poorly on your strangely shaped body.
You are very dopey. (Int -4)
You passively map a small area around you.
Your natural rate of healing is unusually fast.
You are very weak. (Str -4)