Snake Sneak
Posts: 108
Joined: Tuesday, 20th March 2012, 18:45
YASD: GRBE of TSO ... in the grasp of idiocy :(
Even as the beginning was ... stony (haha) it went smooth after the first levels ...
The build of a javelin-chucking clubber was quite basic .. taken from some MiBe-build i found.
This gargoyle can take anything ...
with a quite early plate armor of the bull (+4str, +4 slay) i was able to tackle the early branches and depths up to 3 until a lucky golden dragon armour and a flood of enchant armour scrolls made this little rocky guy even harder ... 71 AC rocks.
Difficult points on the journey were ... the usual orc:1 horde (you know .. you cleared Orc 1-3 and want to check that one leftover stairs up .. and bam .. middle of a horde with priests, sorcs, and knights. Thanks trog for the help). Further were only in the later parts ... Gehenna, Tartarus and Cocytus fell with a bit of back and forth .. of Gehenna with only F++ was quite hard .. and it took me 2 levels of piety and about 10 summons (in pairs) to defeat Asmodeus ... Ereshkigal and Anteus were quite a lot easier.
Tso made it quite easy and Trog never managed to really hurt me with his wrath.
Going for Slime without any Corrosion gear was a bit strange but fun ... the royal jelly went down after a while .. even if i had to retreat alot from the corrosion of his minions and many daevas and angels lost their lives.
Passwall finally made it an easy loot.
What i hated abit was the Abyss ... due to the nevercoming exit after picking the rune ... but after felt days it appeared and since then always was within 10 steps.
So i here i am now ... further than ever before and wondering .. what should i do ... Dis kinda gives me the creeps ... Pandemonium i never have been to ... and Zot .. i did not tackle yet.
I planned to at least built up haste before the ascent ... what would you do.
PS: i am rich .. never had this many unused gold.
I appreciate your guidance
Chardump below:
- Code:
Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file.
BoredOne the Invulnerable (Gargoyle Berserker) Turns: 98845, Time: 10:42:06
HP 192/192 AC 73 Str 31 XL: 27
MP 39/39 EV 12 Int 23 God: the Shining One [*****.]
Gold 8134 SH 29 Dex 12 Spells: 6 memorised, 26 levels left
rFire + + . SeeInvis + k - +8 Blessed Scourge
rCold + + + Clarity + V - +12 gold dragon armour
rNeg + + + rCorr . b - +2 large shield
rPois + rRot + s - +1 helmet {Int+3}
rElec + Spirit . d - -1 cloak of the Beekeeper {+Blink rC+ Int+4 SInv}
SustAb + Warding . x - +2 pair of gloves {rC+}
rMut . Stasis . O - +1 pair of boots {+Jump}
Gourm . I - amulet of clarity
MR ++... H - ring "Yreneabb" {SustAb Str+3 Int+2}
u - ring of Thustugg {rF+ AC+2 Str+3}
@: flying, glowing, very resistant to hostile enchantments, extremely unstealthy
A: able to fly continuously, big wings, deterioration 1, negative energy
resistance 1, electricity resistance, unbreathing, petrification resistance, rot
immunity, AC +20
a: Stop Flying, Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce
Religion, Evoke Blink, Evoke Jump Attack
}: 8/15 runes: decaying, slimy, silver, obsidian, icy, bone, abyssal, gossamer
You are on level 2 of the Lair of Beasts.
You worship the Shining One.
The Shining One is extremely pleased with you.
You are not hungry.
You have visited 15 branches of the dungeon, and seen 82 of its levels.
You have visited the Abyss 7 times.
You have also visited: Labyrinth, Bailey, Ice Cave and Volcano.
You have collected 9915 gold pieces.
You have spent 1781 gold pieces at shops.
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
Your body is slowly deteriorating.
Skills:
- Level 24.6 Fighting
- Level 18.0 Maces & Flails
- Level 8.3 Throwing
O Level 27 Armour
- Level 18.3 Dodging
- Level 25.7 Shields
- Level 9.9 Spellcasting
- Level 9.7 Charms
+ Level 6.1 Earth Magic
- Level 10.7 Invocations
You have 26 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
b - Blink Tloc N/A 67% 2 None
e - Apportation Tloc ##........ 41% 1 None
h - Haste Chrm ######.. 90% 6 ######.
t - Control Teleport Chrm/Tloc ####...... 56% 4 ##.....
z - Spectral Weapon Hex/Chrm ####.... 17% 3 None
N - Passwall Trmt/Erth ####...... 30% 3 None
Inventory:
Hand weapons
k - a +8 Blessed Scourge (weapon)
t - a +2 morningstar of holy wrath
Missiles
w - 10 javelins of penetration
X - 14 silver javelins (quivered)
Armour
b - a +2 large shield (worn)
d - the -1 cloak of the Beekeeper (worn) {+Blink rC+ Int+4 SInv}
(You found it on level 12 of the Dungeon)
It affects your intelligence (+4).
It protects you from cold.
It enhances your eyesight.
It lets you blink.
s - a +1 helmet of intelligence (worn)
x - a +2 pair of gloves of cold resistance (worn)
O - a +1 pair of boots of jumping (worn)
V - a +12 gold dragon armour (worn)
Magical devices
j - a wand of disintegration (7)
m - a wand of digging (2)
p - a wand of digging {zapped: 2}
y - a wand of teleportation (4) {!d}
Comestibles
h - 13 beef jerkies
M - 15 meat rations
R - 4 fruits
W - a bread ration
Scrolls
a - a scroll of teleportation
e - 2 scrolls of fog
i - 4 scrolls of remove curse
o - a scroll of silence
r - 4 scrolls of enchant armour
v - 4 scrolls of identify
D - a scroll of fear
G - a scroll of amnesia
J - 4 scrolls of recharging
S - a scroll of blinking
Jewellery
c - an uncursed ring of protection from magic
n - an uncursed amulet of resist mutation
u - the ring of Thustugg (left hand) {rF+ AC+2 Str+3}
(You found it on level 7 of Tartarus)
[ring of protection]
It affects your AC (+2).
It affects your strength (+3).
It protects you from fire.
E - an uncursed amulet of warding
F - a vibrating diamond amulet
H - the ring "Yreneabb" (right hand) {SustAb Str+3 Int+2}
(You took it off an ironheart preserver on level 5 of the Vaults)
[ring of sustain abilities]
It sustains your strength, intelligence and dexterity.
It affects your strength (+3).
It affects your intelligence (+2).
I - an amulet of clarity (around neck)
T - the ring of Vitality {HP+15 Regen}
(You found it on level 4 of the Lair of Beasts)
[ring of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
U - an uncursed ring of protection from fire
Potions
f - 2 potions of berserk rage
g - a potion of cancellation
l - a potion of haste
B - 2 potions of agility
C - 4 potions of curing
L - a potion of resistance
Books
N - the Volume of Icy Confrontation
(You found it on level 6 of the Pits of Slime)
Spells Type Level
Sting Conjuration/Poison 1
Freeze Ice 1
Ice Form Ice/Transmutation 4
Venom Bolt Conjuration/Poison 5
Freezing Cloud Conjuration/Ice/Air 6
P - a book of Summonings
Y - a book of Cantrips
Magical staves
z - a crooked runed staff
A - a long runed staff
K - a crooked smoking staff
Q - a crooked runed staff
Miscellaneous
q - a lamp of fire (inert)
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:8 Swamp (5/5) Lair:5
Spider (5/5) Lair:5 Slime (6/6) Lair:8 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (0/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell
Zot: Depths:5