Mines Malingerer
Posts: 49
Joined: Monday, 28th March 2011, 23:26
YAVP: My First Win (DSBe)
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-5951-g8f09abf character file.
1297948 Detritus the Axe Maniac (level 27, 334/334 (339) HPs)
Began as a Demonspawn Berserker on Apr 19, 2011.
Was an Elder of Trog.
Escaped with the Orb
... and 3 runes (of 3 types) on Apr 20, 2011!
The game lasted 11:36:00 (137023 turns).
Detritus the Axe Maniac (Demonspawn Berserker) Turns: 137023, Time: 11:36:00
HP 334/334 (339) AC 32 Str 38 Exp: 27/1460035 (119962)
MP 25/25 EV 42 Int 21 God: Trog [****..]
Gold 2486 SH 34 Dex 23 Spells: 0 memorised, 28 levels left
Res.Fire : + + + See Invis. : + G - +10,+6 mithril axe "Arga" {god gift, speed
Res.Cold : + . . Warding : . . r - +7 dragon armour
Life Prot.: + . . Conserve : . x - +1 dwarf shield {AC+3}
Res.Acid. : . . . Res.Corr. : . t - +3 helmet of the First Snow {rPois}
Res.Poison: + Clarity : . I - +0 cloak of Starlight {rElec rC+ EV+4 Stlt
Res.Elec. : + Spirit.Shd : . n - +3 pair of gloves of Stras {rN+}
Sust.Abil.: + . Stasis : . (boots unavailable)
Res.Mut. : + Ctrl.Telep.: . y - amulet of Cowardice {rMut Str+1 Dex+2 Int+
Res.Rott. : . Levitation : . O - ring "Mnymuom" {SustAb Str+3 Int+5}
Saprovore : . . . Ctrl.Flight: . M - ring "Fekistam" {Wiz SInv}
@: brilliant, agile, berserking, very slightly glowing, hasted, very quick, incredibly
resistant to hostile enchantments, extremely unstealthy
A: talons 3, repel missiles, conserve scrolls, demonic guardian 3, fire resistance 1, hurl
hellfire, magic resistance 3, EV +4
a: Hellfire, Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were completely stuffed.
You visited 11 branches of the dungeon, and saw 71 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You visited 4 portal chambers: sewer, spiders nest, bailey, wizlab.
You collected 8084 gold pieces.
You spent 5618 gold pieces at shops.
Inventory:
Hand weapons
G - the +10,+6 mithril axe "Arga" (weapon) {god gift, speed, MR Str+2}
(Trog gifted it to you on level 2 of the Swamp)
Attacks with this weapon take half as long, but cause less damage.
It affects your strength (+2).
It increases your resistance to enchantments.
Armour
n - the +3 pair of gloves of Stras (worn) {rN+}
(You found it on level 3 of the Lair of Beasts)
It protects you from negative energy.
r - a +7 dragon armour (worn)
t - the +3 helmet of the First Snow (worn) {rPois}
(You acquired it on level 1 of the Swamp)
It protects you from poison.
x - a +1 dwarven shield of protection (worn)
I - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
(You bought it in a shop on level 7 of the Dungeon)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
A cloak woven of pure light beams.
Magical devices
e - a wand of teleportation (8)
U - a wand of teleportation (2)
Comestibles
m - 14 royal jellies
Scrolls
d - 2 scrolls of magic mapping
F - 10 scrolls of teleportation
Jewellery
f - an uncursed ring of teleport control
w - an uncursed amulet of the gourmand
y - the amulet of Cowardice (around neck) {rMut Str+1 Dex+2 Int+2}
(You found it on level 5 of the Elven Halls)
[amulet of resist mutation]
It affects your strength (+1).
It affects your intelligence (+2).
It affects your dexterity (+2).
M - the ring "Fekistam" (left hand) {Wiz SInv}
(You found it on level 23 of the Dungeon)
[ring of wizardry]
It enhances your eyesight.
O - the ring "Mnymuom" (right hand) {SustAb Str+3 Int+5}
(You found it on level 5 of the Elven Halls)
[ring of sustain abilities]
It affects your strength (+3).
It affects your intelligence (+5).
V - a +2,+4 ring of slaying
Potions
g - 2 potions of agility
l - 2 potions of healing
v - a potion of speed
A - a potion of resistance
B - a potion of heal wounds
Orbs of Power
h - the Orb of Zot
Miscellaneous
a - a decaying rune of Zot
b - a serpentine rune of Zot
c - a silver rune of Zot
You had 119962 experience left.
Skills:
+ Level 19 Fighting
* Level 27 Axes
- Level 2 Throwing
+ Level 11 Armour
+ Level 19 Dodging
- Level 3 Stealth
- Level 2 Stabbing
+ Level 14 Shields
+ Level 4 Traps & Doors
- Level 6 Unarmed Combat
+ Level 1 Spellcasting
- Level 3 Evocations
You had 28 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:6
Elf (5/5) Orc:4 Lair (8/8) D:13 Swamp (5/5) Lair:5
Slime (0/6) Lair:6 Snake (5/5) Lair:6 Hive (2/2) D:14
Vault (8/8) D:18 Blade (1/1) Vault:5 Crypt (0/5) Vault:2
Zot (5/5) D:27
I expected the endgame to be a lot more difficult than the last time I reached it, which was as a SpVM. This expectation probably stems from the old RPG trope that wizard types start out frail but get much more powerful by the endgame than pure fighter types. It definitely doesn't seem to apply to DCSS, as berserking was still as much of a win button in the late game as it was early on. Not that I'm complaining, clearly not all combinations are meant to be the same difficulty and playing spellcasters opens a lot more possibilites for a new player to make mistakes. Still, monsters like Ancient Liches and Orbs of Fire weren't even remotely threatening once I got deep enough to encounter them, which was a bit odd considering that I started the Orb Chamber at L25.
It might be due to its placement, but I always find the Spriggan Forest to be the most challenging part of any game. The first time I got there in this game I was quite underleveled (L16 in D21) and hadn't found my ring of teleport control yet. I got in trouble when I was exhausted and two Spriggan druids came around a corner. I teleported away and landed inside a vault, surrounded by the Enchantress and her cronies. Oops. I must have burned through nearly a dozen ?teleport before I was able to escape. When I returned a bit later, I brought all the wands of fire that I had found, and watched in delight as the forest was burning.
On a sidenote, Trog has a rather unique sense of humour: He kept gifting me weapons of distortion, the first one of them sent me from D:15 straight to the abyss. By the end of the game I had 7 of them IDed.