Post Friday, 19th September 2014, 18:01

YAVP: GrCj 2nd Win [15 Rune]

Dump: crawl.akrasiac.org/rawdata/eliotn/morgue-eliotn-20140919-164937.txt

This is my second win in crawl (I did the first one with a Mountain Dwarf back in Crawl 0.4.5, when armour was OP). I felt that Conjurer had an easier start with some solid early-midgame spells in their starting book. I started with conjurations, switching over to earth magic, then fire, along with some helpful support skills. I completed two ziggurats, and partially did my first (but it was too hard until I got a powerful fire storm online.

  Code:
Dungeon Crawl Stone Soup version 0.15.1-1-gfacfea3 (webtiles) character file.

10471260 eliotn the Archmage (level 27, 199/199 HPs)
             Began as a Gargoyle Conjurer on Sept 15, 2014.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 15 runes on Sept 19, 2014!
             
             The game lasted 1day 10:47:12 (164308 turns).

eliotn the Archmage (Gargoyle Conjurer)        Turns: 164308, Time: 1, 10:47:12

HP 199/199       AC 69     Str 16      XL: 27
MP  54/54        EV 17     Int 34      God: Vehumet [******]
Gold 16117       SH 23     Dex 16      Spells: 14 memorised,  0 levels left

rFire  + + +     SeeInvis +     V - staff of earth {finish tomb 2 and 3}
rCold  x . .     Clarity  +     a - +10 pearl dragon armour
rNeg   + + +     rCorr    +     S - +5 shield {reflect}
rPois  +         rRot     +     F - +2 hat of the High Council {Archmagi, Wiz- Stlth-}
rElec  +         Spirit   .     m - +4 dragonskin cloak
SustAb .         Warding  .     T - +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2}
rMut   .         Stasis   .     I - +2 pair of boots {run}
Gourm  .                        w - amulet of the Four Winds {Clar rN+ MR+++}
MR     +++++                    O - ring of Avox {MP+9 Str+5 Int+4}
                                n - ring of Ychuusad {rElec rF+ rC+ Slay+1 SInv Stlth+}

@: immune to fire clouds, flying, very slightly contaminated, delayed fireball,
quick, almost entirely resistant to hostile enchantments, fairly stealthy
A: able to fly continuously, big wings, negative energy resistance 1,
electricity resistance, unbreathing, petrification resistance, rot immunity, AC
+20
a: Stop Flying, Renounce Religion, Release Delayed Fireball
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 4 times, and saw 28 of its levels.
You visited the Abyss 5 times.
You visited 3 Ziggurats (completing 2), and saw 72 of their levels.
You also visited: Labyrinth, Trove and Ice Cave.

You collected 21594 gold pieces.
You spent 4743 gold pieces at shops.

Inventory:

Hand weapons
 c - the +4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 x - the +7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 K - a +9 sacred scourge of holy wrath
Armour
 a - a +10 pearl dragon armour (worn)
 m - the +4 dragonskin cloak (worn)
   (You took it off Tiamat on level 1 of the Realm of Zot)
 F - the +2 hat of the High Council (worn) {Archmagi, Wiz- Stlth-}
   (You found it on level 16 of a ziggurat)   
   
   It makes you less stealthy.
 I - a +2 pair of boots of running (worn)
 S - a +5 shield of reflection (worn)
 T - the +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}
   (You bought it in a shop on level 4 of the Vaults)   
   
   It affects your evasion (+3).
   It affects your dexterity (+6).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
Magical devices
 d - a wand of hasting (6)
 f - a wand of hasting (4)
 h - a wand of heal wounds (4)
 q - a wand of teleportation (7)
 s - a wand of hasting (5)
 E - a wand of digging (11)
Comestibles
 b - 26 meat rations
Scrolls
 g - 12 scrolls of recharging
 i - 20 scrolls of blinking
 j - 63 scrolls of teleportation
 l - 64 scrolls of identify
 t - 40 scrolls of remove curse
 C - 33 scrolls of fog
 J - 6 scrolls of magic mapping
Jewellery
 n - the ring of Ychuusad (left hand) {rElec rF+ rC+ Slay+1 SInv Stlth+}
   (You found it on level 1 of the Vaults)   
   
   [ring of protection from fire]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+1).
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It enhances your eyesight.
   It makes you more stealthy.
 p - the cursed amulet "Fumay" {Stasis rC+ rN+ Dex+3}
   (You found it on level 23 of a ziggurat)   
   
   [amulet of stasis]
   
   It prevents you from being teleported, slowed, hasted or paralysed.
   It affects your dexterity (+3).
   It protects you from cold.
   It protects you from negative energy.
   It has a curse placed upon it.
 r - the ring "Wiebb" {+Inv rF+ rC+}
   (You found it on level 10 of a ziggurat)   
   
   [ring of protection from fire]
   
   It protects you from fire.
   It protects you from cold.
   It lets you turn invisible.
 v - the ring "Ateppius" {SustAb Str+3}
   (You found it on level 17 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It sustains your strength, intelligence and dexterity.
   It affects your strength (+3).
 w - the amulet of the Four Winds (around neck) {Clar rN+ MR+++}
   (You bought it in a shop on level 5 of the Vaults)   
   
   [amulet of clarity]
   
   It provides mental clarity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 O - the ring of Avox (right hand) {MP+9 Str+5 Int+4}
   (You found it on level 21 of a ziggurat)   
   
   [ring of magical power]
   
   It affects your strength (+5).
   It affects your intelligence (+4).
   It affects your magic capacity (+9).
 X - the ring of Tinif {Fire Str+3 Int+4}
   (You found it on level 24 of a ziggurat)   
   
   [ring of fire]
   
   It enhances your fire magic, and weakens your ice magic.
   It affects your strength (+3).
   It affects your intelligence (+4).
   It protects you from fire.
   It makes you vulnerable to cold.
Potions
 e - 16 potions of brilliance
 k - 12 potions of haste
 z - 36 potions of curing
 A - 16 potions of heal wounds
 H - 20 potions of cure mutation
 L - 9 potions of porridge
 N - 4 potions of restore abilities
Books
 u - the Catalogue of the Boosting Entourage
   (You found it on level 7 of the Iron City of Dis)   
   
   Spells                             Type                      Level
   Summon Butterflies                 Summoning                    1
   Summon Small Mammal                Summoning                    1
   Repel Missiles                     Charms/Air                   2
   Sure Blade                         Hexes/Charms                 2
   Spellforged Servitor               Conjuration/Summoning        7
   Summon Hydra                       Summoning                    7
Magical staves
 G - an uncursed staff of fire
 M - an uncursed staff of energy
 V - an uncursed staff of earth (weapon) {finish tomb 2 and 3}
Miscellaneous
 o - the horn of Geryon
 y - a crystal ball of energy
 R - a lantern of shadows


   Skills:
 O Level 27 Fighting
 + Level 19.7(22.0) Maces & Flails
 - Level 18.0(21.2) Staves
 O Level 27 Armour
 - Level 12.0 Dodging
 O Level 27 Stealth
 O Level 27 Shields
 O Level 27 Spellcasting
 O Level 27 Conjurations
 + Level 18.0 Charms
 - Level 15.0 Summonings
 + Level 18.4 Translocations
 O Level 27 Fire Magic
 O Level 27 Earth Magic
 O Level 27 Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           ########     1%          6    None
b - Fireball              Conj/Fire      #########.   1%          5    None
c - Orb of Destruction    Conj           ########..   1%          7    None
d - Delayed Fireball      Conj/Fire      N/A          1%          7    None
e - Lee's Rapid Deconstr  Erth           #########.   1%          5    None
f - Iron Shot             Conj/Erth      #########.   1%          6    None
g - Lehudib's Crystal Sp  Conj/Erth      #########.   1%          8    None
h - Shatter               Erth           #########.   1%          9    ###....
i - Stoneskin             Trmt/Erth      ########     1%          2    None
j - Aura of Abjuration    Summ           ########..   1%          6    None
k - Apportation           Tloc           ########..   1%          1    None
l - Fire Storm            Conj/Fire      #########.   1%          9    ###....
m - Ring of Flames        Chrm/Fire      #########.   1%          7    None
n - Controlled Blink      Tloc           N/A          1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4             Orc (4/4) D:10
    Elf (3/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:5
 Spider (5/5) Lair:4        Slime (6/6) Lair:7       Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva

Shops:
D:11 [   Orc:4 [*[*(=?   Vaults:4 *[[   Vaults:5 =[!(%?

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:1 Depths:3

Annotations:
Lair:7 vault?


Innate Abilities, Weirdness & Mutations

You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
You are immune to clouds of flame.


Message History

a hell hound corpse x2
You block the hell hound's attack.
You block the hell hound's attack.
You see here a club.
You block the hell hound's attack.
You block the hell hound's attack.
The hell hound breathes flames at you.
The blast of flame misses you.
You see here 20 stones.
You block the hell hound's attack.
The hell hound breathes flames at you.
The blast of flame misses you.
The hell hound breathes flames at you.
The blast of flame misses you.
There is an open door here.
The hell hound breathes flames at you.
The blast of flame hits you!
There is a staircase leading out of the dungeon here.
Char dumped successfully.
You have escaped!

 #####      #.###§#######
##...##     #(# #.##...##
#.....###  ##.# #.#.....#
#.....'.####⌠.# #.'.....#
#.....#.....§.# ###.....#
##...##.####§##   ##...##
 ######.###.§.##   #####
      #.##.§h§.#
      #.##.§@§.#
      #.##.§§§.#
      #.###...###############
      #.# #####..............
      #.#     #.#############
      #.#     #.# #...#
      #.#     #.# #.#.###
      #.#     #.# #.#...#
      #.#     #.# #.###.#


You could see a hell hound.


Highlights:

  Code:
   404 | D:1      | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation]
103657 | Zot:5    | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [an orb of fire]


I got this mutation when I was quaffing potions to try to kill an earlygame enemy. It served me pretty well up to the beginning of the extended endgame, and probably was a lifesaver.

Additionally I found some early drops, like a +5 ring of evasion, that really carried me through the game.

  Code:
 23101 | Lair:5   | You fall through a shaft for 3 floors!
 23101 | Lair:8   | Entered Level 8 of the Lair of Beasts


This was pretty scary when I had to keep trying to teleport in order to surviive.

  Code:
 46859 | Spider:4 | Cast into the Abyss (Louise)
 46910 | Abyss:1  | Gained mutation: You are frail (-10% HP). [a neqoxec]
 47087 | Abyss:3  | Noticed a bone dragon
 47418 | Abyss:3  | Noticed a tentacled monstrosity
 47599 | Abyss:3  | Reached skill level 5 in Shields
 47633 | Abyss:3  | Noticed a tentacled monstrosity
 47939 | Abyss:3  | Reached XP level 18. HP: 73/99 MP: 26/39
 48145 | Abyss:3  | Reached skill level 5 in Stealth
 48207 | Abyss:3  | Found a corrupted altar of Lugonu.
 48357 | Abyss:3  | Reached skill level 17 in Earth Magic
 48369 | Spider:4 | Escaped the Abyss


I was afraid I was going to die in the abyss. It turned out that the wand in my inventory was teleportation, which saved me and allowed me to eventually escape.