Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
CiP: DDNe - My Next Quest
J. R. R. Tolkien wrote:Since they were to come in the days of the power of Melkor, Aulë made the Dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not for ever. Aforetime it was held among the Elves in Middle-earth that dying the Dwarves returned to the earth and the stone of which they were made; yet that is not their own belief. For they say that Aulë the Maker, whom they call Mahal, cares for them, and gathers them to Mandos in halls set apart; and that he declared to their Fathers of old that Ilúvatar will hallow them and give them a place among the Children of the End.
I tried a DDHe at first, but after a couple deaths decided it was too large a learning curve right now. DDNe is a close starting point, and I never really explored necromantic magicks as a DEWz, so there is still much very new. First attempt had a Kiku altar on D:2, and a Book of Unlife on D:3, but I murdered him by bullying an Ogre on D:4. The current one is safe, presently, but only because I'm here typing this and idling the game.
- Code:
Dungeon Crawl Stone Soup version 0.15.0-12-gccce430 (webtiles) character file.
Aule the Grave Robber (Deep Dwarf Necromancer) Turns: 1031, Time: 00:12:04
HP 30/30 AC 2 Str 11 XL: 3 Next: 0%
MP 6/6 EV 13 Int 16 God:
Gold 43 SH 0 Dex 13 Spells: 3 memorised, 1 level left
rFire . . . SeeInvis . i - +0 short sword
rCold . . . Clarity . a - +0 robe
rNeg . . . rCorr . (no shield)
rPois . rRot . (no helmet)
rElec . Spirit . (no cloak)
SustAb . Warding . (no gloves)
rMut . Stasis . (no boots)
Gourm . (no amulet)
MR ..... (no ring)
(no ring)
@: non-regenerating, not resistant to hostile enchantments, unstealthy
A: damage resistance, recharge devices, sense surroundings 1, slow healing 3
a: Device Recharging
You are on level 2 of the Dungeon.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 2 of its levels.
You have collected 43 gold pieces.
Inventory:
Hand weapons
i - a +0 short sword (weapon)
Armour
a - a +0 robe (worn)
Magical devices
c - a wand of heal wounds (4)
Comestibles
d - a bread ration
h - 2 fruits
k - a rotting chunk of jackal flesh
n - a meat ration
o - a slice of pizza
p - 2 rotting chunks of goblin flesh
r - a chunk of bat flesh
Scrolls
g - a scroll labeled DOT IKAVEPAKUMUTHRA
j - 2 scrolls of identify
l - a scroll labeled HEGUON USUGRYS
Potions
e - a potion of heal wounds
f - a lumpy red potion
m - a potion of invisibility
q - 2 slimy pink potions
s - an inky potion
Books
b - a book of Necromancy
Spells Type Level
*Pain Necromancy 1
*Animate Skeleton Necromancy 1
*Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
Skills:
+ Level 0.8 Fighting
+ Level 2.8 Dodging
- Level 2.4 Stealth
* Level 2.1 Spellcasting
+ Level 4.6 Necromancy
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Animate Skeleton Necr N/A 3% 1 #......
c - Pain Necr ###. 3% 1 #......
v - Vampiric Draining Necr ###....... 12% 3 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (2/15)
Altars:
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map a small area around you.
You do not heal naturally.
Message History
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Pain
Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin
Aim: a hobgoblin
The hobgoblin convulses in agony!
You hit the hobgoblin.
The hobgoblin is severely wounded.
The hobgoblin closely misses you.
Your goblin skeleton misses the hobgoblin.
You hit the hobgoblin but do no damage.
The hobgoblin is severely wounded.
The hobgoblin hits you.
Your goblin skeleton hits the hobgoblin with a dagger.
The hobgoblin dies!
You have reached level 3!
Your experience leads to an increase in your attributes!
Increase (S)trength, (I)ntelligence, or (D)exterity?
You feel clever.
You see here a bat corpse.
Use which ability? (? or * to list)
Okay, then.
Casting: Pain
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
You start resting.
You smell something rotten. (slot k)
Casting: Pain
Confirm with . or Enter, or press ? or * to list all spells.
You attempt to give life to the dead...
Before your eyes, flesh is ripped from the corpse!
The dead are flying!
r - a chunk of bat flesh
Casting: Animate Skeleton
Confirm with . or Enter, or press ? or * to list all spells.
There is nothing here that can be animated!
You start resting.
You smell something rotten. (slot p)
You start resting.
Magic restored.
You swap places.
s - an inky potion
Memorise Vampiric Draining, consuming 3 spell levels and leaving 1?
You start memorising the spell. You continue memorising.
You continue memorising. x2
You finish memorising. Spell assigned to 'b'.
Adjust (i)tems, (s)pells, or (a)bilities?
Adjust which spell?
b - Vampiric Draining
Adjust to which letter?
v - Vampiric Draining
# #.# #.#
## #.# #.#
.# #.####.########*#
.########................
...............#######.### *
.##.##..#.###....####....#
................Z........+
.##.#[....###..#Z#.##....# ,
.##.#.....# #..#@#.# * . ,
..........# #..#.....#
.#..#.....# #..#.....#
..........# #..........# *
.#..#...... ...........#
.......... ###.#.##..#
....... ,..#.# ..*
.#..#.# * ###.# * ,
.#..#.#.
You can see a friendly bat skeleton and a friendly goblin skeleton.
Vanquished Creatures
3 bats
2 giant cockroaches (D:1)
2 hobgoblins (D:1)
4 jackals (D:2)
A kobold (D:2)
2 giant newts
2 goblins
16 creatures vanquished.
Vanquished Creatures (collateral kills)
A giant mite (D:1)
A bat (D:1)
A hobgoblin (D:2)
A kobold (D:1)
3 goblins
2 rats (D:1)
9 creatures vanquished.
Vanquished Creatures (others)
2 bat skeletons (D:1)
2 giant newt skeletons
A goblin skeleton (D:1)
A jackal skeleton (D:2)
6 creatures vanquished.
Grand Total: 31 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Aule, the Deep Dwarf Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2
62 | D:1 | Learned a level 1 spell: Animate Skeleton
101 | D:1 | Reached skill level 2 in Spellcasting
202 | D:1 | Reached XP level 2. HP: 15/24 MP: 1/4
432 | D:1 | Identified 2 scrolls of identify
432 | D:1 | Identified a potion of heal wounds
540 | D:1 | Identified a potion of invisibility
958 | D:2 | Reached XP level 3. HP: 30/30 MP: 0/6
1031 | D:2 | Learned a level 3 spell: Vampiric Draining
Action || total
-------------------------++-------
Melee: Unarmed || 33
Short sword || 24
Cast: Pain || 18
Animate Skeleton || 10
Evoke: Wand || 1
Use: Scroll || 2
Stab: Distracted || 1
Sleeping || 1
Eat: Chunk || 1