CIP to YAVP - MfMo, First Win! (And 15 runes!)


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Temple Termagant

Posts: 10

Joined: Wednesday, 11th December 2013, 02:13

Post Tuesday, 2nd September 2014, 03:06

CIP to YAVP - MfMo, First Win! (And 15 runes!)

  Code:
Dungeon Crawl Stone Soup version 0.15.0-14-g6bbbb5c (webtiles) character file.

9074886 Wasian the Grand Master (level 27, 373/373 HPs)
             Began as a Merfolk Monk on Sept 1, 2014.
             Was the Champion of the Shining One.
             Escaped with the Orb
             ... and 15 runes on Sept 3, 2014!
             
             The game lasted 16:02:37 (191015 turns).

Wasian the Grand Master (Merfolk Monk)            Turns: 191015, Time: 16:02:37

HP 373/373       AC 39     Str 17      XL: 27
MP  27/45        EV 61     Int 14      God: the Shining One [******]
Gold 17214       SH 29     Dex 31      Spells:  9 memorised,  6 levels left

rFire  + + +     SeeInvis +       - Unarmed
rCold  + . .     Clarity  .     u - +6 mottled dragon armour
rNeg   + + +     rCorr    .     G - +5 shield {rC+ rF+}
rPois  .         rRot     .     Z - +2 helmet {SInv}
rElec  .         Spirit   .     b - +3 cloak of Flash {+Fly EV+4}
SustAb .         Warding  .     M - +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2}
rMut   +         Stasis   .     Q - +0 pair of boots of the Bagpipe {+Fly rF+ Int-4 SInv}
Gourm  .                        z - amulet of resist mutation
MR     +++..                    m - ring "Kywnaih" {MR+ AC+4}
                                f - ring of protection from fire

@: mighty, agile, berserking, divine shield, phasing, very slightly
contaminated, hasted, glowing, deflect missiles, very quick, extremely resistant
to hostile enchantments, extremely unstealthy
A: change form in water, swift swim
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Flight
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were completely stuffed.

You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 3 times, and saw 41 of its levels.
You visited the Abyss 4 times.
You visited 1 Ziggurat, and saw 3 of its levels.
You also visited: Ice Cave.

You collected 18182 gold pieces.
You spent 968 gold pieces at shops.

Inventory:

Hand weapons
 l - the +7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)   
   
   The Shining One opposes the use of such an unholy item.
 t - the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5 SInv Stlth-}
   (You found it on level 7 of Gehenna)   
   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   
   It affects your AC (+5).
   It affects your intelligence (+5).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you less stealthy.
 O - the +4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)   
   
   The Shining One opposes the use of such an unholy item.
 W - the +6 Sword of Cerebov {flame}
   (You took it off Cerebov in Pandemonium)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   The Shining One opposes the use of such an unholy item.
Armour
 b - the +3 cloak of Flash (worn) {+Fly EV+4}
   (You found it on level 7 of the Iron City of Dis)   
   
   It affects your evasion (+4).
   It lets you fly.
 u - a +6 mottled dragon armour (worn)
 x - the +6 ring mail "Mnett" {Dex+2 Int-2}
   (You found it on level 6 of the Lair of Beasts)   
   
   It affects your intelligence (-2).
   It affects your dexterity (+2).
 E - the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb}
   (You found it on level 5 of the Vaults)   
   
   It affects your intelligence (+3).
   It sustains your strength, intelligence and dexterity.
   It protects you against confusion.
 G - a +5 shield of resistance (worn)
 M - the +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It affects your evasion (+3).
   It affects your dexterity (+6).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
 Q - the +0 pair of boots of the Bagpipe (worn) {+Fly rF+ Int-4 SInv}
   (You found it on level 8 of the Lair of Beasts)   
   
   It affects your intelligence (-4).
   It protects you from fire.
   It enhances your eyesight.
   It lets you fly.
 Y - the +4 shield of Mumblety Peg {+Inv rF+ MR+}
   (Okawaru gifted it to you on level 15 of the Dungeon)   
   
   It protects you from fire.
   It affects your resistance to hostile enchantments.
   It lets you turn invisible.
 Z - a +2 helmet of see invisible (worn)
Magical devices
 c - a wand of disintegration (21)
 k - a wand of hasting (5)
 r - a wand of teleportation (7) {!* cTele}
 B - a wand of digging (8)
 U - a wand of heal wounds (6)
Comestibles
 i - 10 meat rations
 H - 11 bread rations
Scrolls
 a - 8 scrolls of vulnerability
 d - 38 scrolls of remove curse
 p - 16 scrolls of teleportation {!r cTele}
 q - 4 scrolls of silence
 w - 4 scrolls of identify
 y - 7 scrolls of blinking
 J - 4 scrolls of holy word
 S - 3 scrolls of recharging
 T - 10 scrolls of fog
 V - 3 scrolls of magic mapping
Jewellery
 f - a ring of protection from fire (left hand)
 m - the ring "Kywnaih" (right hand) {MR+ AC+4}
   (You found it on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+4).
   It affects your resistance to hostile enchantments.
 z - an amulet of resist mutation (around neck)
 L - the cursed amulet "Byxungipp" {Stasis rElec}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of stasis]
   
   It prevents you from being teleported, slowed, hasted or paralysed.
   It insulates you from electricity.
   It has a curse placed upon it.
 N - an uncursed ring of regeneration
 P - the cursed ring "Khee" {AC-2 Slay-7}
   (You took it off a yaktaur on level 3 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (-2).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-7).
   It has a curse placed upon it.
 R - a cursed ring of sustain abilities
Potions
 e - 4 potions of cure mutation
 h - 3 potions of restore abilities
 o - 11 potions of brilliance
 s - 3 potions of cancellation
 v - 2 potions of agility
 F - a potion of heal wounds
 I - a potion of haste
 K - 7 potions of curing
 X - 2 potions of berserk rage
Books
 A - Wasian's Compendium of Moulding
   (You acquired it in Pandemonium)   
   
   Spells                             Type                      Level
   Stoneskin                          Transmutation/Earth          2
   Sticks to Snakes                   Transmutation                2
   Ice Form                           Ice/Transmutation            4
   Statue Form                        Transmutation/Earth          6
Magical staves
 n - an uncursed staff of energy
Rods
 C - a +1 rod of striking (14/14)
   (You found it on level 1 of the Depths)


   Skills:
 O Level 27 Fighting
 O Level 27 Armour
 O Level 27 Dodging
 - Level 2.1 Stealth
 + Level 16.1 Shields
 O Level 27 Unarmed Combat
 - Level 13.0 Spellcasting
 - Level 6.0 Hexes
 - Level 17.7 Charms
   Level 8.0 Necromancy
 - Level 17.0 Translocations
 - Level 16.4 Transmutations
 - Level 10.4 Air Magic
   Level 9.6 Earth Magic
 O Level 27 Invocations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Blink                 Tloc           N/A          0%          2    None
b - Phase Shift           Tloc           ######....   1%          5    ####...
c - Haste                 Chrm           ######..     1%          6    ######.
d - Deflect Missiles      Chrm/Air       #####.....   4%          6    ######.
e - Airstrike             Air            #####.....   1%          4    ###....
g - Control Teleport      Chrm/Tloc      ######....   1%          4    ###....
j - Dragon Form           Trmt           ######....   10%         7    #######
x - Silence               Hex/Air        ####......   10%         5    ####...
y - Controlled Blink      Tloc           N/A          8%          7    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6             Orc (4/4) D:10
    Elf (3/3) Orc:4          Lair (8/8) D:8          Shoals (5/5) Lair:3
 Spider (5/5) Lair:4        Slime (6/6) Lair:6       Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Fedhas
Makhleb
Okawaru
Sif Muna
Trog
Xom
The Shining One
Jiyva
Lugonu

Shops:
D:5 *   Orc:2 ?   Orc:4 (*([   Elf:1 (   Elf:2 !   Shoals:3 }   Vaults:4 =

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:5

Annotations:
D:3 MIASMA's ghost, average HuSk; Sigmund
Elf:2 exclusions: door and 2 more exclusions

Message History

Casting: Dragon Form
Confirm with . or Enter, or press ? or * to list all spells.
You feel the strange sensation of being on two planes at once.
Use which ability? (? or * to list)
Your shield is strengthened by the Shining One's divine power.
You feel slightly less full.
Use which ability? (? or * to list)
Okay, then.
Casting: Phase Shift
Confirm with . or Enter, or press ? or * to list all spells.
You feel very safe from missiles.
Casting: Deflect Missiles
Confirm with . or Enter, or press ? or * to list all spells.
You feel the material plane grow further away.
Drink which item? (? for menu, Esc to quit)
A red film seems to cover your vision as you go berserk!
You feel yourself moving faster! You feel mighty!
You can't go down here!
You feel a strong urge to attack something.
You have escaped!

.....#.#########.#...............
.....#...........................
.....#>..........................
################.#....###########
               #.################
               #.................
           ######################
          ##.........##         #
          #..♣..@..♣..#         #
          ##.........##         #
     ##### #####'##### #####    #
    ##...######...######...##   #
    #.......................#
    #..⌠........⌠........⌠..#
    #.......................#
    ##...######...######[..##
     ##'##    ##>##    ##'##


There were no monsters in sight!



*EDIT* I updated the character dump. Anyways, I'm surprised that I was able to do this. I never found any transmutations besides Dragon Form (and it was completely unnecessary - I think I already had 10 runes). In addition, rCorr was never found. Overall, this was an extremely fun run, and I'm glad I was able to do it during the tournament!
Last edited by Wasian on Wednesday, 3rd September 2014, 20:41, edited 2 times in total.

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Tuesday, 2nd September 2014, 05:34

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

Is the level really cleared? I'm assuming the blue part was magic mapped and not cleared....

My first instinct after thinking is that running NE two squares, then NW two squares, hoping the teleport trap sends you someplace safe. Unless you think staying in melee range is safer than being at range with your build, in which case I'd run NW two squares then NE two squares.

There's also the option to read a scroll of teleport and guzzle potions of heal wounds until it kicks in.

Another option (and my first instinct without thinking) is to read a scroll of blinking, and then thinking about what to do once you see where you end up.

You might put a ring of positive energy on first -- with the fiends between you and the lich, its biggest threat (other than summoning more fiends) is if it has the spell set with Bolt of Draining. (the other spell set would have Bolt of Cold, but you already have rC++) It would save a few HP from further torments too.

For this message the author Hurkyl has received thanks:
Wasian

Temple Termagant

Posts: 10

Joined: Wednesday, 11th December 2013, 02:13

Post Tuesday, 2nd September 2014, 06:36

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

What I eventually did was read tele, and defended until it kicked in. I was completely ready to spam more scrolls and wand charges in case of more torment and to get into an explored area. Fortunately I landed in a little one tile corridor with only a curse toe outside. The Ancient Lich didn't manage to kill me either, I assume because of my nice shield + Deflect Missiles + 45 EV. Any advice on what I should train next or should I just continue with fighting and dodging until I find another spell I want? I'm still on the look out for Control Teleport or Controlled Blink

Tomb Titivator

Posts: 808

Joined: Sunday, 23rd June 2013, 15:20

Post Tuesday, 2nd September 2014, 08:04

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

Do you have silence? Since you already have some air that would allow you (mostly) painfree acess to the golden rune/Tomb. Otherwise good old blade hand/transmutations, though these loose a lot of their apeal in extended.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 2nd September 2014, 15:27

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

Scroll of Holy Word could be a life-saver here too, as far as I understand you could read unlimited number of such scrolls without any demonic/unholy monsters acting.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 2nd September 2014, 15:41

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

Blade Hands don't really lose any appeal in extended since "stupidly huge melee damage" is a pretty good thing to have there.

Temple Termagant

Posts: 10

Joined: Wednesday, 11th December 2013, 02:13

Post Tuesday, 2nd September 2014, 18:43

Re: CIP - MfMo, Ancient Lich + Double Ice Fiend

The only transmutations in the game are spider form and necromutation, so no luck there.
User avatar

Snake Sneak

Posts: 121

Joined: Friday, 30th November 2012, 09:49

Location: Lille, France

Post Friday, 5th September 2014, 10:02

Re: CIP to YAVP - MfMo, First Win! (And 15 runes!)

Which god did you whorship at first?
DCSS wins: MiFi3; GrFi3; GrFi5; MiFi15; DECj3; CeHu15; VSFi15; HOBe15; MiBe15; DgFE3; DsBe; HEMo3; NaMo15; FoFi3; GrWn15; DDFi3; MuGl3; DEFE15

Temple Termagant

Posts: 10

Joined: Wednesday, 11th December 2013, 02:13

Post Friday, 5th September 2014, 21:39

Re: CIP to YAVP - MfMo, First Win! (And 15 runes!)

Okawaru at first. His wrath can be pretty bad timing-wise now, but manageable.

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