CIP OgAm of TSO. Pan or Hell? and What To Bring?


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Mines Malingerer

Posts: 34

Joined: Friday, 4th April 2014, 19:20

Post Monday, 25th August 2014, 02:04

CIP OgAm of TSO. Pan or Hell? and What To Bring?

Hey y'all.

Went vaults(rune) > depths > crypt > abyss (1st attempt) > tomb(rune) > ziggurat(completed) > abyss(2nd attempt) > vestibule > zot > Abyss (rune!!) ...

And now I need to choose whether to go to pan or hells. So what I'd like to know is what folks think is easier/more manageable with this character, and also if I should rearrange my spell set at all.

Also I could wear *9 armor of the dragon king instead of my FDA, and still have haste at perfect castability. It would cover my rPois vulnerability and some more MR, but I'd lose access to RoF, at least temporarily. Worth it?

So after my first trip to abyss I was so malmutated that I wanted to do the zig to get more curemut/curing pots. wound up with my first zig completion! Woo! Unfortunately I got a little excited on floor 25 and dropped all my swap weapons out. Raijus were a lot harder w/out Eos. >.<

Anywho, I'd love to get my 1st 15 rune ascension, and would be really grateful for any advice. Help a girl out?

  Code:
 Dungeon Crawl Stone Soup version 0.15-b1-119-g7994516 (webtiles) character file.

corvin the Conqueror (Ogre Arcane Marksman)       Turns: 168702, Time: 21:42:10

HP 305/323       AC 28     Str 23      XL: 27
MP  44/44        EV 21     Int  9 (15) God: the Shining One [******]
Gold 10835       SH 31     Dex 15      Spells: 18 memorised,  8 levels left

rFire  + + +     SeeInvis +     o - +9 Blessed Scourge
rCold  . . .     Clarity  .     x - +8 fire dragon armour
rNeg   + + +     rCorr    .     w - +7 large shield {rC+ rF+}
rPois  .         rRot     .     E - +0 hat {SInv}
rElec  .         Spirit   .     T - +2 cloak {MR+}
SustAb +         Warding  .     (gloves unavailable)
rMut   +         Stasis   .     (boots unavailable)
Gourm  .                        X - amulet of Chizxuh {rMut Slay+4}
MR     +++..                    P - ring "Pheyt" {Dex+3 Slay+6 SInv}
                                g - ring of sustain abilities

@: very slightly contaminated, glowing, studying Throwing, extremely resistant
to hostile enchantments, extremely unstealthy
A: unfitting armour, claws 1, clumsy 1, low mp 1, tough skin 1, weak 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion
}: 6/15 runes: serpentine, barnacled, slimy, silver, golden, abyssal


You are in the Vestibule of Hell.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 69 of its levels.
You have visited the Abyss 2 times.
You have completed 1 Ziggurat, and seen 27 of its levels.
You have also visited: Labyrinth, Ice Cave, Volcano and Wizlab.

You have collected 15940 gold pieces.
You have spent 4885 gold pieces at shops.
You have donated 220 gold pieces to Zin.

Inventory:

Hand weapons
 o - a +9 Blessed Scourge (weapon)
Missiles
 e - 24 javelins of penetration
 y - 126 large rocks (quivered)
 F - 21 tomahawks of returning
 O - 97 javelins
Armour
 w - a +7 large shield of resistance (worn)
 x - a +8 fire dragon armour (worn)
 E - a +0 hat of see invisible (worn)
 T - a +2 cloak of magic resistance (worn)
Magical devices
 a - a wand of cold
 f - a wand of disintegration
 h - a wand of disintegration (9)
 r - a wand of teleportation (4)
 t - a wand of fire {zapped: 3}
 G - a wand of hasting
 I - a wand of digging {zapped: 1}
 R - a wand of heal wounds (7)
 V - a wand of heal wounds (3)
Comestibles
 n - 37 meat rations
 Q - a chunk of raiju flesh
Scrolls
 i - 11 scrolls of recharging
 l - 31 scrolls of identify
 u - 33 scrolls of remove curse
 v - 4 scrolls of blinking
 z - a scroll of amnesia
 C - 2 scrolls of magic mapping
 H - 2 scrolls of enchant armour
 L - 2 scrolls of silence
Jewellery
 b - the ring of Vipreoc {Wiz rF+ rC++}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It protects you from fire.
   It greatly protects you from cold.
 g - a ring of sustain abilities (left claw)
 P - the ring "Pheyt" (right claw) {Dex+3 Slay+6 SInv}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of dexterity]
   
   It affects your dexterity (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+6).
   It enhances your eyesight.
 U - the ring of Jowooly {+Fly rPois}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of flight]
   
   It protects you from poison.
   It lets you fly.
 X - the amulet of Chizxuh (around neck) {rMut Slay+4}
   (You found it on level 3 of the Elven Halls)   
   
   [amulet of resist mutation]
   
   It protects you from mutation.
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+4).
 Y - the brooch of Shielding {Ward rN+ AC+4 EV+4}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
Potions
 c - 3 potions of berserk rage
 d - 8 potions of haste
 j - 3 potions of brilliance
 k - 5 potions of cure mutation
 p - 6 potions of magic
 q - 4 potions of porridge
 A - a potion of might
 B - 8 potions of agility
 J - 2 potions of curing
 M - 2 potions of cancellation
Books
 s - a manual of Throwing
Miscellaneous
 m - the horn of Geryon
Rods
 D - a +4 lightning rod (9/9)
   (You found it on level 26 of a ziggurat)
 K - a +5 rod of clouds (14/14)
   (You found it on level 27 of a ziggurat)
 N - a +9 rod of ignition (13/13)
   (You found it on level 21 of a ziggurat)


   Skills:
 O Level 27 Fighting
 - Level 16.7 Maces & Flails
   Level 3.1 Polearms
 - Level 21.0 Throwing
 - Level 20.3 Armour
 - Level 22.8 Dodging
 - Level 0.3 Stealth
 - Level 21.2 Shields
 O Level 27 Spellcasting
 - Level 4.8 Hexes
 - Level 20.8 Charms
 - Level 1.0 Summonings
 - Level 6.3 Translocations
 - Level 9.2 Fire Magic
 + Level 18.7 Air Magic
 - Level 20.5 Invocations
 - Level 14.8 Evocations


You have 8 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Corona                Hex            ###....      1%          1    None
b - Haste                 Chrm           #####...     1%          6    ######.
c - Summon Butterflies    Summ           ##......     1%          1    None
d - Apportation           Tloc           ###.......   1%          1    None
e - Ring of Flames        Chrm/Fire      #####.....   8%          7    #######
f - Flight                Chrm/Air       #####.....   0%          3    None
g - Song of Slaying       Chrm           #####...     0%          2    None
h - Spectral Weapon       Hex/Chrm       #####...     1%          3    None
i - Deflect Missiles      Chrm/Air       #####.....   1%          6    ######.
j - Control Teleport      Chrm/Tloc      #####.....   1%          4    #......
k - Blink                 Tloc           N/A          1%          2    None
l - Silence               Hex/Air        ####......   1%          5    ###....
m - Phase Shift           Tloc           ###.......   8%          5    ###....
n - Freezing Cloud        Conj/Ice/Air   ###.......   43%         6    ######.
o - Conjure Flame         Conj/Fire      ###.....     1%          3    None
p - Dispersal             Tloc           ###.......   34%         6    ######.
q - Tornado               Air            #####.....   94%         9    #######
r - Cure Poison           Pois           ##........   6%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4             Orc (4/4) D:12
    Elf (3/3) Orc:3          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Snake (5/5) Lair:5        Slime (6/6) Lair:7       Vaults (5/5) D:14
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (0/7) Hell            Tar (0/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Lugonu

Shops:
D:13 *?   D:15 (   Orc:4 =([*   Shoals:1 }   Vaults:2 *   Vaults:5 *}[?

Portals:
Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3 Depths:4


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have tough skin (AC +1).
You have sharp fingernails.
You are clumsy. (Dex -2)
Your magical capacity is low (-10% MP).
You are weak. (Str -2)


Message History

You pass through the gate.
Welcome back to the Depths!
There is a one-way gate to the infinite horrors of the Abyss here.
(D) Dungeon        (T) Temple         (O) Orcish Mines   (E) Elven Halls   
(L) Lair           (A) Shoals         (P) Snake Pit      (M) Slime Pits     
(V) Vaults         (C) Crypt          (W) Tomb           (U) Depths         
(H) Hell           (I) Dis            (G) Gehenna        (X) Cocytus       
(Y) Tartarus       (Z) Zot           
Where to? (Enter - Depths:2 @ (x,y), ? - help)
There is an open door, spattered with blood here.
You enter the shallow water.
Moving in this stuff is going to be slow.
There is a gateway to Hell here.
You go down through the gate. Welcome to the Vestibule of Hell!
Welcome to Hell! Please enjoy your stay.
There is a gateway back into the Dungeon here.
Save game and exit?
Welcome back, corvin the Ogre Arcane Marksman.
The Shining One says: Lead the forces of light to victory!
Press ? for a list of commands and other information.

              ##.#...#.##
#              ##.....##
##≈#            ##...##
.##≈#          ###...##
..#≈≈#         #......###       #
..#≈§§##      ##........#      ##
.####≈≈##    ##.........##    ##.
#'..##§≈##  ##...#...#...##  ##..
.....#≈.§####.).@.(/......####...
.....#.≈≈.##...#..%?.......##....
....)'..≈≈........###............
.....'..§≈.......## ##...........
.....%..≈≈........###.........^..
.....#.≈§§##...#.#.#.#.#...##....
.....#≈§§####.............####...
#').##§§##  ##...#...#...##  ##..
.####§§##    ##.........##    ##.


There are no monsters in sight!


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    21 |       |       |       |       |       |       |       |     2 ||    23
       Club              |   161 |    50 |       |       |       |       |       |       |       ||   211
       Flail             |       |    65 |   151 |   247 |       |       |       |       |   327 ||   790
       Morningstar       |       |       |   418 |   815 |  1478 |  1944 |  1601 |   396 |  2529 ||  9181
       Mace              |       |       |     4 |       |       |       |       |       |       ||     4
       Demon whip        |       |       |       |       |       |     4 |    52 |  1656 |   614 ||  2326
       Sacred scourge    |       |       |       |       |       |       |       |       |  9063 ||  9063
       Eveningstar       |       |       |       |       |       |       |       |       |   142 ||   142
       Rod               |       |       |       |       |       |       |       |       |    16 ||    16
Throw: Stone             |    68 |    61 |    88 |    66 |     6 |       |       |       |       ||   289
       Large rock        |    10 |    21 |    30 |   123 |   174 |   253 |   475 |   507 |  1775 ||  3368
       Throwing net      |     1 |     7 |     2 |       |       |     5 |       |     7 |       ||    22
       Tomahawk          |       |       |     8 |    17 |       |    14 |    27 |    20 |   148 ||   234
       Javelin           |       |       |       |       |     9 |    36 |    41 |   216 |   408 ||   710
 Cast: Corona            |       |       |    73 |    11 |       |       |       |       |       ||    84
       Apportation       |       |       |       |     3 |       |       |       |       |    15 ||    18
       Haste             |       |       |       |       |       |    29 |    53 |    59 |   184 ||   325
       Ring of Flames    |       |       |       |       |       |       |     2 |       |    72 ||    74
       Summon Butterflie |       |       |       |       |       |       |     1 |       |       ||     1
       Flight            |       |       |       |       |       |       |       |     2 |     3 ||     5
       Song of Slaying   |       |       |       |       |       |       |       |       |    91 ||    91
       Spectral Weapon   |       |       |       |       |       |       |       |       |    20 ||    20
       Deflect Missiles  |       |       |       |       |       |       |       |       |    16 ||    16
       Blink             |       |       |       |       |       |       |       |       |    10 ||    10
       Cure Poison       |       |       |       |       |       |       |       |       |     6 ||     6
       Phase Shift       |       |       |       |       |       |       |       |       |     5 ||     5
       Freezing Cloud    |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Elemental Force   |       |       |       |     2 |     4 |     5 |       |       |     1 ||    12
       Upheaval          |       |       |       |       |     1 |    21 |    16 |    12 |       ||    50
       Disaster Area     |       |       |       |       |       |     1 |     1 |     2 |     1 ||     5
       Divine Shield     |       |       |       |       |       |       |       |       |    11 ||    11
       Cleansing Flame   |       |       |       |       |       |       |       |       |    40 ||    40
       Summon Divine War |       |       |       |       |       |       |       |       |     4 ||     4
       Vitalisation      |       |       |       |       |       |       |       |       |     5 ||     5
       Sanctuary         |       |       |       |       |       |       |       |       |     4 ||     4
       Recite            |       |       |       |       |       |       |       |       |     1 ||     1
       Cure All Mutation |       |       |       |       |       |       |       |       |     1 ||     1
 Abil: Evoke Blink       |       |       |       |       |       |       |     3 |       |     2 ||     5
       Evoke Flight      |       |       |       |       |       |       |       |     5 |       ||     5
Evoke: Wand              |       |       |     1 |    12 |     8 |     6 |     5 |     8 |   105 ||   145
       Rod               |       |       |       |       |       |       |       |     3 |     9 ||    12
       Lamp of fire      |       |       |       |       |       |       |       |       |     2 ||     2
  Use: Potion            |       |       |    10 |     3 |     5 |    10 |     9 |    11 |    59 ||   107
       Scroll            |       |       |     8 |    14 |    15 |    15 |     8 |    15 |   105 ||   180
 Stab: Held in net/web   |       |     1 |       |       |       |     1 |       |       |       ||     2
       Sleeping          |       |       |     1 |       |       |       |       |       |       ||     1
       Distracted        |       |       |       |     1 |     1 |     1 |       |       |     9 ||    12
       Invisible         |       |       |       |       |       |     9 |     5 |    12 |       ||    26
       Petrified         |       |       |       |       |       |       |     6 |       |       ||     6
       Fleeing           |       |       |       |       |       |       |       |       |     1 ||     1
  Eat: Chunk             |     6 |     6 |    16 |    24 |    59 |    94 |    90 |   101 |   209 ||   605
       Beef jerky        |       |       |     1 |     3 |       |       |       |     1 |     6 ||    11
       Meat ration       |       |       |     1 |       |       |       |       |       |    12 ||    13
       Royal jelly       |       |       |       |     1 |       |     1 |       |       |     4 ||     6
       Pizza             |       |       |       |     1 |       |       |       |     1 |     7 ||     9
       Bread ration      |       |       |       |     1 |     1 |       |     1 |     2 |    28 ||    33
       Fruit             |       |       |       |     1 |       |       |       |       |    14 ||    15


Char dump edited a bit for brevity. :)
User avatar

Shoals Surfer

Posts: 287

Joined: Tuesday, 11th June 2013, 01:29

Location: NJ, USA

Post Monday, 25th August 2014, 02:16

Re: CIP OgAm of TSO. Pan or Hell? and What To Bring?

Pan is a bit easier than Hell. Also consider switching to Zin for Hell and Zot (even for Pan!), his abilities can save your ass.

I hate GDA, but it could be worth it, but you dont really need the resists.

Speaking of resists, and awesomeness, why aren't you wearing Vipreoc instead of that crappy SustAb ring? Brooch of Shielding is probably better than your current ammy (though Slay+4 is awesome).
Official Online Wins and Streaks
Experimental Wins: 1xImHu (Imps) 1xTrBe (chunkless)
Offline Wins: 2xTrCK 1xFeBe 1xHuWn 1xKoAr 1xMiFi

Mines Malingerer

Posts: 34

Joined: Friday, 4th April 2014, 19:20

Post Monday, 25th August 2014, 02:36

Re: CIP OgAm of TSO. Pan or Hell? and What To Bring?

sustain abilities and rmut was because of this guy;

viewtopic.php?f=12&t=13424

Still traumatized. :) But I keep it and the ammy for swaps. Zig 23ish was a random pan lord floor. would actual Pan be harder than that? Is the question even valid given the variable nature (i'm told) of zig lvls?

Point of order? How do I embed links?

ty!

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Monday, 25th August 2014, 03:31

Re: CIP OgAm of TSO. Pan or Hell? and What To Bring?

If you cleared a Ziggurat completely, neither Pan nor Hell has anything legitimately threatening to throw at your character. Make sure you keep a couple angels by you at all times; they have functionally infinite durations if you intentionally let them swat an imp every now and then, and your piety will come back faster than you can reasonably spend it. Skip anything that looks vaguely dicey, and if you absolutely must kill the uniques stand back and let three or four angels do most of the actual work.

For this message the author KoboldLord has received thanks:
corvin
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Monday, 25th August 2014, 18:44

Re: CIP OgAm of TSO. Pan or Hell? and What To Bring?

corvin wrote:https://crawl.develz.org/tavern/viewtopic.php?f=12&t=13424

Point of order? How do I embed links?
like so

  Code:
[url=https://crawl.develz.org/tavern/viewtopic.php?f=12&t=13424]like so[/url]
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

For this message the author rchandra has received thanks:
corvin

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