Temple Termagant
Posts: 13
Joined: Friday, 3rd June 2011, 15:04
CIP Early game MfIE^Vehumet
- Code:
Dungeon Crawl Stone Soup version 0.15-a0-112-g3b1490a (tiles) character file.
Fidkral the Chiller (Merfolk Ice Elementalist) Turns: 6074, Time: 00:11:00
HP 35/46 AC 5 Str 8 XL: 7 Next: 31%
MP 18/18 EV 13 Int 17 God: Vehumet [......]
Gold 137 SH 0 Dex 14 Spells: 5 memorised, 1 level left
rFire . . . SeeInvis . h - +2 whip (venom)
rCold . . . Clarity . a - +0 robe
rNeg . . . Conserve . (no shield)
rPois . rCorr . m - +2 helmet
rElec . rRot . (no cloak)
SustAb + . Spirit . (no gloves)
rMut . Warding . (no boots)
Saprov . . . Stasis . (no amulet)
MR ..... (no ring)
j - ring of sustain abilities
@: not resistant to hostile enchantments, fairly stealthy
A: change form in water, swift swim
a: Renounce Religion
You are on level 5 of the Dungeon.
You worship Vehumet.
Vehumet is noncommittal.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 6 of its levels.
You have collected 137 gold pieces.
Inventory:
Hand weapons
h - a +2,+2 whip of venom (weapon)
l - a cutlass
Armour
a - a +0 robe (worn)
m - a +2 helmet (worn)
Magical devices
k - a wand of fire {zapped: 1}
r - a wand of flame {zapped: 5}
Comestibles
i - 3 meat rations
s - 2 bread rations
Scrolls
o - a scroll of remove curse
p - a scroll of recharging
Jewellery
j - a ring of sustain abilities (left hand)
Potions
c - a potion of brilliance
d - 3 potions of curing
e - a potion of restore abilities
f - a potion of invisibility
n - 2 fizzy yellow potions
q - a murky white potion
t - an oily silvery potion
Books
b - a book of Frost
Spells Type Level
*Freeze Ice 1
*Throw Frost Conjuration/Ice 2
*Ozocubu's Armour Charms/Ice 3
*Throw Icicle Conjuration/Ice 4
*Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
Skills:
- Level 2.6 Dodging
- Level 2.1 Stealth
- Level 4.6 Spellcasting
+ Level 2.1 Conjurations
- Level 6.6 Ice Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 1% 1 None
b - Throw Frost Conj/Ice ###... 3% 2 #......
c - Ozocubu's Armour Chrm/Ice ###....... 12% 3 ###....
d - Throw Icicle Conj/Ice ###..... 24% 4 ####...
e - Summon Ice Beast Ice/Summ ###..... 38% 4 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (5/15) Temple (1/1) D:4
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
Trog
Vehumet
Yredelemnul
Shops:
D:5 =(
Found an early (D4) Vehumet altar. Found the entrance to the ecumenical temple on the same floor c:. Once I have Throw Icicle and Summon Ice Beast online I plan to shore up my defenses and then either hybridise (which I imagine I can get away with, because Mf and also Ozocuzubusy's Armour) or work with what Vehumet gifts to me. Is Condensation Shield a good spell to invest in? I feel that might be one of those spells like Slow that I am bad at using despite it having entirely applicable uses.
Currently I have access to both a cutlass of electrocution and a trident in a weapon shop. Which would be a better long-term weapon investment? Merfolk have good aptitudes in short blades and polearms. Is it better to think that since the cutlass is a better weapon in and of itself it is worth it to "give up on" the +4 polearms aptitude? Hoping to be able to swap with a staff if and when available, although that's another exp sink to consider.
Last edited by Iniera on Friday, 15th August 2014, 04:39, edited 1 time in total.