Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
CIP:DrCj-what spells to take?
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Dungeon Crawl Stone Soup version 0.15-a0-2130-g28e4b74 (tiles) character file.
The Conjurer the Conjurer (DrCj) Turns: 13219, Time: 01:48:58
HP 97/97 AC 20 Str 12 XL: 12 Next: 9%
MP 39/39 EV 14 Int 20 God: Vehumet [*****.]
Gold 583 SH 4 Dex 13 Spells: 11 memorised, 0 levels left
rFire . . . SeeInvis . p - +3 dagger (protect)
rCold + + . Clarity + (armour unavailable)
rNeg . . . rCorr . x - +0 buckler
rPois . rRot . L - +1 hat
rElec + Spirit . F - +1 cloak of Ashenzari's Regard {+Blink rC++ Curse}
SustAb . Warding . w - +0 pair of gloves
rMut . Stasis . C - +2 pair of boots {Fly}
Gourm . j - amulet of clarity
MR ..... H - +2 ring of strength
z - ring of magical power
@: not resistant to hostile enchantments, fairly stealthy
A: breathe lightning, unfitting armour, electricity resistance, cold-blooded, AC
+8
a: Breathe Lightning, Renounce Religion, Evoke Blink, Evoke Flight
You are on level 2 of the Orcish Mines.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 19 of its levels.
You have also visited: Sewer and Ossuary.
You have collected 1325 gold pieces.
You have spent 742 gold pieces at shops.
Inventory:
Hand weapons
a - a cursed +1 whip of freezing
p - a +3 dagger of protection (weapon)
Armour
w - a +0 pair of gloves (worn)
x - a +0 buckler (worn)
C - a +2 pair of boots of flying (worn)
F - the +1 cloak of Ashenzari's Regard (worn) {+Blink rC++ Curse}
(You bought it in a shop on level 5 of the Dungeon)
It greatly protects you from cold.
It lets you blink.
It may recurse itself when equipped.
L - a +1 hat (worn)
Magical devices
e - a wand of digging {zapped: 4}
o - a wand of paralysis {zapped: 8}
J - a wand of paralysis {zapped: 2}
K - a wand of heal wounds (3)
Comestibles
b - 9 bread rations
f - a chunk of orc flesh
m - 6 meat rations
q - 9 fruits
s - 3 rotting chunks of ogre flesh
D - 3 beef jerkies
Scrolls
h - 4 scrolls of recharging
k - 8 scrolls of teleportation
n - a scroll of fog
v - 4 scrolls of remove curse
B - 2 scrolls of amnesia
M - a scroll of holy word
Q - 4 scrolls of identify
Jewellery
j - an amulet of clarity (around neck)
z - a ring of magical power (left hand)
H - a +2 ring of strength (right hand)
Potions
d - 5 potions of flight
g - 3 potions of resistance
i - a potion of brilliance
l - a potion of lignification
t - a potion of invisibility
E - a potion of curing
G - 2 potions of haste
N - 2 potions of heal wounds
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Searing Ray Conjuration 2
*Dazzling Spray Conjuration/Hexes 3
Fulminant Prism Conjuration/Hexes 4
*Iskenderun's Mystic Blast Conjuration 4
*Iskenderun's Battlesphere Conjuration/Charms 5
y - a book of Power
Spells Type Level
Fulminant Prism Conjuration/Hexes 4
*Iskenderun's Mystic Blast Conjuration 4
*Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
Miscellaneous
O - a phial of floods
Skills:
- Level 6.7 Fighting
- Level 5.4 Dodging
- Level 5.6 Stealth
- Level 2.2 Shields
- Level 10.1 Spellcasting
- Level 11.6 Conjurations
- Level 2.1 Hexes
- Level 4.3 Charms
- Level 4.1 Air Magic
* Level 3.0 Poison Magic
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Dazzling Spray Conj/Hex #####... 1% 3 None
d - Iskenderun's Mystic Conj ######.. 1% 4 ##.....
e - Sting Conj/Pois #### 1% 1 None
f - Iskenderun's Battles Conj/Chrm #####... 2% 5 ####...
g - Static Discharge Conj/Air #####... 1% 3 None
h - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None
i - Repel Missiles Chrm/Air ####.. 1% 2 None
j - Blink Tloc N/A 12% 2 None
k - Venom Bolt Conj/Pois #####..... 3% 5 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (1/1) D:5 Orc (3/4) D:9
Lair (5/8) D:9 Shoals (0/5) Lair:4 Spider (0/5) Lair:3
Elf: Orc:3-4
Even when I start as Conjurer I generally began to rely on fire spells by midgame, but this time I decided to try something else as static discharge and venom bolt came up. But air and poison schools don't really impress me (mainly because I love blowing things up with fireball, I guess). Confusing bunch of orcs with mephtic clouds is great, but I will have to find some means to deal damage when poison-and electric-resistant monsters come up. Maybe go straight to OOD? What kind of specific elemental spells would be useful for this character? Static discharge doesn't seem that great and many times I find myself just casting battlesphere+magic dart.