Executions EndMy satiation is now complete. I have feasted on the power to roam dangerous places, and to take on the worst the game has to offer with near-impunity. I have become myself a wizard of this deep elf wizard, bringing another character with lesser beginnings not only to a win, but also to every location in the game, gathering all 15 runes available there. I defeated all challenges, and became not only a master of the elements, but also a master of escape from all harrowing circumstances, and there were many.
I am by no means an expert. It took me a very long time to do (as someone so rudely pointed out as I was playing it), but it was all very thrilling and frightening the first time, as it should be. The parts that were not new (the beginning) were also much harder, this time, too. It is not a streak, even so close on the heels of my first win, but it feels like a streak to me, and that's all that really matters.
As to the dead wizard in between the two wins, the staffer who committed the hidden execution has been fired, and the governor has now officially abolished the death penalty for all deep elf wizards, to remain in perpetuity.
- Code:
Dungeon Crawl Stone Soup version 0.15.0-11-g6f4f891 (webtiles) character file.
6984619 Aule the Archmage (level 27, 199/199 HPs)
Began as a Deep Elf Wizard on Aug 22, 2014.
Was the Champion of Vehumet.
Escaped with the Orb
... and 15 runes on Aug 31, 2014!
The game lasted 1day 23:48:24 (275883 turns).
Aule the Archmage (Deep Elf Wizard) Turns: 275883, Time: 1, 23:48:25
HP 199/199 AC 22 Str 8 XL: 27
MP 50/50 EV 36 Int 46 God: Vehumet [******]
Gold 14911 SH 8 Dex 16 Spells: 14 memorised, 0 levels left
rFire + + + SeeInvis + a - +9 trident of Massacring {vamp, rPois rC++ MR+ SInv Stlth-}
rCold + + + Clarity + e - +3 robe of Folly {Archmagi, MR-- Int+5 Curse}
rNeg + + + rCorr . H - +2 buckler of Jigsaw {rC++ rN+ Stlth++}
rPois + rRot . F - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
rElec + Spirit . n - +3 cloak of Flash {+Fly EV+4}
SustAb . Warding . l - +2 pair of gloves {Dex+3}
rMut . Stasis . y - +2 pair of boots of Action {rF+ rN+}
Gourm . M - amulet of the Four Winds {Clar rN+ MR+++}
MR +++++ c - ring of the Mage {Wiz MR++ Int+3}
S - ring "Yzaonludi" {rF+ Str+2 Int+3 Slay+5}
@: deflect missiles, almost entirely resistant to hostile enchantments, stealthy
A: no striking features
a: Renounce Religion, Evoke Flight
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were completely stuffed.
You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 8 times, and saw 28 of its levels.
You visited the Abyss 3 times.
You visited 4 Ziggurats, and saw 50 of their levels (deepest: 14).
You also visited: Labyrinth, Trove, Ossuary and Ice Cave.
You collected 21079 gold pieces.
You spent 6168 gold pieces at shops.
Inventory:
Hand weapons
a - the +9 trident of Massacring (weapon) {vamp, rPois rC++ MR+ SInv Stlth-}
(You found it in Pandemonium)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It greatly protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
It enhances your eyesight.
It makes you less stealthy.
x - the +4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
G - the +7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
K - the +6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
N - a +2 sacred scourge of holy wrath
(You took it off an angel in Pandemonium)
Armour
e - the +3 robe of Folly (worn) {Archmagi, MR-- Int+5 Curse}
(You found it on level 4 of a ziggurat)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It may recurse itself when equipped.
l - a +2 pair of gloves of dexterity (worn)
(You found it in a labyrinth)
n - the +3 cloak of Flash (worn) {+Fly EV+4}
(You found it on level 3 of the Crypt)
It affects your evasion (+4).
It lets you fly.
y - the +2 pair of boots of Action (worn) {rF+ rN+}
(You found it on level 10 of a ziggurat)
It protects you from fire.
It protects you from negative energy.
F - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
(You bought it in a shop on level 2 of the Vaults)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
H - the +2 buckler of Jigsaw (worn) {rC++ rN+ Stlth++}
(You bought it in a shop on level 2 of the Orcish Mines)
It greatly protects you from cold.
It protects you from negative energy.
It makes you much more stealthy.
P - the +9 armour of the Dragon King {rPois rF+ rC+ MR+}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
T - the +0 faerie dragon armour {Slay+4}
(You took it off the Enchantress on level 1 of the Depths)
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
Magical devices
f - a wand of digging (24)
j - a wand of disintegration (24)
s - a wand of hasting (9)
u - a wand of teleportation (9)
X - a wand of heal wounds (9)
Comestibles
g - 11 beef jerkies
i - 14 royal jellies
o - 11 bread rations
J - 29 fruits
Scrolls
d - 3 scrolls of enchant armour
k - 6 scrolls of teleportation
m - 15 scrolls of fog
p - 21 scrolls of remove curse
r - 2 scrolls of summoning
t - 32 scrolls of identify
A - 2 scrolls of recharging
D - a scroll of amnesia
O - 14 scrolls of blinking
Q - a scroll of magic mapping
Jewellery
c - the ring of the Mage (right hand) {Wiz MR++ Int+3}
(You found it on level 6 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
h - an uncursed amulet of the gourmand
(You found it on level 2 of the Realm of Zot)
w - the ring of Best {Fire Str+2}
(You found it on level 7 of Gehenna)
[ring of fire]
It enhances your fire magic, and weakens your ice magic.
It affects your strength (+2).
It protects you from fire.
It makes you vulnerable to cold.
M - the amulet of the Four Winds (around neck) {Clar rN+ MR+++}
(You found it on level 3 of a ziggurat)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
S - the ring "Yzaonludi" (left hand) {rF+ Str+2 Int+3 Slay+5}
(You found it on level 7 of a ziggurat)
[ring of intelligence]
It affects your strength (+2).
It affects your intelligence (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from fire.
U - the ring of Schitelow {rC+ rN+ Str+2 Slay+5}
(You found it on level 8 of a ziggurat)
[ring of positive energy]
It affects your strength (+2).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from cold.
It protects you from negative energy.
Y - the ring of Night {rElec rPois rF+ MR+}
(You found it on level 13 of a ziggurat)
[ring of poison resistance]
It protects you from fire.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
Z - the ring of Vitality {HP+15 Regen}
(You found it on level 3 of a ziggurat)
[ring of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
Potions
q - a potion of invisibility
z - 6 potions of porridge
B - 9 potions of restore abilities
C - 6 potions of curing
E - 3 potions of haste
I - 3 potions of cancellation
V - 7 potions of cure mutation
Miscellaneous
b - an ornate deck of wonders {the Shaft}
v - a crystal ball of energy
L - a legendary deck of defence {the Shaft, drawn: 1}
R - a legendary deck of changes {Metamorphosis}
W - a legendary deck of escape {Velocity}
Skills:
O Level 27 Fighting
- Level 3.7 Maces & Flails
- Level 14.0 Polearms
- Level 24.0 Armour
O Level 27 Dodging
O Level 27 Stealth
- Level 6.0 Shields
O Level 27 Spellcasting
O Level 27 Conjurations
- Level 10.0 Charms
Level 23.9 Summonings
- Level 12.1 Translocations
- Level 22.0 Fire Magic
- Level 24.0 Ice Magic
+ Level 22.8 Air Magic
- Level 21.0 Earth Magic
Level 3.0 Poison Magic
O Level 27 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Fire Storm Conj/Fire #########. 1% 9 None
b - Blink Tloc N/A 0% 2 None
c - Controlled Blink Tloc N/A 1% 7 None
d - Glaciate Conj/Ice #########. 1% 9 None
e - Control Teleport Chrm/Tloc ########.. 1% 4 None
f - Freezing Cloud Conj/Ice/Air #########. 0% 6 None
g - Fireball Conj/Fire #########. 0% 5 None
l - Lee's Rapid Deconstr Erth #########. 0% 5 None
m - Deflect Missiles Chrm/Air ########.. 1% 6 None
p - Apportation Tloc ########.. 0% 1 None
q - Haste Chrm ######## 1% 6 None
r - Regeneration Chrm/Necr ########.. 1% 3 None
s - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 None
t - Tornado Air #########. 1% 9 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:11
Elf (3/3) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:3
Snake (5/5) Lair:4 Slime (6/6) Lair:8 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:7 ? D:9 * D:14 : Orc:2 [ Orc:4 (}}: Elf:3 ! Vaults:2 [??(
Depths:1 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3
Annotations:
Slime:6 Royal Jelly
Message History
Vehumet accepts your kill.
You feel your power returning.
You puncture the jackal! You feel better.
You kill the jackal!
Vehumet accepts your kill.
You feel your power returning.
Attack whom?
Press: ? - help, Dir - move target cursor, f - jackal
Aim: a jackal
You reach to attack! You hit the jackal.
The jackal is moderately wounded.
You closely miss the jackal.
The jackal is moderately wounded.
The jackal completely misses you.
You puncture the jackal!
You kill the jackal!
Vehumet accepts your kill.
A goblin comes into view.
You puncture the goblin!
You kill the goblin!
Vehumet accepts your kill.
You see here a goblin corpse.
No target in view!
A sixfirhy comes into view.
There is an open door here.
The sixfirhy barely misses you. The sixfirhy completely misses you.
The sixfirhy misses you. You block the sixfirhy's attack.
There is a fountain of clear blue water here.
You puncture the sixfirhy!
The sixfirhy is moderately wounded.
You barely miss the sixfirhy.
The sixfirhy is moderately wounded.
You impale the sixfirhy!!
The sixfirhy is almost dead.
You closely miss the sixfirhy.
The sixfirhy is almost dead.
You block the sixfirhy's attack. The sixfirhy misses you.
You puncture the sixfirhy!
You kill the sixfirhy!
Vehumet accepts your kill.
No target in view!
No target in view!
There is an open door here.
There is a staircase leading out of the dungeon here.
You close the door.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
That potion was really gluggy!
You have escaped!
.#.#...............#.##...#......
.#.#...#####...#........#...#####
.#.#.#............####.###.## #
...............>..####.#.########
..........[......................
##.#..#.#########################
#.#..#.#...............#
#.#..#.#.8.8.##+##.8.8.#
#.#..#.#..8..#.@.#..8..#
#.#.§#.#.8.8.#####.8.8(#
#.#..#.#...............#
##'#.§#.###...⌠...⌠...###########
......#..###....8....###.........
..........###.⌠...⌠.## #.#######.
..........####.....## #.# #.
...........# ###'#######.## #.
.........#.# ##.%........# #.
There were no monsters in sight!
Vanquished Creatures
Antaeus (Coc:7)
Asmodeus (Geh:7)
Cerebov (Pan)
Ereshkigal (Tar:7)
Ignacio (Pan)
Gloorx Vloq (Pan)
Mnoleg (Pan)
Lom Lobon (Pan)
Dispater (Dis:7)
8 orbs of fire
Khufu (Crypt:3)
15 ancient liches
the Serpent of Hell (Coc:7)
23 pandemonium lords
27 greater mummies
A seraph (Pan)
6 curse toes
Margery (Vaults:3)
Norris (D:14)
Geryon (Hell)
11 Killer Klowns
19 golden dragons
2 profane servitors
Jory (Vaults:2)
8 electric golems
2 pearl dragons (Pan)
The ghost of Manteiga the Destroyer, a mighty DrVM of Lugonu (Elf:3)
11 bone dragons
the Enchantress (Depths:1)
33 Brimstone Fiends
16 Hell Sentinels
A hellephant (Abyss:1)
25 liches
Asterion (Snake:3)
30 tentacled monstrosities
26 Orb Guardians
37 Ice Fiends
Vashnia (Snake:2)
4 quicksilver dragons
23 acid blobs
2 quicksilver dragons (shapeshifter)
2 deep elf blademasters
30 Shadow Fiends
34 storm dragons
16 titans
4 deep elf master archers
The ghost of EugeneJudo the Severer, a mighty MiBe of Trog (Shoals:5)
A kraken (Shoals:5)
16 sphinxes
42 Executioners
12 blood saints
A sphinx (shapeshifter) (Zig:11)
Rupert (D:14)
6 shadow dragons
Agnes (Depths:1)
13 tengu reavers
Frances (Elf:1)
An azure jelly (shapeshifter) (Zig:11)
An eldritch tentacle (Tar:7)
Kirke (D:15)
24 daevas
50 tentacled starspawn
19 ancient champions
3 azure jellies
10 draconian monks
Ilsuiw (Shoals:5)
6 revenants
25 fire giants
13 greater nagas
Donald (Orc:3)
Wiglaf (Vaults:5)
An orc warlord (Pan)
3 draconian scorchers
14 vault wardens
5 ghost moths
55 balrugs
29 frost giants
16 iron dragons
5 draconian knights
8 emperor scorpions
51 cacodemons
6 draconian zealots
15 deep elf sorcerers
Gastronok (Lair:1)
7 ghouls
4 war gargoyles
Jorgrun (Vaults:3)
5 spriggan defenders
11 draconian annihilators
67 reapers
17 warmongers
49 angels (Pan)
12 deep elf demonologists
The ghost of Feirund the Impaler, a powerful MfGl of Zin (Lair:6)
39 stone giants
9 corrupters
28 very ugly things
5 grey draconians
3 draconian shifters
9 chaos champions
10 green draconians
22 ophanim (Pan)
14 lorocyprocas
6 mottled draconians
17 salamander firebrands
5 pale draconians
9 white draconians
59 apis (Pan)
13 dire elephants
6 red draconians
18 deep elf annihilators
11 yellow draconians
17 black suns
6 black draconians
20 ettins
10 eidola
3 unborn
49 green deaths
2 pearl dragon zombies (Crypt:1)
11 deep elf death magi
2 vampire knights
4 merfolk javelineers
36 mummy priests
27 vault guards
13 merfolk impalers
A death ooze (Slime:6)
73 blizzard demons
28 yaktaur captains
21 great orbs of eyes
Josephine (D:11)
8 deep elf high priests
22 ironheart preservers
8 minotaurs
27 fire dragons
29 jiangshi
3 quicksilver dragon zombies
Fannar (Lair:6)
2 ravenous item mimics
11 hydras
29 ice dragons
5 quicksilver dragon skeletons
17 spriggan air magi
Harold (Lair:6)
17 death cobs
2 ghost crabs (shapeshifter)
A great orb of eyes (shapeshifter) (Vaults:5)
7 anacondas
12 naga warriors
46 monstrous demonspawn (Pan)
20 rakshasas
2 alligators (Zig:7)
16 ogre magi
5 ghost crabs
7 sirens
2 alligator snapping turtles
12 centaur warriors
3 merfolk aquamancers
18 deep troll earth magi
3 satyrs
16 naga sharpshooters
11 vampire magi
3 death knights
17 deep troll shamans
21 death yaks
41 hell hogs
14 shock serpents
4 tengu warriors
2 dancing weapons
Urug (D:14)
5 spriggan berserkers
12 titan zombies
38 thrashing horrors
6 storm dragon zombies
2 iron golems
42 soul eaters
3 orc high priests
Nergalle (D:13)
80 sun demons
4 fire crabs
7 iron trolls
62 hell knights
30 wretched stars
27 shadow wraiths
191 skeletal warriors
3 catoblepae
5 titan skeletons
An orb spider (shapeshifter) (Vaults:3)
23 cherubim (Pan)
4 storm dragon skeletons
32 deep elf knights
9 unseen horrors
10 golden dragon zombies
12 spatial maelstroms
66 ice devils
202 large abominations
15 sea snakes
4 ball lightnings (Pan)
8 salamander mystics
26 flayed ghosts
A death drake (Tar:7)
45 infernal demonspawn (Pan)
2 ghost moth zombies
10 hill giants
5 orb spiders
28 shadow demons
5 ice statues
2 spriggan druids
3 swamp dragons (Zig:7)
11 anaconda zombies
40 torturous demonspawn (Pan)
17 deep elf summoners
5 shadow dragon zombies
2 sphinx zombies (Zig:14)
18 putrid demonspawn (Pan)
A golden dragon skeleton (Coc:3)
3 tengu zombies
6 naga ritualists
19 giant orange brains
36 deep trolls
19 ironbrand convokers
5 anaconda skeletons
57 gelid demonspawn (Pan)
32 orc knights
2 lindwurms (shapeshifter)
3 spectral holy swine (Crypt:1)
9 mana vipers
31 deep elf conjurers
4 wolf spiders
9 shadow dragon skeletons
6 orc sorcerers
3 fire giant zombies
29 harpies
51 hellions
11 wizards
A faun (shapeshifter) (Zig:11)
A mana viper (shapeshifter) (Zig:13)
2 stone giant zombies
25 necromancers
4 wolf spider zombies
4 iron dragon zombies
2 salamanders (shapeshifter)
4 red wasps
A cyclops (shapeshifter) (Abyss:1)
36 ugly things
A spectral ettin (Crypt:1)
10 shining eyes
11 frost giant zombies
16 cyclopes
12 manticores
A spectral wolf spider (Crypt:1)
A wolf spider (shapeshifter) (Depths:2)
20 vault sentinels
A tengu skeleton (Zig:14)
A red wasp (shapeshifter) (Vaults:3)
35 salamanders
17 elephants
44 moths of wrath
A water nymph (shapeshifter) (Abyss:3)
11 griffons
A mermaid (shapeshifter) (Depths:5)
5 fire giant skeletons
107 sixfirhies
26 phantasmal warriors
6 oklob plants (Zig:13)
4 iron dragon skeletons
10 stone giant skeletons
8 fauns
24 worldbinders
22 guardian serpents
An elephant (shapeshifter) (Depths:3)
170 smoke demons
8 frost giant skeletons
45 black mambas
7 water nymphs
3 apis skeletons (Crypt:1)
2 centaur zombies
A shock serpent zombie (Tomb:2)
17 apocalypse crabs
3 guardian serpents (shapeshifter)
Joseph (D:7)
2 black mambas (shapeshifter)
2 dire elephant zombies
11 mermaids
A torpor snail (shapeshifter) (Zig:4)
A titan simulacrum (Abyss:3)
5 molten gargoyles
117 orange demons
A queen ant (shapeshifter) (Depths:3)
3 elf zombies
3 torpor snails
10 eyes of devastation
39 iron devils
A spiny frog (shapeshifter) (Vaults:1)
An orange crystal statue (Zig:14)
4 centaur skeletons
A mottled draconian zombie (Zot:2)
13 naga magi
47 tormentors
A grey draconian zombie (Geh:1)
A komodo dragon (shapeshifter) (Vaults:1)
13 spiny frogs
3 elf skeletons (Zig:14)
3 kobold demonologists
5 dire elephant skeletons
4 emperor scorpion zombies
2 gargoyles
51 yaktaurs
3 shock serpent skeletons
16 demonic crawlers
3 fire drakes
A storm dragon simulacrum (Tomb:1)
34 efreet
129 guardian mummies
An elf (shapeshifter) (Depths:4)
94 red devils
50 blue devils
156 hellwings
33 ancient zymes
8 komodo dragons
A queen bee (shapeshifter) (Abyss:5)
A giant leech (Zig:1)
2 wind drakes (shapeshifter)
7 harpy zombies
13 hydra zombies
41 merfolk
17 deep elf priests
A jumping spider (Zig:5)
A grey draconian skeleton (Crypt:1)
214 fire vortices
55 freezing wraiths
5 silent spectres
3 tengu conjurers
26 two-headed ogres
18 polar bears
A catoblepas zombie (Geh:5)
A sphinx simulacrum (Zig:12)
2 queen bees
98 raiju
7 boulder beetles
8 trolls
A jumping spider (shapeshifter) (Depths:2)
142 slime creatures
2 slime creatures (shapeshifter)
Prince Ribbit (D:9)
5 wind drakes
A polar bear (shapeshifter) (Depths:4)
3 bog bodies
A wandering mushroom (Abyss:3)
A wolf spider simulacrum (Crypt:1)
An iron dragon simulacrum (Tomb:3)
15 snapping turtles
8 air elementals
2 alligator zombies (Coc:3)
A trapdoor spider zombie (D:8)
A raven (shapeshifter) (Vaults:3)
8 ravens
3 ettin zombies
3 catoblepas skeletons
3 hydra skeletons
5 fire dragon zombies
A fire giant simulacrum (Abyss:1)
48 deep elf magi
5 redbacks
3 harpy skeletons
38 blink frogs
234 flying skulls
7 basilisks
2 alligator skeletons
5 spriggan skeletons
An elf simulacrum (Zig:14)
48 shadows
A dire elephant simulacrum (Tomb:3)
A raiju (shapeshifter) (Zig:7)
A black mamba zombie (Geh:5)
7 ice dragon skeletons
A tarantella (Zig:3)
2 ice dragon zombies
2 spriggans (Depths:1)
7 ettin skeletons
6 fire dragon skeletons
9 human skeletons
36 vampires
A redback (shapeshifter) (Zig:9)
A human (shapeshifter) (Abyss:3)
2 trapdoor spiders
124 ynoxinuls
9 fire bats
22 fire elementals
2 trapdoor spiders (shapeshifter)
19 golden eyes
2 hill giant zombies
63 yaks
11 hell beasts
48 water elementals
3 wyverns
29 wraiths
A yak (shapeshifter) (Abyss:1)
5 hogs (D:15)
23 humans
An emperor scorpion simulacrum (Tomb:1)
A hippogriff (shapeshifter) (Vaults:4)
62 deep elf fighters
26 spatial vortices
27 vampire mosquitoes
18 hippogriffs
A steam dragon (D:12)
3 hill giant skeletons
A warg (shapeshifter) (Vaults:4)
11 hungry ghosts
87 neqoxecs
10 wargs
A wolf (shapeshifter) (Vaults:2)
29 wolves
41 nagas
3 human zombies
62 water moccasins
A soldier ant (shapeshifter) (Depths:2)
5 mottled dragons
40 chaos spawn
A water moccasin (shapeshifter) (Depths:5)
A merfolk skeleton (Crypt:1)
51 hell hounds
11 porcupines
3 hydra simulacra
8 spiny frog zombies
A yellow wasp (shapeshifter) (Abyss:3)
63 orc warriors
3 deep troll skeletons
79 small abominations
5 manticore zombies
3 spiders
A swamp drake (Zig:6)
4 black bears
2 catoblepas simulacra
A ghost crab zombie (Crypt:1)
A swamp dragon zombie (Geh:5)
16 ice beasts
5 sky beasts
A yellow wasp (D:7)
The ghost of Stoog the Ruffian, an average MiMo of Makhleb (D:4)
A blink frog zombie (Abyss:5)
5 spiny frog skeletons
63 ogres
3 snapping turtle zombies
A boggart (Vaults:2)
An ettin simulacrum (Vaults:3)
3 alligator simulacra (Hell)
25 centaurs
26 necrophages
8 phantoms
A snapping turtle skeleton (Geh:5)
16 crocodiles
2 boring beetles
A crocodile (shapeshifter) (Depths:5)
A boring beetle (shapeshifter) (Abyss:1)
A manticore skeleton (Geh:4)
2 swamp dragon skeletons
A yaktaur zombie (Crypt:2)
7 big kobolds
A lost soul (Crypt:2)
A salamander zombie (Crypt:1)
Blork the orc (D:7)
A spiny frog simulacrum (Coc:3)
23 giant frogs
8 brain worms
2 glowing shapeshifter simulacra
A cyclops zombie (D:11)
9 insubstantial wisps
A salamander skeleton (Geh:5)
A cyclops skeleton (D:11)
7 scorpions
A boulder beetle zombie (D:15)
A raiju zombie (Crypt:1)
A hippogriff zombie (Crypt:2)
3 spriggan zombies
A human simulacrum (Vaults:2)
19 eyes of draining
40 killer bees
2 goliath beetles
82 wights
2 troll skeletons
A hippogriff skeleton (D:10)
8 electric eels
31 iron imps
87 starcursed masses
A yellow wasp zombie (Crypt:2)
46 jellies
28 quasits
27 crimson imps
A black bear zombie (D:6)
25 hounds
3 giant frog zombies
38 orc priests
A lava snake (Zot:3)
An orange rat (shapeshifter) (Depths:5)
14 iguanas
A gnoll shaman (D:9)
An iguana (shapeshifter) (Vaults:4)
A giant frog skeleton (D:12)
39 orc wizards
15 orange rats
4 lightning spires
11 worker ants
A mottled dragon zombie (D:11)
Ijyb (D:6)
A big kobold zombie (Ossuary)
2 naga zombies
3 ogre skeletons
19 sheep
2 hound zombies
A hound skeleton (D:6)
2 worker ant zombies
60 mummies
11 gnolls
32 green rats
37 adders
2 steam dragon skeletons
24 shadow imps
4 giant mites
An inept feature mimic (D:5)
48 white imps
6 worms
89 ufetubi
A sheep zombie (Crypt:1)
5 orc skeletons
An adder skeleton (D:8)
4 giant eyeballs
8 giant geckos
3 oozes (Lair:8)
245 orcs
3 ball pythons
35 bats
A bat skeleton (D:8)
12 giant cockroaches
A gnoll zombie (Ossuary)
30 goblins
25 hobgoblins
15 jackals
29 kobolds
A ball python zombie (Crypt:1)
A giant gecko skeleton (D:5)
4 giant newts
2 giant spores
A gnoll skeleton (Crypt:1)
A goblin skeleton (D:4)
A goblin zombie (Ossuary)
A hobgoblin zombie (D:5)
2 kobold skeletons
2 kobold zombies
8 lurking horrors
12 quokkas
23 rats
2 rat skeletons
2 rat zombies (D:7)
A spectral orc (D:8)
7 ballistomycetes
78 blocks of ice
2 bushes
2 butterflies
9 fungi
8 grand avatars (Pan)
12 plants
35 starspawn tentacles
4 starspawn tentacle segments
2 tentacles (Shoals:5)
9205 creatures vanquished.
Vanquished Creatures (collateral kills)
3 ancient liches
3 greater mummies
A lich (Vaults:5)
An Ice Fiend (Coc:7)
A tentacled monstrosity (Pan)
A titan (Vaults:4)
A deep elf master archer (Zig:8)
2 Shadow Fiends
An Executioner (Pan)
A storm dragon (Zot:5)
A tentacled starspawn (Abyss:5)
2 ancient champions
A draconian scorcher (Zig:5)
4 frost giants
A cacodemon (Dis:7)
An angel (Pan)
A reaper (Hell)
2 ghouls (Zig:11)
A deep elf demonologist (Elf:3)
The ghost of mrpyro the Carver, a mighty VSBe of Trog (Elf:3)
2 ophanim (Pan)
2 apis (Pan)
2 mottled draconians
An eidolon (Zig:11)
A blizzard demon (Pan)
4 green deaths (Pan)
A merfolk impaler (Shoals:5)
3 mummy priests
A fire dragon (Zig:3)
An ice dragon (Zot:2)
2 monstrous demonspawn (Pan)
A merfolk aquamancer (Shoals:5)
A shambling mangrove (Zig:3)
An alligator snapping turtle (Shoals:2)
A death yak (Depths:5)
2 vampire magi (Zig:11)
A deep troll shaman (Depths:2)
A hell hog (Hell)
2 naga sharpshooters
2 soul eaters
A sun demon (Pan)
A storm dragon zombie (Zig:14)
A shock serpent (Snake:4)
3 ice devils
A flayed ghost (Zig:11)
2 shadow wraiths
A cherub (Pan)
4 skeletal warriors
2 large abominations (Abyss:1)
A shadow demon (Abyss:5)
2 shadow dragon skeletons
A phantasmal warrior (Zig:11)
A shining eye (Pan)
3 sixfirhies
An apis skeleton (Crypt:1)
4 orange demons
An efreet (Abyss:5)
A hellwing (Pan)
3 blue devils
A silent spectre (Zig:11)
A raven (Zig:3)
A raiju (Abyss:1)
2 fire vortices (Pan)
A giant leech (Zig:3)
3 slime creatures (Slime:1)
A flying skull (Zig:11)
A ynoxinul (Pan)
A shadow (Crypt:3)
A neqoxec (Pan)
A wraith (Crypt:2)
A yak (D:12)
2 deep elf magi (Elf:3)
A deep elf fighter (Elf:3)
3 nagas (Snake:4)
A water moccasin (D:5)
A swamp drake (Zig:3)
An ice beast (Coc:7)
3 small abominations
A black bear (D:7)
3 killer bees (D:8)
An eye of draining (Abyss:1)
A wight (Coc:2)
A crimson imp (Pan)
A yellow wasp zombie (Crypt:2)
A quasit (Abyss:1)
4 mummies
2 adders
A green rat (D:9)
2 white imps
3 ufetubi
An orc (Vaults:5)
A giant cockroach (D:2)
A giant newt (D:5)
2 goblin zombies (Ossuary)
5 jackals
2 orc zombies (Ossuary)
A block of ice (Abyss:5)
157 creatures vanquished.
Vanquished Creatures (others)
2 golden dragons
3 eldritch tentacles
A quicksilver dragon (Zig:11)
A spellforged servitor (Pan)
2 fire giants
A draconian scorcher (Zot:3)
A stone giant (Depths:1)
A deep elf annihilator (Elf:3)
A mottled draconian (Zot:4)
An ettin (Depths:4)
An unborn (Abyss:1)
A green death (Pan)
A merfolk aquamancer (Shoals:5)
A thrashing horror (Abyss:5)
A shock serpent (Snake:2)
A sun demon (Zot:4)
A wretched star (Abyss:1)
An unseen horror (Zig:12)
8 ball lightnings (Pan)
A sea snake (Shoals:5)
A deep elf summoner (Elf:3)
A naga ritualist (Snake:2)
2 starcursed masses (Abyss:5)
5 large abominations
2 deep elf conjurers (Elf:3)
An ugly thing (Depths:1)
A sixfirhy (Pan)
2 griffons (Shoals:5)
A mermaid (Shoals:5)
A frost giant skeleton (Tomb:2)
An elephant (Lair:6)
A vault sentinel (Vaults:3)
A tormentor (Vaults:5)
A drowned soul (Shoals:2)
A yaktaur (Vaults:3)
2 naga magi
2 deep elf priests (Elf:3)
2 polar bears (IceCv)
675 fire vortices
A snapping turtle (Shoals:5)
A fire dragon skeleton (Abyss:1)
2 yaks (IceCv)
An ice dragon skeleton (Geh:7)
A vampire (Abyss:3)
A neqoxec (Abyss:1)
2 ynoxinuls (Abyss:3)
A golden eye (Abyss:5)
A chaos spawn (Abyss:5)
A naga (Snake:4)
A yaktaur simulacrum (Vaults:3)
A golden eye (shapeshifter) (Elf:3)
A merfolk zombie (Tomb:3)
A spatial vortex (Abyss:3)
9 wolves (IceCv)
6 small abominations
An orc warrior (D:10)
A snapping turtle zombie (Geh:7)
An ogre (Vaults:3)
A crocodile (Lair:8)
2 centaurs (Orc:4)
9 lost souls
A giant frog (Lair:8)
2 killer bees (D:11)
An eye of draining (Abyss:3)
4 iron imps
4 crimson imps
A worker ant (D:6)
7 mummies (Tomb:2)
A shadow imp (Lair:8)
3 ufetubi
3 white imps
2 orcs
4 giant spores
2 lurking horrors
3 ballistomycetes
690 blocks of ice
A butterfly (Lair:8)
201 eldritch tentacle segments
17 fungi
17 plants
88 starspawn tentacles
581 starspawn tentacle segments
12 tentacles (Shoals:5)
28 tentacle segments (Shoals:5)
2453 creatures vanquished.
Grand Total: 11815 creatures vanquished
CommentsMy order of events is certainly questionable, but it worked for me. Pan was very scary at first, because I'd never seen any of the monsters before, so I bailed out early so that I could take on the Abyss. But I bailed through the Abyss (which I'd seen a few times and was more comfortable with), so first I had to escape the Abyss to restock and reequip to take on the Abyss. When I finally got the Abyssal rune (on level 5), I had only the choices of Pan and Hell, so I went back to Pan, eventually becoming acclimated to it, and having some great fun with it. I also took advantage of several Zigs there to beef up the character for his eventual Hell trips.
The big four pan lords were easy by the time I met them. Only Lom gave me any grief, with his tornado. (It ain't no fun when the rabbit's got a gun.) I suppose I was fairly lucky on the frequency of the runes there, but the last one seemed to take a while.
The Hell branches were a piece of cake, pretty much. By that time, my spell choices were solidified, and I had become comfortable using the orb of energy to channel, knowing that an eventual result would bring the annoyance of zero MP. But it was an annoyance, only. The power afforded this wizard by such rapid MP gain cannot be overstated, and this technique allowed him to basically walk all over everything in his path. The Hell lords themselves were no match. The only one that was respectfully tough was Dispater. I could clearly see that fighting him with anything less would be very difficult. But he was not at all difficult for this wizard.
The ascension was the epitome of uneventuality, as if I had left alive no lords of evil to wreak their vengeance.
You can find the notes in the
full morgue file, if you're interested in more.
As a side note: the runes are not listed on the screen or in the morgue summary in the order they were acquired. I'm wondering if that's a bug.
Watching the WatchersIt is not only the game itself that I am learning, but also people. The spectator window has been a thing of interest to watch, and each person represented by some alphanumeric avatar who has appeared there has been different, and as idiosyncratic as any other. There are some generalities that I have observed, though.
- Friendly: greets you, stays a while
- Hostile: snarks at you, leaves quickly
- Inscrutable: anon, silent as a spectre (can one even reply when anon?)
- Jabber: has a heated discussion with another jabber that continuously scrolls as you play
- Lifeguard: logged-in, but quiet until giving life-saving advice
- Seeker: believes (incorrectly) that you must be an expert to have an XL27 roaming in dire places, so asks for your specific
- advice about his or her own character (that you've never played)
But the best spectators transcend generalities to become part of the fabric of the game. Those I thank, many I'm sure I've neglected to remember, but to each of you who has devoted thought and concern for this stranger's benefit I say you are among the best of our human species because you behave this way in an unremarkable, anonymous cloud of digital ephemera, for no one else to see, just because it's nice.
That is awesomeness, plain and simple.
Next StepsAll right, what would be absolutely the most abhorrently difficult combo to play in this game, hands-down? Suggestions?