YASD: Ongoing DEWz Executions


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Sar

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Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 5th July 2014, 00:22

Re: YASD: Ongoing DEWz Executions

Aule wrote:I thought I skilled pretty well.

Overtrained Spellcasting (probably, I have not much experience with DE and their Spc is very cheap, but still), overtrained Conjurations, Stealth for some reason, Evocations (???) for some reason. Very bad Fighting. You could've probably killed Nessos in a couple of fireballs, unless he had a barding of rF. But yeah, Lair would be safer.

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Aule

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Post Saturday, 5th July 2014, 03:14

Re: YASD: Ongoing DEWz Executions

How can a Wizard overtrain Spellcasting? Spellcasting lowers spell hunger, increases spell power, and determines not only max MP, but also available spell levels. Considering the effect of Spell Power only adds to it attractiveness. According to the wiki, it determines "damage, range, duration, etc." Etc., even. I have noticed only improved deadliness to the spells as these levels increase. Magic Dart will often one-hit kill a jackal at spellcasting 10.0, whereas one is lucky to take a jackal out with Magic Dart even using all one's starting MP, as a DEWz.

How can you say more is not better, here?

Fighting I can agree with. And evoc is only a whimsy. But spellcasting stays.

Stealth is good. Not waking things up and walking nearby an awake monster without being noticed is also good. Starting battle position is everything for these characters. More stealth = more control over events. It even took Nessos quite a few turns to notice the character. He was oblivious while I decimated a pack of ugly things. I again noticed him wandering as I left the other direction to continue exploring, and he kept wandering along without noticing, just bad luck, until he finally rolled a value that overcame the stealth. It would have been over a lot sooner with less stealth, I think. He would have joined in the battle with the ugly things, and then things really would have gotten ugly.
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Pandemonium Purger

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Post Saturday, 5th July 2014, 03:35

Re: YASD: Ongoing DEWz Executions

If you have, for example, a conjurations school spell, the spell gets good 4x as fast training cj compared to training spc. THAT is why people warn against training spc - you get where you want to be slower than if you focused.

Stealth is bad unless you need stealth for your build to work, because things can only notice you if they're in your LoS - so if you don't want a monster to notice you, instead of investing in stealth, just walk away from it and it can't! (Corollary - if ugly things + nessos sounds like a tough fight, then walk away the moment you see one dangerous monster and nothing else will join the battle.)

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Sar

Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Saturday, 5th July 2014, 03:43

Re: YASD: Ongoing DEWz Executions

Because experience in Crawl, while plentiful, is limited. Furthermore, the more XP you sink into a skill, the more it costs to progress it further. Ugh, I am terrible at explaining that part... anyway, 10 Spc would be enough for that XL level, and for the XP that you'd have by not training it to 15 you would probably be able to get Fighiting to 10 or get more Dodging.

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Aule

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Joined: Wednesday, 1st January 2014, 20:43

Post Saturday, 5th July 2014, 04:06

Re: YASD: Ongoing DEWz Executions

I actually like Deep Elf Wizards and think DEWz of Veh is a reasonably good build. I'd echo what others are saying about training enough Spellcasting to get you spellslots, but otherwise focus more on (1) the spell schools, and (2) melee and defense skills: e.g., short blades or staff, dodging, fighting.

That starter book can handle a good part of Lair if you position right. Imps are a very MP efficient way to kill things and make early threats like Grinder and Siggy killable. Meph takes out most non rP enemies--it may take 2-3 casts, don't give up after 1 shot. Flame can take out hydras and other heavy hitters if you line them up and can drop 5 in a row. That is, if you see a hydra, back off, reposition so it is in a direct line to you, and start casting, backing up as need be, to build 5 flame clouds in a row. It will move directly at you, and if it panics, will run directly away, back through the flames. Poof. Dead hydra. You can also kill giants and trolls with one cloud and a door. And by mid Lair, Veh should be giving you bigger guns.

I'd start by pumping only Conj until Darts is hitting hard. Then a bit of Summoning for Imps. Then either Fire or Air + Poison, depending on which you think you need online faster, given your finds. All things being equal, I'd go Meph and then Flame. I'd sneak in a bit of Charms after Meph to get Repel up before Centaurs arrive. With DE apts, you can pull this off very quickly if you check m a lot and focus.

After that, you shouldn't care so much about book finds since you have Veh. IMB and IB should show up soon. Once you have those, you're good through Orc. (And yes, do it in this order: D to Lair, do Lair, do Orc, then either more D or start peaking in the L non-Slime branches.)

You can and should check any new uniques in game with Ctrl-X, !, and then the appropriate letter. It'll give you key info on their threat level and weaknesses. Nessos is just wrong. Friggin flaming poison arrows. Next time you see him, Repel up and hit him with the paralysis or confusion wand until he succumbs. You can't outrun or outshoot him. Don't even try. Just disable and then kill.

Good luck!

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Aule

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Post Saturday, 5th July 2014, 12:43

Re: YASD: Ongoing DEWz Executions

I have evolved to training a lot of spellcasting on DEWz and SpWz for the rationale below.

I will have, say, 15 spellcasting sometime during the game, so in the long run it's not wasting exp. But conversely, on most runs, having 5 Fire or 5 Poison is a waste, because the spellcasting boost makes them redundant on the low-level spells -- and they can even be counter-productive by giving antitraining (I still play 0.14) if I want to go with Ice spells, or encouraging Sif to grant me poison books I don't want.

So it comes down to a question of short-term versus medium-term gain. If I train the individual spell schools, I can get my magic up to where it needs to be much faster, for better survivability in the very early game, and it lets me train defensive skills more and earlier, which also improves survivability through the rest of the early game.

But if I train up spell casting, I have more skill points to play with in the medium game, as well as get the benefits of the greater MP pool and reduced hunger costs throughout the early game, as well as the spell levels to immediately memorize anything useful from Vehumet or spell books I come across.

I've played enough DEWz and SpWz that I believe I can get through the early game reliably with them, and thus I believe it's usually better for me to train a lot of Spellcasting with these combinations rather than the individual spell schools. Usually it's 3-5 points of Conjuration and then straight Spellcasting until I get where I want to be. I won't be training 15 points of Spellcasting, but still a lot of it.

And for a blaster-type Wz of Sif in particular, I believe the #1 biggest survivability boost for my play is to get a book with a better blast in it, which further encourages me to train a lot of magic skills pre-lair, and Spellcasting is the only one that will give me benefits prior to obtaining that better blast. (although I will probably train Conjurations or any spell school I'm looking forward to playing with that game, to influence the book type)

But this is for DEWz and SpWz only: I believe these combinations are powerful enough and have the aptitudes that can allow them to get away with making this trade-off. And, naturally, this is only if you truly believe you have the early game down and need to boost your mid-game. I gradually arrived at this build in the course of playing with more "normal" builds, and tweaking it throughout several games to be more to my preference.

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Aule

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Post Saturday, 5th July 2014, 16:04

Re: YASD: Ongoing DEWz Executions

Blink wrote:I actually like Deep Elf Wizards and think DEWz of Veh is a reasonably good build. I'd echo what others are saying about training enough Spellcasting to get you spellslots, but otherwise focus more on (1) the spell schools, and (2) melee and defense skills: e.g., short blades or staff, dodging, fighting.

Noted, and thanks.

That starter book can handle a good part of Lair if you position right. Imps are a very MP efficient way to kill things and make early threats like Grinder and Siggy killable. Meph takes out most non rP enemies--it may take 2-3 casts, don't give up after 1 shot. Flame can take out hydras and other heavy hitters if you line them up and can drop 5 in a row. That is, if you see a hydra, back off, reposition so it is in a direct line to you, and start casting, backing up as need be, to build 5 flame clouds in a row. It will move directly at you, and if it panics, will run directly away, back through the flames. Poof. Dead hydra. You can also kill giants and trolls with one cloud and a door. And by mid Lair, Veh should be giving you bigger guns.

After play 122 versions of this character, I can safely say I use all these tricks, and more. Got the ttyrecs to prove it. Thank you, again. It's pretty amazing how far one can go with these starting spells.

Plus, and I don't think I've mentioned this, I always clear everything, for all 122 of those games (now working on #123). I also take all timed portals, (although it's not always possible to clear those, and often a hasty retreat is the result). So when you see the depth and exploration stats of my deceased, you can know that he cleared everything up to those places.

I'd start by pumping only Conj until Darts is hitting hard. Then a bit of Summoning for Imps. Then either Fire or Air + Poison, depending on which you think you need online faster, given your finds. All things being equal, I'd go Meph and then Flame. I'd sneak in a bit of Charms after Meph to get Repel up before Centaurs arrive. With DE apts, you can pull this off very quickly if you check m a lot and focus.

I do a lot of m work. I've found that summoning works pretty well for quite a while at the starting 1.1 level. I've cleared Ossuaries full of mummies using those imps, with nary a curse upon my character. But if I'm distributing away from spellcasting to more specific schools, I'm sure summoning can benefit, as well.

After that, you shouldn't care so much about book finds since you have Veh. IMB and IB should show up soon. Once you have those, you're good through Orc. (And yes, do it in this order: D to Lair, do Lair, do Orc, then either more D or start peaking in the L non-Slime branches.)

You can and should check any new uniques in game with Ctrl-X, !, and then the appropriate letter. It'll give you key info on their threat level and weaknesses. Nessos is just wrong. Friggin flaming poison arrows. Next time you see him, Repel up and hit him with the paralysis or confusion wand until he succumbs. You can't outrun or outshoot him. Don't even try. Just disable and then kill.

Good luck!

Thank you! :)

Crypt Cleanser

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Joined: Monday, 9th June 2014, 13:39

Post Saturday, 5th July 2014, 16:08

Re: YASD: Ongoing DEWz Executions

Hurkyl wrote:I have evolved to training a lot of spellcasting on DEWz and SpWz for the rationale below.

[snip]

I appreciate your taking my side on this. I pretty much agree with all of it, but am too unfamiliar to explain it. I just want to add that high spellcasting is cheap for a DE, since he has a natural +3 aptitude, so the high number is not reflective of what would be required for another species to achieve it.

Halls Hopper

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Joined: Monday, 8th July 2013, 08:17

Post Saturday, 5th July 2014, 22:56

Re: YASD: Ongoing DEWz Executions

Plus, and I don't think I've mentioned this, I always clear everything, for all 122 of those games (now working on #123). I also take all timed portals, (although it's not always possible to clear those, and often a hasty retreat is the result). So when you see the depth and exploration stats of my deceased, you can know that he cleared everything up to those places.


This is probably a big reason why you're splatting strong characters once you hit XL12-14.

DEs are squishy and sometimes it's just better to leave something for you to kill later rather than risk losing your character.

Also, I think training more spellcasting early is great and all, but for a person still trying to learn how to get past Lair with this combo, this is really bad advice. If you're playing Vehumet (like I do) rather than Sif, I could see more points in it depending on what spells you already have (and how many levels you'll need to open up to pick up some of those blasters he offers you). But for what you're dealing with, I would rather have enough points splashed through various utility spells to make their failure rates not terrible, enough points in your blaster spell to be able to take things out without trouble, and then more points in fighting and dodging.

Your survivability will be vastly improved with better defenses. You already shouldn't be up in monsters' faces unless you have a firm control of the situation, but better defenses will help you deal with the times where you've now lost control and need to escape.

I also echo leaving stealth be. If you're exploring cautiously and pulling monsters back, overly hard monsters shouldn't be long in your LOS anyway.

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Aule
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Pandemonium Purger

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Location: Sydney, Australia

Post Sunday, 6th July 2014, 00:32

Re: YASD: Ongoing DEWz Executions

Seconding 'don't clear everything'. If you see an orc and don't feel like your character can kill an orc priest faster than it can smite you, I suggest you retreat* without even hesitating. As you improve your character's xl, what threats you should impulsively run from and try to split apart from their packs and other monsters that might be lurking nearby will change, but the basic skill never changes (and orc packs remain deadly for a long time - you should even give them caution in orc:4, for example)

*Whenever I say retreat, I always mean 'retreat on the fastest path to the nearest safely mapped staircase, taking cover with LoS and even doors whenever necessary'

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Aule

Crypt Cleanser

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Joined: Monday, 9th June 2014, 13:39

Post Sunday, 6th July 2014, 03:10

Re: YASD: Ongoing DEWz Executions

I thank you both.

Do you do ttyrecs? If so, take a look at my current character (#124), and you'll see how I play him:

http://crawl.akrasiac.org/rawdata/Aule/2014-07-06.02:00:30.ttyrec).

His current stats (soon to change since I'm playing tonight):

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-25-g305bacd (webtiles) character file.

Aule the Magician (Deep Elf Wizard)                 Turns: 7529, Time: 00:46:04

HP  38/38        AC  2     Str  9      XL: 7   Next: 40%
MP  24/24        EV 12     Int 23      God:
Gold 306         SH  0     Dex 13      Spells:  6 memorised,  5 levels left

rFire  + + .     SeeInvis .     o - +3,+4 scythe (flame)
rCold  . . .     Clarity  .     D - +0 leather armour of the Demon Prince {rF++ MR++ Acc+5}
rNeg   + . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     l - +0 pair of gloves
rMut   .         Warding  +     (no boots)
Saprov . . .     Stasis   .     a - amulet of warding
MR     ++++.                    (no ring)
                                h - ring of Renk {tried, +Fly Str+3}

@: repel missiles, incredibly resistant to hostile enchantments, fairly stealthy
A: carnivore 1, deformed body, magic resistance 2, slow metabolism 1, spit
poison 1
a: Spit Poison, Evoke Flight


You are in an ossuary.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 6 of its levels.
You have also visited: Ossuary.

You have collected 306 gold pieces.

Inventory:

Hand weapons
 o - a +3,+4 scythe of flaming (weapon)
   (You took it off Sigmund on level 3 of the Dungeon)
Missiles
 e - 4 needles of slowing
 s - 45 poisoned needles
Armour
 b - a +0 hat (worn)
 l - a +0 pair of gloves (worn)
 x - a +1 leather armour of poison resistance
   (You took it off Edmund on level 4 of the Dungeon)
 D - the +0 leather armour of the Demon Prince (worn) {rF++ MR++ Acc+5}
   (You found it on level 6 of the Dungeon)   
   
   It affects your accuracy with ranged weapons and melee attacks (+5).
   It greatly protects you from fire.
   It affects your resistance to hostile enchantments.
Comestibles
 d - 3 bread rations
 j - 18 grapes
 t - 3 meat rations
 v - 2 chokos
Scrolls
 f - 4 scrolls of teleportation
 q - 2 scrolls of identify
 w - a scroll of amnesia
 y - 2 scrolls of remove curse
 A - a scroll labeled MOTYRY SHIRUKK
 C - a scroll labeled ORETAKHLOETI
Jewellery
 a - an amulet of warding (around neck)
   (You found it on level 3 of the Dungeon)
 g - an uncursed amulet of faith
   (You found it on level 1 of the Dungeon)
 h - the ring of Renk (left hand) {tried, +Fly Str+3}
   (You found it on level 4 of the Dungeon)
Potions
 i - 2 potions of restore abilities
 m - 3 gluggy silvery potions
 p - 2 potions of curing
 r - 2 potions of heal wounds
 u - an emulsified red potion
 z - an orange potion
 B - a red potion
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
 n - a book of Unlife
   (You found it on level 2 of the Dungeon)   
   
   Spells                             Type                      Level
   Recall                             Summoning/Translocation      3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
   Twisted Resurrection               Necromancy                   5
   Death Channel                      Necromancy                   6
   Simulacrum                         Ice/Necromancy               6


   Skills:
 - Level 1.0 Fighting
 + Level 3.7 Dodging
 + Level 3.5 Stealth
 - Level 6.4 Spellcasting
 + Level 5.1 Conjurations
 * Level 3.8 Charms
 * Level 3.3 Summonings
 - Level 1.1 Translocations
 - Level 0.9 Fire Magic


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ###.....     3%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ###.....     14%         3    #......
e - Conjure Flame         Conj/Fire      ###.....     10%         3    #......
f - Repel Missiles        Chrm/Air       ###...       6%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)           
Temple: D:4-7       

Altars:
Cheibriados
Dithmenos
Trog


Innate Abilities, Weirdness & Mutations

Your digestive system is specialised to digest meat.
Armour fits poorly on your strangely shaped body.
You are highly resistant to hostile enchantments.
You have a slow metabolism.
You can spit poison.


Message History

Your white imp dies!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
A beastly little devil appears in a puff of flame.
Casting: Call Imp
Confirm with . or Enter, or press ? or * to list all spells.
A beastly little devil appears in a puff of frigid air.
The mummy closely misses your white imp.
Casting: Call Imp
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
Unknown command.
Your white imp hits the mummy. Your white imp freezes the mummy.
The mummy resists.
There is an open gate here.
The mummy closely misses your white imp.
Your crimson imp barely misses the mummy.
Your white imp hits the mummy. Your white imp freezes the mummy.
The mummy resists.
Your crimson imp hits the mummy.
The mummy closely misses your crimson imp.
Your crimson imp hits the mummy but does no damage.
Your white imp hits the mummy but does no damage.
Your crimson imp barely misses the mummy.
Your white imp hits the mummy but does no damage.
Your crimson imp hits the mummy but does no damage.
The mummy barely misses your crimson imp.
Your crimson imp hits the mummy.
Your crimson imp hits the mummy but does no damage.
Your white imp hits the mummy.
The mummy is destroyed!
A malignant aura surrounds your white imp.
Nothing appears to happen.
You start resting.
Your crimson imp disappears in a puff of smoke! x2
Your white imp disappears in a puff of smoke!
All of the chunks of flesh in your inventory have completely rotted away.
Saving game... please wait.
Welcome back, Aule the Deep Elf Wizard.
Press ? for a list of commands and other information.
Char dumped successfully.
Wear which item? (? for menu, Esc to quit)
You start removing your armour.
You continue taking off your +1 leather armour of poison resistance. x3
Magic restored.
You finish taking off your +1 leather armour of poison resistance.
You feel less healthy.
You start putting on your armour.
You continue putting on your smoking leather armour. x3
You finish putting on the +0 leather armour of the Demon Prince {rF++ MR++ Acc+5}.

     #...#
     #...#
     #...#
    ##'''##
   ##.....##
####.......####
#M▓...∩.∩...▓M#
####.......####
   ##..@..##
    ##...##
     ##▓##
      #M#
      ###


You can see 3 guardian mummies.

Vanquished Creatures
  Edmund (D:4)
  Sigmund (D:3)
  The ghost of ftvguy the Grave Robber, an average DENe (D:4)
  A crimson imp (D:6)
  An orc priest (D:5)
  2 hounds (D:4)
  Natasha (D:6)
  2 worker ants (D:6)
  4 gnolls
  8 adders
  A giant mite (D:4)
  A shadow imp (D:4)
  An inept feature mimic (D:6)
  4 orcs
  3 ball pythons
  12 bats
  7 hobgoblins
  5 jackals
  3 quokkas
  3 giant cockroaches
  A giant gecko (D:4)
  5 giant newts
  A gnoll skeleton (Ossuary)
  12 goblins
  12 kobolds
  A kobold skeleton (Ossuary)
  A kobold zombie (D:6)
  7 orc skeletons (Ossuary)
  5 rats
107 creatures vanquished.

Vanquished Creatures (collateral kills)
  An orc priest (D:5)
  2 orc wizards (D:5)
  A mummy (Ossuary)
  4 gnolls
  An orc (D:5)
9 creatures vanquished.

Vanquished Creatures (others)
  A shadow imp (D:6)
  A white imp (Ossuary)
2 creatures vanquished.

Grand Total: 118 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   329 | D:1      | Reached XP level 2. HP: 12/15 MP: 7/10
   332 | D:1      | Reached skill level 5 in Spellcasting
   910 | D:1      | Learned a level 2 spell: Blink
   913 | D:1      | Learned a level 2 spell: Call Imp
   919 | D:2      | Reached XP level 3. HP: 19/19 MP: 7/14
  1397 | D:2      | Identified 2 scrolls of amnesia
  1398 | D:2      | Identified 3 scrolls of identify
  1398 | D:2      | Identified 2 potions of mutation
  1399 | D:2      | Identified a scroll of teleportation
  1400 | D:2      | Identified a scroll of blinking
  1958 | D:2      | Reached skill level 2 in Conjurations
  2023 | D:2      | Reached XP level 4. HP: 16/24 MP: 13/17
  2031 | D:2      | Identified a book of Unlife
  2361 | D:2      | Learned a level 2 spell: Repel Missiles
  2366 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2370 | D:2      | Learned a level 3 spell: Conjure Flame
  2373 | D:2      | Learned a level 2 spell: Repel Missiles
  2521 | D:3      | Identified 2 potions of curing
  2522 | D:3      | Identified a scroll of random uselessness
  2659 | D:3      | Identified an amulet of warding (You found it on level 3 of the Dungeon)
  2660 | D:3      | Identified an uncursed amulet of faith (You found it on level 1 of the Dungeon)
  2660 | D:3      | Identified a potion of restore abilities
  2661 | D:3      | Gained mutation: You have a slow metabolism. [potion of mutation]
  2661 | D:3      | Gained mutation: Your digestive system is specialised to digest meat. [potion of mutation]
  2661 | D:3      | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
  2662 | D:3      | Gained mutation: You are resistant to hostile enchantments. [potion of mutation]
  2662 | D:3      | Gained mutation: You can spit poison. [potion of mutation]
  2662 | D:3      | Gained mutation: You are highly resistant to hostile enchantments. [potion of mutation]
  2685 | D:3      | Reached skill level 3 in Stealth
  2692 | D:3      | Reached skill level 3 in Conjurations
  3345 | D:3      | Noticed Sigmund
  3355 | D:3      | Killed Sigmund
  3355 | D:3      | Reached skill level 2 in Summonings
  3355 | D:3      | Reached XP level 5. HP: 26/28 MP: 1/19
  4395 | D:4      | Reached skill level 1 in Fighting
  4395 | D:4      | Reached skill level 4 in Conjurations
  4395 | D:4      | Reached skill level 1 in Charms
  4754 | D:4      | Noticed ftvguy's ghost (average DENe)
  4762 | D:4      | Killed ftvguy's ghost
  4762 | D:4      | Reached skill level 3 in Dodging
  4762 | D:4      | Reached XP level 6. HP: 34/34 MP: 8/21
  4945 | D:4      | Got a sparkling marble ring
  4985 | D:4      | Reached skill level 2 in Charms
  5656 | D:4      | Noticed Edmund
  5766 | D:4      | Killed Edmund
  5766 | D:4      | Reached skill level 6 in Spellcasting
  6119 | D:5      | Entered Level 5 of the Dungeon
  6211 | D:5      | Reached XP level 7. HP: 34/38 MP: 9/24
  6218 | D:5      | Reached skill level 3 in Charms
  7058 | D:5      | Identified 2 potions of heal wounds
  7059 | D:5      | Identified 3 scrolls of remove curse
  7096 | D:6      | Reached skill level 5 in Conjurations
  7167 | D:6      | Reached skill level 3 in Summonings
  7172 | D:6      | Found a snail-covered altar of Cheibriados.
  7172 | D:6      | Found a bloodstained altar of Trog.
  7172 | D:6      | Found a shadowy altar of Dithmenos.
  7240 | D:6      | Got a smoking leather armour
  7251 | D:6      | Noticed Natasha
  7259 | D:6      | Killed Natasha
  7390 | D:6      | Found a sand-covered staircase.
  7402 | Ossuary  | Entered an ossuary
  7402 | Ossuary  | Noticed a guardian mummy
  7402 | Ossuary  | Noticed a guardian mummy
  7402 | Ossuary  | Noticed a guardian mummy
  7529 | Ossuary  | Identified the +0 leather armour of the Demon Prince {rF++ MR++ Acc+5} (You found it on level 6 of the Dungeon)


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |     1 |       |       ||     1
       Spear             |     1 |    13 |    11 ||    25
       Scythe            |       |       |    17 ||    17
 Cast: Magic Dart        |    94 |    92 |    23 ||   209
       Conjure Flame     |       |    10 |     8 ||    18
       Mephitic Cloud    |       |     7 |     2 ||     9
       Call Imp          |       |     5 |     9 ||    14
       Repel Missiles    |       |     1 |       ||     1
       Blink             |       |     1 |       ||     1
  Use: Scroll            |     4 |     5 |     4 ||    13
       Potion            |       |     2 |       ||     2
 Stab: Confused          |       |       |     2 ||     2


I will amend my skilling choices to do as you and the rest say. I have already started doing so with this character, but I've been still giving him stealth. So far, so good, but, really, all the levels up to the first few of orcs and lair are really no problem for me. I have no compunctions about taking on orc packs or whatever, because I know how to beat them using meph, polearms, flame if necessary, and imps in emergency. They never get a chance to smite.

The mutation potions in this one were because he was finding very little of anything, and I figured he wouldn't last long. Just had some great luck with that. Then he found the neat stuff.

Oh, and as for clearing, the game is parsimonious enough. Deliberately leaving loot that could save your life lying unknown in unexplored places seems somewhat irrational, to me.

Halls Hopper

Posts: 88

Joined: Monday, 8th July 2013, 08:17

Post Sunday, 6th July 2014, 05:34

Re: YASD: Ongoing DEWz Executions

I don't have the ttyrec player downloaded, but let me show you this- watching it was what helped me win for the first time with a DE caster.

https://www.youtube.com/watch?v=_7jFOuwT1Cs

This is an OpWz, so it's a little different, the person is very informative on why he's making his decisions. Hopefully it'll be helpful for you. I watched the whole playthrough, and it was well-worth it.

For this message the author Nemora has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 7th July 2014, 02:36

Re: YASD: Ongoing DEWz Executions

Well, #125 fared well enough, and went deeper than any before him, although not even close to the highest XP. Very strange, and more than a little annoying. 12 to 14 was as much work as 1 to 12.

The death was so stupid. Just a couple of really bad luck blinks, and it was all over, after clearing most of the level, including a platoon of Vault Guards.

Autopsy?

I also had an anonymous spectator a couple times today. Any critique deriving from that is welcome, too.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-25-g305bacd (webtiles) character file.

64548 Aule the Thaumaturge (level 14, -3/78 HPs)
             Began as a Deep Elf Wizard on July 6, 2014.
             Was the Champion of Sif Muna.
             Slain by a four-headed hydra (12 damage)
             ... on Level 14 of the Dungeon on July 7, 2014.
             The game lasted 07:59:45 (46770 turns).

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 46770, Time: 07:59:47

HP  -3/78        AC  0     Str 10      XL: 14   Next: 71%
MP  21/37        EV 16     Int 26      God: Sif Muna [******]
Gold 179         SH  0     Dex 13      Spells: 12 memorised,  2 levels left

rFire  . . .     SeeInvis .     o - +4 scythe (flame)
rCold  . . .     Clarity  .     b - -3 leather armour (curse)
rNeg   + . .     Conserve .     (no shield)
rPois  .         rCorr    .     V - +1 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     l - -1 pair of gloves
rMut   .         Warding  +     z - -1 pair of boots
Saprov . . .     Stasis   .     a - amulet of warding
MR     ++++.                    (no ring)
                                k - ring of Renk {+Fly MR+ Str+3}

@: repel missiles, confused, incredibly resistant to hostile enchantments, very
unstealthy
A: carnivore 1, deformed body, magic resistance 2, slow metabolism 1, spit
poison 1
a: Spit Poison, Channel Energy, Forget Spell, Renounce Religion, Evoke Flight


You were on level 14 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 5 branches of the dungeon, and saw 26 of its levels.
You also visited: Ossuary.

You collected 2401 gold pieces.
You spent 2222 gold pieces at shops.

Inventory:

Hand weapons
 o - a +4,+4 scythe of flaming (weapon)
   (You took it off Sigmund on level 3 of the Dungeon)
Armour
 b - a cursed -3 leather armour (worn)
 l - a -1 pair of gloves (worn)
 z - a -1 pair of boots (worn)
 D - the +0 leather armour of the Demon Prince {rF++ MR++ Acc+5}
   (You found it on level 6 of the Dungeon)   
   
   It affects your accuracy with ranged weapons and melee attacks (+5).
   It greatly protects you from fire.
   It affects your resistance to hostile enchantments.
 H - a +0 pair of gloves
 V - a +1 hat (worn)
Magical devices
 c - a wand of enslavement (11)
 q - a wand of heal wounds (0)
 s - a wand of confusion (5)
 B - a wand of frost (7)
 G - a wand of lightning (0)
Comestibles
 d - 6 bread rations
 g - 4 meat rations
 L - a beef jerky
Scrolls
 f - 3 scrolls of teleportation
 n - a scroll of identify
 t - a scroll of fog {unknown}
 w - a scroll of summoning {unknown}
 y - a scroll of remove curse
 C - a scroll of enchant weapon I
 P - 4 scrolls of fear
 R - a scroll of immolation
Jewellery
 a - an amulet of warding (around neck)
   (You found it on level 3 of the Dungeon)
 e - an uncursed amulet of resist mutation
   (You found it on level 9 of the Dungeon)
 k - the ring of Renk (left hand) {+Fly MR+ Str+3}
   (You found it on level 4 of the Dungeon)   
   
   [ring of flight]
   It affects your strength (+3).
   It affects your resistance to hostile enchantments.
 A - an uncursed ring of flight {unknown}
   (You found it on level 14 of the Dungeon)
 E - an uncursed ring of see invisible {unknown}
   (You took it off a centaur on level 14 of the Dungeon)
Potions
 h - a potion of heal wounds
 j - a potion of beneficial mutation {unknown}
 m - a potion of haste
 p - 4 potions of curing
 v - 2 potions of flight {unknown}
 I - 2 potions of lignification
 K - a potion of berserk rage
Books
 r - a book of Wizardry
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   Haste                              Charms                       6
   Invisibility                       Hexes                        6
   Spellforged Servitor               Conjuration/Summoning        7
 u - a book of Clouds
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   Spells                             Type                      Level
   *Mephitic Cloud                    Conjuration/Poison/Air       3
   *Conjure Flame                     Conjuration/Fire             3
   Poisonous Cloud                    Conjuration/Poison/Air       6
   *Freezing Cloud                    Conjuration/Ice/Air          6
   Ring of Flames                     Charms/Fire                  7
 x - Struzxuys' Tome of Enhancements
   (Sif Muna gifted it to you on level 14 of the Dungeon)   
   
   Spells                             Type                      Level
   Lethal Infusion                    Charms/Necromancy            2
   Sure Blade                         Hexes/Charms                 2
   Spectral Weapon                    Hexes/Charms                 3
   Iskenderun's Battlesphere          Conjuration/Charms           5


   Skills:
 - Level 5.3 Fighting
 - Level 1.2 Armour
 - Level 10.2 Dodging
 - Level 4.2 Stealth
 - Level 12.6 Spellcasting
 + Level 12.6 Conjurations
   Level 5.3 Hexes
 - Level 6.2 Charms
 - Level 6.0 Summonings
 - Level 5.4 Translocations
 - Level 6.3 Fire Magic
 + Level 7.7 Ice Magic
 + Level 6.6 Air Magic
 - Level 8.0 Earth Magic
 - Level 2.3 Invocations
 - Level 2.3 Evocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           #####...     1%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       #####.       1%          2    None
g - Freezing Cloud        Conj/Ice/Air   ######....   14%         6    #####..
h - Summon Ice Beast      Ice/Summ       ######..     1%          4    None
i - Summon Butterflies    Summ           #####...     1%          1    None
j - Airstrike             Air            ######....   2%          4    None
k - Lee's Rapid Deconstr  Erth           ######....   4%          5    ##.....
l - Stone Arrow           Conj/Erth      ######       1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (14/15)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (0/3) Orc:4          Lair (6/8) D:9           Swamp (0/5) Lair:5
 Spider (1/5) Lair:3       Vaults (0/5) D:14       
 Slime: Lair:6-8   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:12 *   Orc:4 (!:%


Innate Abilities, Weirdness & Mutations

Your digestive system is specialised to digest meat.
Armour fits poorly on your strangely shaped body.
You are highly resistant to hostile enchantments.
You have a slow metabolism.
You can spit poison.


Message History

Casting: Airstrike
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Airstrike
Press: ? - help, Dir - move target cursor, f/p - hippogriff
Aim: a hippogriff (water, heavily wounded)
The air twists around and violently strikes the hippogriff!
The hippogriff is severely wounded.
Casting: Airstrike
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Airstrike
Press: ? - help, Dir - move target cursor, f/p - hippogriff
Aim: a hippogriff (water, severely wounded)
The air twists around and violently strikes the hippogriff!
You kill the hippogriff!
A four-headed hydra comes into view.
Casting: Airstrike
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line, f - four-headed hydra
Aim: a four-headed hydra (water)
The beam explodes into a vile cloud!
The stinking cloud engulfs the four-headed hydra.
The vault guard shoots an arrow. The arrow is repelled.
You hear a splash.
The four-headed hydra bites you! The four-headed hydra bites you.
The four-headed hydra barely misses you.
The four-headed hydra bites you!
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
You blink.
Splash!
You are engulfed in noxious fumes. You choke on the stench!
You are confused.
The vault guard shoots an arrow. The arrow hits you!
You hear a splash.
A phantom comes into view.
You're too confused!
Are you sure you want to stumble around while confused and next to deep water?
Okay, then.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better. You are engulfed in noxious fumes. You choke on the stench!
You are confused.
The vault guard shoots an arrow. The arrow hits you!
* * * LOW HITPOINT WARNING * * *
You hear a splash.
The four-headed hydra barely misses you.
The four-headed hydra bites you!
You die...

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You could see a four-headed hydra, a vault guard and a phantom.

Vanquished Creatures
  Gastronok (Orc:2)
  Donald (Orc:4)
  A stone giant (Orc:4)
  7 vault guards (D:14)
  3 ogre magi (Orc:4)
  A hydra (Lair:6)
  Harold (Lair:1)
  A ravenous feature mimic (Lair:6)
  Urug (Orc:4)
  2 centaur warriors
  A hill giant (D:14)
  Erolcha (D:10)
  A swamp dragon (shapeshifter) (D:12)
  An unseen horror (D:11)
  2 wolf spiders (Spider:1)
  A red wasp (Spider:1)
  4 cyclopes
  A manticore (D:13)
  An orc knight (Orc:3)
  2 black mambas
  2 spiny frogs (Lair:1)
  2 fire drakes
  2 gargoyles
  A centaur zombie (D:11)
  A hydra zombie (D:13)
  2 jumping spiders (Spider:1)
  7 blink frogs
  6 trolls
  2 komodo dragons (Lair:6)
  8 two-headed ogres
  3 polar bears
  11 slime creatures
  A boulder beetle (Lair:6)
  A wyvern (D:13)
  A vampire (D:13)
  A trapdoor spider (D:14)
  A redback (Spider:1)
  2 wraiths (D:11)
  A tarantella (Spider:1)
  8 water elementals (D:14)
  30 yaks
  Eustachio (D:10)
  10 hippogriffs
  3 shadows
  3 hungry ghosts
  Grum (D:13)
  9 ugly things
  A deep elf fighter (D:14)
  Edmund (D:4)
  6 sharks
  A vampire mosquito (D:12)
  A warg (Orc:4)
  5 wolves
  3 necrophages
  12 porcupines
  4 water moccasins
  14 ice beasts
  3 phantoms
  A griffon simulacrum (D:14)
  4 sky beasts
  A tengu (shapeshifter) (D:14)
  10 orc warriors
  An orc zombie (D:12)
  5 giant goldfish
  11 crocodiles
  15 centaurs
  19 ogres
  Sigmund (D:3)
  5 giant slugs
  The ghost of ftvguy the Grave Robber, an average DENe (D:4)
  2 big kobolds
  13 giant frogs
  A gnoll sergeant (D:13)
  21 killer bees
  2 cyclops skeletons
  9 wights
  An eye of draining (D:8)
  5 scorpions
  9 crimson imps
  4 electric eels
  A quasit (D:14)
  4 jellies
  2 goliath beetles
  12 orc priests
  2 giant frog skeletons
  9 hounds
  A two-headed ogre skeleton (D:12)
  Natasha (thrice) (D:6)
  8 iguanas
  3 big fish
  6 worker ants
  19 orc wizards
  11 sheep
  An ogre zombie (D:10)
  11 gnolls
  21 adders
  A giant mite (D:4)
  3 shadow imps
  39 green rats
  A white imp (Lair:2)
  An inept feature mimic (D:6)
  8 worms
  107 orcs
  3 ball pythons
  27 bats
  10 hobgoblins
  25 jackals
  8 quokkas
  3 giant cockroaches
  7 giant geckos
  5 giant newts
  3 giant spores
  5 gnoll skeletons (Ossuary)
  20 goblins
  30 kobolds
  3 kobold skeletons (Ossuary)
  A kobold zombie (D:6)
  14 orc skeletons
  A quokka zombie (D:7)
  14 rats
  7 ballistomycetes
  2 butterflies
  5 fungi
  A plant (Lair:2)
814 creatures vanquished.

Vanquished Creatures (collateral kills)
  A stone giant (Orc:4)
  2 hydras
  An ogre mage (Orc:4)
  A wolf spider (Spider:1)
  A griffon (Lair:3)
  A black mamba (Lair:2)
  A feature mimic (Lair:3)
  3 spiny frogs
  A demonic crawler (Lair:3)
  A guardian mummy (Ossuary)
  2 trolls (Orc:3)
  5 two-headed ogres (Orc:4)
  A hydra zombie (D:13)
  A blink frog (Lair:1)
  5 trapdoor spiders
  3 ugly things (D:12)
  A hill giant zombie (D:11)
  A water elemental (D:11)
  22 yaks
  A wyvern (D:12)
  3 vampire mosquitoes (D:12)
  A vampire (D:13)
  2 wolves (Lair:3)
  A hippogriff (Lair:6)
  A water moccasin (Lair:2)
  A sky beast (D:12)
  A porcupine (Lair:6)
  6 orc warriors
  14 ogres
  3 giant goldfish
  A crocodile (Lair:2)
  4 giant frogs
  A wyvern skeleton (D:11)
  A scorpion (D:12)
  An electric eel (Lair:2)
  A hound (Lair:3)
  A crimson imp (D:14)
  7 orc priests
  An iguana (Lair:4)
  11 orc wizards
  7 sheep
  3 mummies
  4 gnolls
  12 green rats
  54 orcs
  A jackal (Lair:3)
  A quokka (Lair:6)
  A giant gecko (Lair:6)
  A gnoll skeleton (Ossuary)
  6 goblins
  A kobold skeleton (Ossuary)
  2 orc skeletons (Ossuary)
  2 rats (Lair:6)
  2 butterflies
214 creatures vanquished.

Vanquished Creatures (others)
  39 ice beasts
  2 orc warriors (Orc:1)
  21 crimson imps
  A jelly (D:10)
  2 iron imps (Lair:2)
  3 orc priests (Orc:1)
  2 orc wizards (Orc:1)
  A sheep (Lair:6)
  10 shadow imps
  9 white imps
  13 orcs (Orc:1)
  2 giant spores (D:10)
  A goblin (Orc:1)
  12 butterflies
  4 fungi (Lair:6)
  3 plants (Lair:6)
125 creatures vanquished.

Grand Total: 1153 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   329 | D:1      | Reached XP level 2. HP: 12/15 MP: 7/10
   332 | D:1      | Reached skill level 5 in Spellcasting
   910 | D:1      | Learned a level 2 spell: Blink
   913 | D:1      | Learned a level 2 spell: Call Imp
   919 | D:2      | Reached XP level 3. HP: 19/19 MP: 7/14
  1397 | D:2      | Identified 2 scrolls of amnesia
  1398 | D:2      | Identified 3 scrolls of identify
  1398 | D:2      | Identified 2 potions of mutation
  1399 | D:2      | Identified a scroll of teleportation
  1400 | D:2      | Identified a scroll of blinking
  1958 | D:2      | Reached skill level 2 in Conjurations
  2023 | D:2      | Reached XP level 4. HP: 16/24 MP: 13/17
  2031 | D:2      | Identified a book of Unlife
  2361 | D:2      | Learned a level 2 spell: Repel Missiles
  2366 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2370 | D:2      | Learned a level 3 spell: Conjure Flame
  2373 | D:2      | Learned a level 2 spell: Repel Missiles
  2521 | D:3      | Identified 2 potions of curing
  2522 | D:3      | Identified a scroll of random uselessness
  2659 | D:3      | Identified an amulet of warding (You found it on level 3 of the Dungeon)
  2660 | D:3      | Identified an uncursed amulet of faith (You found it on level 1 of the Dungeon)
  2660 | D:3      | Identified a potion of restore abilities
  2661 | D:3      | Gained mutation: You have a slow metabolism. [potion of mutation]
  2661 | D:3      | Gained mutation: Your digestive system is specialised to digest meat. [potion of mutation]
  2661 | D:3      | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
  2662 | D:3      | Gained mutation: You are resistant to hostile enchantments. [potion of mutation]
  2662 | D:3      | Gained mutation: You can spit poison. [potion of mutation]
  2662 | D:3      | Gained mutation: You are highly resistant to hostile enchantments. [potion of mutation]
  2685 | D:3      | Reached skill level 3 in Stealth
  2692 | D:3      | Reached skill level 3 in Conjurations
  3345 | D:3      | Noticed Sigmund
  3355 | D:3      | Killed Sigmund
  3355 | D:3      | Reached skill level 2 in Summonings
  3355 | D:3      | Reached XP level 5. HP: 26/28 MP: 1/19
  4395 | D:4      | Reached skill level 1 in Fighting
  4395 | D:4      | Reached skill level 4 in Conjurations
  4395 | D:4      | Reached skill level 1 in Charms
  4754 | D:4      | Noticed ftvguy's ghost (average DENe)
  4762 | D:4      | Killed ftvguy's ghost
  4762 | D:4      | Reached skill level 3 in Dodging
  4762 | D:4      | Reached XP level 6. HP: 34/34 MP: 8/21
  4945 | D:4      | Got a sparkling marble ring
  4985 | D:4      | Reached skill level 2 in Charms
  5656 | D:4      | Noticed Edmund
  5766 | D:4      | Killed Edmund
  5766 | D:4      | Reached skill level 6 in Spellcasting
  6119 | D:5      | Entered Level 5 of the Dungeon
  6211 | D:5      | Reached XP level 7. HP: 34/38 MP: 9/24
  6218 | D:5      | Reached skill level 3 in Charms
  7058 | D:5      | Identified 2 potions of heal wounds
  7059 | D:5      | Identified 3 scrolls of remove curse
  7096 | D:6      | Reached skill level 5 in Conjurations
  7167 | D:6      | Reached skill level 3 in Summonings
  7172 | D:6      | Found a snail-covered altar of Cheibriados.
  7172 | D:6      | Found a bloodstained altar of Trog.
  7172 | D:6      | Found a shadowy altar of Dithmenos.
  7240 | D:6      | Got a smoking leather armour
  7251 | D:6      | Noticed Natasha
  7259 | D:6      | Killed Natasha
  7390 | D:6      | Found a sand-covered staircase.
  7402 | Ossuary  | Entered an ossuary
  7402 | Ossuary  | Noticed a guardian mummy
  7402 | Ossuary  | Noticed a guardian mummy
  7402 | Ossuary  | Noticed a guardian mummy
  7529 | Ossuary  | Identified the +0 leather armour of the Demon Prince {rF++ MR++ Acc+5} (You found it on level 6 of the Dungeon)
  7661 | Ossuary  | Noticed a guardian mummy
  7772 | Ossuary  | Killed a guardian mummy
  7772 | Ossuary  | Reached skill level 4 in Charms
  7772 | Ossuary  | Reached skill level 4 in Summonings
  7834 | Ossuary  | Identified 3 potions of confusion
  7835 | Ossuary  | Identified 4 potions of brilliance
  7835 | Ossuary  | Identified 2 potions of paralysis
  7836 | Ossuary  | Identified 2 potions of agility
  7948 | D:6      | Noticed Natasha
  7955 | D:6      | Killed Natasha
  7992 | D:6      | Noticed Natasha
  7994 | D:6      | Killed Natasha
  8032 | D:7      | Reached skill level 5 in Summonings
  8032 | D:7      | Reached XP level 8. HP: 31/43 MP: 2/25
  8398 | D:7      | Got a pair of fine boots
  8402 | D:7      | Reached skill level 4 in Stealth
  8405 | D:7      | Identified the +0 pair of boots of the Special Nights {Str-4 Dex+3} (You found it on level 7 of the Dungeon)
  8430 | D:7      | Reached skill level 6 in Summonings
  8767 | D:7      | Reached skill level 5 in Charms
  8767 | D:7      | Reached skill level 1 in Fire Magic
  8949 | D:6      | Reached skill level 4 in Dodging
  8949 | D:6      | Reached skill level 2 in Fire Magic
  9102 | D:7      | Found a staircase to the Ecumenical Temple.
  9451 | D:8      | Found a radiant altar of Vehumet.
  9516 | Temple   | Entered the Ecumenical Temple
  9520 | Temple   | Became a worshipper of Sif Muna the Loreminder
  9564 | Temple   | Identified 2 scrolls of recharging
  9565 | Temple   | Identified 2 potions of lignification
  9746 | D:8      | Reached skill level 6 in Conjurations
  9749 | D:8      | Reached skill level 6 in Charms
  9992 | D:8      | Reached skill level 1 in Evocations
 10353 | D:8      | Noticed a gargoyle
 10390 | D:8      | HP: 1/43 [gargoyle/stone arrow (30)]
 10394 | D:8      | Killed a gargoyle
 10394 | D:8      | Acquired Sif Muna's first power
 10394 | D:8      | Reached skill level 3 in Fire Magic
 10394 | D:8      | Reached XP level 9. HP: 29/47 MP: 11/27
 10568 | D:8      | Reached skill level 5 in Dodging
 10568 | D:8      | Reached skill level 7 in Conjurations
 10651 | D:8      | Reached skill level 2 in Evocations
 10933 | D:8      | Reached skill level 4 in Fire Magic
 11049 | D:9      | Reached skill level 7 in Spellcasting
 11551 | D:9      | Reached skill level 6 in Dodging
 12036 | D:9      | Acquired Sif Muna's second power
 12036 | D:9      | Reached skill level 8 in Spellcasting
 12114 | D:9      | Reached skill level 8 in Conjurations
 12136 | D:9      | Found a shimmering altar of Xom.
 12136 | D:9      | Found a glowing silver altar of Zin.
 12137 | D:9      | Noticed an angel
 12144 | D:9      | Found a staircase to the Lair.
 12313 | D:9      | Identified an uncursed amulet of resist mutation (You found it on level 9 of the Dungeon)
 12313 | D:9      | Identified a potion of poison
 12313 | D:9      | Identified a potion of haste
 12315 | D:9      | Identified a potion of invisibility
 12317 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12563 | Lair:1   | Reached XP level 10. HP: 44/52 MP: 24/30
 12770 | Lair:1   | Reached skill level 5 in Fire Magic
 12935 | Lair:1   | Reached skill level 9 in Spellcasting
 13110 | Lair:1   | Reached skill level 7 in Dodging
 13247 | Lair:1   | Noticed Harold
 13261 | Lair:1   | Killed Harold
 13261 | Lair:1   | Reached skill level 9 in Conjurations
 13608 | Lair:1   | Reached skill level 10 in Spellcasting
 13815 | Lair:1   | Identified 2 potions of magic
 13840 | Lair:2   | Reached skill level 2 in Fighting
 14168 | Lair:1   | Reached skill level 6 in Fire Magic
 14580 | Lair:2   | Noticed a black mamba
 14875 | Lair:2   | Reached skill level 11 in Spellcasting
 15346 | Lair:2   | Reached XP level 11. HP: 35/59 MP: 26/33
 15495 | Lair:2   | Reached skill level 3 in Fighting
 15496 | Lair:2   | Reached skill level 8 in Dodging
 15501 | Lair:2   | Reached skill level 2 in Translocations
 15576 | Lair:2   | Noticed a black mamba
 16207 | Temple   | Learned a level 2 spell: Slow
 16268 | D:9      | Acquired Sif Muna's third power
 16406 | D:9      | Reached skill level 10 in Conjurations
 16514 | D:10     | Entered Level 10 of the Dungeon
 16538 | D:10     | Reached skill level 1 in Hexes
 16614 | D:10     | Noticed Erolcha
 16626 | D:10     | Killed Erolcha
 16626 | D:10     | Reached skill level 2 in Hexes
 16866 | D:10     | Reached skill level 3 in Translocations
 16870 | D:10     | Noticed Eustachio
 17001 | D:10     | Killed Eustachio
 17336 | D:10     | Reached skill level 3 in Hexes
 17347 | D:10     | Reached skill level 4 in Fighting
 17527 | D:10     | Identified a book of Beasts
 17533 | D:10     | Learned a level 4 spell: Summon Ice Beast
 18131 | D:10     | Identified a book of Hinderance
 18177 | D:10     | Reached skill level 4 in Translocations
 18177 | D:10     | Reached skill level 1 in Ice Magic
 18239 | D:10     | Identified 3 scrolls of magic mapping
 18244 | D:10     | Identified an uncursed amulet of inaccuracy (You found it on level 10 of the Dungeon)
 18404 | D:10     | Learned a level 1 spell: Summon Butterflies
 18914 | D:11     | Reached skill level 9 in Dodging
 19243 | Lair:1   | Reached skill level 4 in Hexes
 19243 | Lair:1   | Reached skill level 5 in Translocations
 19243 | Lair:1   | Reached skill level 2 in Ice Magic
 19245 | Lair:1   | Killed a black mamba
 19645 | Lair:2   | Killed a black mamba
 20753 | Lair:3   | Reached XP level 12. HP: 67/67 MP: 20/34
 21040 | Lair:3   | Noticed an eight-headed hydra
 21052 | Lair:3   | Killed an eight-headed hydra
 21052 | Lair:3   | Reached skill level 10 in Dodging
 21052 | Lair:3   | Reached skill level 3 in Ice Magic
 21734 | Lair:3   | Found a hole to the Spider Nest.
 21741 | Lair:3   | Reached skill level 5 in Hexes
 22219 | Lair:3   | Reached skill level 5 in Fighting
 22393 | Lair:3   | Reached skill level 1 in Armour
 22742 | Lair:3   | Identified 4 scrolls of fear
 22743 | Lair:3   | Identified 2 scrolls of enchant weapon II
 22947 | Lair:4   | Identified a book of the Sky
 22954 | Lair:4   | Learned a level 4 spell: Airstrike
 23311 | Lair:4   | Reached skill level 4 in Ice Magic
 24018 | Lair:4   | Identified a potion of berserk rage
 24156 | Lair:4   | Noticed a five-headed hydra
 24171 | Lair:4   | Killed a five-headed hydra
 24171 | Lair:4   | Reached skill level 1 in Air Magic
 24284 | Lair:4   | Identified 2 scrolls of enchant weapon I
 24313 | Lair:5   | Found a staircase to the Swamp.
 24366 | Lair:5   | Reached skill level 5 in Ice Magic
 24542 | Lair:5   | Reached skill level 2 in Air Magic
 25411 | Temple   | Identified 2 scrolls of immolation
 25893 | D:11     | Received a gift from Sif Muna
 25894 | D:11     | Identified a book of Dreams (Sif Muna gifted it to you on level 11 of the Dungeon)
 26511 | D:11     | Reached skill level 3 in Air Magic
 26650 | D:11     | Reached skill level 6 in Ice Magic
 27072 | D:11     | Killed an unseen horror
 27467 | D:11     | Identified a book of War Chants
 27662 | D:12     | Reached skill level 4 in Air Magic
 27772 | D:12     | Got an encrusted chain mail
 28417 | D:12     | Identified the Catalogue of Moulding and the Rocks
 28544 | D:12     | Reached skill level 5 in Air Magic
 28819 | D:11     | Learned a level 5 spell: Lee's Rapid Deconstruction
 29133 | D:11     | Reached skill level 1 in Earth Magic
 29133 | D:11     | Reached skill level 1 in Invocations
 29133 | D:11     | Reached XP level 13. HP: 54/72 MP: 29/35
 29539 | Lair:5   | Identified the +7 chain mail of Death's Door {Str+2} (You found it on level 12 of the Dungeon)
 29970 | Lair:6   | Reached skill level 2 in Invocations
 29974 | Lair:6   | Reached skill level 2 in Earth Magic
 30221 | Lair:6   | Identified a scroll of enchant weapon III
 30777 | Lair:6   | Reached skill level 3 in Earth Magic
 31442 | Spider:1 | Entered Level 1 of the Spider Nest
 32238 | Spider:1 | Reached skill level 4 in Earth Magic
 33175 | D:12     | Found a staircase to the Orcish Mines.
 33636 | D:12     | Reached skill level 5 in Earth Magic
 33840 | D:12     | Found Mizim's General Store.
 34354 | D:12     | Received a gift from Sif Muna
 34355 | D:12     | Identified Peoptiup's Guide on the Rocks (Sif Muna gifted it to you on level 12 of the Dungeon)
 34447 | D:12     | Learned a level 6 spell: Iron Shot
 34845 | Orc:1    | Entered Level 1 of the Orcish Mines
 35179 | Orc:2    | Found a roughly hewn altar of Beogh.
 35287 | Orc:2    | Noticed Gastronok
 35301 | Orc:2    | Killed Gastronok
 35301 | Orc:2    | Reached skill level 12 in Spellcasting
 35301 | Orc:2    | Reached skill level 6 in Earth Magic
 36814 | Orc:3    | Reached skill level 11 in Conjurations
 37524 | Orc:4    | Entered Level 4 of the Orcish Mines
 37749 | Orc:4    | Found Ciesaeki's Distillery.
 37753 | Orc:4    | Found Pniujolosch's Food Boutique.
 37753 | Orc:4    | Found Tugap's Weapon Shop.
 37760 | Orc:4    | Reached skill level 7 in Earth Magic
 37764 | Orc:4    | Noticed Donald
 38254 | Orc:4    | Noticed Urug
 38600 | Orc:4    | Killed Urug
 38600 | Orc:4    | Reached XP level 14. HP: 60/78 MP: 9/36
 38782 | Orc:4    | Killed Donald
 38812 | Orc:4    | HP: 3/78 [stone giant/ large rock (17)]
 39250 | D:11     | Identified the ring of Renk {+Fly MR+ Str+3} (You found it on level 4 of the Dungeon)
 39251 | D:11     | Identified 2 scrolls of enchant armour
 39863 | Orc:4    | Noticed a stone giant
 39874 | Orc:4    | Reached skill level 8 in Earth Magic
 40204 | Orc:4    | Found a staircase to the Elven Halls.
 40283 | Orc:4    | Killed a stone giant
 40485 | Orc:4    | Found Wiacsup's Book Shoppe.
 40496 | Orc:4    | Bought a potion of curing for 34 gold pieces
 40496 | Orc:4    | Bought a potion of curing for 34 gold pieces
 40496 | Orc:4    | Bought a potion of heal wounds for 51 gold pieces
 40496 | Orc:4    | Bought a potion of heal wounds for 51 gold pieces
 40496 | Orc:4    | Bought a potion of heal wounds for 51 gold pieces
 40496 | Orc:4    | Bought a potion of heal wounds for 51 gold pieces
 40496 | Orc:4    | Bought a potion of heal wounds for 51 gold pieces
 40498 | Orc:4    | Bought the Almanac of the Earthen Snowflakes for 774 gold pieces
 40498 | Orc:4    | Bought a book of Wizardry for 450 gold pieces
 40859 | Orc:4    | Bought a book of Clouds for 675 gold pieces
 41163 | Temple   | Learned a level 6 spell: Freezing Cloud
 41167 | Temple   | Learned a level 3 spell: Stone Arrow
 41858 | D:13     | Reached skill level 12 in Conjurations
 41860 | D:13     | Noticed Grum
 41870 | D:13     | Killed Grum
 43883 | D:14     | Received a gift from Sif Muna
 43884 | D:14     | Identified Struzxuys' Tome of Enhancements (Sif Muna gifted it to you on level 14 of the Dungeon)
 44668 | D:14     | Reached skill level 6 in Air Magic
 46008 | D:14     | Found a gate to the Vaults.
 46027 | D:14     | Reached skill level 7 in Ice Magic
 46770 | D:14     | Slain by a four-headed hydra


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     1 |       |       |       |       ||     1
       Spear             |     1 |    13 |    11 |       |       ||    25
       Scythe            |       |       |   146 |   412 |   431 ||   989
 Cast: Magic Dart        |    94 |    92 |   200 |   527 |   155 ||  1068
       Conjure Flame     |       |    10 |    45 |   256 |   189 ||   500
       Mephitic Cloud    |       |     7 |    25 |   125 |   177 ||   334
       Call Imp          |       |     5 |    40 |    44 |    19 ||   108
       Repel Missiles    |       |     1 |       |     1 |     3 ||     5
       Blink             |       |     1 |     5 |    52 |    58 ||   116
       Summon Ice Beast  |       |       |       |    75 |   128 ||   203
       Summon Butterflie |       |       |       |     7 |     2 ||     9
       Airstrike         |       |       |       |    31 |   147 ||   178
       Iron Shot         |       |       |       |       |     3 ||     3
       Stone Arrow       |       |       |       |       |    16 ||    16
       Freezing Cloud    |       |       |       |       |     1 ||     1
Invok: Channel Energy    |       |       |       |    33 |    17 ||    50
       Forget Spell      |       |       |       |       |     2 ||     2
 Abil: Evoke Flight      |       |       |       |       |     2 ||     2
Evoke: Wand              |       |       |    12 |    21 |     9 ||    42
  Use: Scroll            |     4 |     5 |    13 |    16 |    14 ||    52
       Potion            |       |     2 |     1 |    10 |    10 ||    23
 Stab: Confused          |       |       |     2 |    15 |    27 ||    44
       Distracted        |       |       |     1 |       |       ||     1


ummm... looking it over myself, I'm just now noticing that his armor was switched. How the hell did that happen??? No wonder he bit it. F***ing idiot. How the hell didn't I notice that? Some fumbled keys, probably. What an ass.

Vestibule Violator

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Joined: Sunday, 14th July 2013, 16:36

Post Monday, 7th July 2014, 04:57

Re: YASD: Ongoing DEWz Executions

A specific tactical error is that Hydras resist poison, so they're immune to Mephitic Cloud. The vault guard would have been a better choice, to keep it from peppering you with arrows.

It looks like you were fighting a crowd -- a dangerous crowd given that it includes ranged weapon users and a hydra -- in the open, which is rather dangerous. The hippogriff was probably the lowest priority target in the bunch as well. I'm sort of guessing at the tactical situation since I don't know where you actually were before the blink. (and I'm not good at reading the ASCII map either)

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Sar

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Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 7th July 2014, 05:55

Re: YASD: Ongoing DEWz Executions

There's one obvious strategic error in your skill training (apart from the most obvious one, that is training so many skills at once), and that error is training so many magic schools together. Ice! Earth! Air! Fire! Summonings! Hexes! Charms! ...what? Also, you were casting Airstrike... I might be wrong, but in my experience it's not a very good combat spell damage-wise. Sure it has smite-targeting, but that is also almost never relevant. Out of your combat spells I like Stone Arrow, Ice Beasts and maybe LRD. Generally, you should pick some elemental school and ignore spells outside of it. Earth would be a decent choice - sure Freezing Cloud is great, but it does the same thing LRD does (AoE damage), and you already have Stone Arrow and Earth skill, so why not just stick with LRD and wait for Sif to give you Iron Shot and, later, Shatter?

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Aule

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Monday, 7th July 2014, 13:06

Re: YASD: Ongoing DEWz Executions

Sar wrote:Also, you were casting Airstrike... I might be wrong, but in my experience it's not a very good combat spell damage-wise.

I almost said the same thing, until I noticed it was on a hippogriff: the bonus against flying does make it somewhat good against such targets. I would use it if I was already going with Air magic, especially with Sif because I could also take advantage of the perfect accuracy and smite targeting on those rare occasions where it's needed forget it with little cost if I needed to make room for a new spell.

For this message the author Hurkyl has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 7th July 2014, 23:43

Re: YASD: Ongoing DEWz Executions

Hurkyl wrote:A specific tactical error is that Hydras resist poison, so they're immune to Mephitic Cloud. The vault guard would have been a better choice, to keep it from peppering you with arrows.

Right. :oops:

It looks like you were fighting a crowd -- a dangerous crowd given that it includes ranged weapon users and a hydra -- in the open, which is rather dangerous. The hippogriff was probably the lowest priority target in the bunch as well. I'm sort of guessing at the tactical situation since I don't know where you actually were before the blink. (and I'm not good at reading the ASCII map either)

It didn't start out that way. I had already nearly cleared the level, had retreated to the stairs to regroup after the battle with the platoon, since there were a couple left roaming. The hydra surprised me on the way back, and the mistake of trying to meph it was compounded by the blink right into that cloud (without clarity, leaving him confused).

I should have known the meph wouldn't affect the hydra.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 8th July 2014, 00:08

Re: YASD: Ongoing DEWz Executions

Sar wrote:There's one obvious strategic error in your skill training (apart from the most obvious one, that is training so many skills at once), and that error is training so many magic schools together. Ice! Earth! Air! Fire! Summonings! Hexes! Charms! ...what?

Well, I didn't overdo Spellcasting. :)

Also, you were casting Airstrike... I might be wrong, but in my experience it's not a very good combat spell damage-wise. Sure it has smite-targeting, but that is also almost never relevant.

As Hurkyl noted, it is most useful against flying creatures, and in situations where something is blocking a direct line of sight spell, there really is no other choice. But Hurkyl was also right that the hippogriff should have been the last item of my focus, just then.

Out of your combat spells I like Stone Arrow, Ice Beasts and maybe LRD. Generally, you should pick some elemental school and ignore spells outside of it. Earth would be a decent choice - sure Freezing Cloud is great, but it does the same thing LRD does (AoE damage), and you already have Stone Arrow and Earth skill, so why not just stick with LRD and wait for Sif to give you Iron Shot and, later, Shatter?

As far as I understood it, LRD requires stone or that something be made of stone, or a material that can shatter, whereas FC requires nothing of the sort. LRD works once, and that's it, whereas FC cloud always works and stays working until it fizzles. Freezing cloud is the cat's meow, but so is LRD against certain enemies, as fire is against others. Charms and hexes are necessary if I don't want to rely on potions and wands. He had Iron Shot already, but couldn't use it reliably and with too much hunger cost, even with that training, so that was forgotten to make room for others, just waiting in the wings for even more training.

I really don't think a lack of spell power is what is killing my characters, but it could be, I suppose. I just hate to specialize in one or two elements and be completely impotent against those immune to what I have focused on training. Look at Freezing Cloud's fail/hunger even with the 12.6 - 7.7 - 6.6 skill levels for the schools. I would have kept pumping them until it was zero hunger. I can't have an always starving caster.

I'll think about eliminating some elemental training. I already omit poison and necromancy, not to mention armor, fighting and weapons training, and now stealth also has been nixed. Spellcasting and conjurations aren't supposed to be too high, I'm told, so, really, what am I supposed to do with all the experience? Put it into one element until it's 27? Again, I changed the way I train, and thought I was doing "better," but clearly not. You're always focused on my skill training, so maybe a more complete map would help, level by level, school by school, through, say, XL16.

Thanks again for the postmortem. :)
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Tuesday, 8th July 2014, 00:39

Re: YASD: Ongoing DEWz Executions

Aule wrote:I really don't think a lack of spell power is what is killing my characters, but it could be, I suppose. I just hate to specialize in one or two elements and be completely impotent against those immune to what I have focused on training. Look at Freezing Cloud's fail/hunger even with the 12.6 - 7.7 - 6.6 skill levels for the schools. I would have kept pumping them until it was zero hunger. I can't have an always starving caster.

Here's how you should do it, by book background:
-Fire Elementalist: Bolt of fire works well even on things with one pip of fire resistance, because it does a lot of damage. Because you have conjurations trained anyway, you can later pick up IOOD/Iron Shot/Poison Arrow for things that are fire immune. Battlesphere might be worth it too? (Bolt of magma alone isn't worth branching into earth for, because it doesn't have impressive range or damage. It's the meh of spells.)
-Ice Elementalist: Throw icicle works on things that are cold resistant.
-Air Elementalist: Airstrike works on basically everything but kind of sucks against high AC stuff/in general. But that was when I tried it as a non-AE, so maybe it's actually good at its job of 'cover edge cases' if you're AE.
-Earth Elementalist: Iron shot/LCS/LRD works on literally everything so there's no reason to branch out into any other element. (If you run out of walls for LRD, lure the enemies to an area where there's more walls. If the enemies are spellcasters/ranged users, pre-emptively move to an area with no walls while they're at the edge of LOS so you don't have to tank attacks later. BTW, every kind of wall material works for LRD.)
-Venom Mage: Poison arrow owns EVERYTHING. It even destroys things that can't be poisoned due to their nature quickly. Before you get poison arrow, you can just run away from things that can't be poisoned or park them on another floor. (For the few things that are faster than you and resist poison, maybe venom bolt if you don't find any other spells? I can't remember what I did when I played a venom mage)
-Necromancer: If it's undead, wait until you have dispel undead or control undead, then annihilate it. If it's demonic or a construct, then park it on a different floor (or it's a summon, so walk away until it expires). Pain, bolt of draining and agony work great on everything else that isn't rN.
-Conjurer: Your spells already work on everything equally well.
-Wizard/Summoner: Destroy everything with your summons. Go with what the floor god grants you for spells and when you commit, commit.

Keeping your offensive skills focused will not only make them more powerful quicker, but the extra skill points can be put into fighting and dodging and charms to make you less squishy.

For this message the author Patashu has received thanks: 2
Aule, Sar

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 8th July 2014, 01:15

Re: YASD: Ongoing DEWz Executions

Okay, noted.

I'm going to start doing this, too:

https://www.youtube.com/watch?v=NYgm2gyzlNU

but I'll have to improve the quality, I think. Maybe will improve by not playing full-screen, but a smaller window (but gawd I love that real estate - props to the devs).

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 8th July 2014, 15:15

Re: YASD: Ongoing DEWz Executions

Basically what Patashu said. You already had a lot of Earth, and there are no enemies in the game that are immune to good old damage (which is what most notable Earth spells deal). LRD is great - you cast it on walls and enemies get damaged; if there are no walls you kite enemies to them or use Stone Arrow (which is great, btw). You can quickly cast it again to do more damage (unlike Freezing Cloud). The thing that makes Freezing Cloud an especially bad choice compared to LRD in your situation, though, is that you have LRD working (well, not on a great spellpower but that can be fixed), unlike FC!

Also, on AE you typically use Lightning Bolt because very little things resist it, and then do whatever.

For this message the author Sar has received thanks:
Aule

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Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Tuesday, 8th July 2014, 19:27

Re: YASD: Ongoing DEWz Executions

Aule wrote:As far as I understood it, LRD requires stone or that something be made of stone, or a material that can shatter, whereas FC requires nothing of the sort. LRD works once, and that's it,


Just to correct a misperception here, LRD lets you blow up walls made of rock, stone, metal, ice, bone, and creatures made of the same, usually you target a wall, or a petrifying/petrified creature. *sometimes* you will destroy the wall in question, and will have to use a different one for your next attack, often you will not. If you destroy either a creature or the wall, you do more damage, so losing your "target square" is actually a boon, not a drawback.

It's actually pretty rare that you can't target in such a way as to hit one or several creatures with LRD, particularly since you don't need LOF to the thing that you are going to create shrapnel from, just LOS (it's smite targeted)
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For this message the author Siegurt has received thanks: 3
Aule, duvessa, tedric

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Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Tuesday, 8th July 2014, 21:18

Re: YASD: Ongoing DEWz Executions

LRD is far and away my favorite spell
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

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Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Thursday, 10th July 2014, 00:07

Re: YASD: Ongoing DEWz Executions

Okay, here goes #128. You can watch his progress via live capture, raw and unedited. No audio, just guts and glory. (At least until I murder him.)

Here's the link to Part 1 (D:1): https://www.youtube.com/watch?v=3rmqrXN4_jk

And Part 2 (D:2): https://www.youtube.com/watch?v=chsRwp9sydY

The character file at save time (shown at the end of 2):

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Magician (Deep Elf Wizard)                 Turns: 3000, Time: 00:16:32

HP  24/24        AC  6     Str  5      XL: 4   Next: 71%
MP  18/18        EV 10     Int 23      God:
Gold 39          SH  0     Dex 13      Spells:  6 memorised,  2 levels left

rFire  . . .     SeeInvis .     o - +2,+3 quarterstaff (chaos)
rCold  . . .     Clarity  .     w - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     t - +0 cloak
SustAb . .       Spirit   .     s - +0 pair of gloves
rMut   .         Warding  .     l - +0 pair of boots
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                (no ring)

@: repel missiles, not resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities


You are on level 2 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 2 of its levels.

You have collected 39 gold pieces.

Inventory:

Hand weapons
 o - a +2,+3 quarterstaff of chaos (weapon)
   (You took it off Crazy Yiuf on level 2 of the Dungeon)
Missiles
 n - 24 poisoned needles
 v - 8 poisoned javelins (quivered)
Armour
 b - a +0 hat (worn)
 l - a +0 pair of boots (worn)
 s - a +0 pair of gloves (worn)
 t - a +0 cloak (worn)
 w - a +0 leather armour (worn)
Comestibles
 d - a bread ration
 h - 2 chokos
 k - an apple
 p - a meat ration
 x - a pear
Scrolls
 j - a scroll labeled CUXKUY RYETO
 r - a scroll labeled HEWIAKLOTEN
 u - a scroll labeled FASIOD TWIAZ
 y - a scroll labeled BAYJUR PSAY
Potions
 g - a slimy purple potion
 m - 3 potions of heal wounds
 q - 2 potions of curing
 B - a silvery potion
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3


   Skills:
 * Level 0.1 Fighting
 - Level 0.7 Armour
 * Level 2.8 Dodging
 - Level 2.7 Stealth
 + Level 6.1 Spellcasting
 + Level 2.5 Conjurations
 - Level 0.4 Charms
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 * Level 0.4 Fire Magic
 - Level 0.2 Air Magic


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         2%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ##......     10%         2    None
d - Mephitic Cloud        Conj/Pois/Air  ##......     21%         3    #......
e - Conjure Flame         Conj/Fire      ##......     14%         3    #......
f - Repel Missiles        Chrm/Air       #.....       14%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)           

Altars:
Yredelemnul

Message History

You start butchering the bat corpse. You continue butchering the corpse.
You continue butchering the corpse. x2
You finish butchering the bat corpse.
C - a chunk of bat flesh
You see here a bat skeleton.
Eat a chunk of bat flesh? (ye/n/q/i?)
This raw flesh tastes terrible.
You continue eating. x2
All of the chunks of flesh in your inventory have completely rotted away.
You see here a bat skeleton.
Found a stone staircase leading down.
There is a stone staircase leading down here.
Found a scroll of identify.
f - 2 scrolls of identify (gained 1)
You open the door.
You see here a hand axe.
Found a scroll labeled BAYJUR PSAY.
y - a scroll labeled BAYJUR PSAY
You see here a hand axe.
You see here a dagger.
There is a stone staircase leading down here.
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
q - 2 potions of curing
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
A - 2 potions of poison
Drop what? (_ for help) (? for menu, Esc to quit)
You drop 2 potions of poison.
There is a stone staircase leading down here.
Read which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled FACRALYAGU, it crumbles to dust.
You feel as if something is helping you.
It was a scroll of remove curse.
Wear which item? (? for menu, Esc to quit)
You start putting on your armour. You continue putting on your cloak.
You finish putting on your +0 cloak.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a +0 leather armour.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
It is briefly surrounded by a scintillating aura of random colours.
o - a +2,+3 quarterstaff of chaos (weapon)
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a +0,+0 dagger.
Char dumped successfully.
Saving game... please wait.

################.#############.#
###########    #.#           #.#
....#.....#    #.#########   #.#
###.#.###.#    #.........#   #.#
###.#.#.#.#    #.........#   #.#
....#.#.#.#    #.........#   #.#
.####.#.#.#    #.........#   #.#
........#.######.........#####.#
....#.#.#......!@........+.....#
#.#.#.#.#######..........#####.#
#.#.#.#...#   #..#########   #.#
#.#.#.###.#   #.....#        #.#
..#.#.# #.#####..##.#        #.#
....#.# #..)...)..#.#        #.#
#####.# #######...#.#        #.#
    #.###     #...#.#        #.#
    #...#     #...#.#        #.#


There are no monsters in sight!

Vanquished Creatures
  Crazy Yiuf (D:2)
  Jessica (D:2)
  An adder (D:2)
  An inept feature mimic (D:2)
  3 giant geckos
  An ooze (D:1)
  A ball python (D:1)
  2 giant cockroaches
  8 goblins
  6 hobgoblins
  A jackal (D:1)
  4 kobolds
  A quokka (D:2)
  8 bats
  2 giant newts
  9 rats
  A fungus (D:2)
51 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   347 | D:1      | Reached skill level 5 in Spellcasting
   347 | D:1      | Reached XP level 2. HP: 15/15 MP: 1/11
   351 | D:1      | Learned a level 2 spell: Blink
   354 | D:1      | Learned a level 2 spell: Call Imp
  1051 | D:1      | Reached XP level 3. HP: 19/19 MP: 10/14
  1056 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1060 | D:1      | Learned a level 3 spell: Conjure Flame
  1290 | D:1      | Identified 2 scrolls of identify
  1290 | D:1      | Identified 2 potions of heal wounds
  1353 | D:2      | Found a basalt altar of Yredelemnul.
  1702 | D:2      | Noticed Jessica
  1710 | D:2      | Killed Jessica
  1710 | D:2      | Reached skill level 2 in Conjurations
  1817 | D:2      | Reached XP level 4. HP: 20/24 MP: 5/18
  1898 | D:2      | Learned a level 2 spell: Repel Missiles
  2317 | D:2      | Noticed Crazy Yiuf
  2326 | D:2      | Killed Crazy Yiuf
  2511 | D:2      | Reached skill level 6 in Spellcasting
  2989 | D:2      | Identified 2 potions of curing
  2990 | D:2      | Identified 2 potions of poison
  2994 | D:2      | Identified a scroll of remove curse


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger            |       |    31 ||    31
 Cast: Magic Dart        |    91 |    25 ||   116
       Conjure Flame     |     2 |     1 ||     3
       Blink             |     1 |       ||     1
       Mephitic Cloud    |       |     1 ||     1
       Repel Missiles    |       |     1 ||     1
  Use: Scroll            |     1 |     3 ||     4
 Stab: Confused          |       |     1 ||     1


I killed #126 taking him into the Bailey with only Minor Magic. Did well, and could have escaped with potions and gold, but I was greedy. His morgue file here:

Spoiler: show
  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

4299 Aule the Thaumaturge (level 10, -3/56 HPs)
             Began as a Deep Elf Wizard on July 7, 2014.
             Was a Believer of Vehumet.
             Slain by an orc knight
             ... wielding a +0,+2 bardiche
              (20 damage)
             ... in a bailey on July 9, 2014.
             The game lasted 01:29:30 (9423 turns).

Aule the Thaumaturge (Deep Elf Wizard)              Turns: 9423, Time: 01:29:30

HP  -3/56        AC 12     Str 10      XL: 10   Next:  0%
MP   2/31        EV 13     Int 24      God: Vehumet [**....]
Gold 403         SH 10     Dex 13      Spells:  6 memorised, 16 levels left

rFire  . . .     SeeInvis .     a - +1,+2 spear
rCold  . . .     Clarity  .     s - +2 leather armour
rNeg   . . .     Conserve .     B - +0 buckler {AC+3}
rPois  .         rCorr    .     q - +1 helmet
rElec  +         rRot     .     e - +0 cloak
SustAb + .       Spirit   .     P - +0 pair of gloves
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    C - +3 ring of strength
                                F - ring of sustain abilities {unknown}

@: repel missiles, very slightly contaminated, somewhat resistant to hostile
enchantments, fairly stealthy
A: electricity resistance
a: Renounce Religion


You were in a bailey.
You worshipped Vehumet.
Vehumet was pleased with you.
You were hungry.

You visited 2 branches of the dungeon, and saw 8 of its levels.
You also visited: Bailey.

You collected 403 gold pieces.

Inventory:

Hand weapons
 a - a +1,+2 spear (weapon)
Armour
 e - a +0 cloak (worn)
 q - a +1 helmet (worn)
 s - a +2 leather armour (worn)
 B - a +0 buckler of protection (worn)
   (You found it on level 4 of the Dungeon)
 P - a +0 pair of gloves (worn)
Magical devices
 c - a wand of lightning (3)
 p - a wand of cold (8)
 x - a wand of fire (1)
 M - a wand of paralysis (4)
Comestibles
 d - 3 bread rations
 i - a rotting chunk of orc flesh
 m - a meat ration
Scrolls
 g - a scroll of identify
 j - a scroll of remove curse
 l - a scroll of magic mapping
 n - 3 scrolls of noise
 r - a scroll of teleportation {unknown}
 v - a scroll of recharging {unknown}
 y - a scroll of fear {unknown}
 A - a scroll of amnesia {unknown}
 I - a scroll of immolation {unknown}
 L - a scroll of random uselessness {unknown}
Jewellery
 C - a +3 ring of strength (right hand)
   (You found it on level 6 of the Dungeon)
 F - a ring of sustain abilities (left hand) {unknown}
   (You found it on level 6 of the Dungeon)
Potions
 b - a potion of flight
 f - a potion of restore abilities {unknown}
 h - 4 potions of curing
 o - a potion of experience {unknown}
 E - 6 potions of heal wounds {unknown}
 G - a potion of resistance {unknown}
 N - 4 potions of berserk rage {unknown}


   Skills:
 * Level 3.1 Fighting
 - Level 0.2 Polearms
 * Level 6.4 Dodging
 - Level 2.8 Stealth
 * Level 3.7 Shields
 + Level 10.4 Spellcasting
 * Level 8.6 Conjurations
 - Level 0.4 Charms
 - Level 1.5 Summonings
 - Level 1.7 Translocations
 * Level 5.0 Fire Magic


You had 16 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          4%          2    None
c - Call Imp              Summ           ###.....     4%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ####....     4%          3    None
e - Conjure Flame         Conj/Fire      #####...     1%          3    None
f - Repel Missiles        Chrm/Air       ##....       10%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (7/15)             Temple (1/1) D:4         

Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One


Innate Abilities, Weirdness & Mutations

You are resistant to electric shocks.


Message History

The magic dart hits the orc knight.
The orc knight is almost dead.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
A beastly little devil appears in a puff of flame.
Drink which item? (? for menu, Esc to quit)
You feel better.
Your crimson imp blinks!
There is an open door here.
The orc knight misses your crimson imp.
The orc knight moves out of view.
Casting: Call Imp
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Casting: Call Imp
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line, f/p - orc knight
Aim: an orc knight, wielding a bardiche and wearing a ring mail (severely wounded)
That beam is likely to hit you. Continue anyway?
Okay, then.
Okay, then.
The orc knight hits your crimson imp with a bardiche!
Your crimson imp dies!
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line, f/p - orc knight
Aim: an orc knight, wielding a bardiche and wearing a ring mail (severely wounded)
The beam explodes into a vile cloud!
The stinking cloud engulfs the orc knight.
The orc knight is severely wounded.
Unknown command.
The orc knight is engulfed in noxious fumes.
There is an open door here.
Things that are here:
a trident; a chain mail
Things that are here:
a war axe; a rotting orc corpse
Your magical contamination has completely faded away.
There is a gate leading back out of here here.
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
You miscast Call Imp.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
The orc knight hits you from afar with a bardiche!
There is an empty arch of ancient stone here.
The orc knight hits you from afar with a bardiche!
You die...

 #######
##.@∩..##
#.......#
#∩...o.∩#
#.......#
#.......#
#..)).).#
#..))..)#
#.))....#
#.%.....#


You could see an orc knight.

Vanquished Creatures
  A hill giant (D:6)
  Pikel (D:4)
  The ghost of Pyridrym the Magician, an experienced DsWz of Vehumet (D:7)
  A formicid (D:4)
  A hungry ghost (D:7)
  Eustachio (D:5)
  A hippogriff (D:7)
  A water moccasin (D:7)
  2 ice beasts
  2 slaves (D:4)
  4 orc warriors (Bailey)
  A phantom (D:4)
  3 ogres
  A centaur (D:6)
  Duvessa (D:5)
  2 scorpions
  A jelly (D:5)
  2 crimson imps (D:6)
  A giant frog zombie (D:5)
  Dowan (D:5)
  A centaur skeleton (D:4)
  A gnoll shaman (D:7)
  An iron imp (Bailey)
  3 hounds
  2 iguanas (D:6)
  A worker ant (D:5)
  A big kobold zombie (D:6)
  Terence (D:2)
  2 hound skeletons
  10 gnolls
  7 adders
  A giant mite (D:2)
  3 shadow imps
  3 white imps
  4 worms
  2 giant eyeballs
  6 giant geckos
  29 orcs
  7 giant cockroaches
  11 hobgoblins
  9 jackals
  13 kobolds
  A quokka (D:2)
  A ball python (D:1)
  16 bats
  10 giant newts
  16 goblins
  A hobgoblin skeleton (D:4)
  A hobgoblin zombie (D:5)
  9 rats
  A rat skeleton (D:4)
203 creatures vanquished.

Vanquished Creatures (collateral kills)
  3 orc warriors (Bailey)
  A sky beast (D:5)
  A scorpion (D:5)
  A hound (D:5)
  A gnoll shaman (D:5)
  A gnoll (D:5)
  An adder (D:3)
  A giant gecko (D:5)
  9 orcs (Bailey)
  2 giant cockroaches
21 creatures vanquished.

Vanquished Creatures (others)
  Blork the orc (D:4)
  3 crimson imps
  A gnoll (D:4)
  A shadow imp (D:5)
  2 white imps
8 creatures vanquished.

Grand Total: 232 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   277 | D:1      | Reached skill level 5 in Spellcasting
   346 | D:1      | Reached XP level 2. HP: 15/15 MP: 6/11
   350 | D:1      | Learned a level 2 spell: Blink
   353 | D:1      | Learned a level 2 spell: Call Imp
   977 | D:1      | Identified a ring of dexterity (You found it on level 1 of the Dungeon)
   989 | D:1      | Reached skill level 2 in Conjurations
  1089 | D:1      | Upgraded the game from 0.14.1-25-g305bacd to 0.14.1-26-g5a19342
  1098 | D:2      | Reached XP level 3. HP: 19/19 MP: 5/14
  1103 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1107 | D:2      | Learned a level 3 spell: Conjure Flame
  1715 | D:2      | Identified 2 scrolls of enchant armour
  1716 | D:2      | Identified 2 scrolls of remove curse
  1776 | D:2      | Reached XP level 4. HP: 24/24 MP: 14/17
  1782 | D:2      | Learned a level 2 spell: Repel Missiles
  1851 | D:2      | Noticed Terence
  1877 | D:2      | Killed Terence
  2003 | D:2      | Reached skill level 3 in Conjurations
  2246 | D:3      | Found a burning altar of Makhleb.
  2341 | D:3      | Identified 3 scrolls of magic mapping
  2564 | D:3      | Reached skill level 1 in Fire Magic
  2803 | D:4      | Identified 2 scrolls of blinking
  2811 | D:4      | Reached skill level 6 in Spellcasting
  2811 | D:4      | Reached XP level 5. HP: 28/28 MP: 11/20
  3262 | D:4      | Identified 3 scrolls of identify
  3262 | D:4      | Identified a potion of might
  3263 | D:4      | Identified a potion of beneficial mutation
  3264 | D:4      | Aule said ==>LOL
  3264 | D:4      | Gained mutation: You are resistant to electric shocks. [potion of beneficial mutation]
  3265 | D:4      | Aule said ==>Nice. eElec.
  3492 | D:4      | Noticed Pikel
  3497 | D:4      | Noticed a slave
  3498 | D:4      | Noticed Blork the orc
  3499 | D:4      | Noticed a formicid
  3499 | D:4      | Noticed a slave
  3500 | D:4      | Noticed a slave
  3502 | D:4      | Killed a slave
  3549 | D:4      | Killed a formicid
  3761 | D:3      | Aule said ==>First time ever seen a formicid, let alone on D4.
  3777 | D:4      | Noticed a phantom
  4107 | D:4      | Reached XP level 6. HP: 30/33 MP: 0/22
  4237 | D:4      | Killed a slave
  4260 | D:4      | Found a staircase to the Ecumenical Temple.
  4270 | D:4      | Killed Pikel
  4270 | D:4      | Reached skill level 3 in Dodging
  4270 | D:4      | Reached skill level 1 in Shields
  4270 | D:4      | Reached skill level 7 in Spellcasting
  4270 | D:4      | Reached skill level 5 in Conjurations
  4270 | D:4      | Reached skill level 2 in Fire Magic
  4270 | D:4      | Reached XP level 7. HP: 25/37 MP: 4/25
  4312 | D:4      | Killed Blork the orc
  4473 | D:3      | Identified a potion of flight
  4473 | D:3      | Identified a scroll of noise
  4473 | D:3      | Identified a scroll of enchant weapon II
  4497 | D:4      | Killed a phantom
  4497 | D:4      | Reached skill level 4 in Dodging
  4877 | Temple   | Entered the Ecumenical Temple
  4907 | Temple   | Became a worshipper of Vehumet
  5351 | D:5      | Entered Level 5 of the Dungeon
  5355 | D:5      | Paralysed by a giant eyeball for 4 turns
  5682 | D:5      | Noticed Eustachio
  5787 | D:5      | Killed Eustachio
  5787 | D:5      | Reached skill level 1 in Fighting
  5787 | D:5      | Reached skill level 8 in Spellcasting
  5787 | D:5      | Reached XP level 8. HP: 41/43 MP: 14/27
  5836 | D:5      | Reached skill level 6 in Conjurations
  5863 | D:5      | Reached skill level 2 in Shields
  6035 | D:5      | Reached skill level 3 in Fire Magic
  6073 | D:5      | Acquired Vehumet's first power
  6073 | D:5      | Offered knowledge of Sting by Vehumet.
  6320 | D:5      | Noticed Dowan
  6324 | D:5      | Noticed Duvessa
  6333 | D:5      | Killed Dowan
  6355 | D:5      | Killed Duvessa
  6467 | D:5      | Reached skill level 5 in Dodging
  6816 | D:5      | Paralysed by a giant eyeball for 3 turns
  6871 | D:5      | Found a glowing golden altar of the Shining One.
  6987 | D:5      | Identified a potion of curing
  6988 | D:5      | Aule said ==>Finally got a potion of curing.
  7067 | D:6      | Identified a ring of strength (You found it on level 6 of the Dungeon)
  7091 | D:6      | Found an iron altar of Okawaru.
  7146 | D:6      | Identified an amulet of faith (You found it on level 6 of the Dungeon)
  7193 | D:6      | Reached skill level 9 in Spellcasting
  7193 | D:6      | Reached skill level 7 in Conjurations
  7220 | D:6      | Noticed a hill giant
  7247 | D:6      | Killed a hill giant
  7247 | D:6      | Reached skill level 2 in Fighting
  7247 | D:6      | Reached skill level 4 in Fire Magic
  7247 | D:6      | Reached XP level 9. HP: 36/48 MP: 2/29
  7473 | D:6      | Identified an amulet of rage (You found it on level 6 of the Dungeon)
  7777 | D:6      | Reached skill level 3 in Shields
  8447 | D:7      | Noticed Pyridrym's ghost (experienced DsWz)
  8457 | D:7      | Killed Pyridrym's ghost
  8457 | D:7      | Reached skill level 10 in Spellcasting
  8589 | D:7      | Reached skill level 8 in Conjurations
  8638 | D:7      | Reached skill level 6 in Dodging
  8968 | D:7      | Found a flagged portal.
  8995 | Bailey   | Entered a bailey
  9030 | Bailey   | Reached skill level 3 in Fighting
  9122 | Bailey   | Offered knowledge of Shock by Vehumet.
  9325 | Bailey   | Noticed an orc knight
  9335 | Bailey   | Noticed an orc knight
  9339 | Bailey   | Reached skill level 5 in Fire Magic
  9358 | Bailey   | Reached XP level 10. HP: 33/56 MP: 14/31
  9423 | Bailey   | Slain by an orc knight


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Whip              |       |     2 |       |       ||     2
       Spear             |       |    17 |   172 |       ||   189
       Unarmed           |       |     2 |       |       ||     2
Throw: Tomahawk          |       |     2 |       |       ||     2
 Cast: Magic Dart        |    96 |   114 |   237 |    11 ||   458
       Call Imp          |     1 |     6 |    25 |     1 ||    33
       Blink             |     1 |     4 |    18 |       ||    23
       Conjure Flame     |       |    14 |    31 |     1 ||    46
       Mephitic Cloud    |       |    12 |    37 |     3 ||    52
       Repel Missiles    |       |     1 |       |       ||     1
Evoke: Wand              |       |     1 |     6 |       ||     7
  Use: Scroll            |     2 |     5 |     3 |     1 ||    11
       Potion            |       |     2 |       |     1 ||     3
 Stab: Confused          |       |       |    15 |       ||    15


(#127 died XL2 on D:1, in case you wondered. :P)

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Thursday, 10th July 2014, 18:54

Re: YASD: Ongoing DEWz Executions

Videos of D:3 and D:4 completions are up.

Dungeon Crawl DEWz Part 3 (D:3)
Dungeon Crawl DEWz Part 4 (D:4)

And the current status:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Magician (Deep Elf Wizard)                 Turns: 5152, Time: 00:35:16

HP  34/34        AC 15     Str  6      XL: 6   Next: 61%
MP  23/23        EV 13     Int 23      God:
Gold 156         SH  0     Dex 13      Spells:  6 memorised,  6 levels left

rFire  . . .     SeeInvis .     a - +4,+1 scythe (protect)
rCold  . . .     Clarity  .     g - +1 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     I - +2 helmet
rElec  .         rRot     .     e - +0 cloak
SustAb . .       Spirit   .     s - +0 pair of gloves
rMut   .         Warding  .     l - +0 pair of boots
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    K - +2 ring of evasion
                                G - ring of invisibility

@: repel missiles, very slightly contaminated, not resistant to hostile
enchantments, fairly stealthy
A: no striking features
a: Evoke Invisibility


You are on level 4 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 4 of its levels.

You have collected 156 gold pieces.

Inventory:

Hand weapons
 a - a +4,+1 scythe of protection (weapon)
   (You took it off Sigmund on level 3 of the Dungeon)
 o - a +2,+3 quarterstaff of chaos
   (You took it off Crazy Yiuf on level 2 of the Dungeon)
 C - a +2,+1 spear of piercing
   (You took it off a gnoll on level 3 of the Dungeon)
Missiles
 n - 24 poisoned needles
Armour
 e - a +0 cloak (worn)
 g - a +1 leather armour (worn)
 l - a +0 pair of boots (worn)
 s - a +0 pair of gloves (worn)
 I - a +2 helmet (worn)
Comestibles
 d - 2 bread rations
 h - 2 chokos
 k - an apple
 p - 2 meat rations
 t - a chunk of worker ant flesh
 w - a lychee
 x - a pear
 J - 2 chunks of goblin flesh
Scrolls
 f - a scroll of fear
 i - a scroll of enchant weapon I
 j - a scroll labeled CUXKUY RYETO
 r - a scroll labeled HEWIAKLOTEN
 u - a scroll of blinking
 v - a scroll labeled THRAUM ULIY
 y - a scroll labeled BAYJUR PSAY
 z - a scroll labeled FIEREE BLICI
 A - a scroll labeled BOIPUM OMIOGRO
 D - a scroll of remove curse
Jewellery
 G - a ring of invisibility (left hand)
   (You found it on level 4 of the Dungeon)
 K - a +2 ring of evasion (right hand)
   (You found it on level 4 of the Dungeon)
Potions
 m - 3 potions of heal wounds
 q - 3 potions of curing
 B - a potion of haste
 H - 2 lumpy purple potions
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3


   Skills:
 * Level 1.1 Fighting
 - Level 0.7 Armour
 * Level 3.9 Dodging
 - Level 2.7 Stealth
 + Level 7.0 Spellcasting
 * Level 3.7 Conjurations
 - Level 0.4 Charms
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 * Level 2.0 Fire Magic
 - Level 0.2 Air Magic


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ##......     10%         2    None
d - Mephitic Cloud        Conj/Pois/Air  ##......     14%         3    None
e - Conjure Flame         Conj/Fire      ###.....     10%         3    None
f - Repel Missiles        Chrm/Air       #.....       12%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)           
Temple: D:4-7       

Altars:
Ashenzari
Yredelemnul

Shops:
D:4 }

Message History

a goblin skeleton; a dagger
Found a robe.
K - a peridot ring
You see here 24 bolts.
You see here a robe.
Some of the chunks of flesh in your inventory have completely rotted away.
Magic restored.
Things that are here:
a spear x2
a gnoll skeleton
There is a stone staircase leading up here.
Things that are here:
5 silver javelins; 8 poisoned javelins
Put on which piece of jewellery? (? for menu, Esc to quit)
You become transparent for a moment.
G - a ring of invisibility (left hand)
Put on which piece of jewellery? (? for menu, Esc to quit)
K - a +2 ring of evasion (right hand)
You are being weighed down by all of your possessions.
E - 8 poisoned javelins
(D) Dungeon       
Where to? (? - help)
Okay, then.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop 8 poisoned javelins.
Your possessions no longer seem quite so burdensome.
There is a stone staircase leading up here.
Things that are here:
8 poisoned javelins; 5 silver javelins
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a fire dragon hide.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a +0 hat.
There is a stone staircase leading down here.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled SOSSYF ELIN, it crumbles to dust.
It is a scroll of enchant weapon I.
Enchant which weapon? (? for menu, Esc to quit)
Your +1,+1 spear of piercing glows green for a moment.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled FASIOD TWIAZ, it crumbles to dust.
Blink to where?
Press: ? - help, Dir - move target cursor
You are very lightly contaminated with residual magic.
It was a scroll of blinking.
Unknown command.
Unknown command.
There is a stone staircase leading down here.
Char dumped successfully.
Saving game... please wait.

       #.# #.# #..........#
    ####.# #.# #..........#
#####....###.###..........#
...##'##......(......>....#
.###≈≈≈#......##..........#
...'≈≈≈'......##..........#
...#≈≈≈#......#######)#####
.####'######.########.#
.#  #..#   #.#..@...#.#
.#  ##.#####.#......#.#
.#   #..)...........#.#
.#   #######.#......#.######
.#         #.#......#.#....#
.#         #.#......#.#....#
.###########.#......#.#....#
.......%...[).....)........#
.###....<....####.###.#....#


There are no monsters in sight!

Vanquished Creatures
  Sigmund (D:3)
  Crazy Yiuf (D:2)
  A hound (D:4)
  Natasha (thrice) (D:4)
  A worker ant (D:4)
  Jessica (D:2)
  4 adders
  8 gnolls
  An inept feature mimic (D:2)
  4 giant geckos
  2 oozes
  5 orcs
  A ball python (D:1)
  3 giant cockroaches
  10 goblins
  14 hobgoblins
  A jackal (D:1)
  8 kobolds
  A quokka (D:2)
  11 bats
  4 giant newts
  15 rats
  A fungus (D:2)
101 creatures vanquished.

Vanquished Creatures (collateral kills)
  An orc (D:3)
1 creature vanquished.

Grand Total: 102 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   347 | D:1      | Reached skill level 5 in Spellcasting
   347 | D:1      | Reached XP level 2. HP: 15/15 MP: 1/11
   351 | D:1      | Learned a level 2 spell: Blink
   354 | D:1      | Learned a level 2 spell: Call Imp
  1051 | D:1      | Reached XP level 3. HP: 19/19 MP: 10/14
  1056 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1060 | D:1      | Learned a level 3 spell: Conjure Flame
  1290 | D:1      | Identified 2 scrolls of identify
  1290 | D:1      | Identified 2 potions of heal wounds
  1353 | D:2      | Found a basalt altar of Yredelemnul.
  1702 | D:2      | Noticed Jessica
  1710 | D:2      | Killed Jessica
  1710 | D:2      | Reached skill level 2 in Conjurations
  1817 | D:2      | Reached XP level 4. HP: 20/24 MP: 5/18
  1898 | D:2      | Learned a level 2 spell: Repel Missiles
  2317 | D:2      | Noticed Crazy Yiuf
  2326 | D:2      | Killed Crazy Yiuf
  2511 | D:2      | Reached skill level 6 in Spellcasting
  2989 | D:2      | Identified 2 potions of curing
  2990 | D:2      | Identified 2 potions of poison
  2994 | D:2      | Identified a scroll of remove curse
  3001 | D:3      | Noticed Sigmund
  3095 | D:3      | Killed Sigmund
  3095 | D:3      | Reached skill level 3 in Dodging
  3095 | D:3      | Reached skill level 1 in Fire Magic
  3095 | D:3      | Reached XP level 5. HP: 28/28 MP: 2/20
  3606 | D:3      | Identified a potion of confusion
  3618 | D:3      | Identified a potion of haste
  3618 | D:3      | Identified a scroll of fear
  3808 | D:3      | Reached skill level 3 in Conjurations
  4211 | D:4      | Reached XP level 6. HP: 33/33 MP: 18/22
  4248 | D:4      | Noticed Natasha
  4253 | D:4      | Killed Natasha
  4253 | D:4      | Reached skill level 1 in Fighting
  4263 | D:4      | Noticed Natasha
  4266 | D:4      | Killed Natasha
  4432 | D:4      | Found a shattered altar of Ashenzari.
  4519 | D:4      | Found Skailu's Gadget Shoppe.
  4541 | D:4      | Noticed Natasha
  4542 | D:4      | Killed Natasha
  4797 | D:4      | Reached skill level 2 in Fire Magic
  4866 | D:4      | Reached skill level 7 in Spellcasting
  5130 | D:4      | Identified a ring of invisibility (You found it on level 4 of the Dungeon)
  5131 | D:4      | Identified a ring of evasion (You found it on level 4 of the Dungeon)
  5149 | D:4      | Identified 2 scrolls of enchant weapon I
  5150 | D:4      | Identified 2 scrolls of blinking


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger            |       |    31 ||    31
       Quarterstaff      |       |     5 ||     5
       Scythe            |       |    10 ||    10
 Cast: Magic Dart        |    91 |   144 ||   235
       Conjure Flame     |     2 |     4 ||     6
       Blink             |     1 |       ||     1
       Mephitic Cloud    |       |     8 ||     8
       Call Imp          |       |     2 ||     2
       Repel Missiles    |       |     1 ||     1
  Use: Scroll            |     1 |     7 ||     8
 Stab: Confused          |       |     2 ||     2

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th July 2014, 01:13

Re: YASD: Ongoing DEWz Executions

Parts 5 through 10 are now up, taking my 128th DEWz attempt through XL11 and L:1.

Dungeon Crawl DEWz Part 5 (D:5)
Dungeon Crawl DEWz Part 6 (D:6)
Dungeon Crawl DEWz Part 7 (D:7)
Dungeon Crawl DEWz Part 8 (D:8)
Dungeon Crawl DEWz Part 9 (D:9)
Dungeon Crawl DEWz Part 10 (L:1)

And the current status:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Conjurer (Deep Elf Wizard)                Turns: 17047, Time: 01:57:26

HP  64/64        AC 16     Str  7      XL: 11   Next: 24%
MP  32/32        EV 17     Int 24      God: Vehumet [**....]
Gold 401         SH  0     Dex 13      Spells:  7 memorised, 15 levels left

rFire  . . .     SeeInvis .     a - +4,+1 scythe (protect)
rCold  . . .     Clarity  .     g - +1 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     I - +2 helmet
rElec  .         rRot     .     n - +0 cloak
SustAb . .       Spirit   .     s - +0 pair of gloves
rMut   +         Warding  .     y - +1 pair of boots
Saprov . . .     Stasis   .     l - amulet of resist mutation
MR     +....                    K - +2 ring of evasion
                                G - ring of invisibility

@: repel missiles, somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: Renounce Religion, Evoke Invisibility


You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is pleased with you.
You are very hungry.

You have visited 3 branches of the dungeon, and seen 11 of its levels.

You have collected 401 gold pieces.

Inventory:

Hand weapons
 a - a +4,+1 scythe of protection (weapon)
   (You took it off Sigmund on level 3 of the Dungeon)
Armour
 g - a +1 leather armour (worn)
 n - a +0 cloak (worn)
 s - a +0 pair of gloves (worn)
 y - a +1 pair of boots (worn)
 I - a +2 helmet (worn)
Magical devices
 c - a wand of lightning {zapped: 1}
 k - a wand of paralysis {zapped: 2}
 o - a wand of polymorph {zapped: 1}
 t - a wand of slowing {recharged}
Comestibles
 d - 2 bread rations
 p - 4 meat rations
Scrolls
 b - a scroll labeled FOAROSHROMUX
 f - a scroll of fear
 i - 2 scrolls of recharging
 j - a scroll labeled CUXKUY RYETO
 m - a scroll labeled SHROHIF NUVULEACWI
 r - a scroll of teleportation
 u - a scroll of blinking
 v - 2 scrolls of enchant armour
 z - 2 scrolls of amnesia
 A - a scroll labeled BOIPUM OMIOGRO
 D - 3 scrolls of remove curse
 M - a scroll labeled NAOB TWO NE SCHIJ
Jewellery
 l - an amulet of resist mutation (around neck)
   (You found it on level 7 of the Dungeon)
 x - an uncursed ring of wizardry
   (You found it on level 1 of the Lair of Beasts)
 G - a ring of invisibility (left hand)
   (You found it on level 4 of the Dungeon)
 K - a +2 ring of evasion (right hand)
   (You found it on level 4 of the Dungeon)
 L - an uncursed ring of protection from magic
   (You found it on level 5 of the Dungeon)
Potions
 e - 2 potions of agility
 h - a potion of mutation
 q - 4 potions of curing
 B - a potion of haste
 E - a potion of magic
 F - a potion of restore abilities
 H - 2 potions of might
 N - a fuming purple potion
 O - a fizzy inky potion
Miscellaneous
 C - a plain deck of cards


   Skills:
 * Level 5.5 Fighting
 - Level 0.7 Armour
 + Level 9.6 Dodging
 - Level 2.7 Stealth
 - Level 10.0 Spellcasting
 - Level 10.5 Conjurations
 * Level 4.8 Charms
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 * Level 7.7 Fire Magic
 - Level 0.2 Air Magic


You have 15 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          6%          2    None
c - Call Imp              Summ           ###.....     6%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ####....     3%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       ###...       2%          2    None
g - Throw Flame           Conj/Fire      ######       1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/15)             Temple (1/1) D:7            Lair (1/8) D:9
   Orc: D:9-12     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 }

Message History

Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
What do you say?
 t - Shout!
Orders for allies: a - Attack new target.
                   r - Retreat!             s - Stop attacking.
                   w - Wait here.           f - Follow me.
 Anything else - Stay silent.
You shout for attention!
The black mamba is engulfed in roaring flames.
You barely miss the black mamba.
The black mamba is lightly wounded.
The black mamba is engulfed in roaring flames.
The black mamba completely misses you.
The black mamba is engulfed in roaring flames.
The black mamba bites you but does no damage.
The black mamba is engulfed in roaring flames.
The black mamba misses you.
You closely miss the black mamba.
The black mamba is severely wounded.
The black mamba is engulfed in roaring flames.
The black mamba bites you!
The black mamba is engulfed in roaring flames.
You kill the black mamba!
Vehumet accepts your kill.
You start resting.
Magic restored.
You start resting.
HP restored.
You see here a black mamba corpse.
There is a stone staircase leading down here.
There is a stone staircase leading down here.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled THEMOK ITAMPI, it crumbles to dust.
It is a scroll of recharging.
Charge which item? (? for menu, Esc to quit)
Your wand of slowing {zapped: 3} glows for a moment.
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
h - a potion of mutation
Identify which item? (\ to view known items) (? for menu, Esc to quit)
E - a potion of magic
Identify which item? (\ to view known items) (? for menu, Esc to quit)
F - a potion of restore abilities
Char dumped successfully.
Saving game... please wait.

      ###      ###    ###    ###
      #.#      #.#    #.#    #.#
      #.#      #%#    #.#    #.##
      #.#     ##@#    #.#    #..#
 ######.#    ##..#    #.##  ##.##
##.#P##.######.#.#    #..#  #..##
.................######.### ##..#
.).######.###f....##..#.#.####..P
...#    #.#......P...............
...#   ##............##.####P.###
...#  #...P.≈≈≈≈≈....#..#  ##.#
...#  #...≈≈≈≈≈≈≈≈≈..##.#   #.#


There are no monsters in sight!

Vanquished Creatures
  The ghost of sabu the Infuser, a powerful DECj of Vehumet (Lair:1)
  A hydra (Lair:1)
  A death yak (D:9)
  Maurice (D:8)
  A black mamba (Lair:1)
  An item mimic (D:9)
  2 komodo dragons (Lair:1)
  Grinder (D:6)
  A two-headed ogre (D:8)
  3 ugly things
  2 sharks (Lair:1)
  A yak (D:9)
  A deep elf mage (D:9)
  2 hippogriffs
  2 water moccasins (Lair:1)
  2 necrophages
  3 sky beasts
  3 ogres (D:6)
  3 phantoms
  4 porcupines (Lair:1)
  A giant goldfish (D:8)
  2 crocodiles (Lair:1)
  5 centaurs
  6 giant frogs
  Sigmund (D:3)
  Duvessa (D:6)
  A big kobold (D:8)
  A scorpion (D:7)
  A hippogriff skeleton (D:6)
  2 goliath beetles
  5 electric eels
  Dowan (D:6)
  A quasit (D:6)
  A giant frog zombie (D:8)
  A black bear zombie (D:9)
  An elf zombie (D:9)
  An orc priest (D:5)
  3 big fish
  6 crimson imps
  Crazy Yiuf (D:2)
  A centaur skeleton (D:8)
  5 hounds
  4 iguanas
  3 orc wizards
  Natasha (thrice) (D:4)
  A two-headed ogre skeleton (D:6)
  4 worker ants
  Ijyb (D:6)
  Jessica (D:2)
  A hound skeleton (D:8)
  13 adders
  15 gnolls
  2 orc zombies
  4 shadow imps
  2 giant mites
  An inept feature mimic (D:2)
  An adder zombie (D:6)
  An iguana zombie (D:9)
  A giant eyeball (D:9)
  6 giant geckos
  2 oozes
  14 orcs
  2 ball pythons
  A bat skeleton (D:8)
  4 giant cockroaches
  16 goblins
  19 hobgoblins
  7 jackals
  16 kobolds
  4 quokkas
  18 bats
  A giant gecko zombie (D:8)
  6 giant newts
  A hobgoblin zombie (D:5)
  3 quokka skeletons
  22 rats
  A fungus (D:2)
  A plant (D:8)
286 creatures vanquished.

Vanquished Creatures (collateral kills)
  Menkaure (D:7)
  A mummy (D:7)
  2 orcs
4 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:9)
  A shadow imp (D:7)
  An orc (D:8)
  A fungus (Lair:1)
4 creatures vanquished.

Grand Total: 294 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   347 | D:1      | Reached skill level 5 in Spellcasting
   347 | D:1      | Reached XP level 2. HP: 15/15 MP: 1/11
   351 | D:1      | Learned a level 2 spell: Blink
   354 | D:1      | Learned a level 2 spell: Call Imp
  1051 | D:1      | Reached XP level 3. HP: 19/19 MP: 10/14
  1056 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1060 | D:1      | Learned a level 3 spell: Conjure Flame
  1290 | D:1      | Identified 2 scrolls of identify
  1290 | D:1      | Identified 2 potions of heal wounds
  1353 | D:2      | Found a basalt altar of Yredelemnul.
  1702 | D:2      | Noticed Jessica
  1710 | D:2      | Killed Jessica
  1710 | D:2      | Reached skill level 2 in Conjurations
  1817 | D:2      | Reached XP level 4. HP: 20/24 MP: 5/18
  1898 | D:2      | Learned a level 2 spell: Repel Missiles
  2317 | D:2      | Noticed Crazy Yiuf
  2326 | D:2      | Killed Crazy Yiuf
  2511 | D:2      | Reached skill level 6 in Spellcasting
  2989 | D:2      | Identified 2 potions of curing
  2990 | D:2      | Identified 2 potions of poison
  2994 | D:2      | Identified a scroll of remove curse
  3001 | D:3      | Noticed Sigmund
  3095 | D:3      | Killed Sigmund
  3095 | D:3      | Reached skill level 3 in Dodging
  3095 | D:3      | Reached skill level 1 in Fire Magic
  3095 | D:3      | Reached XP level 5. HP: 28/28 MP: 2/20
  3606 | D:3      | Identified a potion of confusion
  3618 | D:3      | Identified a potion of haste
  3618 | D:3      | Identified a scroll of fear
  3808 | D:3      | Reached skill level 3 in Conjurations
  4211 | D:4      | Reached XP level 6. HP: 33/33 MP: 18/22
  4248 | D:4      | Noticed Natasha
  4253 | D:4      | Killed Natasha
  4253 | D:4      | Reached skill level 1 in Fighting
  4263 | D:4      | Noticed Natasha
  4266 | D:4      | Killed Natasha
  4432 | D:4      | Found a shattered altar of Ashenzari.
  4519 | D:4      | Found Skailu's Gadget Shoppe.
  4541 | D:4      | Noticed Natasha
  4542 | D:4      | Killed Natasha
  4797 | D:4      | Reached skill level 2 in Fire Magic
  4866 | D:4      | Reached skill level 7 in Spellcasting
  5130 | D:4      | Identified a ring of invisibility (You found it on level 4 of the Dungeon)
  5131 | D:4      | Identified a ring of evasion (You found it on level 4 of the Dungeon)
  5149 | D:4      | Identified 2 scrolls of enchant weapon I
  5150 | D:4      | Identified 2 scrolls of blinking
  5153 | D:5      | Entered Level 5 of the Dungeon
  5164 | D:5      | Reached skill level 4 in Dodging
  5220 | D:5      | Reached skill level 4 in Conjurations
  5431 | D:5      | Reached XP level 7. HP: 38/38 MP: 21/25
  5556 | D:5      | Noticed a necrophage
  5569 | D:5      | Killed a necrophage
  5754 | D:5      | Reached skill level 5 in Conjurations
  6424 | D:6      | Noticed Grinder
  6424 | D:6      | Paralysed by Grinder for 2 turns
  6433 | D:6      | Paralysed by Grinder for 7 turns
  6438 | D:6      | Killed Grinder
  6438 | D:6      | Reached skill level 2 in Fighting
  6438 | D:6      | Reached skill level 5 in Dodging
  6438 | D:6      | Reached skill level 8 in Spellcasting
  6438 | D:6      | Reached skill level 3 in Fire Magic
  6438 | D:6      | Reached XP level 8. HP: 42/44 MP: 20/27
  6451 | D:6      | Reached skill level 6 in Conjurations
  6770 | D:6      | Identified a book of Battle
  6783 | D:6      | Noticed Ijyb
  6793 | D:6      | Killed Ijyb
  7240 | D:6      | Noticed Duvessa
  7240 | D:6      | Noticed Dowan
  7247 | D:6      | Killed Duvessa
  7325 | D:6      | Killed Dowan
  7635 | D:6      | Reached skill level 9 in Spellcasting
  7764 | D:6      | Reached skill level 6 in Dodging
  7764 | D:6      | Reached skill level 7 in Conjurations
  7794 | D:6      | Reached skill level 4 in Fire Magic
  8338 | D:6      | Identified 2 scrolls of random uselessness
  8363 | D:7      | Reached skill level 3 in Fighting
  8363 | D:7      | Reached XP level 9. HP: 42/50 MP: 20/29
  8541 | D:7      | Aule said ==>*grumble*
  8552 | D:7      | Found a shadowy altar of Dithmenos.
  8552 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  8772 | D:7      | Identified 2 scrolls of teleportation
  8904 | D:7      | Identified 2 scrolls of amnesia
  9106 | D:7      | Found a staircase to the Ecumenical Temple.
  9112 | Temple   | Entered the Ecumenical Temple
  9174 | Temple   | Became a worshipper of Vehumet
  9902 | D:7      | Noticed Menkaure
  9928 | D:7      | Killed Menkaure
  9942 | D:7      | Reached skill level 8 in Conjurations
 10368 | D:7      | Identified an uncursed amulet of resist mutation (You found it on level 7 of the Dungeon)
 10369 | D:7      | Identified an uncursed ring of protection from magic (You found it on level 5 of the Dungeon)
 10888 | D:8      | Reached skill level 7 in Dodging
 10888 | D:8      | Reached skill level 5 in Fire Magic
 11502 | D:8      | Noticed Maurice
 11564 | D:8      | Killed Maurice
 11564 | D:8      | Reached skill level 4 in Fighting
 11564 | D:8      | Reached skill level 9 in Conjurations
 12419 | D:8      | Acquired Vehumet's first power
 12419 | D:8      | Offered knowledge of Freeze by Vehumet.
 12419 | D:8      | Reached XP level 10. HP: 57/57 MP: 21/30
 12735 | D:8      | Identified 2 potions of might
 12736 | D:8      | Identified 3 scrolls of enchant armour
 13055 | D:9      | Reached skill level 10 in Conjurations
 13222 | D:9      | Reached skill level 8 in Dodging
 13423 | D:9      | Reached skill level 6 in Fire Magic
 13704 | D:9      | Found a staircase to the Lair.
 13708 | D:9      | Noticed a death yak
 14932 | D:9      | Killed a death yak
 14932 | D:9      | Reached skill level 9 in Dodging
 15137 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15227 | Lair:1   | Reached skill level 1 in Charms
 15409 | Lair:1   | Identified a ring of wizardry (You found it on level 1 of the Lair of Beasts)
 15769 | Lair:1   | Offered knowledge of Throw Flame by Vehumet.
 15769 | Lair:1   | Reached skill level 5 in Fighting
 15783 | Lair:1   | Reached skill level 2 in Charms
 15950 | Lair:1   | Learned a level 2 spell: Throw Flame
 16050 | Lair:1   | Noticed sabu's ghost (powerful DECj)
 16333 | Lair:1   | Noticed a seven-headed hydra
 16344 | Lair:1   | Killed a seven-headed hydra
 16344 | Lair:1   | Reached skill level 10 in Spellcasting
 16344 | Lair:1   | Reached skill level 3 in Charms
 16344 | Lair:1   | Reached skill level 7 in Fire Magic
 16344 | Lair:1   | Reached XP level 11. HP: 47/64 MP: 21/32
 16811 | Lair:1   | Killed sabu's ghost
 16811 | Lair:1   | Reached skill level 4 in Charms
 16969 | Lair:1   | Noticed a black mamba
 16990 | Lair:1   | Killed a black mamba
 17045 | Lair:1   | Identified 3 scrolls of recharging
 17046 | Lair:1   | Identified a potion of mutation
 17046 | Lair:1   | Identified a potion of magic
 17046 | Lair:1   | Identified a potion of restore abilities


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |       |    31 |       |       ||    31
       Quarterstaff      |       |     5 |       |       ||     5
       Scythe            |       |    11 |    47 |    61 ||   119
 Cast: Magic Dart        |    91 |   176 |   450 |   260 ||   977
       Conjure Flame     |     2 |     4 |    32 |    52 ||    90
       Blink             |     1 |     1 |    24 |    25 ||    51
       Mephitic Cloud    |       |     9 |    32 |    31 ||    72
       Call Imp          |       |     2 |     9 |     3 ||    14
       Repel Missiles    |       |     1 |       |       ||     1
       Throw Flame       |       |       |       |    15 ||    15
Evoke: Wand              |       |     1 |     2 |     4 ||     7
  Use: Scroll            |     1 |     7 |     5 |     4 ||    17
       Potion            |       |       |     4 |       ||     4
 Stab: Confused          |       |     2 |     3 |     5 ||    10


I'm hoping with the videos showing my play as well as the data as it occurs will reveal where I'm going wrong, if there's anyone still interested in doing postmortems.

(Or, alternatively, this could be the one that escapes with the Orb!) 2^7th time's the charm! they say (roughly).

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 12th July 2014, 02:36

Re: YASD: Ongoing DEWz Executions

A minor advice, but I would use those two scrolls of enchant armour on your gloves, and probably read-ID other scrolls too.

For this message the author Sar has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th July 2014, 02:47

Re: YASD: Ongoing DEWz Executions

Thanks, Sar.

I found a cache of ID scrolls when I finally got him to L:3 (he's 12, now), and ID'd all potions and scrolls. One scroll was acquirement (woot!), so I used it for a wand, and got a wand of fire (ouch).

I have a habit of saving enchant armor scrolls for in case the trove asks for some weird armor enchantment. They're not exactly plentiful, as far as I can see, but if you think he'd be better served with two more points AC...

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Saturday, 12th July 2014, 03:52

Re: YASD: Ongoing DEWz Executions

Hurkyl wrote: [Advice about training spellcasting]

But this is for DEWz and SpWz only: I believe these combinations are powerful enough and have the aptitudes that can allow them to get away with making this trade-off. And, naturally, this is only if you truly believe you have the early game down and need to boost your mid-game. I gradually arrived at this build in the course of playing with more "normal" builds, and tweaking it throughout several games to be more to my preference. [Emphasis added]


When I play builds I am very comfortable with, I often take shortcuts also. I'll also just do weird and unusual things for the hell of it, sometimes, particularly if it involves using an unrandart that happened to drop, even if it is not particularly well suited for my character. But I wouldn't advise others to do this.

Even putting that aside, I can't ever recall wishing for 15 or 20 unfilled spell levels in mid-game. How does that boost your mid-game, in any meaningful way?

Aule is definitely making progress but isn't getting to/past Lair and Orc consistently. A DEWz starts with 4.4 spellcasting and 22 intelligence; you will have no problems with spell hunger casting anything from the starting book. And if you raise spellcasting by 1.1 level (to 5.5) by the time you are level 5, you can memorize every spell available to you. This will almost certainly occur before you have begun to worship any god (Vehumet or otherwise), or found any spell book.

Anyway, Aule: A DEWz should be training dodging early and generously. As far as skill training goes, doing that is probably going to be the biggest thing you can change right now to increase survivability.

You also seem to be under-utilizing call imp, especially early on. It is a good spell on its own, and it combines nicely with the other spells in your starting book. I like to use Slow on a DEWz but it is definitely the most "skippable" spell and if you don't find yourself wanting to use it, then don't bother (and as a Hex spell it does want decent skill investment).

For this message the author and into has received thanks: 2
Aule, Nemora

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th July 2014, 20:07

Re: YASD: Ongoing DEWz Executions

The medical examiners may now commence the autopsy.

Dungeon Crawl DEWz Part 11 (L:2)
Dungeon Crawl DEWz Part 12 (D:10)
Dungeon Crawl DEWz Part 13 (L:3)
Dungeon Crawl DEWz Part 14 (L:4 + Ice Cave)

Final status:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

26117 Aule the Conjurer (level 12, -16/76 HPs)
             Began as a Deep Elf Wizard on July 9, 2014.
             Was a High Priest of Vehumet.
             Killed from afar by a frost giant (48 damage)
             ... with a bolt of cold
             ... in an ice cave on July 12, 2014.
             The game lasted 03:27:45 (24928 turns).

Aule the Conjurer (Deep Elf Wizard)                Turns: 24928, Time: 03:27:45

HP -16/76        AC 16     Str  8      XL: 12   Next: 89%
MP  19/33        EV 18     Int 25      God: Vehumet [*****.]
Gold 708         SH  0     Dex 13      Spells:  8 memorised, 11 levels left

rFire  . . .     SeeInvis .     a - +4,+1 scythe (protect)
rCold  . . .     Clarity  .     g - +1 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     I - +2 helmet
rElec  .         rRot     .     n - +0 cloak
SustAb . .       Spirit   .     s - +0 pair of gloves
rMut   +         Warding  .     y - +1 pair of boots
Saprov . . .     Stasis   .     l - amulet of resist mutation
MR     +....                    K - +2 ring of evasion
                                G - ring of invisibility

@: very slightly contaminated, hasted, very quick, somewhat resistant to hostile
enchantments, fairly stealthy
A: no striking features
a: Renounce Religion, Evoke Invisibility


You were in an ice cave.
You worshipped Vehumet.
Vehumet was extremely pleased with you.
You were hungry.

You visited 3 branches of the dungeon, and saw 15 of its levels.
You also visited: Ice Cave.

You collected 708 gold pieces.

Inventory:

Hand weapons
 a - a +4,+1 scythe of protection (weapon)
   (You took it off Sigmund on level 3 of the Dungeon)
 F - a +0 blowgun
Armour
 g - a +1 leather armour (worn)
 n - a +0 cloak (worn)
 s - a +0 pair of gloves (worn)
 y - a +1 pair of boots (worn)
 I - a +2 helmet (worn)
Magical devices
 c - a wand of lightning (3)
 d - a wand of fire (6)
 k - a wand of paralysis (13)
 o - a wand of disintegration (15)
 t - a wand of slowing (13)
 u - a wand of fireball (5)
 x - a wand of cold (5) {unknown}
Comestibles
 i - 2 bread rations
 j - a cheese
 v - a choko
 D - an apple
 H - 5 rotting chunks of yak flesh
Scrolls
 b - a scroll of magic mapping
 f - 2 scrolls of fear
 r - 2 scrolls of teleportation
 z - 2 scrolls of identify
 A - a scroll of enchant weapon II
 C - a scroll of immolation {unknown}
 M - 3 scrolls of noise
Jewellery
 l - an amulet of resist mutation (around neck)
   (You found it on level 7 of the Dungeon)
 G - a ring of invisibility (left hand)
   (You found it on level 4 of the Dungeon)
 K - a +2 ring of evasion (right hand)
   (You found it on level 4 of the Dungeon)
 L - an uncursed ring of protection from magic
   (You found it on level 5 of the Dungeon)
Potions
 e - 2 potions of restore abilities
 h - a potion of mutation
Rods
 p - a +0 rod of clouds (12/12)


   Skills:
 + Level 9.4 Fighting
 - Level 0.7 Armour
 - Level 10.1 Dodging
 - Level 2.7 Stealth
 - Level 10.0 Spellcasting
 - Level 10.5 Conjurations
 - Level 6.6 Charms
 + Level 7.7 Summonings
 - Level 1.1 Translocations
 - Level 10.0 Fire Magic
 - Level 0.2 Air Magic


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          6%          2    None
c - Call Imp              Summ           ######..     1%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ####....     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       ####..       1%          2    None
g - Throw Flame           Conj/Fire      ######       1%          2    None
h - Iskenderun's Battles  Conj/Chrm      ######..     1%          5    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/15)            Temple (1/1) D:7             Orc (0/4) D:10
   Lair (4/8) D:9         
 Swamp: Lair:3-6    Shoals: Lair:3-6     Snake: Lair:3-6    Spider: Lair:3-6

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 }

Message History

The puff of flame hits the frost giant.
The frost giant is moderately wounded.
The frost giant is engulfed in roaring flames.
Casting: Throw Flame
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: o - a wand of disintegration {zapped: 1}
Press: ? - help, Shift-Dir - straight line, f/p - frost giant
Aim: a frost giant, wielding a battleaxe of freezing (flame, heavily wounded)
The frost giant resists with almost no effort.
The frost giant is engulfed in roaring flames.
Drink which item? (? for menu, Esc to quit)
Magic courses through your body.
The frost giant is engulfed in roaring flames.
The yak is engulfed in roaring flames.
Casting: Throw Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor, p - frost giant
The fire roars!
The frost giant is engulfed in roaring flames.
The frost giant is engulfed in roaring flames.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Vehumet accepts your kill.
You feel your power returning. You feel a bit more experienced.
The frost giant is engulfed in roaring flames.
The frost giant gestures at you while chanting.
The bolt of cold hits you!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
You are feeling hungry.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
The frost giant is engulfed in roaring flames.
The frost giant is engulfed in roaring flames.
The frost giant points at you and mumbles some strange words.
The bolt of cold hits you!
Ouch! That really hurt!
You die...

           #####
          ##.#.##      ##########
    ##### #.⌠.#5########§Y§##§U.#
    ≈≈≈≈≈###.###.#..#.§§##§§§##.%
      #≈≈≈#######..#.§########  U
        #≈≈≈#≈≈.#####..#
        ##≈≈≈≈#≈@.##§.##
     ####≈≈#≈≈≈##.C§###
    ##.≈≈####≈≈≈#####
    #..### ≈≈≈≈#≈≈#
#   ##..###≈≈≈≈≈≈≈≈≈≈
###  ##..####≈≈≈≈≈≈≈≈
..## #..### ##≈≈#≈#≈
...# ##...##  #≈≈≈≈
.###  ###..#   ≈≈#


You could see a frost giant.

Vanquished Creatures
  The ghost of sabu the Infuser, a powerful DECj of Vehumet (Lair:1)
  2 hydras
  2 death yaks
  2 hill giants (D:10)
  Maurice (D:8)
  3 black mambas
  3 spiny frogs
  An item mimic (D:9)
  2 komodo dragons (Lair:1)
  Grinder (D:6)
  11 polar bears (IceCv)
  A two-headed ogre (D:8)
  3 ugly things
  3 sharks (Lair:1)
  22 yaks
  A wyvern (D:10)
  A deep elf mage (D:9)
  26 wolves
  5 hippogriffs
  A soldier ant (D:10)
  2 wargs (D:10)
  3 water moccasins
  2 necrophages
  An orc warrior (D:10)
  5 sky beasts
  4 ogres
  3 phantoms
  A yellow wasp (D:10)
  2 ice beasts (D:10)
  7 porcupines
  A giant goldfish (D:8)
  5 crocodiles
  9 centaurs
  7 giant frogs
  Sigmund (D:3)
  Duvessa (D:6)
  A big kobold (D:8)
  3 giant slugs
  2 scorpions
  3 killer bees (D:10)
  A hippogriff skeleton (D:6)
  3 goliath beetles
  10 electric eels
  Dowan (D:6)
  A quasit (D:6)
  A giant frog zombie (D:8)
  A black bear zombie (D:9)
  An elf zombie (D:9)
  An orc priest (D:5)
  5 big fish
  7 crimson imps
  Crazy Yiuf (D:2)
  A centaur skeleton (D:8)
  7 hounds
  4 iguanas
  7 orc wizards
  Natasha (thrice) (D:4)
  A two-headed ogre skeleton (D:6)
  An orange rat (D:10)
  5 worker ants
  A sheep (D:9)
  Ijyb (D:6)
  Jessica (D:2)
  2 giant frog simulacra (D:10)
  A hound skeleton (D:8)
  17 adders
  A crocodile simulacrum (D:10)
  15 gnolls
  4 green rats (D:10)
  2 orc zombies
  4 shadow imps
  A gnoll skeleton (D:10)
  16 white imps
  3 giant mites
  An inept feature mimic (D:2)
  A worm (Lair:2)
  An adder zombie (D:6)
  An iguana zombie (D:9)
  A giant eyeball (D:9)
  6 giant geckos
  2 oozes
  28 orcs
  2 ball pythons
  A bat skeleton (D:8)
  4 giant cockroaches
  17 goblins
  19 hobgoblins
  31 jackals
  17 kobolds
  6 quokkas
  22 bats
  A giant gecko zombie (D:8)
  6 giant newts
  A hobgoblin skeleton (D:8)
  A hobgoblin zombie (D:5)
  3 quokka skeletons
  34 rats
  A fungus (D:2)
  A plant (D:8)
494 creatures vanquished.

Vanquished Creatures (collateral kills)
  A komodo dragon (Lair:2)
  A polar bear (IceCv)
  A wolf (IceCv)
  Menkaure (D:7)
  A water moccasin (Lair:2)
  An orc priest (D:10)
  An orc wizard (D:10)
  A mummy (D:7)
  A white imp (Lair:4)
  An ufetubus (D:10)
  3 orcs
  2 jackals (Lair:2)
15 creatures vanquished.

Vanquished Creatures (others)
  4 yaks (IceCv)
  10 crimson imps
  2 iron imps (IceCv)
  4 shadow imps
  8 white imps
  2 orcs
  A fungus (Lair:1)
31 creatures vanquished.

Grand Total: 540 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   347 | D:1      | Reached skill level 5 in Spellcasting
   347 | D:1      | Reached XP level 2. HP: 15/15 MP: 1/11
   351 | D:1      | Learned a level 2 spell: Blink
   354 | D:1      | Learned a level 2 spell: Call Imp
  1051 | D:1      | Reached XP level 3. HP: 19/19 MP: 10/14
  1056 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1060 | D:1      | Learned a level 3 spell: Conjure Flame
  1290 | D:1      | Identified 2 scrolls of identify
  1290 | D:1      | Identified 2 potions of heal wounds
  1353 | D:2      | Found a basalt altar of Yredelemnul.
  1702 | D:2      | Noticed Jessica
  1710 | D:2      | Killed Jessica
  1710 | D:2      | Reached skill level 2 in Conjurations
  1817 | D:2      | Reached XP level 4. HP: 20/24 MP: 5/18
  1898 | D:2      | Learned a level 2 spell: Repel Missiles
  2317 | D:2      | Noticed Crazy Yiuf
  2326 | D:2      | Killed Crazy Yiuf
  2511 | D:2      | Reached skill level 6 in Spellcasting
  2989 | D:2      | Identified 2 potions of curing
  2990 | D:2      | Identified 2 potions of poison
  2994 | D:2      | Identified a scroll of remove curse
  3001 | D:3      | Noticed Sigmund
  3095 | D:3      | Killed Sigmund
  3095 | D:3      | Reached skill level 3 in Dodging
  3095 | D:3      | Reached skill level 1 in Fire Magic
  3095 | D:3      | Reached XP level 5. HP: 28/28 MP: 2/20
  3606 | D:3      | Identified a potion of confusion
  3618 | D:3      | Identified a potion of haste
  3618 | D:3      | Identified a scroll of fear
  3808 | D:3      | Reached skill level 3 in Conjurations
  4211 | D:4      | Reached XP level 6. HP: 33/33 MP: 18/22
  4248 | D:4      | Noticed Natasha
  4253 | D:4      | Killed Natasha
  4253 | D:4      | Reached skill level 1 in Fighting
  4263 | D:4      | Noticed Natasha
  4266 | D:4      | Killed Natasha
  4432 | D:4      | Found a shattered altar of Ashenzari.
  4519 | D:4      | Found Skailu's Gadget Shoppe.
  4541 | D:4      | Noticed Natasha
  4542 | D:4      | Killed Natasha
  4797 | D:4      | Reached skill level 2 in Fire Magic
  4866 | D:4      | Reached skill level 7 in Spellcasting
  5130 | D:4      | Identified a ring of invisibility (You found it on level 4 of the Dungeon)
  5131 | D:4      | Identified a ring of evasion (You found it on level 4 of the Dungeon)
  5149 | D:4      | Identified 2 scrolls of enchant weapon I
  5150 | D:4      | Identified 2 scrolls of blinking
  5153 | D:5      | Entered Level 5 of the Dungeon
  5164 | D:5      | Reached skill level 4 in Dodging
  5220 | D:5      | Reached skill level 4 in Conjurations
  5431 | D:5      | Reached XP level 7. HP: 38/38 MP: 21/25
  5556 | D:5      | Noticed a necrophage
  5569 | D:5      | Killed a necrophage
  5754 | D:5      | Reached skill level 5 in Conjurations
  6424 | D:6      | Noticed Grinder
  6424 | D:6      | Paralysed by Grinder for 2 turns
  6433 | D:6      | Paralysed by Grinder for 7 turns
  6438 | D:6      | Killed Grinder
  6438 | D:6      | Reached skill level 2 in Fighting
  6438 | D:6      | Reached skill level 5 in Dodging
  6438 | D:6      | Reached skill level 8 in Spellcasting
  6438 | D:6      | Reached skill level 3 in Fire Magic
  6438 | D:6      | Reached XP level 8. HP: 42/44 MP: 20/27
  6451 | D:6      | Reached skill level 6 in Conjurations
  6770 | D:6      | Identified a book of Battle
  6783 | D:6      | Noticed Ijyb
  6793 | D:6      | Killed Ijyb
  7240 | D:6      | Noticed Duvessa
  7240 | D:6      | Noticed Dowan
  7247 | D:6      | Killed Duvessa
  7325 | D:6      | Killed Dowan
  7635 | D:6      | Reached skill level 9 in Spellcasting
  7764 | D:6      | Reached skill level 6 in Dodging
  7764 | D:6      | Reached skill level 7 in Conjurations
  7794 | D:6      | Reached skill level 4 in Fire Magic
  8338 | D:6      | Identified 2 scrolls of random uselessness
  8363 | D:7      | Reached skill level 3 in Fighting
  8363 | D:7      | Reached XP level 9. HP: 42/50 MP: 20/29
  8541 | D:7      | Aule said ==>*grumble*
  8552 | D:7      | Found a shadowy altar of Dithmenos.
  8552 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  8772 | D:7      | Identified 2 scrolls of teleportation
  8904 | D:7      | Identified 2 scrolls of amnesia
  9106 | D:7      | Found a staircase to the Ecumenical Temple.
  9112 | Temple   | Entered the Ecumenical Temple
  9174 | Temple   | Became a worshipper of Vehumet
  9902 | D:7      | Noticed Menkaure
  9928 | D:7      | Killed Menkaure
  9942 | D:7      | Reached skill level 8 in Conjurations
 10368 | D:7      | Identified an uncursed amulet of resist mutation (You found it on level 7 of the Dungeon)
 10369 | D:7      | Identified an uncursed ring of protection from magic (You found it on level 5 of the Dungeon)
 10888 | D:8      | Reached skill level 7 in Dodging
 10888 | D:8      | Reached skill level 5 in Fire Magic
 11502 | D:8      | Noticed Maurice
 11564 | D:8      | Killed Maurice
 11564 | D:8      | Reached skill level 4 in Fighting
 11564 | D:8      | Reached skill level 9 in Conjurations
 12419 | D:8      | Acquired Vehumet's first power
 12419 | D:8      | Offered knowledge of Freeze by Vehumet.
 12419 | D:8      | Reached XP level 10. HP: 57/57 MP: 21/30
 12735 | D:8      | Identified 2 potions of might
 12736 | D:8      | Identified 3 scrolls of enchant armour
 13055 | D:9      | Reached skill level 10 in Conjurations
 13222 | D:9      | Reached skill level 8 in Dodging
 13423 | D:9      | Reached skill level 6 in Fire Magic
 13704 | D:9      | Found a staircase to the Lair.
 13708 | D:9      | Noticed a death yak
 14932 | D:9      | Killed a death yak
 14932 | D:9      | Reached skill level 9 in Dodging
 15137 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15227 | Lair:1   | Reached skill level 1 in Charms
 15409 | Lair:1   | Identified a ring of wizardry (You found it on level 1 of the Lair of Beasts)
 15769 | Lair:1   | Offered knowledge of Throw Flame by Vehumet.
 15769 | Lair:1   | Reached skill level 5 in Fighting
 15783 | Lair:1   | Reached skill level 2 in Charms
 15950 | Lair:1   | Learned a level 2 spell: Throw Flame
 16050 | Lair:1   | Noticed sabu's ghost (powerful DECj)
 16333 | Lair:1   | Noticed a seven-headed hydra
 16344 | Lair:1   | Killed a seven-headed hydra
 16344 | Lair:1   | Reached skill level 10 in Spellcasting
 16344 | Lair:1   | Reached skill level 3 in Charms
 16344 | Lair:1   | Reached skill level 7 in Fire Magic
 16344 | Lair:1   | Reached XP level 11. HP: 47/64 MP: 21/32
 16811 | Lair:1   | Killed sabu's ghost
 16811 | Lair:1   | Reached skill level 4 in Charms
 16969 | Lair:1   | Noticed a black mamba
 16990 | Lair:1   | Killed a black mamba
 17045 | Lair:1   | Identified 3 scrolls of recharging
 17046 | Lair:1   | Identified a potion of mutation
 17046 | Lair:1   | Identified a potion of magic
 17046 | Lair:1   | Identified a potion of restore abilities
 17454 | Lair:2   | Offered knowledge of Stone Arrow by Vehumet.
 17584 | Lair:2   | Acquired Vehumet's second power
 17758 | Lair:2   | Reached skill level 5 in Charms
 18104 | Lair:2   | Reached skill level 8 in Fire Magic
 18855 | D:9      | Offered knowledge of Sticky Flame by Vehumet.
 18861 | D:10     | Entered Level 10 of the Dungeon
 18883 | D:10     | Found a staircase to the Orcish Mines.
 19135 | D:10     | Reached skill level 6 in Fighting
 19219 | D:10     | Acquired Vehumet's third power
 19383 | D:10     | Reached skill level 10 in Dodging
 19501 | D:10     | Noticed a hill giant
 19505 | D:10     | Reached skill level 9 in Fire Magic
 19511 | D:10     | Killed a hill giant
 19520 | D:10     | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
 19648 | D:10     | Learned a level 5 spell: Iskenderun's Battlesphere
 19716 | D:10     | Reached skill level 6 in Charms
 20400 | D:10     | Noticed a hill giant
 20793 | D:10     | Reached skill level 10 in Fire Magic
 20878 | D:10     | Killed a hill giant
 21628 | D:10     | Reached skill level 7 in Fighting
 21628 | D:10     | Reached XP level 12. HP: 70/72 MP: 18/33
 21939 | D:10     | Offered knowledge of Spellforged Servitor by Vehumet.
 22148 | Temple   | Identified a potion of resistance
 22347 | Lair:3   | Noticed a seven-headed hydra
 22348 | Lair:3   | Aule said ==>Not Cool.
 22448 | Lair:3   | Killed an eight-headed hydra
 22771 | Lair:3   | Reached skill level 8 in Fighting
 23330 | Lair:3   | Identified a potion of berserk rage
 23331 | Lair:3   | Identified 3 scrolls of noise
 23332 | Lair:3   | Identified a scroll of magic mapping
 23333 | Lair:3   | Identified a scroll of acquirement
 23334 | Lair:3   | Identified a scroll of enchant weapon II
 23338 | Lair:3   | Aule said ==>?acq = horse shit
 23338 | Lair:3   | Found a basalt altar of Yredelemnul.
 23497 | Lair:3   | Reached skill level 9 in Fighting
 23900 | Lair:4   | Found a frozen archway.
 23909 | IceCv    | Entered an ice cave
 23925 | IceCv    | Reached skill level 2 in Summonings
 24034 | IceCv    | Identified a +0 rod of clouds (12/12) (You found it in an ice cave)
 24118 | IceCv    | Reached skill level 3 in Summonings
 24187 | IceCv    | Reached skill level 4 in Summonings
 24274 | IceCv    | Reached skill level 5 in Summonings
 24455 | IceCv    | Reached skill level 6 in Summonings
 24642 | IceCv    | Reached skill level 7 in Summonings
 24880 | IceCv    | Noticed a frost giant
 24928 | IceCv    | Killed from afar by a frost giant


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |       |    31 |       |       ||    31
       Quarterstaff      |       |     5 |       |       ||     5
       Scythe            |       |    11 |    47 |   352 ||   410
 Cast: Magic Dart        |    91 |   176 |   450 |   509 ||  1226
       Conjure Flame     |     2 |     4 |    32 |   215 ||   253
       Blink             |     1 |     1 |    24 |    56 ||    82
       Mephitic Cloud    |       |     9 |    32 |    81 ||   122
       Call Imp          |       |     2 |     9 |    66 ||    77
       Repel Missiles    |       |     1 |       |       ||     1
       Throw Flame       |       |       |       |   143 ||   143
       Iskenderun's Batt |       |       |       |     5 ||     5
Evoke: Wand              |       |     1 |     2 |     8 ||    11
  Use: Scroll            |     1 |     7 |     5 |    11 ||    24
       Potion            |       |       |     4 |     5 ||     9
 Stab: Confused          |       |     2 |     3 |     8 ||    13
       Distracted        |       |       |       |     1 ||     1



I know one serious weakness, and that is under-utilizing the things available beyond memorized spells. I'm pretty sure the frost giant could have been finished off with a couple of well-chosen wand zaps. I did use the curing as much as I could, and I quaffed the potion of magic that I'm so stingy about. Not seeing Vehumet's offer of Stone arrow a while back was inexcusable, especially since my rc file is edited to include a pause at all such notifications (and it does work, btw, I just still missed it in my haste). Other than those I am aware of, anything else? Skilling improving?

[sigh]

(PS: on a more positive note, as I was uploading the last videos, I began a new character, who is now XL5 on D:4, which has on it (drum roll) a book shoppe!)

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 12th July 2014, 20:27

Re: YASD: Ongoing DEWz Executions

You were fighting a frost giant without rC or huge HP.
You were fighting a Depths-level enemy with level 2 and 3 spells (did you even have Battlesphere out)?
You weren't even repelling missiles.
You zapped a wand of disint at some point instead of a wand of fire.

Edit: I watched the video and, to your credit, it almost worked! However, the video doesn't show what went wrong.

For this message the author Sar has received thanks:
Aule
User avatar

Spider Stomper

Posts: 185

Joined: Tuesday, 8th July 2014, 10:18

Post Saturday, 12th July 2014, 20:50

Re: YASD: Ongoing DEWz Executions

i agree imo u should have skipped that dungeon. XL 12 is too early for ice cave imo.. his spell did 2/3 of ur HP.. u really need luck or be very skilled to beat this dungeon at that lvl

cant judge skill setup or spells, gl on next. will watch some videos maybe of ur next character ;)

disintegrate depends on HD of monsters

edit for cerebovsquire: i wouldve tried it with fire spells / rc+ or ++ and i said for a skilled player its possible. still its no shame to skip it, i died there with higher chars :P u can ofc kill some monsters but once entered, there are enemies like ice devils who teleport behind u or (fast or out of Dephth) simulacra/ice dragons who are tough to escape from. small mistakes mean death.
got this paranoid playstyle from other roguelikes :)
Last edited by Octopode-monk-of-XOM on Saturday, 12th July 2014, 22:15, edited 1 time in total.

For this message the author Octopode-monk-of-XOM has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th July 2014, 21:38

Re: YASD: Ongoing DEWz Executions

I just watched the vid, too (at the end), and I have no idea why the end was truncated. Last few turns, plus the char screen and such are all missing. I also viewed the morgue at the end. Oh, well.

So one isn't expected to lay waste to a frost giant using Minor Magic, then. :P Well, I'll keep that in mind. Re: HP - was no opportunity to rest or escape. Polar bears, yaks and frosty all noticed him upon first viewing. Everything was dead and the giant was down to a sliver when he was hit. Even one pip of RC would have won him that battle, because he first took the biggest initial losses from the ice clouds in the passage. Re: disint - I thought disint might do more dam than fire, even with the boost for a cold being.

I do need to pay better attention, though. Having had Stone Arrow might have also won it. Having RMsl up might have helped. Using Battlesphere might have been a good idea, but I forgot about it after "memorizing" it.

You're also both correct that I need to not undertake every challenge the RNG throws at me. Thank you.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 12th July 2014, 21:42

Re: YASD: Ongoing DEWz Executions

Well you could've walked away really fast and also using tele or fear. Oh well!

For this message the author Sar has received thanks:
Aule

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Saturday, 12th July 2014, 21:54

Re: YASD: Ongoing DEWz Executions

Octopode-monk-of-XOM wrote:i agree imo u should have skipped that dungeon. XL 12 is too early for ice cave imo.. his spell did 2/3 of ur HP.. u really need luck or be very skilled to beat this dungeon at that lvl


XL 12 isn't usually too early to clear ice caves. It was with this specific character and layout, of course. None the less, you aren't in danger immediately after entering an ice cave, and can usually get some exp and possibly loot even without clearing it, because there will be an exit next to the entrance. Even if you don't have rC, you can usually kill some of the monsters in the ice cave, and often you find some rC items in an early loot pile allowing you to continue.

For this message the author cerebovssquire has received thanks: 2
Aule, Octopode-monk-of-XOM

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th July 2014, 23:35

Re: YASD: Ongoing DEWz Executions

How about taking on 5 boggarts on D:9? They were in the little room as I opened it, and immediately battle commenced. Success, but Whoa, Nelly! Great luck with spell books this game. Without them a trap of 5 teleporting boggarts would have been a death sentence. (He was only 9 when he met them.)

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 11317, Time: 01:37:16

HP  57/57        AC  6     Str  7      XL: 10   Next: 34%
MP  31/31        EV 16     Int 24      God: Vehumet [***...]
Gold 435         SH  0     Dex 13      Spells: 10 memorised,  3 levels left

rFire  . . .     SeeInvis .     u - +3,+1 halberd (freeze) (curse)
rCold  . . .     Clarity  .     I - +2 robe {Archmagi}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb + .       Spirit   .     l - +0 pair of gloves
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    y - ring of invisibility
                                i - ring of sustain abilities

@: somewhat resistant to hostile enchantments, fairly stealthy
A: rugged brown scales 1
a: Renounce Religion, Evoke Invisibility


You are on level 9 of the Dungeon.
You worship Vehumet.
Vehumet is most pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 10 of its levels.

You have collected 435 gold pieces.

Inventory:

Hand weapons
 u - a cursed +3,+1 halberd of freezing (weapon)
   (You took it off a wight on level 9 of the Dungeon)
 K - a +0,+0 halberd of dragon slaying
   (You took it off a gnoll on level 8 of the Dungeon)
 N - a +3,+2 trident
Armour
 b - a +0 hat (worn)
 l - a +0 pair of gloves (worn)
 I - a +2 robe of the Archmagi (worn)
   (You found it on level 8 of the Dungeon)
Magical devices
 g - a wand of polymorph {zapped: 1}
 D - a wand of digging {zapped: 1}
 E - a wand of lightning {zapped: 1}
 J - a wand of draining {zapped: 1}
 L - a wand of fire {empty}
Comestibles
 d - 2 bread rations
 r - a meat ration
Scrolls
 c - a scroll labeled TRIGAN ECSEALYH
 e - a scroll labeled KAUT SAELUI
 o - a scroll of enchant weapon I
 p - a scroll labeled FEIBIH TAME
 q - a scroll labeled SERE PSELAI
 v - 2 scrolls of remove curse
 w - a scroll of amnesia
 z - 2 scrolls of magic mapping
 F - a scroll of recharging
Jewellery
 i - a ring of sustain abilities (left hand)
   (You found it on level 1 of the Dungeon)
 y - a ring of invisibility (right hand)
   (You found it on level 3 of the Dungeon)
 H - a ring of sustain abilities
   (You found it on level 7 of the Dungeon)
Potions
 f - a sedimented inky potion
 j - a potion of haste
 n - a potion of heal wounds
 s - 3 potions of curing
 t - a potion of lignification
 x - a lumpy inky potion
 A - a pink potion
 C - an inky potion
Books
 k - a book of Necromancy
   (You found it on level 8 of the Dungeon)   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Vampiric Draining                  Necromancy                   3
   Regeneration                       Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
 m - the Almanac of Supportive Displacement
   (You found it on level 5 of the Dungeon)   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   *Blink                             Translocation                2
   Abjuration                         Summoning                    3
   Monstrous Menagerie                Summoning                    6
   Disjunction                        Translocation                8
 B - a book of the Tempests
   (You found it on level 6 of the Dungeon)   
   
   Spells                             Type                      Level
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5
   *Fireball                          Conjuration/Fire             5
   Tornado                            Air                          9
   Shatter                            Earth                        9
 P - a book of the Sky
   (You found it on level 9 of the Dungeon)   
   
   Spells                             Type                      Level
   Flight                             Charms/Air                   3
   *Airstrike                         Air                          4
   Silence                            Hexes/Air                    5
   Deflect Missiles                   Charms/Air                   6
   Conjure Ball Lightning             Conjuration/Air              6
   Tornado                            Air                          9


   Skills:
 - Level 4.0 Fighting
 + Level 8.3 Dodging
 - Level 2.5 Stealth
 + Level 9.6 Spellcasting
 + Level 8.2 Conjurations
 - Level 3.3 Charms
 - Level 2.0 Summonings
 - Level 2.1 Translocations
 + Level 7.7 Fire Magic
 + Level 1.6 Air Magic


You have 3 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          3%          2    None
c - Call Imp              Summ           ####....     4%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       #####.       3%          2    None
g - Apportation           Tloc           ####......   1%          1    None
h - Fireball              Conj/Fire      ######....   2%          5    ###....
i - Throw Flame           Conj/Fire      ######       1%          2    None
j - Airstrike             Air            ####......   8%          4    #......


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/15)             Temple (1/1) D:5         
   Orc: D:9-12        Lair: D:8-11     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 :}   D:5 }


Innate Abilities, Weirdness & Mutations

You are partially covered in rugged brown scales (AC +1, +3% HP).


Message History

Press: ? - help, Shift-Dir - straight line, f/p - centaur
Aim: a centaur, wielding a glowing bow (severely wounded, bewildered and confused)
You feel a surge of power! The puff of flame misses the centaur.
The centaur grins madly.
Casting: Throw Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame
Press: ? - help, Shift-Dir - straight line, f/p - centaur
Aim: a centaur, wielding a glowing bow (severely wounded, bewildered and confused)
You feel a surge of power! The puff of flame hits the centaur.
You kill the centaur!
Vehumet accepts your kill.
Vehumet offers you knowledge of Inner Flame.
Unknown command.
You start resting.
HP restored.
You start resting.
You are feeling hungry.
Eat one of 3 chunks of gnoll flesh? (ye/n/q/i?)
This raw flesh tastes terrible.
You smell something rotten. (slot M)
You continue eating.
Magic restored.
You continue eating.
Things that are here:
a glowing bow; 17 arrows
Some of the chunks of flesh in your inventory have completely rotted away.
You open the door.
Found a stone staircase leading up.
There is an open door here.
You smell decay. Yuck! (slot O)
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
Char dumped successfully.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop 3 rotting chunks of worker ant flesh.
You drop a rotting chunk of adder flesh.
You drop 2 rotting chunks of gnoll flesh.
You drop 4 rotting chunks of orc flesh.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
It glows with a cold blue light! It sticks to your hand!
u - a cursed +3,+1 halberd of freezing (weapon)
Read which item? (? for menu, Esc to quit)
Okay, then.
There is an open door here.
There is an open door here.
There is an open door here.

..........   ###'##
......###    #....#
......# #..###....#
......#  #...'....#
......#  #####....#
###.###      #....#
  #.#        #.[..#
 ##.#        ###'##
 #..#          #@#
 #.##         ##.#
##'######     #..#
........#    ##'####
........#    #.....#
........#    #.....#
........#    #.)...#
........######.....#
..<.....#....'.....#


There are no monsters in sight!

Vanquished Creatures
  The ghost of stinju the Nimble, an experienced OpFi of the Shining One (D:9)
  5 boggarts (D:9)
  The ghost of stinju the Ducker, an average OpFi of Elyvilon (D:4)
  3 hungry ghosts
  A black bear (D:8)
  4 orc warriors
  A sky beast (D:8)
  A phantom (D:9)
  2 ice beasts
  3 centaurs
  4 ogres
  Duvessa (D:6)
  3 giant frogs
  A gnoll sergeant (D:8)
  A yak zombie (D:8)
  2 scorpions
  3 crimson imps
  9 wights
  Dowan (D:6)
  A quasit (D:9)
  A black bear zombie (D:9)
  A giant frog zombie (D:5)
  6 hounds
  A gnoll shaman (D:6)
  3 orc wizards
  A jelly (D:6)
  An orc priest (D:9)
  2 iguanas (D:6)
  6 worker ants
  Ijyb (D:5)
  An ogre skeleton (D:5)
  16 gnolls
  8 adders
  3 shadow imps
  5 worms
  An iguana zombie (D:8)
  4 giant eyeballs
  2 giant geckos
  An ooze (D:2)
  18 orcs
  3 ball pythons
  11 bats
  4 giant cockroaches
  A giant mite zombie (D:6)
  16 goblins
  6 hobgoblins
  8 jackals
  A giant gecko skeleton (D:5)
  5 giant newts
  A goblin skeleton (D:4)
  20 kobolds
  A kobold zombie (D:7)
  3 quokkas
  2 quokka skeletons
  13 rats
225 creatures vanquished.

Vanquished Creatures (collateral kills)
  Menkaure (D:5)
  A phantom (D:7)
  A wight (D:8)
  An orc (D:8)
  A jackal (D:2)
5 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:8)
  2 white imps (D:5)
3 creatures vanquished.

Grand Total: 233 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   372 | D:1      | Reached skill level 5 in Spellcasting
   378 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/11
   382 | D:1      | Learned a level 2 spell: Blink
   385 | D:1      | Learned a level 2 spell: Call Imp
  1274 | D:2      | Reached XP level 3. HP: 10/20 MP: 1/14
  1279 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1283 | D:2      | Learned a level 3 spell: Conjure Flame
  1831 | D:2      | Reached skill level 2 in Conjurations
  2346 | D:3      | Identified 3 scrolls of identify
  2346 | D:3      | Identified 2 potions of decay
  2346 | D:3      | Identified 4 potions of curing
  2346 | D:3      | Identified a potion of degeneration
  2431 | D:3      | Reached skill level 2 in Translocations
  2431 | D:3      | Reached XP level 4. HP: 24/24 MP: 2/17
  2560 | D:3      | Reached skill level 1 in Fighting
  2659 | D:3      | Identified a potion of might
  2660 | D:3      | Identified a potion of haste
  2918 | D:3      | Learned a level 2 spell: Repel Missiles
  3277 | D:3      | Identified a ring of invisibility (You found it on level 3 of the Dungeon)
  3333 | D:3      | Identified 3 scrolls of random uselessness
  3334 | D:3      | Identified 3 scrolls of enchant weapon I
  3335 | D:3      | Identified 2 scrolls of recharging
  3458 | D:4      | Reached skill level 3 in Dodging
  3479 | D:4      | Noticed an ogre
  3484 | D:4      | Killed an ogre
  3484 | D:4      | Reached skill level 3 in Conjurations
  3484 | D:4      | Reached skill level 1 in Charms
  3484 | D:4      | Reached skill level 2 in Summonings
  3484 | D:4      | Reached XP level 5. HP: 29/29 MP: 8/19
  3677 | D:4      | Found Stretyki's Book Shoppe.
  3747 | D:4      | Noticed stinju's ghost (average OpFi)
  3761 | D:4      | Killed stinju's ghost
  3761 | D:4      | Reached skill level 2 in Fighting
  3761 | D:4      | Reached skill level 4 in Conjurations
  3761 | D:4      | Reached skill level 2 in Charms
  3761 | D:4      | Reached XP level 6. HP: 35/35 MP: 11/21
  3829 | D:4      | Found a blossoming altar of Fedhas.
  3950 | D:4      | Found Naleur's Gadget Shoppe.
  4040 | D:4      | Paralysed by a giant eyeball for 2 turns
  4165 | D:4      | Reached XP level 7. HP: 40/40 MP: 21/23
  4235 | D:4      | Identified a scroll of magic mapping
  4236 | D:4      | Identified a scroll of remove curse
  4463 | D:4      | Paralysed by a giant eyeball for 2 turns
  4470 | D:4      | Reached skill level 3 in Charms
  4492 | D:3      | Found a glowing silver altar of Zin.
  4553 | D:5      | Entered Level 5 of the Dungeon
  4615 | D:5      | Noticed Ijyb
  4668 | D:5      | Killed Ijyb
  4668 | D:5      | Reached skill level 4 in Dodging
  4736 | D:5      | Noticed Menkaure
  4753 | D:5      | Killed Menkaure
  4753 | D:5      | Reached skill level 6 in Spellcasting
  4847 | D:5      | Found a staircase to the Ecumenical Temple.
  4882 | Temple   | Entered the Ecumenical Temple
  5000 | Temple   | Became a worshipper of Vehumet
  5145 | D:5      | Identified the Almanac of Supportive Displacement
  5148 | D:5      | Learned a level 1 spell: Apportation
  5209 | D:5      | Identified a ring of sustain abilities (You found it on level 1 of the Dungeon)
  5360 | D:5      | Found a blossoming altar of Fedhas.
  5362 | D:5      | Found Brexiox's Gadget Boutique.
  5487 | D:5      | Reached skill level 3 in Fighting
  5701 | D:5      | Identified 2 scrolls of amnesia
  5835 | D:6      | Identified a book of the Tempests
  6340 | D:6      | Noticed Duvessa
  6343 | D:6      | Noticed Dowan
  6359 | D:6      | Killed Duvessa
  6359 | D:6      | Reached skill level 1 in Fire Magic
  6365 | D:6      | Killed Dowan
  6365 | D:6      | Reached skill level 5 in Conjurations
  6788 | D:6      | Reached skill level 5 in Dodging
  6788 | D:6      | Reached XP level 8. HP: 46/46 MP: 19/25
  6934 | D:6      | Paralysed by a giant eyeball for 2 turns
  7046 | D:7      | Reached skill level 2 in Fire Magic
  7074 | D:7      | Found a bloodstained altar of Trog.
  7267 | D:6      | Acquired Vehumet's first power
  7267 | D:6      | Offered knowledge of Sting by Vehumet.
  7281 | D:6      | Reached skill level 7 in Spellcasting
  7406 | D:7      | Identified a potion of beneficial mutation
  7665 | D:7      | Learned a level 5 spell: Fireball
  7807 | D:7      | Reached skill level 3 in Fire Magic
  8237 | D:8      | Reached skill level 4 in Fighting
  8414 | D:8      | Reached skill level 6 in Conjurations
  8414 | D:8      | Reached skill level 4 in Fire Magic
  8477 | D:8      | Reached skill level 6 in Dodging
  8757 | D:8      | Offered knowledge of Searing Ray by Vehumet.
  8790 | D:8      | Reached XP level 9. HP: 48/52 MP: 17/28
  8928 | D:8      | Reached skill level 5 in Fire Magic
  9476 | D:8      | Identified a book of Necromancy
  9621 | D:8      | Reached skill level 8 in Spellcasting
  9903 | D:8      | Reached skill level 6 in Fire Magic
 10184 | D:9      | Reached skill level 7 in Dodging
 10184 | D:9      | Reached skill level 7 in Conjurations
 10510 | D:9      | Reached skill level 9 in Spellcasting
 10510 | D:9      | Reached skill level 7 in Fire Magic
 10656 | D:8      | Gained mutation: You are partially covered in rugged brown scales (AC +1, +3% HP). [potion of beneficial mutation]
 10657 | D:8      | Identified a potion of lignification
 10664 | D:9      | Offered knowledge of Throw Flame by Vehumet.
 10664 | D:9      | Reached XP level 10. HP: 57/57 MP: 21/30
 10799 | D:9      | Reached skill level 8 in Dodging
 10922 | D:9      | Acquired Vehumet's second power
 10942 | D:9      | Learned a level 2 spell: Throw Flame
 11114 | D:9      | Identified a book of the Sky
 11120 | D:9      | Learned a level 4 spell: Airstrike
 11132 | D:9      | Noticed stinju's ghost (experienced OpFi)
 11141 | D:9      | Killed stinju's ghost
 11141 | D:9      | Reached skill level 8 in Conjurations
 11141 | D:9      | Reached skill level 1 in Air Magic
 11218 | D:9      | Offered knowledge of Inner Flame by Vehumet.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Short sword       |     6 |       |       |       ||     6
       Halberd           |       |    32 |   166 |       ||   198
       Trident           |       |       |    28 |    42 ||    70
Throw: Tomahawk          |     2 |       |       |       ||     2
 Cast: Magic Dart        |    81 |    58 |   215 |    33 ||   387
       Call Imp          |     5 |       |    10 |       ||    15
       Conjure Flame     |     2 |     4 |    48 |     6 ||    60
       Mephitic Cloud    |     1 |    11 |    46 |     4 ||    62
       Blink             |       |     6 |    19 |       ||    25
       Repel Missiles    |       |     1 |       |       ||     1
       Fireball          |       |       |     9 |     3 ||    12
       Throw Flame       |       |       |       |     4 ||     4
Evoke: Wand              |       |       |     9 |       ||     9
  Use: Scroll            |     1 |     7 |     7 |       ||    15
       Potion            |       |       |     7 |       ||     7
 Stab: Confused          |       |     8 |    11 |     3 ||    22


But nvm, he's dead, now.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 13th July 2014, 21:52

Re: YASD: Ongoing DEWz Executions

Okay, so #131 seems like it could be considered a possible contender for maybe a CiP, in a vague sense. :P

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 33108, Time: 05:42:05

HP  80/80        AC 14     Str  7      XL: 14   Next: 31%
MP  37/37        EV 15     Int 30      God: Vehumet [*****.]
Gold 1325        SH 22     Dex 13      Spells: 12 memorised,  3 levels left

rFire  . . .     SeeInvis .     J - +2 trident (freeze)
rCold  . . .     Clarity  .     F - +0 leather armour of Tulips {rPois rN+}
rNeg   + . .     Conserve .     a - +2 shield {AC+3}
rPois  +         rCorr    .     G - +0 helmet
rElec  +         rRot     .     I - +2 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     c - +1 pair of boots
Gourm  +         Stasis   .     L - amulet of the gourmand
MR     +....                    q - +4 ring of intelligence
                                B - ring of regeneration

@: repel missiles, somewhat resistant to hostile enchantments, fairly stealthy
A: thin metallic scales 1, carnivore 1, electricity resistance
a: Renounce Religion


You are in the Ecumenical Temple.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are full.

You have visited 3 branches of the dungeon, and seen 19 of its levels.

You have collected 2479 gold pieces.
You have spent 1154 gold pieces at shops.

Inventory:

Hand weapons
 J - a +2,+2 trident of freezing (weapon)
   (You took it off a wight on level 10 of the Dungeon)
Armour
 a - a +2 shield of protection (worn)
   (You acquired it in the Ecumenical Temple)
 c - a +1 pair of boots (worn)
 F - the +0 leather armour of Tulips (worn) {rPois rN+}
   (You found it on level 10 of the Dungeon)   
   
   It protects you from poison.
   It protects you from negative energy.
 G - a +0 helmet (worn)
 I - a +2 cloak (worn)
Magical devices
 l - a wand of digging {zapped: 1}
 m - a wand of draining {zapped: 8}
 v - a wand of heal wounds (0)
 A - a wand of hasting (3)
 D - a wand of slowing {zapped: 3}
 E - a wand of teleportation (5)
Comestibles
 b - 5 meat rations
Scrolls
 d - 3 scrolls of immolation
 e - a scroll of vulnerability
 g - a scroll of fog
 i - a scroll of blinking
 n - 3 scrolls of teleportation
 u - a scroll of identify
 w - a scroll of remove curse
 x - a scroll of noise
Jewellery
 j - an uncursed amulet of clarity
   (You found it on level 1 of the Dungeon)
 q - a +4 ring of intelligence (right hand)
   (You found it on level 4 of the Lair of Beasts)
 B - a ring of regeneration (left hand)
   (You found it on level 8 of the Lair of Beasts)
 L - an amulet of the gourmand (around neck)
   (You found it on level 1 of the Lair of Beasts)
Potions
 f - 4 potions of curing
 r - 4 potions of agility
 s - a potion of resistance
 z - 2 potions of flight
 H - a potion of restore abilities
Miscellaneous
 p - a disc of storms


   Skills:
 - Level 6.6 Fighting
 * Level 4.5 Polearms
 - Level 11.0 Dodging
 - Level 2.6 Stealth
 - Level 9.0 Shields
 - Level 13.0 Spellcasting
 + Level 11.4 Conjurations
 + Level 3.0 Charms
 - Level 2.8 Summonings
 - Level 2.4 Translocations
 - Level 9.0 Fire Magic
 - Level 9.4 Earth Magic
 - Level 0.9 Poison Magic


You have 3 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          3%          2    None
c - Call Imp              Summ           #####...     2%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       ####..       6%          2    None
g - Fireball              Conj/Fire      ######....   1%          5    None
h - Lee's Rapid Deconstr  Erth           ######....   1%          5    None
i - Apportation           Tloc           ####......   2%          1    None
j - Passwall              Trmt/Erth      #####.....   3%          3    None
k - Iron Shot             Conj/Erth      ######....   4%          6    ####...
l - Flight                Chrm/Air       ####......   12%         3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/15)            Temple (1/1) D:5            Lair (8/8) D:9
 Shoals (0/5) Lair:5        Snake (0/5) Lair:5        Slime (0/6) Lair:6
   Orc: D:9-12     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Annotations:
D:9 exclusion: downstairs
D:10 fits' ghost, experienced MiGl


Innate Abilities, Weirdness & Mutations

You are partially covered in thin metallic scales (AC +2).
Your digestive system is specialised to digest meat.
You are resistant to electric shocks.


Message History

There is a stone staircase leading down here.
There is an escape hatch in the ceiling here.
A mysterious force pulls you upwards. The hatch slams shut behind you.
There is a staircase back to the Dungeon here.
You climb upwards. Welcome back to the Dungeon!
Level annotation: exclusion: downstairs
There is a staircase to the Lair here.
Things that are here:
a +1 leather armour; a +1,+1 trident
You see here a dart of flame.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a stone staircase leading up, spattered with blood here.
You climb upwards.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
Things that are here:
a hand axe; a plate armour; a battleaxe
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a staircase to the Ecumenical Temple here.
You climb downwards. Welcome to the Ecumenical Temple!
There is a staircase back to the Dungeon here.
Things that are here:
a book of Changes; a book of Burglary; a book of Unlife; a book of Minor Magic
Drop what? (_ for help) (? for menu, Esc to quit)
You drop 10 honeycombs.
You see here 5 meat rations.
b - 5 meat rations
Drop what? (_ for help) (? for menu, Esc to quit)
You drop an uncursed ring of protection from fire.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop an uncursed ring of positive energy.
There is a staircase back to the Dungeon here.
Things that are here:
a book of Changes; a book of Burglary; a book of Unlife; a book of Minor Magic
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a book of Dreams.
You drop a book of Battle.
You drop a book of Wizardry.
Okay, then.
Wear which item? (? for menu, Esc to quit)
You start putting on your armour. You continue putting on your +0 helmet.
You finish putting on your +0 helmet.
Char dumped successfully.
Saving game... please wait.

.P.....♣♣♣♣♣♣♣♣♣♣********
.P..P..P.♣♣♣♣♣♣♣♣♣*******
....P/....[P)))♣♣♣*******
.P...//....|.)))♣♣♣♣*****
..♣../P....|...♣♣♣♣♣♣♣***
..................♣♣♣♣♣**
.........??♣.P.....%♣♣♣♣*
.........???.P..P..%%♣♣♣*
............PPP.@..%%%♣♣*
...♣........P........%♣♣*
..P......!......P..%♣♣♣♣*
...PPPP......===♣♣♣♣♣♣♣♣*
♣♣♣♣PPPP.!!!♣♣♣♣♣♣♣♣♣♣***
♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣*******
**############***********


There are no monsters in sight!

Vanquished Creatures
  3 hydras
  Harold (Lair:2)
  Erica (Lair:1)
  4 death yaks (Lair:8)
  A catoblepas (Lair:7)
  A lindwurm (Lair:8)
  2 red wasps (Lair:8)
  2 wolf spiders (Lair:8)
  A guardian serpent (Lair:8)
  8 elephants
  8 black mambas
  12 spiny frogs
  A gargoyle (D:10)
  A fire drake (Lair:6)
  Grinder (D:6)
  5 polar bears (Lair:8)
  10 komodo dragons
  A boulder beetle (Lair:4)
  Prince Ribbit (D:7)
  4 basilisks
  10 grizzly bears
  27 blink frogs
  A wyvern (Lair:8)
  22 yaks
  A wraith (D:10)
  5 sharks
  An elephant slug (Lair:6)
  Eustachio (D:6)
  10 hippogriffs
  5 wargs (Lair:8)
  31 wolves
  2 vampire mosquitoes (D:10)
  2 hungry ghosts
  12 porcupines
  24 water moccasins
  4 hell hounds (Lair:8)
  5 orc warriors
  A mottled dragon (Lair:8)
  4 nagas (Lair:5)
  An ice beast (D:9)
  A spider (Lair:8)
  Purgy (D:3)
  A sky beast (D:7)
  7 black bears
  3 giant goldfish
  2 centaurs (D:9)
  10 crocodiles
  4 ogres
  2 yellow wasps (Lair:8)
  Sigmund (D:3)
  2 big kobolds
  5 boring beetles
  A brain worm (Lair:8)
  7 giant slugs
  Blork the orc (D:7)
  16 giant frogs
  4 jellies
  4 killer bees (D:8)
  A wyvern skeleton (D:7)
  7 wights
  6 scorpions
  27 hounds
  3 big fish (Lair:3)
  An electric eel (Lair:3)
  3 goliath beetles
  5 crimson imps
  A giant frog skeleton (D:9)
  4 orc priests
  A giant frog zombie (D:8)
  8 iguanas
  A black bear zombie (D:9)
  An elf skeleton (D:8)
  9 worker ants
  11 orc wizards
  A two-headed ogre skeleton (D:8)
  6 sheep (Lair:7)
  5 gnolls (D:6)
  A worker ant zombie (D:10)
  27 adders
  40 green rats
  A worm zombie (D:5)
  3 giant mites
  2 shadow imps
  3 worms (D:7)
  An inept feature mimic (D:4)
  2 orc zombies
  A giant eyeball (D:10)
  10 giant geckos
  21 orcs
  33 bats
  9 giant cockroaches
  11 goblins
  13 hobgoblins
  4 oozes
  5 quokkas
  3 ball pythons
  6 giant newts
  4 giant spores
  A goblin skeleton (D:5)
  A hobgoblin skeleton (D:5)
  37 jackals
  18 kobolds
  28 rats
  13 ballistomycetes
  3 bushes (Temple)
  8 fungi
  4 plants
723 creatures vanquished.

Vanquished Creatures (collateral kills)
  Menkaure (D:6)
  An ogre (D:8)
  A killer bee (D:8)
  A jelly (D:8)
  An iguana (Lair:4)
  2 mummies (D:9)
  An adder (D:5)
  A worm (D:5)
  2 giant geckos
  A giant cockroach (D:1)
  2 hobgoblins
  A jackal (D:4)
  2 kobolds (D:9)
  A rat (D:1)
18 creatures vanquished.

Vanquished Creatures (others)
  A gnoll sergeant (D:6)
  4 crimson imps (D:10)
  An iron imp (D:9)
  A shadow imp (D:10)
  5 white imps
  A giant newt (D:3)
  19 fungi
  15 plants (Lair:8)
47 creatures vanquished.

Grand Total: 788 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   565 | D:1      | Reached XP level 2. HP: 15/15 MP: 8/10
   609 | D:1      | Reached skill level 5 in Spellcasting
   685 | D:1      | Learned a level 2 spell: Blink
   688 | D:1      | Learned a level 2 spell: Call Imp
  1048 | D:2      | Reached XP level 3. HP: 18/20 MP: 8/14
  1053 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1057 | D:2      | Learned a level 3 spell: Conjure Flame
  1491 | D:2      | Reached skill level 3 in Dodging
  1601 | D:2      | Reached skill level 1 in Fighting
  1601 | D:2      | Reached XP level 4. HP: 25/25 MP: 8/17
  1616 | D:2      | Learned a level 2 spell: Repel Missiles
  1864 | D:2      | Identified 2 scrolls of identify
  1864 | D:2      | Identified 3 potions of paralysis
  2144 | D:3      | Noticed Sigmund
  2144 | D:3      | Noticed Purgy
  2151 | D:3      | Killed Purgy
  2151 | D:3      | Reached skill level 2 in Conjurations
  2151 | D:3      | Reached skill level 2 in Summonings
  2151 | D:3      | Reached skill level 1 in Fire Magic
  2151 | D:3      | Reached XP level 5. HP: 29/29 MP: 10/20
  2408 | D:3      | Killed Sigmund
  2408 | D:3      | Reached skill level 6 in Spellcasting
  2408 | D:3      | Reached skill level 2 in Translocations
  2408 | D:3      | Reached XP level 6. HP: 34/34 MP: 2/22
  2536 | D:3      | Identified 2 potions of heal wounds
  3501 | D:4      | Reached skill level 3 in Conjurations
  4266 | D:5      | Entered Level 5 of the Dungeon
  4447 | D:5      | Reached skill level 2 in Fire Magic
  4450 | D:5      | Reached skill level 2 in Fighting
  4676 | D:5      | Identified 2 potions of curing
  4677 | D:5      | Identified an uncursed amulet of clarity (You found it on level 1 of the Dungeon)
  4740 | D:5      | Got a crude cutlass
  4741 | D:5      | Identified the +7,+10 cutlass "Twumeut" {slice, rElec rPois Dex+3} (You found it on level 5 of the Dungeon)
  4763 | D:5      | Identified a book of Unlife
  4785 | D:5      | Reached XP level 7. HP: 40/40 MP: 12/24
  4790 | D:5      | Found a staircase to the Ecumenical Temple.
  4796 | D:5      | Found a snail-covered altar of Cheibriados.
  4933 | Temple   | Entered the Ecumenical Temple
  4985 | Temple   | Became a worshipper of Vehumet
  5164 | D:5      | Identified a potion of agility
  5251 | D:5      | Reached skill level 4 in Dodging
  5251 | D:5      | Reached skill level 4 in Conjurations
  5376 | D:5      | Reached skill level 1 in Charms
  5547 | D:5      | Identified 5 scrolls of remove curse
  5548 | D:5      | Identified 2 scrolls of teleportation
  5613 | D:5      | Identified 2 scrolls of enchant weapon II
  5871 | D:6      | Reached skill level 2 in Charms
  6024 | D:6      | Reached XP level 8. HP: 38/45 MP: 7/25
  6033 | D:6      | Acquired Vehumet's first power
  6033 | D:6      | Offered knowledge of Shock by Vehumet.
  6040 | D:6      | Reached skill level 7 in Spellcasting
  6040 | D:6      | Reached skill level 5 in Conjurations
  6040 | D:6      | Reached skill level 3 in Fire Magic
  6092 | D:6      | Noticed Menkaure
  6215 | D:6      | Killed Menkaure
  6215 | D:6      | Reached skill level 3 in Fighting
  6215 | D:6      | Reached skill level 3 in Charms
  6482 | D:6      | Reached skill level 5 in Dodging
  6547 | D:6      | Noticed Eustachio
  6548 | D:6      | Noticed Grinder
  6575 | D:6      | Paralysed by Grinder for 5 turns
  6582 | D:6      | Killed Grinder
  6582 | D:6      | Reached skill level 6 in Conjurations
  6599 | D:6      | Killed Eustachio
  6599 | D:6      | Reached skill level 4 in Fire Magic
  6631 | D:6      | Identified 2 potions of restore abilities
  7586 | D:6      | Identified a potion of poison
  7722 | D:7      | Noticed Prince Ribbit
  7734 | D:7      | Killed Prince Ribbit
  7734 | D:7      | Reached skill level 8 in Spellcasting
  7734 | D:7      | Reached XP level 9. HP: 49/52 MP: 16/28
  7856 | D:7      | Noticed Blork the orc
  7870 | D:7      | Killed Blork the orc
  8350 | D:7      | Reached skill level 6 in Dodging
  8350 | D:7      | Reached skill level 7 in Conjurations
  8456 | D:7      | Identified a book of Burglary (You found it on level 7 of the Dungeon)
  8467 | D:7      | Learned a level 1 spell: Shock
  8474 | D:7      | Got an ichor-stained sling
  8475 | D:7      | Identified the +5,+4 sling "Zoerong" {speed, rN+ MR+} (You found it on level 7 of the Dungeon)
  8592 | D:7      | Gained mutation: You are agile. (Dex +2) [mutagenic meat]
  8593 | D:7      | Gained mutation: Your digestive system is specialised to digest meat. [mutagenic meat]
  8594 | D:7      | Gained mutation: You are partially covered in thin metallic scales (AC +2). [mutagenic meat]
  8960 | D:7      | Reached skill level 5 in Fire Magic
  9010 | Temple   | Learned a level 5 spell: Lee's Rapid Deconstruction
  9069 | D:8      | Reached skill level 1 in Earth Magic
  9075 | D:8      | Reached skill level 4 in Fighting
  9496 | D:7      | Reached skill level 2 in Earth Magic
  9870 | D:8      | Offered knowledge of Searing Ray by Vehumet.
 10701 | D:7      | Reached skill level 9 in Spellcasting
 10701 | D:7      | Reached skill level 3 in Earth Magic
 11112 | D:8      | Reached skill level 7 in Dodging
 11116 | D:8      | Reached XP level 10. HP: 58/58 MP: 17/30
 11309 | D:8      | Identified 2 scrolls of fear
 11310 | D:8      | Identified 3 scrolls of enchant armour
 11311 | D:8      | Identified 2 potions of cure mutation
 11367 | D:9      | Reached skill level 4 in Earth Magic
 11379 | D:9      | Offered knowledge of Throw Frost by Vehumet.
 11407 | D:9      | Found a staircase to the Lair.
 11569 | D:9      | Reached skill level 8 in Conjurations
 11569 | D:9      | Reached skill level 6 in Fire Magic
 11709 | D:9      | Acquired Vehumet's second power
 11864 | D:9      | Reached skill level 5 in Earth Magic
 12369 | D:9      | Identified a ring of protection from fire (You took it off an orc on level 9 of the Dungeon)
 12369 | D:9      | Identified 2 scrolls of recharging
 12369 | D:9      | Identified a potion of resistance
 12554 | D:10     | Entered Level 10 of the Dungeon
 12652 | D:10     | Got a citrine-studded leather armour
 12660 | D:10     | Identified the +0 leather armour of Tulips {rPois rN+} (You found it on level 10 of the Dungeon)
 12744 | D:10     | Offered knowledge of Fulminant Prism by Vehumet.
 13043 | D:10     | Found Tromakh's Magic Scroll Emporium.
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13052 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13222 | D:10     | Reached skill level 5 in Fighting
 13425 | D:10     | Paralysed by a giant eyeball for 2 turns
 13474 | D:10     | Noticed fits' ghost (experienced MiGl)
 13495 | D:9      | Aule said ==>Woot!
 13501 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13750 | Lair:1   | Found a snail-covered altar of Cheibriados.
 13786 | Lair:1   | Reached skill level 7 in Fire Magic
 13786 | Lair:1   | Reached skill level 6 in Earth Magic
 13881 | Lair:1   | Reached skill level 10 in Spellcasting
 13895 | Lair:1   | Identified an amulet of the gourmand (You found it on level 1 of the Lair of Beasts)
 13900 | Lair:1   | Noticed a black mamba
 13915 | Lair:1   | Killed a black mamba
 13915 | Lair:1   | Reached skill level 8 in Dodging
 14188 | Lair:1   | Acquired Vehumet's third power
 14244 | Lair:1   | Reached XP level 11. HP: 63/63 MP: 16/32
 14502 | Lair:1   | Offered knowledge of Fireball by Vehumet.
 14509 | Lair:1   | Learned a level 5 spell: Fireball
 14900 | Lair:1   | Identified 2 scrolls of fog
 15517 | Lair:1   | Reached skill level 7 in Earth Magic
 15603 | Lair:2   | Noticed Erica
 15612 | Lair:2   | Noticed Harold
 15858 | Lair:1   | Killed Erica
 15993 | Lair:2   | Killed Harold
 15993 | Lair:2   | Reached skill level 9 in Conjurations
 16325 | Temple   | Learned a level 1 spell: Apportation
 16329 | Temple   | Learned a level 3 spell: Passwall
 16355 | Temple   | Identified 2 potions of degeneration
 16432 | Temple   | Identified a scroll of magic mapping
 16433 | Temple   | Identified a scroll of acquirement
 16435 | Temple   | Identified a scroll of immolation
 16436 | Temple   | Identified a scroll of noise
 16437 | Temple   | Identified a scroll of enchant weapon I
 16438 | Temple   | Identified a scroll of blinking
 16633 | D:10     | Bought a scroll of acquirement for 676 gold pieces
 16633 | D:10     | Bought a scroll of immolation for 45 gold pieces
 16633 | D:10     | Bought a scroll of recharging for 123 gold pieces
 16633 | D:10     | Bought a scroll of enchant weapon I for 45 gold pieces
 16633 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 16633 | D:10     | Bought a scroll of holy word for 97 gold pieces
 16945 | Lair:2   | Reached skill level 1 in Shields
 17279 | Lair:2   | Reached skill level 2 in Shields
 17769 | Lair:2   | Identified a potion of mutation
 17769 | Lair:2   | Identified a scroll of vulnerability
 17785 | Lair:3   | Reached skill level 3 in Shields
 18150 | Lair:3   | Offered knowledge of Bolt of Magma by Vehumet.
 18244 | Lair:3   | Reached skill level 4 in Shields
 18494 | Lair:3   | Reached skill level 5 in Shields
 19033 | Lair:3   | Reached XP level 12. HP: 68/68 MP: 17/33
 19638 | Lair:3   | Gained mutation: You are partially covered in molten scales (AC +1). [potion of mutation]
 19644 | Lair:4   | Noticed a five-headed hydra
 19974 | Lair:4   | Identified a ring of intelligence (You found it on level 4 of the Lair of Beasts)
 20031 | Lair:4   | Reached skill level 8 in Earth Magic
 20261 | Lair:4   | Reached skill level 8 in Fire Magic
 20788 | Lair:4   | Killed a five-headed hydra
 20788 | Lair:4   | Reached skill level 6 in Shields
 21151 | Lair:4   | Identified a book of Changes (You found it on level 4 of the Lair of Beasts)
 21567 | Temple   | Learned a level 4 spell: Ice Form
 22117 | Lair:5   | Found a staircase to the Snake Pit.
 22122 | Lair:5   | Reached skill level 11 in Spellcasting
 22129 | Lair:5   | Reached skill level 6 in Fighting
 22336 | Lair:5   | Reached skill level 9 in Dodging
 22558 | Lair:5   | Identified a ring of ice (You found it on level 5 of the Lair of Beasts)
 23610 | Lair:5   | Found a staircase to the Shoals.
 23880 | Lair:5   | Identified a potion of flight
 23938 | Lair:6   | Reached skill level 10 in Conjurations
 24001 | Lair:5   | Reached skill level 9 in Earth Magic
 24523 | Lair:6   | Offered knowledge of Poison Arrow by Vehumet.
 24530 | Lair:6   | Reached skill level 9 in Fire Magic
 24908 | Lair:6   | Found a viscous altar of Jiyva.
 24967 | Lair:6   | Reached XP level 13. HP: 76/76 MP: 3/35
 25322 | Lair:6   | Found a staircase to the Slime Pits.
 25905 | Lair:7   | Reached skill level 10 in Dodging
 26870 | Lair:7   | Reached skill level 12 in Spellcasting
 26874 | Lair:7   | Reached skill level 7 in Shields
 27247 | Lair:7   | Reached skill level 11 in Dodging
 27480 | Lair:7   | Offered knowledge of Orb of Destruction by Vehumet.
 28163 | Temple   | Gained mutation: You have a pair of small horns on your head. [potion of mutation]
 28163 | Temple   | Gained mutation: You tend to lose your temper in combat. [potion of mutation]
 28163 | Temple   | Gained mutation: You are resistant to electric shocks. [potion of mutation]
 28207 | Temple   | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
 28207 | Temple   | Lost mutation: You are partially covered in molten scales (AC +1). [potion of cure mutation]
 28207 | Temple   | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
 28207 | Temple   | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
 28210 | Temple   | Identified a potion of confusion
 28532 | Lair:8   | Entered Level 8 of the Lair of Beasts
 28832 | Lair:8   | Reached skill level 8 in Shields
 29145 | Lair:8   | Identified a book of Dreams
 29634 | Lair:8   | Reached skill level 9 in Shields
 29825 | Lair:8   | Reached skill level 1 in Polearms
 30220 | Lair:8   | Reached skill level 2 in Polearms
 30275 | Lair:8   | Offered knowledge of Iron Shot by Vehumet.
 30722 | Lair:8   | Identified a book of Battle
 30998 | Lair:8   | Reached XP level 14. HP: 80/80 MP: 28/36
 31217 | Lair:8   | Learned a level 6 spell: Iron Shot
 31254 | Lair:8   | Learned a level 3 spell: Flight
 31333 | Lair:8   | Reached skill level 3 in Polearms
 31408 | Lair:8   | Reached skill level 11 in Conjurations
 31870 | Lair:8   | Identified an uncursed ring of positive energy (You found it on level 7 of the Lair of Beasts)
 31905 | Lair:8   | Identified a book of Wizardry
 32433 | Lair:8   | Reached skill level 4 in Polearms
 32557 | Lair:8   | Reached skill level 13 in Spellcasting
 32842 | Lair:8   | Identified a ring of regeneration (You found it on level 8 of the Lair of Beasts)
 32848 | Lair:8   | Identified an uncursed ring of hunger {was cursed} (You found it on level 8 of the Lair of Beasts)


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |     5 |     6 |       |       |       ||    11
       Mace              |       |     5 |       |       |       ||     5
       Scythe            |       |    28 |       |       |       ||    28
       Cutlass           |       |     5 |   223 |    66 |       ||   294
       Trident           |       |       |    28 |   610 |   197 ||   835
 Cast: Magic Dart        |    74 |   108 |   304 |   459 |   154 ||  1099
       Call Imp          |     2 |     5 |     7 |    18 |     5 ||    37
       Mephitic Cloud    |     2 |    10 |    48 |   105 |    27 ||   192
       Conjure Flame     |       |    11 |    52 |   166 |    60 ||   289
       Repel Missiles    |       |     1 |       |       |       ||     1
       Blink             |       |     8 |    17 |    44 |    20 ||    89
       Lee's Rapid Decon |       |       |       |    30 |    61 ||    91
       Fireball          |       |       |       |    62 |   133 ||   195
       Iron Shot         |       |       |       |       |     3 ||     3
       Flight            |       |       |       |       |     2 ||     2
Evoke: Wand              |       |     1 |    10 |    21 |     7 ||    39
  Use: Scroll            |       |     4 |     7 |    25 |     6 ||    42
       Potion            |       |       |     3 |     3 |     3 ||     9
 Stab: Confused          |       |     1 |    11 |    26 |    10 ||    48


He could have died several times, but didn't. He should have died a couple times, but didn't. Finally, he acquired some mid-game spells, trained properly to spam them, and so far has cleared Lair, all levels, and down to D:9. I've made some decent decisions along the way. Using LRD (his first major spell) early on a dangerous gargoyle. Utilizing Holy Word scrolls against hell hounds on L:8. Using the wands of Hasting, Teleportation and Heal Wounds that were miraculously found. But the ultimate winner for best decision was as follows.

When I first poked into D:10 (too early), it was a near-death scenario, with vampire mosquitoes, orc priests, and wide open spaces that he was ill-prepared to fight with and in. In the course of exploring it, though, I found a scroll shop that was hawking an acquirement scroll, but it was more than I had in gold at that time. Later, when I had a rather large collection of single, unided scrolls and little hope of finding more id scrolls, I started reading them to id them, and one of them was acquirement. So I elected to get gold, and it generously gave me over 1200 pieces. I then bought not only the acquirement scroll from the shop, but every other scroll he had, too, and still had plenty of gold left over. The purchased acquirement I used for armor, and got a decent shield. Since he was using a 1-handed pole in order to be able to use a shield, I equipped it, saw the penalties were workable, and began training shields to bring them back down. So that one gold acquirement benefited in many ways.

He still may die, but I've never cleared L:8, before, so I thought it progress.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 14th July 2014, 04:32

Re: YASD: Ongoing DEWz Executions

XL15, now, and about to bottom out the orcish mines.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 45680, Time: 07:45:58

HP  85/85        AC 14     Str  8      XL: 15   Next: 22%
MP  38/38        EV 15     Int 30      God: Vehumet [******]
Gold 2563        SH 23     Dex 13      Spells: 12 memorised,  4 levels left

rFire  + . .     SeeInvis .     J - +2 trident (freeze)
rCold  . . .     Clarity  +     F - +0 leather armour of Tulips {rPois rN+}
rNeg   + . .     Conserve .     a - +2 shield {AC+3}
rPois  +         rCorr    .     G - +0 helmet
rElec  +         rRot     .     t - +2 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     c - +1 pair of boots
Saprov . . .     Stasis   .     w - amulet of clarity
MR     +....                    q - +4 ring of intelligence
                                o - ring of protection from fire

@: repel missiles, somewhat resistant to hostile enchantments, fairly stealthy
A: thin metallic scales 1, carnivore 1, electricity resistance
a: Renounce Religion


You are on level 3 of the Orcish Mines.
You worship Vehumet.
Vehumet is exalted by your worship.
You are very full.

You have visited 6 branches of the dungeon, and seen 26 of its levels.

You have collected 3717 gold pieces.
You have spent 1154 gold pieces at shops.

Inventory:

Hand weapons
 e - a runed trident
 j - a smoking long sword
 J - a +2,+2 trident of freezing (weapon)
   (You took it off a wight on level 10 of the Dungeon)
Armour
 a - a +2 shield of protection (worn)
   (You acquired it in the Ecumenical Temple)
 c - a +1 pair of boots (worn)
 k - a runed robe
 t - a +2 cloak (worn)
 F - the +0 leather armour of Tulips (worn) {rPois rN+}
   (You found it on level 10 of the Dungeon)   
   
   It protects you from poison.
   It protects you from negative energy.
 G - a +0 helmet (worn)
Magical devices
 h - a wand of confusion {zapped: 3}
 l - a wand of digging {zapped: 1}
 m - a wand of draining {zapped: 8}
 p - a wand of lightning {zapped: 1}
 v - a wand of heal wounds (6)
 A - a wand of hasting (1)
 C - a wand of fireball {zapped: 2}
 D - a wand of slowing {zapped: 3}
 E - a wand of teleportation (5)
Comestibles
 b - 3 meat rations
Scrolls
 d - 2 scrolls of immolation
 g - a scroll of fog
 n - a scroll of teleportation
 u - a scroll of enchant weapon I
 x - a scroll of noise
Jewellery
 i - an uncursed large bone ring {tried}
   (You found it on level 12 of the Dungeon)
 o - a ring of protection from fire (left hand)
   (You took it off an orc on level 9 of the Dungeon)
 q - a +4 ring of intelligence (right hand)
   (You found it on level 4 of the Lair of Beasts)
 w - an amulet of clarity (around neck)
   (You found it on level 1 of the Dungeon)
 L - an uncursed amulet of the gourmand
   (You found it on level 1 of the Lair of Beasts)
Potions
 f - 3 potions of curing
 s - 3 potions of resistance


   Skills:
 + Level 6.9 Fighting
 + Level 6.7 Polearms
 + Level 11.4 Dodging
 - Level 2.6 Stealth
 - Level 9.0 Shields
 + Level 13.4 Spellcasting
 + Level 12.2 Conjurations
 - Level 7.0 Charms
 - Level 2.8 Summonings
 - Level 2.4 Translocations
 + Level 9.7 Fire Magic
 + Level 10.1 Earth Magic
 - Level 0.9 Poison Magic


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          3%          2    None
c - Call Imp              Summ           #####...     2%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       #####.       1%          2    None
g - Fireball              Conj/Fire      ######....   1%          5    None
h - Lee's Rapid Deconstr  Erth           ######....   1%          5    None
i - Apportation           Tloc           ####......   1%          1    None
j - Passwall              Trmt/Erth      ######....   2%          3    None
k - Iron Shot             Conj/Erth      ######....   2%          6    ####...
l - Flight                Chrm/Air       #####.....   4%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/15)            Temple (1/1) D:5             Orc (3/4) D:12
   Lair (8/8) D:9          Shoals (1/5) Lair:5        Snake (1/5) Lair:5
  Slime (0/6) Lair:6     
   Elf: Orc:3-4     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
Orc:2 [

Annotations:
D:9 exclusion: downstairs
Shoals:1 Condegh's ghost, powerful DDNe; Sonja


Innate Abilities, Weirdness & Mutations

You are partially covered in thin metallic scales (AC +2).
Your digestive system is specialised to digest meat.
You are resistant to electric shocks.


Message History

Items here: %% ))) [
Okay, then.
Things that are here:
a flail; an orc corpse
Things that are here:
a trident; a leather armour; an orc corpse
Things that are here:
a dagger; a scale mail
You now have 2563 gold pieces (gained 17).
An orc comes into view.
The orc shouts!
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - orc
Aim: an orc wearing a leather armour
The magic dart hits the orc.
The orc is lightly wounded.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - orc
Aim: an orc wearing a leather armour (lightly wounded)
The magic dart hits the orc.
The orc is severely wounded.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - orc
Aim: an orc wearing a leather armour (severely wounded)
The magic dart hits the orc.
The orc is almost dead.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - orc
Aim: an orc wearing a leather armour (almost dead)
The magic dart hits the orc.
You kill the orc!
Vehumet accepts your kill.
You feel your power returning.
Magic restored.
You hit the fungus. You freeze the fungus.
The fungus is lightly damaged.
You puncture the fungus! You freeze the fungus.
The fungus is moderately damaged.
You puncture the fungus! You freeze the fungus.
The fungus is heavily damaged.
You see here a club.
There is a stone staircase leading down here.

.)..........≈##.....##
....####.....##....##
##.≈#  ###..........#
#####    ##......#.##
.###      #####..####
...##########.......##
...#...#.............#
..#..................#
.###............@....#
..#...##.............#
.###......#..........#
## ##.##.##.........##
    ###.......#<#...#
      ##.##..#####.##
       #######    ##


There are no monsters in sight!

Vanquished Creatures
  A siren (Shoals:1)
  The ghost of Pyridrym the Thaumaturge, a powerful HuCj of Ashenzari (D:11)
  Josephine (Orc:2)
  3 hydras
  Fannar (D:10)
  Harold (Lair:2)
  Erica (Lair:1)
  The ghost of fits the Nimble, an experienced MiGl of Trog (D:10)
  4 death yaks (Lair:8)
  A shock serpent (Snake:1)
  An orc high priest (Orc:1)
  A catoblepas (Lair:7)
  A sea snake (Shoals:1)
  Erolcha (D:11)
  4 hill giants
  A griffon (Shoals:1)
  4 orc knights (Orc:3)
  A lindwurm (Lair:8)
  2 red wasps (Lair:8)
  A salamander (Snake:1)
  3 mermaids (Shoals:1)
  A cyclops (D:12)
  2 wolf spiders (Lair:8)
  An orc sorcerer (Orc:3)
  A guardian serpent (Lair:8)
  8 elephants
  14 black mambas
  Maurice (D:12)
  13 spiny frogs
  2 gargoyles
  A fire drake (Lair:6)
  4 trolls
  Grinder (D:6)
  5 polar bears (Lair:8)
  10 komodo dragons
  A boulder beetle (Lair:4)
  Prince Ribbit (D:7)
  A snapping turtle (Shoals:1)
  A wind drake (Shoals:1)
  2 trapdoor spiders
  4 basilisks
  10 grizzly bears
  27 blink frogs
  3 water elementals
  A wyvern (Lair:8)
  26 yaks
  3 wraiths
  5 sharks
  3 ugly things (D:11)
  An elephant slug (Lair:6)
  Eustachio (D:6)
  2 deep elf magi (D:12)
  12 hippogriffs
  6 wargs
  35 wolves
  6 vampire mosquitoes
  3 hungry ghosts
  12 porcupines
  24 water moccasins
  4 hell hounds (Lair:8)
  A necrophage (D:12)
  23 orc warriors
  2 mottled dragons
  6 nagas
  4 ice beasts
  A spider (Lair:8)
  Purgy (D:3)
  2 sky beasts
  8 black bears
  3 giant goldfish
  11 centaurs
  11 crocodiles
  15 ogres
  2 yellow wasps (Lair:8)
  Sigmund (D:3)
  2 big kobolds
  5 boring beetles
  A brain worm (Lair:8)
  7 giant slugs
  Blork the orc (D:7)
  18 giant frogs
  4 jellies
  7 killer bees
  A wyvern skeleton (D:7)
  An eye of draining (D:12)
  12 wights
  8 scorpions
  A troll zombie (D:10)
  29 hounds
  A hippogriff skeleton (D:12)
  3 big fish (Lair:3)
  An electric eel (Lair:3)
  6 goliath beetles
  6 crimson imps
  A giant frog skeleton (D:9)
  24 orc priests
  A giant frog zombie (D:8)
  A quasit (D:11)
  9 iguanas
  A black bear zombie (D:9)
  An elf skeleton (D:8)
  11 worker ants
  30 orc wizards
  An orange rat (D:10)
  A two-headed ogre skeleton (D:8)
  8 sheep
  2 hound skeletons (D:11)
  5 gnolls (D:6)
  2 worker ant zombies (D:10)
  29 adders
  46 green rats
  A worm zombie (D:5)
  3 giant mites
  2 shadow imps
  2 white imps (D:11)
  4 worms
  An inept feature mimic (D:4)
  2 orc simulacra (Orc:2)
  5 orc zombies
  A giant eyeball (D:10)
  11 giant geckos
  173 orcs
  33 bats
  9 giant cockroaches
  17 goblins
  15 hobgoblins
  4 oozes
  7 quokkas
  3 ball pythons
  6 giant newts
  4 giant spores
  2 goblin skeletons
  A hobgoblin skeleton (D:5)
  39 jackals
  19 kobolds
  An orc skeleton (Orc:2)
  36 rats
  24 ballistomycetes
  3 bushes (Temple)
  8 fungi
  5 plants
1112 creatures vanquished.

Vanquished Creatures (collateral kills)
  Menkaure (D:6)
  An ogre (D:8)
  A killer bee (D:8)
  A jelly (D:8)
  An orc wizard (Orc:1)
  An iguana (Lair:4)
  2 mummies (D:9)
  An adder (D:5)
  A worm (D:5)
  2 giant geckos
  2 orcs (Orc:1)
  A giant cockroach (D:1)
  2 hobgoblins
  A jackal (D:4)
  2 kobolds (D:9)
  A rat (D:1)
21 creatures vanquished.

Vanquished Creatures (others)
  An orc knight (Orc:1)
  An orc sorcerer (Orc:1)
  2 orc warriors (Orc:1)
  A gnoll sergeant (D:6)
  7 crimson imps
  An iron imp (D:9)
  2 orc priests (Orc:1)
  4 orc wizards
  2 shadow imps
  8 white imps
  10 orcs (Orc:1)
  A goblin (Orc:1)
  A giant newt (D:3)
  19 fungi
  15 plants (Lair:8)
75 creatures vanquished.

Grand Total: 1208 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   565 | D:1      | Reached XP level 2. HP: 15/15 MP: 8/10
   609 | D:1      | Reached skill level 5 in Spellcasting
   685 | D:1      | Learned a level 2 spell: Blink
   688 | D:1      | Learned a level 2 spell: Call Imp
  1048 | D:2      | Reached XP level 3. HP: 18/20 MP: 8/14
  1053 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1057 | D:2      | Learned a level 3 spell: Conjure Flame
  1491 | D:2      | Reached skill level 3 in Dodging
  1601 | D:2      | Reached skill level 1 in Fighting
  1601 | D:2      | Reached XP level 4. HP: 25/25 MP: 8/17
  1616 | D:2      | Learned a level 2 spell: Repel Missiles
  1864 | D:2      | Identified 2 scrolls of identify
  1864 | D:2      | Identified 3 potions of paralysis
  2144 | D:3      | Noticed Sigmund
  2144 | D:3      | Noticed Purgy
  2151 | D:3      | Killed Purgy
  2151 | D:3      | Reached skill level 2 in Conjurations
  2151 | D:3      | Reached skill level 2 in Summonings
  2151 | D:3      | Reached skill level 1 in Fire Magic
  2151 | D:3      | Reached XP level 5. HP: 29/29 MP: 10/20
  2408 | D:3      | Killed Sigmund
  2408 | D:3      | Reached skill level 6 in Spellcasting
  2408 | D:3      | Reached skill level 2 in Translocations
  2408 | D:3      | Reached XP level 6. HP: 34/34 MP: 2/22
  2536 | D:3      | Identified 2 potions of heal wounds
  3501 | D:4      | Reached skill level 3 in Conjurations
  4266 | D:5      | Entered Level 5 of the Dungeon
  4447 | D:5      | Reached skill level 2 in Fire Magic
  4450 | D:5      | Reached skill level 2 in Fighting
  4676 | D:5      | Identified 2 potions of curing
  4677 | D:5      | Identified an uncursed amulet of clarity (You found it on level 1 of the Dungeon)
  4740 | D:5      | Got a crude cutlass
  4741 | D:5      | Identified the +7,+10 cutlass "Twumeut" {slice, rElec rPois Dex+3} (You found it on level 5 of the Dungeon)
  4763 | D:5      | Identified a book of Unlife
  4785 | D:5      | Reached XP level 7. HP: 40/40 MP: 12/24
  4790 | D:5      | Found a staircase to the Ecumenical Temple.
  4796 | D:5      | Found a snail-covered altar of Cheibriados.
  4933 | Temple   | Entered the Ecumenical Temple
  4985 | Temple   | Became a worshipper of Vehumet
  5164 | D:5      | Identified a potion of agility
  5251 | D:5      | Reached skill level 4 in Dodging
  5251 | D:5      | Reached skill level 4 in Conjurations
  5376 | D:5      | Reached skill level 1 in Charms
  5547 | D:5      | Identified 5 scrolls of remove curse
  5548 | D:5      | Identified 2 scrolls of teleportation
  5613 | D:5      | Identified 2 scrolls of enchant weapon II
  5871 | D:6      | Reached skill level 2 in Charms
  6024 | D:6      | Reached XP level 8. HP: 38/45 MP: 7/25
  6033 | D:6      | Acquired Vehumet's first power
  6033 | D:6      | Offered knowledge of Shock by Vehumet.
  6040 | D:6      | Reached skill level 7 in Spellcasting
  6040 | D:6      | Reached skill level 5 in Conjurations
  6040 | D:6      | Reached skill level 3 in Fire Magic
  6092 | D:6      | Noticed Menkaure
  6215 | D:6      | Killed Menkaure
  6215 | D:6      | Reached skill level 3 in Fighting
  6215 | D:6      | Reached skill level 3 in Charms
  6482 | D:6      | Reached skill level 5 in Dodging
  6547 | D:6      | Noticed Eustachio
  6548 | D:6      | Noticed Grinder
  6575 | D:6      | Paralysed by Grinder for 5 turns
  6582 | D:6      | Killed Grinder
  6582 | D:6      | Reached skill level 6 in Conjurations
  6599 | D:6      | Killed Eustachio
  6599 | D:6      | Reached skill level 4 in Fire Magic
  6631 | D:6      | Identified 2 potions of restore abilities
  7586 | D:6      | Identified a potion of poison
  7722 | D:7      | Noticed Prince Ribbit
  7734 | D:7      | Killed Prince Ribbit
  7734 | D:7      | Reached skill level 8 in Spellcasting
  7734 | D:7      | Reached XP level 9. HP: 49/52 MP: 16/28
  7856 | D:7      | Noticed Blork the orc
  7870 | D:7      | Killed Blork the orc
  8350 | D:7      | Reached skill level 6 in Dodging
  8350 | D:7      | Reached skill level 7 in Conjurations
  8456 | D:7      | Identified a book of Burglary (You found it on level 7 of the Dungeon)
  8467 | D:7      | Learned a level 1 spell: Shock
  8474 | D:7      | Got an ichor-stained sling
  8475 | D:7      | Identified the +5,+4 sling "Zoerong" {speed, rN+ MR+} (You found it on level 7 of the Dungeon)
  8592 | D:7      | Gained mutation: You are agile. (Dex +2) [mutagenic meat]
  8593 | D:7      | Gained mutation: Your digestive system is specialised to digest meat. [mutagenic meat]
  8594 | D:7      | Gained mutation: You are partially covered in thin metallic scales (AC +2). [mutagenic meat]
  8960 | D:7      | Reached skill level 5 in Fire Magic
  9010 | Temple   | Learned a level 5 spell: Lee's Rapid Deconstruction
  9069 | D:8      | Reached skill level 1 in Earth Magic
  9075 | D:8      | Reached skill level 4 in Fighting
  9496 | D:7      | Reached skill level 2 in Earth Magic
  9870 | D:8      | Offered knowledge of Searing Ray by Vehumet.
 10701 | D:7      | Reached skill level 9 in Spellcasting
 10701 | D:7      | Reached skill level 3 in Earth Magic
 11112 | D:8      | Reached skill level 7 in Dodging
 11116 | D:8      | Reached XP level 10. HP: 58/58 MP: 17/30
 11309 | D:8      | Identified 2 scrolls of fear
 11310 | D:8      | Identified 3 scrolls of enchant armour
 11311 | D:8      | Identified 2 potions of cure mutation
 11367 | D:9      | Reached skill level 4 in Earth Magic
 11379 | D:9      | Offered knowledge of Throw Frost by Vehumet.
 11407 | D:9      | Found a staircase to the Lair.
 11569 | D:9      | Reached skill level 8 in Conjurations
 11569 | D:9      | Reached skill level 6 in Fire Magic
 11709 | D:9      | Acquired Vehumet's second power
 11864 | D:9      | Reached skill level 5 in Earth Magic
 12369 | D:9      | Identified a ring of protection from fire (You took it off an orc on level 9 of the Dungeon)
 12369 | D:9      | Identified 2 scrolls of recharging
 12369 | D:9      | Identified a potion of resistance
 12554 | D:10     | Entered Level 10 of the Dungeon
 12652 | D:10     | Got a citrine-studded leather armour
 12660 | D:10     | Identified the +0 leather armour of Tulips {rPois rN+} (You found it on level 10 of the Dungeon)
 12744 | D:10     | Offered knowledge of Fulminant Prism by Vehumet.
 13043 | D:10     | Found Tromakh's Magic Scroll Emporium.
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13052 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13222 | D:10     | Reached skill level 5 in Fighting
 13425 | D:10     | Paralysed by a giant eyeball for 2 turns
 13474 | D:10     | Noticed fits' ghost (experienced MiGl)
 13495 | D:9      | Aule said ==>Woot!
 13501 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13750 | Lair:1   | Found a snail-covered altar of Cheibriados.
 13786 | Lair:1   | Reached skill level 7 in Fire Magic
 13786 | Lair:1   | Reached skill level 6 in Earth Magic
 13881 | Lair:1   | Reached skill level 10 in Spellcasting
 13895 | Lair:1   | Identified an amulet of the gourmand (You found it on level 1 of the Lair of Beasts)
 13900 | Lair:1   | Noticed a black mamba
 13915 | Lair:1   | Killed a black mamba
 13915 | Lair:1   | Reached skill level 8 in Dodging
 14188 | Lair:1   | Acquired Vehumet's third power
 14244 | Lair:1   | Reached XP level 11. HP: 63/63 MP: 16/32
 14502 | Lair:1   | Offered knowledge of Fireball by Vehumet.
 14509 | Lair:1   | Learned a level 5 spell: Fireball
 14900 | Lair:1   | Identified 2 scrolls of fog
 15517 | Lair:1   | Reached skill level 7 in Earth Magic
 15603 | Lair:2   | Noticed Erica
 15612 | Lair:2   | Noticed Harold
 15858 | Lair:1   | Killed Erica
 15993 | Lair:2   | Killed Harold
 15993 | Lair:2   | Reached skill level 9 in Conjurations
 16325 | Temple   | Learned a level 1 spell: Apportation
 16329 | Temple   | Learned a level 3 spell: Passwall
 16355 | Temple   | Identified 2 potions of degeneration
 16432 | Temple   | Identified a scroll of magic mapping
 16433 | Temple   | Identified a scroll of acquirement
 16435 | Temple   | Identified a scroll of immolation
 16436 | Temple   | Identified a scroll of noise
 16437 | Temple   | Identified a scroll of enchant weapon I
 16438 | Temple   | Identified a scroll of blinking
 16633 | D:10     | Bought a scroll of acquirement for 676 gold pieces
 16633 | D:10     | Bought a scroll of immolation for 45 gold pieces
 16633 | D:10     | Bought a scroll of recharging for 123 gold pieces
 16633 | D:10     | Bought a scroll of enchant weapon I for 45 gold pieces
 16633 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 16633 | D:10     | Bought a scroll of holy word for 97 gold pieces
 16945 | Lair:2   | Reached skill level 1 in Shields
 17279 | Lair:2   | Reached skill level 2 in Shields
 17769 | Lair:2   | Identified a potion of mutation
 17769 | Lair:2   | Identified a scroll of vulnerability
 17785 | Lair:3   | Reached skill level 3 in Shields
 18150 | Lair:3   | Offered knowledge of Bolt of Magma by Vehumet.
 18244 | Lair:3   | Reached skill level 4 in Shields
 18494 | Lair:3   | Reached skill level 5 in Shields
 19033 | Lair:3   | Reached XP level 12. HP: 68/68 MP: 17/33
 19638 | Lair:3   | Gained mutation: You are partially covered in molten scales (AC +1). [potion of mutation]
 19644 | Lair:4   | Noticed a five-headed hydra
 19974 | Lair:4   | Identified a ring of intelligence (You found it on level 4 of the Lair of Beasts)
 20031 | Lair:4   | Reached skill level 8 in Earth Magic
 20261 | Lair:4   | Reached skill level 8 in Fire Magic
 20788 | Lair:4   | Killed a five-headed hydra
 20788 | Lair:4   | Reached skill level 6 in Shields
 21151 | Lair:4   | Identified a book of Changes (You found it on level 4 of the Lair of Beasts)
 21567 | Temple   | Learned a level 4 spell: Ice Form
 22117 | Lair:5   | Found a staircase to the Snake Pit.
 22122 | Lair:5   | Reached skill level 11 in Spellcasting
 22129 | Lair:5   | Reached skill level 6 in Fighting
 22336 | Lair:5   | Reached skill level 9 in Dodging
 22558 | Lair:5   | Identified a ring of ice (You found it on level 5 of the Lair of Beasts)
 23610 | Lair:5   | Found a staircase to the Shoals.
 23880 | Lair:5   | Identified a potion of flight
 23938 | Lair:6   | Reached skill level 10 in Conjurations
 24001 | Lair:5   | Reached skill level 9 in Earth Magic
 24523 | Lair:6   | Offered knowledge of Poison Arrow by Vehumet.
 24530 | Lair:6   | Reached skill level 9 in Fire Magic
 24908 | Lair:6   | Found a viscous altar of Jiyva.
 24967 | Lair:6   | Reached XP level 13. HP: 76/76 MP: 3/35
 25322 | Lair:6   | Found a staircase to the Slime Pits.
 25905 | Lair:7   | Reached skill level 10 in Dodging
 26870 | Lair:7   | Reached skill level 12 in Spellcasting
 26874 | Lair:7   | Reached skill level 7 in Shields
 27247 | Lair:7   | Reached skill level 11 in Dodging
 27480 | Lair:7   | Offered knowledge of Orb of Destruction by Vehumet.
 28163 | Temple   | Gained mutation: You have a pair of small horns on your head. [potion of mutation]
 28163 | Temple   | Gained mutation: You tend to lose your temper in combat. [potion of mutation]
 28163 | Temple   | Gained mutation: You are resistant to electric shocks. [potion of mutation]
 28207 | Temple   | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
 28207 | Temple   | Lost mutation: You are partially covered in molten scales (AC +1). [potion of cure mutation]
 28207 | Temple   | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
 28207 | Temple   | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
 28210 | Temple   | Identified a potion of confusion
 28532 | Lair:8   | Entered Level 8 of the Lair of Beasts
 28832 | Lair:8   | Reached skill level 8 in Shields
 29145 | Lair:8   | Identified a book of Dreams
 29634 | Lair:8   | Reached skill level 9 in Shields
 29825 | Lair:8   | Reached skill level 1 in Polearms
 30220 | Lair:8   | Reached skill level 2 in Polearms
 30275 | Lair:8   | Offered knowledge of Iron Shot by Vehumet.
 30722 | Lair:8   | Identified a book of Battle
 30998 | Lair:8   | Reached XP level 14. HP: 80/80 MP: 28/36
 31217 | Lair:8   | Learned a level 6 spell: Iron Shot
 31254 | Lair:8   | Learned a level 3 spell: Flight
 31333 | Lair:8   | Reached skill level 3 in Polearms
 31408 | Lair:8   | Reached skill level 11 in Conjurations
 31870 | Lair:8   | Identified an uncursed ring of positive energy (You found it on level 7 of the Lair of Beasts)
 31905 | Lair:8   | Identified a book of Wizardry
 32433 | Lair:8   | Reached skill level 4 in Polearms
 32557 | Lair:8   | Reached skill level 13 in Spellcasting
 32842 | Lair:8   | Identified a ring of regeneration (You found it on level 8 of the Lair of Beasts)
 32848 | Lair:8   | Identified an uncursed ring of hunger {was cursed} (You found it on level 8 of the Lair of Beasts)
 33380 | D:10     | Noticed a hill giant
 33387 | D:10     | Killed a hill giant
 33584 | D:10     | Noticed Fannar
 33587 | D:10     | Killed Fannar
 33743 | D:10     | Offered knowledge of Bolt of Fire by Vehumet.
 34141 | D:10     | Killed fits' ghost
 34141 | D:10     | Reached skill level 5 in Polearms
 34379 | D:10     | Noticed a hill giant
 34382 | D:10     | Killed a hill giant
 34382 | D:10     | Reached skill level 4 in Charms
 34694 | D:11     | Noticed Erolcha
 34899 | D:11     | Noticed Pyridrym's ghost (powerful HuCj)
 35251 | D:11     | Killed Erolcha
 35550 | D:11     | Reached skill level 5 in Charms
 36066 | D:11     | Got a jewelled hand axe {holy}
 36317 | D:11     | HP: 3/80 [Pyridrym's ghost/orb of energy (31)]
 37024 | D:11     | Killed Pyridrym's ghost
 37148 | D:11     | Found a roughly hewn altar of Beogh.
 37440 | Lair:5   | Identified a potion of brilliance
 37441 | Lair:5   | Identified the +7,+5 hand axe "Toocead" {holy, Str+3} (You took it off an orc on level 11 of the Dungeon)
 37444 | Shoals:1 | Entered Level 1 of the Shoals
 37447 | Shoals:1 | Reached skill level 12 in Conjurations
 37891 | Shoals:1 | Reached skill level 6 in Polearms
 37891 | Shoals:1 | Reached skill level 6 in Charms
 38186 | Shoals:1 | Noticed Condegh's ghost (powerful DDNe)
 38199 | Shoals:1 | Noticed Sonja
 38410 | Snake:1  | Entered Level 1 of the Snake Pit
 39566 | D:12     | Reached skill level 7 in Charms
 39762 | D:12     | Offered knowledge of Delayed Fireball by Vehumet.
 40011 | D:12     | Found a staircase to the Orcish Mines.
 41003 | D:12     | Reached XP level 15. HP: 85/85 MP: 26/38
 41014 | D:12     | Noticed Maurice
 41016 | D:12     | Killed Maurice
 41659 | Orc:1    | Entered Level 1 of the Orcish Mines
 41922 | Orc:1    | Found a shimmering altar of Xom.
 41927 | Orc:1    | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
 41928 | Orc:1    | Reached skill level 10 in Earth Magic
 42303 | Orc:2    | Noticed Josephine
 42306 | Orc:2    | Killed Josephine
 42621 | Orc:2    | Found Taesm's Armour Boutique.
 45060 | Orc:3    | Got a smoking long sword


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |     5 |     6 |       |       |       ||    11
       Mace              |       |     5 |       |       |       ||     5
       Scythe            |       |    28 |       |       |       ||    28
       Cutlass           |       |     5 |   223 |    66 |       ||   294
       Trident           |       |       |    28 |   610 |   443 ||  1081
 Cast: Magic Dart        |    74 |   108 |   304 |   459 |   401 ||  1346
       Call Imp          |     2 |     5 |     7 |    18 |    16 ||    48
       Mephitic Cloud    |     2 |    10 |    48 |   105 |    79 ||   244
       Conjure Flame     |       |    11 |    52 |   166 |   138 ||   367
       Repel Missiles    |       |     1 |       |       |     2 ||     3
       Blink             |       |     8 |    17 |    44 |    43 ||   112
       Lee's Rapid Decon |       |       |       |    30 |   177 ||   207
       Fireball          |       |       |       |    62 |   249 ||   311
       Iron Shot         |       |       |       |       |    43 ||    43
       Flight            |       |       |       |       |     2 ||     2
       Apportation       |       |       |       |       |     1 ||     1
Evoke: Wand              |       |     1 |    10 |    21 |    15 ||    47
  Use: Scroll            |       |     4 |     7 |    25 |    14 ||    50
       Potion            |       |       |     3 |     3 |     7 ||    13
 Stab: Confused          |       |     1 |    11 |    26 |    22 ||    60

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 14th July 2014, 11:38

Re: YASD: Ongoing DEWz Executions

You have great earth spells at not-so-great spellpower so training earth magic makes sense, but why train fire on top of that? It doesn't do much earth doesn't cover - training multiple elemental skills means using exp to do two very similar things, and this applies especially if you have both LRD and fireball and are still training both skills.

6.9 fighting is quite low for an XL 15 character, and training that to around 10-12 would be helpful and more important than improving iron shot power for now. Your dodging skill could also be higher.

For this message the author cerebovssquire has received thanks: 2
Aule, Patashu

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 14th July 2014, 13:59

Re: YASD: Ongoing DEWz Executions

Okay, thanks. I've continued playing, and some of that was being worked on. But I also found a Manual of Ice, which will allow training Ice without the antitraining penalty, evidently, so I'm going for a little of that. Seems worth the cost, since the elimination of -4 antitraining is like getting more than twice the training per XP while using the manual. It changes a -4 into a +1, which I think works out to a 112% training improvement in this case. (I would eventually like to have both fire storm and ice storm.) Fighting, dodging and conj are also being pumped. Spellcasting is where it needs to be for now. I have the perm offers of LCS, FS and Shatter from Veh, and FS is a definite, but it's way too early for that.

In Snake Pit now. Never been there with one of these guys. Aizul and Agnes were tough customers. Aizul gave me a heart attack when the life bar disappeared, leaving one or two points, but I had a wand of heal wounds. Another should-have-died moment. (phew!)

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-26-g5a19342 (webtiles) character file.

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 51810, Time: 08:46:52

HP  88/88        AC 14     Str  8      XL: 15   Next: 98%
MP  38/38        EV 16     Int 30      God: Vehumet [******]
Gold 1932        SH 23     Dex 13      Spells: 12 memorised,  6 levels left

rFire  + + .     SeeInvis +     j - +10,+4 long sword "Qururad" {speed, rElec rF+ SInv}
rCold  . . .     Clarity  +     F - +0 leather armour of Tulips {rPois rN+}
rNeg   + . .     Conserve .     a - +2 shield {AC+3}
rPois  +         rCorr    .     G - +0 helmet
rElec  +         rRot     .     t - +2 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     c - +1 pair of boots
Saprov . . .     Stasis   .     w - amulet of clarity
MR     +....                    q - +4 ring of intelligence
                                o - ring of protection from fire

@: repel missiles, studying Ice Magic, somewhat resistant to hostile
enchantments, fairly stealthy
A: thin metallic scales 1, carnivore 1, electricity resistance
a: Renounce Religion


You are on level 2 of the Snake Pit.
You worship Vehumet.
Vehumet is exalted by your worship.
You are very full.

You have visited 6 branches of the dungeon, and seen 28 of its levels.

You have collected 3856 gold pieces.
You have spent 1924 gold pieces at shops.

Inventory:

Hand weapons
 j - the +10,+4 long sword "Qururad" (weapon) {speed, rElec rF+ SInv}
   (You found it on level 3 of the Orcish Mines)   
   
   Attacks with this weapon are significantly faster.
   
   It protects you from fire.
   It insulates you from electricity.
   It enhances your eyesight.
 J - a +2,+2 trident of freezing
   (You took it off a wight on level 10 of the Dungeon)
 K - a +2,+0 anti-magic halberd
   (You took it off a naga on level 2 of the Snake Pit)
Armour
 a - a +2 shield of protection (worn)
   (You acquired it in the Ecumenical Temple)
 c - a +1 pair of boots (worn)
 t - a +2 cloak (worn)
 F - the +0 leather armour of Tulips (worn) {rPois rN+}
   (You found it on level 10 of the Dungeon)   
   
   It protects you from poison.
   It protects you from negative energy.
 G - a +0 helmet (worn)
Magical devices
 h - a wand of confusion {zapped: 3}
 l - a wand of digging {zapped: 2}
 m - a wand of fireball (5)
 p - a wand of hasting (3)
 v - a wand of heal wounds (3)
 z - a wand of lightning (6)
 D - a wand of slowing {zapped: 3}
 E - a wand of teleportation (4)
Comestibles
 b - 2 meat rations
Scrolls
 d - 2 scrolls of immolation
 g - a scroll of fog
 n - 2 scrolls of teleportation
 r - 3 scrolls of remove curse
 u - 2 scrolls of enchant weapon I
 x - a scroll of noise
 y - a scroll of identify
 H - 2 scrolls of amnesia
 I - a scroll of magic mapping
Jewellery
 e - a ring of strength
   (You found it on level 1 of the Snake Pit)
 i - an uncursed ring of protection from cold
   (You found it on level 12 of the Dungeon)
 o - a ring of protection from fire (left hand)
   (You took it off an orc on level 9 of the Dungeon)
 q - a +4 ring of intelligence (right hand)
   (You found it on level 4 of the Lair of Beasts)
 w - an amulet of clarity (around neck)
   (You found it on level 1 of the Dungeon)
 L - an uncursed amulet of the gourmand
   (You found it on level 1 of the Lair of Beasts)
Potions
 f - 3 potions of curing
 k - an emulsified cyan potion
 s - 3 potions of resistance
 B - a potion of agility
Books
 M - a manual of Ice Magic
   (You found it on level 2 of the Snake Pit)
 O - a book of Wizardry
   (You found it on level 2 of the Snake Pit)   
   
   Spells                             Type                      Level
   Summon Elemental                   Summoning                    4
   Agony                              Necromancy                   5
   Force Lance                        Conjuration                  5
   Haste                              Charms                       6
   Invisibility                       Hexes                        6
   Spellforged Servitor               Conjuration/Summoning        7


   Skills:
 + Level 7.7 Fighting
 - Level 7.2 Polearms
 + Level 12.3 Dodging
 - Level 2.6 Stealth
 - Level 9.0 Shields
 - Level 14.0 Spellcasting
 + Level 12.9 Conjurations
 - Level 7.0 Charms
 - Level 2.8 Summonings
 - Level 2.4 Translocations
 - Level 10.3 Fire Magic
 + Level 2.0 Ice Magic
 - Level 10.7 Earth Magic
 - Level 0.9 Poison Magic


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          3%          2    None
c - Call Imp              Summ           #####...     2%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       #####.       1%          2    None
g - Fireball              Conj/Fire      ######....   1%          5    None
h - Lee's Rapid Deconstr  Erth           ######....   1%          5    None
i - Apportation           Tloc           #####.....   1%          1    None
j - Passwall              Trmt/Erth      ######....   1%          3    None
k - Iron Shot             Conj/Erth      #######...   2%          6    ####...
l - Flight                Chrm/Air       #####.....   3%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/15)            Temple (1/1) D:5             Orc (4/4) D:12
   Lair (8/8) D:9          Shoals (1/5) Lair:5        Snake (2/5) Lair:5
  Slime (0/6) Lair:6     
   Elf: Orc:3-4     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
Orc:2 [   Orc:4 =   Snake:2 }

Annotations:
Orc:4 Nessos
Shoals:1 Condegh's ghost, powerful DDNe; Sonja


Innate Abilities, Weirdness & Mutations

You are partially covered in thin metallic scales (AC +2).
Your digestive system is specialised to digest meat.
You are resistant to electric shocks.


Message History

The naga warrior is almost dead.
Casting: Lee's Rapid Deconstruction
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Lee's Rapid Deconstruction
Press: ? - help, Dir - move target cursor
The wall shatters!
The blast of rock fragments hits the naga warrior.
You kill the naga warrior!
Vehumet accepts your kill.
You feel your power returning.
Your Ice Magic skill increases to level 2!
You start resting.
You start resting.
Magic restored.
You see here a robe.
Found an ancient bone altar of Kikubaaqudgha.
There is an escape hatch in the ceiling here.
A water moccasin comes into view.
A water moccasin is nearby!
A water moccasin is nearby!
A water moccasin is nearby!
Casting: Lee's Rapid Deconstruction
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fireball
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin (resting)
The fireball explodes!
The fireball engulfs the water moccasin.
The water moccasin is almost dead.
The water moccasin hisses angrily.
The water moccasin barely misses you.
You barely miss the water moccasin.
The water moccasin is almost dead.
You block the water moccasin's attack.
Casting: Fireball
Confirm with . or Enter, or press ? or * to list all spells.
You blink.
Casting: Blink
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Lee's Rapid Deconstruction
Press: ? - help, Dir - move target cursor, p - water moccasin
The wall shatters!
The blast of rock fragments hits the water moccasin.
You kill the water moccasin!
Vehumet accepts your kill.
You feel your power returning.
Magic restored.
There is an open door here.
There is a stone staircase leading down here.
Clearing travel trail.

#    #........#   ##.%.......# #.
#############.#####........#.# #.
......#     #......)..######.# #.
#####.#     ####.............###.
#   #.#        ##.............[..
#   #.#       #####...###########
#   #.#      ##.8.##..#         #
### #>#      #.....##.#         #
..# #.#      #8.@.8##.#         #
..# #.#      #.....##.#         #
..# #.#      ##...###.#
.## #.#      ###'####.#######
.#  #.#    ###.....###......#
.#  #.######..[.....(######.#
.####...##....#####....## #.#
.......##..#.##...##.#..###.#####
.####.##..##..)......##..##.#...#


There are no monsters in sight!

Vanquished Creatures
  Agnes (Snake:1)
  Aizul (Snake:2)
  A siren (Shoals:1)
  The ghost of Pyridrym the Thaumaturge, a powerful HuCj of Ashenzari (D:11)
  Josephine (Orc:2)
  3 hydras
  Fannar (D:10)
  Harold (Lair:2)
  6 naga warriors (Snake:2)
  7 anacondas
  Erica (Lair:1)
  The ghost of fits the Nimble, an experienced MiGl of Trog (D:10)
  4 death yaks (Lair:8)
  2 shock serpents (Snake:1)
  4 naga sharpshooters
  An orc high priest (Orc:1)
  A catoblepas (Lair:7)
  A sea snake (Shoals:1)
  Erolcha (D:11)
  4 hill giants
  4 naga ritualists
  A griffon (Shoals:1)
  4 orc knights (Orc:3)
  4 mana vipers
  A lindwurm (Lair:8)
  2 red wasps (Lair:8)
  2 salamanders
  3 mermaids (Shoals:1)
  A cyclops (D:12)
  2 wolf spiders (Lair:8)
  An orc sorcerer (Orc:3)
  A guardian serpent (Lair:8)
  8 elephants
  27 black mambas
  Maurice (D:12)
  13 spiny frogs
  3 naga magi
  2 gargoyles
  A fire drake (Lair:6)
  4 trolls
  Grinder (D:6)
  5 polar bears (Lair:8)
  10 komodo dragons
  A boulder beetle (Lair:4)
  Prince Ribbit (D:7)
  A snapping turtle (Shoals:1)
  A wind drake (Shoals:1)
  2 trapdoor spiders
  4 basilisks
  10 grizzly bears
  27 blink frogs
  3 water elementals
  A wyvern (Lair:8)
  26 yaks
  3 wraiths
  5 sharks
  3 ugly things (D:11)
  An elephant slug (Lair:6)
  Eustachio (D:6)
  2 deep elf magi (D:12)
  12 hippogriffs
  6 wargs
  35 wolves
  6 vampire mosquitoes
  3 hungry ghosts
  12 porcupines
  37 water moccasins
  4 hell hounds (Lair:8)
  A necrophage (D:12)
  23 orc warriors
  2 mottled dragons
  24 nagas
  4 ice beasts
  A spider (Lair:8)
  Purgy (D:3)
  2 sky beasts
  8 black bears
  3 giant goldfish
  11 centaurs
  11 crocodiles
  15 ogres
  2 yellow wasps (Lair:8)
  Sigmund (D:3)
  2 big kobolds
  5 boring beetles
  A brain worm (Lair:8)
  8 giant slugs
  Blork the orc (D:7)
  18 giant frogs
  4 jellies
  7 killer bees
  A wyvern skeleton (D:7)
  An eye of draining (D:12)
  12 wights
  8 scorpions
  A troll zombie (D:10)
  29 hounds
  A hippogriff skeleton (D:12)
  3 big fish (Lair:3)
  An electric eel (Lair:3)
  6 goliath beetles
  6 crimson imps
  A giant frog skeleton (D:9)
  24 orc priests
  A giant frog zombie (D:8)
  A quasit (D:11)
  9 iguanas
  A black bear zombie (D:9)
  An elf skeleton (D:8)
  11 worker ants
  30 orc wizards
  An orange rat (D:10)
  A two-headed ogre skeleton (D:8)
  8 sheep
  2 hound skeletons (D:11)
  5 gnolls (D:6)
  2 worker ant zombies (D:10)
  32 adders
  46 green rats
  A worm zombie (D:5)
  3 giant mites
  2 shadow imps
  2 white imps (D:11)
  4 worms
  An inept feature mimic (D:4)
  2 orc simulacra (Orc:2)
  5 orc zombies
  A giant eyeball (D:10)
  11 giant geckos
  173 orcs
  33 bats
  9 giant cockroaches
  17 goblins
  15 hobgoblins
  4 oozes
  7 quokkas
  3 ball pythons
  6 giant newts
  4 giant spores
  2 goblin skeletons
  A hobgoblin skeleton (D:5)
  40 jackals
  19 kobolds
  An orc skeleton (Orc:2)
  36 rats
  24 ballistomycetes
  3 bushes (Temple)
  8 fungi
  5 plants
1193 creatures vanquished.

Vanquished Creatures (collateral kills)
  Menkaure (D:6)
  An ogre (D:8)
  A killer bee (D:8)
  A jelly (D:8)
  An orc wizard (Orc:1)
  An iguana (Lair:4)
  2 mummies (D:9)
  An adder (D:5)
  A worm (D:5)
  2 giant geckos
  2 orcs (Orc:1)
  A giant cockroach (D:1)
  2 hobgoblins
  A jackal (D:4)
  2 kobolds (D:9)
  A rat (D:1)
21 creatures vanquished.

Vanquished Creatures (others)
  An orc knight (Orc:1)
  An orc sorcerer (Orc:1)
  2 orc warriors (Orc:1)
  A gnoll sergeant (D:6)
  7 crimson imps
  An iron imp (D:9)
  2 orc priests (Orc:1)
  4 orc wizards
  2 shadow imps
  8 white imps
  10 orcs (Orc:1)
  A goblin (Orc:1)
  A giant newt (D:3)
  19 fungi
  15 plants (Lair:8)
75 creatures vanquished.

Grand Total: 1289 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   565 | D:1      | Reached XP level 2. HP: 15/15 MP: 8/10
   609 | D:1      | Reached skill level 5 in Spellcasting
   685 | D:1      | Learned a level 2 spell: Blink
   688 | D:1      | Learned a level 2 spell: Call Imp
  1048 | D:2      | Reached XP level 3. HP: 18/20 MP: 8/14
  1053 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1057 | D:2      | Learned a level 3 spell: Conjure Flame
  1491 | D:2      | Reached skill level 3 in Dodging
  1601 | D:2      | Reached skill level 1 in Fighting
  1601 | D:2      | Reached XP level 4. HP: 25/25 MP: 8/17
  1616 | D:2      | Learned a level 2 spell: Repel Missiles
  1864 | D:2      | Identified 2 scrolls of identify
  1864 | D:2      | Identified 3 potions of paralysis
  2144 | D:3      | Noticed Sigmund
  2144 | D:3      | Noticed Purgy
  2151 | D:3      | Killed Purgy
  2151 | D:3      | Reached skill level 2 in Conjurations
  2151 | D:3      | Reached skill level 2 in Summonings
  2151 | D:3      | Reached skill level 1 in Fire Magic
  2151 | D:3      | Reached XP level 5. HP: 29/29 MP: 10/20
  2408 | D:3      | Killed Sigmund
  2408 | D:3      | Reached skill level 6 in Spellcasting
  2408 | D:3      | Reached skill level 2 in Translocations
  2408 | D:3      | Reached XP level 6. HP: 34/34 MP: 2/22
  2536 | D:3      | Identified 2 potions of heal wounds
  3501 | D:4      | Reached skill level 3 in Conjurations
  4266 | D:5      | Entered Level 5 of the Dungeon
  4447 | D:5      | Reached skill level 2 in Fire Magic
  4450 | D:5      | Reached skill level 2 in Fighting
  4676 | D:5      | Identified 2 potions of curing
  4677 | D:5      | Identified an uncursed amulet of clarity (You found it on level 1 of the Dungeon)
  4740 | D:5      | Got a crude cutlass
  4741 | D:5      | Identified the +7,+10 cutlass "Twumeut" {slice, rElec rPois Dex+3} (You found it on level 5 of the Dungeon)
  4763 | D:5      | Identified a book of Unlife
  4785 | D:5      | Reached XP level 7. HP: 40/40 MP: 12/24
  4790 | D:5      | Found a staircase to the Ecumenical Temple.
  4796 | D:5      | Found a snail-covered altar of Cheibriados.
  4933 | Temple   | Entered the Ecumenical Temple
  4985 | Temple   | Became a worshipper of Vehumet
  5164 | D:5      | Identified a potion of agility
  5251 | D:5      | Reached skill level 4 in Dodging
  5251 | D:5      | Reached skill level 4 in Conjurations
  5376 | D:5      | Reached skill level 1 in Charms
  5547 | D:5      | Identified 5 scrolls of remove curse
  5548 | D:5      | Identified 2 scrolls of teleportation
  5613 | D:5      | Identified 2 scrolls of enchant weapon II
  5871 | D:6      | Reached skill level 2 in Charms
  6024 | D:6      | Reached XP level 8. HP: 38/45 MP: 7/25
  6033 | D:6      | Acquired Vehumet's first power
  6033 | D:6      | Offered knowledge of Shock by Vehumet.
  6040 | D:6      | Reached skill level 7 in Spellcasting
  6040 | D:6      | Reached skill level 5 in Conjurations
  6040 | D:6      | Reached skill level 3 in Fire Magic
  6092 | D:6      | Noticed Menkaure
  6215 | D:6      | Killed Menkaure
  6215 | D:6      | Reached skill level 3 in Fighting
  6215 | D:6      | Reached skill level 3 in Charms
  6482 | D:6      | Reached skill level 5 in Dodging
  6547 | D:6      | Noticed Eustachio
  6548 | D:6      | Noticed Grinder
  6575 | D:6      | Paralysed by Grinder for 5 turns
  6582 | D:6      | Killed Grinder
  6582 | D:6      | Reached skill level 6 in Conjurations
  6599 | D:6      | Killed Eustachio
  6599 | D:6      | Reached skill level 4 in Fire Magic
  6631 | D:6      | Identified 2 potions of restore abilities
  7586 | D:6      | Identified a potion of poison
  7722 | D:7      | Noticed Prince Ribbit
  7734 | D:7      | Killed Prince Ribbit
  7734 | D:7      | Reached skill level 8 in Spellcasting
  7734 | D:7      | Reached XP level 9. HP: 49/52 MP: 16/28
  7856 | D:7      | Noticed Blork the orc
  7870 | D:7      | Killed Blork the orc
  8350 | D:7      | Reached skill level 6 in Dodging
  8350 | D:7      | Reached skill level 7 in Conjurations
  8456 | D:7      | Identified a book of Burglary (You found it on level 7 of the Dungeon)
  8467 | D:7      | Learned a level 1 spell: Shock
  8474 | D:7      | Got an ichor-stained sling
  8475 | D:7      | Identified the +5,+4 sling "Zoerong" {speed, rN+ MR+} (You found it on level 7 of the Dungeon)
  8592 | D:7      | Gained mutation: You are agile. (Dex +2) [mutagenic meat]
  8593 | D:7      | Gained mutation: Your digestive system is specialised to digest meat. [mutagenic meat]
  8594 | D:7      | Gained mutation: You are partially covered in thin metallic scales (AC +2). [mutagenic meat]
  8960 | D:7      | Reached skill level 5 in Fire Magic
  9010 | Temple   | Learned a level 5 spell: Lee's Rapid Deconstruction
  9069 | D:8      | Reached skill level 1 in Earth Magic
  9075 | D:8      | Reached skill level 4 in Fighting
  9496 | D:7      | Reached skill level 2 in Earth Magic
  9870 | D:8      | Offered knowledge of Searing Ray by Vehumet.
 10701 | D:7      | Reached skill level 9 in Spellcasting
 10701 | D:7      | Reached skill level 3 in Earth Magic
 11112 | D:8      | Reached skill level 7 in Dodging
 11116 | D:8      | Reached XP level 10. HP: 58/58 MP: 17/30
 11309 | D:8      | Identified 2 scrolls of fear
 11310 | D:8      | Identified 3 scrolls of enchant armour
 11311 | D:8      | Identified 2 potions of cure mutation
 11367 | D:9      | Reached skill level 4 in Earth Magic
 11379 | D:9      | Offered knowledge of Throw Frost by Vehumet.
 11407 | D:9      | Found a staircase to the Lair.
 11569 | D:9      | Reached skill level 8 in Conjurations
 11569 | D:9      | Reached skill level 6 in Fire Magic
 11709 | D:9      | Acquired Vehumet's second power
 11864 | D:9      | Reached skill level 5 in Earth Magic
 12369 | D:9      | Identified a ring of protection from fire (You took it off an orc on level 9 of the Dungeon)
 12369 | D:9      | Identified 2 scrolls of recharging
 12369 | D:9      | Identified a potion of resistance
 12554 | D:10     | Entered Level 10 of the Dungeon
 12652 | D:10     | Got a citrine-studded leather armour
 12660 | D:10     | Identified the +0 leather armour of Tulips {rPois rN+} (You found it on level 10 of the Dungeon)
 12744 | D:10     | Offered knowledge of Fulminant Prism by Vehumet.
 13043 | D:10     | Found Tromakh's Magic Scroll Emporium.
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13052 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 13052 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 13222 | D:10     | Reached skill level 5 in Fighting
 13425 | D:10     | Paralysed by a giant eyeball for 2 turns
 13474 | D:10     | Noticed fits' ghost (experienced MiGl)
 13495 | D:9      | Aule said ==>Woot!
 13501 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13750 | Lair:1   | Found a snail-covered altar of Cheibriados.
 13786 | Lair:1   | Reached skill level 7 in Fire Magic
 13786 | Lair:1   | Reached skill level 6 in Earth Magic
 13881 | Lair:1   | Reached skill level 10 in Spellcasting
 13895 | Lair:1   | Identified an amulet of the gourmand (You found it on level 1 of the Lair of Beasts)
 13900 | Lair:1   | Noticed a black mamba
 13915 | Lair:1   | Killed a black mamba
 13915 | Lair:1   | Reached skill level 8 in Dodging
 14188 | Lair:1   | Acquired Vehumet's third power
 14244 | Lair:1   | Reached XP level 11. HP: 63/63 MP: 16/32
 14502 | Lair:1   | Offered knowledge of Fireball by Vehumet.
 14509 | Lair:1   | Learned a level 5 spell: Fireball
 14900 | Lair:1   | Identified 2 scrolls of fog
 15517 | Lair:1   | Reached skill level 7 in Earth Magic
 15603 | Lair:2   | Noticed Erica
 15612 | Lair:2   | Noticed Harold
 15858 | Lair:1   | Killed Erica
 15993 | Lair:2   | Killed Harold
 15993 | Lair:2   | Reached skill level 9 in Conjurations
 16325 | Temple   | Learned a level 1 spell: Apportation
 16329 | Temple   | Learned a level 3 spell: Passwall
 16355 | Temple   | Identified 2 potions of degeneration
 16432 | Temple   | Identified a scroll of magic mapping
 16433 | Temple   | Identified a scroll of acquirement
 16435 | Temple   | Identified a scroll of immolation
 16436 | Temple   | Identified a scroll of noise
 16437 | Temple   | Identified a scroll of enchant weapon I
 16438 | Temple   | Identified a scroll of blinking
 16633 | D:10     | Bought a scroll of acquirement for 676 gold pieces
 16633 | D:10     | Bought a scroll of immolation for 45 gold pieces
 16633 | D:10     | Bought a scroll of recharging for 123 gold pieces
 16633 | D:10     | Bought a scroll of enchant weapon I for 45 gold pieces
 16633 | D:10     | Bought a scroll of amnesia for 45 gold pieces
 16633 | D:10     | Bought a scroll of holy word for 97 gold pieces
 16945 | Lair:2   | Reached skill level 1 in Shields
 17279 | Lair:2   | Reached skill level 2 in Shields
 17769 | Lair:2   | Identified a potion of mutation
 17769 | Lair:2   | Identified a scroll of vulnerability
 17785 | Lair:3   | Reached skill level 3 in Shields
 18150 | Lair:3   | Offered knowledge of Bolt of Magma by Vehumet.
 18244 | Lair:3   | Reached skill level 4 in Shields
 18494 | Lair:3   | Reached skill level 5 in Shields
 19033 | Lair:3   | Reached XP level 12. HP: 68/68 MP: 17/33
 19638 | Lair:3   | Gained mutation: You are partially covered in molten scales (AC +1). [potion of mutation]
 19644 | Lair:4   | Noticed a five-headed hydra
 19974 | Lair:4   | Identified a ring of intelligence (You found it on level 4 of the Lair of Beasts)
 20031 | Lair:4   | Reached skill level 8 in Earth Magic
 20261 | Lair:4   | Reached skill level 8 in Fire Magic
 20788 | Lair:4   | Killed a five-headed hydra
 20788 | Lair:4   | Reached skill level 6 in Shields
 21151 | Lair:4   | Identified a book of Changes (You found it on level 4 of the Lair of Beasts)
 21567 | Temple   | Learned a level 4 spell: Ice Form
 22117 | Lair:5   | Found a staircase to the Snake Pit.
 22122 | Lair:5   | Reached skill level 11 in Spellcasting
 22129 | Lair:5   | Reached skill level 6 in Fighting
 22336 | Lair:5   | Reached skill level 9 in Dodging
 22558 | Lair:5   | Identified a ring of ice (You found it on level 5 of the Lair of Beasts)
 23610 | Lair:5   | Found a staircase to the Shoals.
 23880 | Lair:5   | Identified a potion of flight
 23938 | Lair:6   | Reached skill level 10 in Conjurations
 24001 | Lair:5   | Reached skill level 9 in Earth Magic
 24523 | Lair:6   | Offered knowledge of Poison Arrow by Vehumet.
 24530 | Lair:6   | Reached skill level 9 in Fire Magic
 24908 | Lair:6   | Found a viscous altar of Jiyva.
 24967 | Lair:6   | Reached XP level 13. HP: 76/76 MP: 3/35
 25322 | Lair:6   | Found a staircase to the Slime Pits.
 25905 | Lair:7   | Reached skill level 10 in Dodging
 26870 | Lair:7   | Reached skill level 12 in Spellcasting
 26874 | Lair:7   | Reached skill level 7 in Shields
 27247 | Lair:7   | Reached skill level 11 in Dodging
 27480 | Lair:7   | Offered knowledge of Orb of Destruction by Vehumet.
 28163 | Temple   | Gained mutation: You have a pair of small horns on your head. [potion of mutation]
 28163 | Temple   | Gained mutation: You tend to lose your temper in combat. [potion of mutation]
 28163 | Temple   | Gained mutation: You are resistant to electric shocks. [potion of mutation]
 28207 | Temple   | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
 28207 | Temple   | Lost mutation: You are partially covered in molten scales (AC +1). [potion of cure mutation]
 28207 | Temple   | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
 28207 | Temple   | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
 28210 | Temple   | Identified a potion of confusion
 28532 | Lair:8   | Entered Level 8 of the Lair of Beasts
 28832 | Lair:8   | Reached skill level 8 in Shields
 29145 | Lair:8   | Identified a book of Dreams
 29634 | Lair:8   | Reached skill level 9 in Shields
 29825 | Lair:8   | Reached skill level 1 in Polearms
 30220 | Lair:8   | Reached skill level 2 in Polearms
 30275 | Lair:8   | Offered knowledge of Iron Shot by Vehumet.
 30722 | Lair:8   | Identified a book of Battle
 30998 | Lair:8   | Reached XP level 14. HP: 80/80 MP: 28/36
 31217 | Lair:8   | Learned a level 6 spell: Iron Shot
 31254 | Lair:8   | Learned a level 3 spell: Flight
 31333 | Lair:8   | Reached skill level 3 in Polearms
 31408 | Lair:8   | Reached skill level 11 in Conjurations
 31870 | Lair:8   | Identified an uncursed ring of positive energy (You found it on level 7 of the Lair of Beasts)
 31905 | Lair:8   | Identified a book of Wizardry
 32433 | Lair:8   | Reached skill level 4 in Polearms
 32557 | Lair:8   | Reached skill level 13 in Spellcasting
 32842 | Lair:8   | Identified a ring of regeneration (You found it on level 8 of the Lair of Beasts)
 32848 | Lair:8   | Identified an uncursed ring of hunger {was cursed} (You found it on level 8 of the Lair of Beasts)
 33380 | D:10     | Noticed a hill giant
 33387 | D:10     | Killed a hill giant
 33584 | D:10     | Noticed Fannar
 33587 | D:10     | Killed Fannar
 33743 | D:10     | Offered knowledge of Bolt of Fire by Vehumet.
 34141 | D:10     | Killed fits' ghost
 34141 | D:10     | Reached skill level 5 in Polearms
 34379 | D:10     | Noticed a hill giant
 34382 | D:10     | Killed a hill giant
 34382 | D:10     | Reached skill level 4 in Charms
 34694 | D:11     | Noticed Erolcha
 34899 | D:11     | Noticed Pyridrym's ghost (powerful HuCj)
 35251 | D:11     | Killed Erolcha
 35550 | D:11     | Reached skill level 5 in Charms
 36066 | D:11     | Got a jewelled hand axe {holy}
 36317 | D:11     | HP: 3/80 [Pyridrym's ghost/orb of energy (31)]
 37024 | D:11     | Killed Pyridrym's ghost
 37148 | D:11     | Found a roughly hewn altar of Beogh.
 37440 | Lair:5   | Identified a potion of brilliance
 37441 | Lair:5   | Identified the +7,+5 hand axe "Toocead" {holy, Str+3} (You took it off an orc on level 11 of the Dungeon)
 37444 | Shoals:1 | Entered Level 1 of the Shoals
 37447 | Shoals:1 | Reached skill level 12 in Conjurations
 37891 | Shoals:1 | Reached skill level 6 in Polearms
 37891 | Shoals:1 | Reached skill level 6 in Charms
 38186 | Shoals:1 | Noticed Condegh's ghost (powerful DDNe)
 38199 | Shoals:1 | Noticed Sonja
 38410 | Snake:1  | Entered Level 1 of the Snake Pit
 39566 | D:12     | Reached skill level 7 in Charms
 39762 | D:12     | Offered knowledge of Delayed Fireball by Vehumet.
 40011 | D:12     | Found a staircase to the Orcish Mines.
 41003 | D:12     | Reached XP level 15. HP: 85/85 MP: 26/38
 41014 | D:12     | Noticed Maurice
 41016 | D:12     | Killed Maurice
 41659 | Orc:1    | Entered Level 1 of the Orcish Mines
 41922 | Orc:1    | Found a shimmering altar of Xom.
 41927 | Orc:1    | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
 41928 | Orc:1    | Reached skill level 10 in Earth Magic
 42303 | Orc:2    | Noticed Josephine
 42306 | Orc:2    | Killed Josephine
 42621 | Orc:2    | Found Taesm's Armour Boutique.
 45060 | Orc:3    | Got a smoking long sword
 45701 | Orc:4    | Entered Level 4 of the Orcish Mines
 45701 | Orc:4    | Found Bompapua's Jewellery Shoppe.
 45701 | Orc:4    | Noticed Nessos
 45858 | Temple   | Identified the +10,+4 long sword "Qururad" {speed, rElec rF+ SInv} (You found it on level 3 of the Orcish Mines)
 46380 | Snake:1  | Identified a ring of strength (You found it on level 1 of the Snake Pit)
 46414 | Snake:1  | Reached skill level 7 in Fighting
 47687 | Snake:1  | Reached skill level 10 in Fire Magic
 47984 | Snake:1  | Reached skill level 7 in Polearms
 48738 | Snake:2  | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
 48738 | Snake:2  | Offered knowledge of Fire Storm by Vehumet.
 48738 | Snake:2  | Offered knowledge of Shatter by Vehumet.
 48789 | Snake:2  | Identified an uncursed ring of protection from cold (You found it on level 12 of the Dungeon)
 48824 | Snake:2  | Identified a manual of Ice Magic
 48966 | Snake:2  | Noticed Aizul
 49301 | Snake:2  | Reached skill level 12 in Dodging
 49720 | Snake:2  | Noticed Agnes
 50072 | Snake:1  | Killed Agnes
 50072 | Snake:1  | Reached skill level 14 in Spellcasting
 50254 | Snake:2  | HP: 1/86 [Aizul (15)]
 50257 | Snake:2  | Killed Aizul
 50924 | Snake:2  | Found Kicriaf's Gadget Shoppe.
 50936 | Snake:2  | Bought a wand of fireball (5) for 198 gold pieces
 50936 | Snake:2  | Bought a wand of hasting (3) for 462 gold pieces
 50936 | Snake:2  | Bought a wand of lightning (6) for 110 gold pieces
 51046 | Snake:2  | Reached skill level 1 in Ice Magic
 51554 | Snake:2  | Reached skill level 2 in Ice Magic
 51705 | Snake:2  | Found an ancient bone altar of Kikubaaqudgha.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |     5 |     6 |       |       |       ||    11
       Mace              |       |     5 |       |       |       ||     5
       Scythe            |       |    28 |       |       |       ||    28
       Cutlass           |       |     5 |   223 |    66 |       ||   294
       Trident           |       |       |    28 |   610 |   443 ||  1081
       Unarmed           |       |       |       |       |    14 ||    14
       Long sword        |       |       |       |       |     1 ||     1
 Cast: Magic Dart        |    74 |   108 |   304 |   459 |   418 ||  1363
       Call Imp          |     2 |     5 |     7 |    18 |    16 ||    48
       Mephitic Cloud    |     2 |    10 |    48 |   105 |    79 ||   244
       Conjure Flame     |       |    11 |    52 |   166 |   164 ||   393
       Repel Missiles    |       |     1 |       |       |     2 ||     3
       Blink             |       |     8 |    17 |    44 |    56 ||   125
       Lee's Rapid Decon |       |       |       |    30 |   207 ||   237
       Fireball          |       |       |       |    62 |   304 ||   366
       Iron Shot         |       |       |       |       |   115 ||   115
       Flight            |       |       |       |       |     2 ||     2
       Apportation       |       |       |       |       |     1 ||     1
Evoke: Wand              |       |     1 |    10 |    21 |    26 ||    58
  Use: Scroll            |       |     4 |     7 |    25 |    19 ||    55
       Potion            |       |       |     3 |     3 |    10 ||    16
 Stab: Confused          |       |     1 |    11 |    26 |    22 ||    60

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 14th July 2014, 14:20

Re: YASD: Ongoing DEWz Executions

You have literally no Ice spells and training Ice Magic right now is a terrible idea.
Getting Ice conjurations now that you have LRD/Iron Shot would be a terrible idea as well. I mean, you could be getting goddamn Haste.
That manual is actively harmful to your character at this moment, the best course of action would be to throw it in lava!
Aule wrote:I would eventually like to have both fire storm and ice storm.

That's a terrible idea as well, but Pandemonium has infinite XP and you can grind it forever and get 27 in every single skill. Just make a good character first, please!

For this message the author Sar has received thanks:
Aule

dck

Vestibule Violator

Posts: 1653

Joined: Tuesday, 30th July 2013, 11:29

Post Monday, 14th July 2014, 14:41

Re: YASD: Ongoing DEWz Executions

Uh okay so I don't really know all the background on this character or anything but he has a +10 cutlass of EV and he is wielding a +4 long sword instead so that's something I'd take a look at.
Although I am reading something about getting both storms so I guess it's that kind of character.

Still would be shame to waste the qtlass.

For this message the author dck has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 14th July 2014, 14:45

Re: YASD: Ongoing DEWz Executions

Sar wrote:You have literally no Ice spells and training Ice Magic right now is a terrible idea.
Getting Ice conjurations now that you have LRD/Iron Shot would be a terrible idea as well. I mean, you could be getting goddamn Haste.
That manual is actively harmful to your character at this moment, the best course of action would be to throw it in lava!

LOL! Okay, okay. Ixnay on the anualmay. :) tyvm

Aule wrote:I would eventually like to have both fire storm and ice storm.

That's a terrible idea as well, but Pandemonium has infinite XP and you can grind it forever and get 27 in every single skill. Just make a good character first, please!

Roger that. And not kill him, first.

What should I do about Orc 4? The stairs are a swamp of high priests, knights and Nessos. It's impossible right now, so that eliminates elf, vaults, and probably all the shops. I cannot find blink scrolls no matter where I go. The immolations would be excellent, but without blink scrolls, it's questionable he could survive the incineration even with two rF pips. So that leaves deeper into the dungeon, shoals or slime, none of which are attractive at the moment.

I'm doing okay in snake, so far. The gourmand is really helping to offset the hunger cost of iron shot, and I'm switching it for clarity when engorged. Would rather have the polearm since it triples one's attack options, but the sword is the only source of sInv so far. Plus the other goodies it has. (It was in a completely walled single square, on top of a tele trap, protected by several orc knights, so I wasn't surprised that it was a nice one.) But I'm regretting having trained polearms right now, especially at negative aptitude. :(

[Edit: sp.]
Last edited by Aule on Monday, 14th July 2014, 14:52, edited 1 time in total.

Crypt Cleanser

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Post Monday, 14th July 2014, 14:51

Re: YASD: Ongoing DEWz Executions

dck wrote:Uh okay so I don't really know all the background on this character or anything but he has a +10 cutlass of EV and he is wielding a +4 long sword instead so that's something I'd take a look at.

I don't see a +10 EV cutlass? Where is that?

Although I am reading something about getting both storms so I guess it's that kind of character.

That sounds bad. Is that bad?

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Post Monday, 14th July 2014, 14:54

Re: YASD: Ongoing DEWz Executions

Deeper in the dungeon - if you haven't cleared below D:12 yet - is bound to be easier than the lair branches. Afterwards, Snake 1-4, Shoals 1-4, one rune from a Lair branch, Vaults 1-4, Depths, get 3 runes would be a good branch order. Whenever you feel strong enough to do orc:4 during that order you can go and clear it.

edit: the +10 EV-giving cutlass is 4741 | D:5 | Identified the +7,+10 cutlass "Twumeut" {slice, rElec rPois Dex+3} (You found it on level 5 of the Dungeon)

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Post Monday, 14th July 2014, 14:58

Re: YASD: Ongoing DEWz Executions

Wow, good catch dicks.

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Post Monday, 14th July 2014, 15:10

Re: YASD: Ongoing DEWz Executions

the +10 EV-giving cutlass is 4741 | D:5 | Identified the +7,+10 cutlass "Twumeut" {slice, rElec rPois Dex+3} (You found it on level 5 of the Dungeon)


So is it the +3 dex that gives the +10 EV? I wouldn't have ever known that. I already had both rElec and rPois when I found that, and I couldn't see the usefulness of just adding dex and a short weapon for this character, when the freeze trident was so doggone useful.

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Post Monday, 14th July 2014, 15:14

Re: YASD: Ongoing DEWz Executions

The +10 refers to its to-dam enchantment.

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Post Monday, 14th July 2014, 15:39

Re: YASD: Ongoing DEWz Executions

The lingo is confusing me. I knew the +10 was to-dam, but when he said "+10 EV" I though he meant there was a cutlass that would add 10 to EV. Then, the name of the cutlass says nothing about EV, so I didn't make the connection. So how much EV would that cutlass actually add (presumably from the +3 dex)? I'd run the numbers myself, but there is a term in the first formula (on the wiki) that isn't explained in the text (ev_Dex).

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Post Monday, 14th July 2014, 15:42

Re: YASD: Ongoing DEWz Executions

It won't be a lot, I would guess 3 or so, why don't you just wield it and see?

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