YASD-Invisible Orc Wizards & Priests


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Temple Termagant

Posts: 11

Joined: Sunday, 15th June 2014, 14:21

Post Sunday, 15th June 2014, 14:36

YASD-Invisible Orc Wizards & Priests

  Code:
Dungeon Crawl Stone Soup version 0.14.1 (console) character file.

697 Punisher the Reanimator (level 6, -7/49 HPs)
             Began as a Deep Dwarf Necromancer on June 15, 2014.
             Was an Initiate of Makhleb.
             Killed from afar by an orc wizard (10 damage)
             ... with a puff of flame
             ... on Level 6 of the Dungeon.
             The game lasted 00:48:20 (7422 turns).

Punisher the Reanimator (Deep Dwarf Necromancer)    Turns: 7422, Time: 00:48:20

HP  -7/49        AC  3     Str 12      XL: 6   Next: 68%
MP   2/9         EV 12     Int 17      God: Makhleb [......]
Gold 262         SH  0     Dex 13      Spells:  4 memorised,  2 levels left

rFire  . . .     SeeInvis .     (no weapon)
rCold  . . .     Clarity  .     a - +0 robe
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     (no helmet)
rElec  .         rRot     .     s - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                e - ring of poison resistance

@: non-regenerating, not resistant to hostile enchantments, fairly stealthy
A: damage resistance, recharge devices, sense surroundings 1, slow healing 3
a: Device Recharging, Renounce Religion


You were on level 6 of the Dungeon.
You worshipped Makhleb.
Makhleb was noncommittal.
You were not hungry.

You visited 2 branches of the dungeon, and saw 7 of its levels.

You collected 262 gold pieces.

Inventory:

Missiles
 h - 2 darts (quivered)
 q - 18 stones
Armour
 a - a +0 robe (worn)
 j - a storm dragon hide
 n - a +0 plate armour
 s - a +0 cloak (worn)
Magical devices
 c - a wand of heal wounds (0)
Comestibles
 d - 3 bread rations
 t - 3 meat rations
Scrolls
 l - 2 scrolls of remove curse
 o - 3 scrolls of identify
Jewellery
 e - a ring of poison resistance (left hand)
Potions
 f - a potion of resistance {unknown}
Books
 b - a book of Necromancy   
   
   Spells                             Type                      Level
   *Pain                              Necromancy                   1
   *Animate Skeleton                  Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   *Vampiric Draining                 Necromancy                   3
   Regeneration                       Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
 i - a book of Cantrips   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   *Animate Skeleton                  Necromancy                   1
   Summon Small Mammal                Summoning                    1
   Apportation                        Translocation                1
 p - a book of Party Tricks   
   
   Spells                             Type                      Level
   *Summon Butterflies                Summoning                    1
   Apportation                        Translocation                1
   Blink                              Translocation                2
   Alistair's Intoxication            Transmutation/Poison         4
   Tukima's Dance                     Hexes                        5


   Skills:
 - Level 2.1 Dodging
 - Level 2.4 Stealth
 - Level 1.7 Spellcasting
 + Level 8.9 Necromancy


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Pain                  Necr           ####         1%          1    #......
b - Animate Skeleton      Necr           N/A          1%          1    #......
c - Vampiric Draining     Necr           ####......   1%          3    ####...
d - Summon Butterflies    Summ           #.......     24%         1    #......


Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)             Temple (1/1) D:4         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One

Shops:
D:6 (

Annotations:
D:5 Grinder; Orcus' ghost, average DDNe
D:6 Menkaure; Natasha


Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map a small area around you.
You do not heal naturally.


Message History

A puff of flame appears from out of thin air!
The puff of flame hits you!
* * * LOW HITPOINT WARNING * * *
You miss something. Something hits you.
Casting: Pain
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Pain
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
Casting: Pain
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
You miss something. Something hits you.
You barely miss something.
You hear some strange, mumbled words.
A puff of flame appears from out of thin air!
The puff of flame hits you!
One of your 4 scrolls of identify catches fire!
You die...

 .#*     *....######........#
 .*  , *  ...$'.............#
        , ....#####.........#
.  ,        ,     #.#########
... *    ,  , ,  ,#.#
....########.######.#         ###
.....).....#........#######   #..
'#.......#.########..(....#   #..
 #......(#..[...@)........#   #.(
 #...?.(.##########.......#   #..
,####..(..   *    ####.####   #.(
 *  #...... ,*       #.#   * ##..
   *#(......   * *   #.#####.....
    .(.......    ,   #.....#.....
   .........    * ########.#.....
      ....        ...............
 ,  ,   *    ,    ..#..###.###.#.


There were no monsters in sight!

Vanquished Creatures
  A hound (D:3)
  A jelly (D:3)
  2 worker ants (D:6)
  2 orc wizards
  A giant mite (D:2)
  10 adders
  A shadow imp (D:6)
  3 worms
  A giant eyeball (D:5)
  4 giant geckos
  2 oozes
  25 orcs
  19 bats
  2 giant cockroaches
  14 goblins
  9 hobgoblins
  7 kobolds
  5 giant newts
  10 jackals
  An orc skeleton (D:4)
  A quokka (D:2)
  11 rats
132 creatures vanquished.

Vanquished Creatures (others)
  A bat skeleton (D:3)
1 creature vanquished.

Grand Total: 133 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Punisher, the Deep Dwarf Necromancer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 2/2
     2 | D:1      | Learned a level 1 spell: Animate Skeleton
   341 | D:1      | Reached XP level 2. HP: 13/22 MP: 0/3
   385 | D:1      | Reached skill level 5 in Necromancy
  1043 | D:2      | Reached XP level 3. HP: 19/28 MP: 0/5
  1109 | D:2      | Learned a level 3 spell: Vampiric Draining
  1928 | D:2      | Reached skill level 6 in Necromancy
  2095 | D:2      | Reached XP level 4. HP: 30/36 MP: 3/6
  3328 | D:3      | Reached skill level 7 in Necromancy
  3328 | D:3      | Reached XP level 5. HP: 22/42 MP: 0/7
  3625 | D:3      | Found a white marble altar of Elyvilon.
  3946 | D:3      | Learned a level 1 spell: Summon Butterflies
  4816 | D:4      | HP: 2/42 [something/magic dart (7)]
  4828 | D:4      | Reached skill level 8 in Necromancy
  4828 | D:4      | Reached XP level 6. HP: 26/49 MP: 3/9
  5083 | D:4      | Found a shadowy altar of Dithmenos.
  5572 | D:4      | Found a staircase to the Ecumenical Temple.
  5582 | Temple   | Entered the Ecumenical Temple
  5612 | Temple   | Became a worshipper of Makhleb the Destroyer
  5843 | D:4      | Found a sparkling altar of Nemelex Xobeh.
  6141 | D:5      | Entered Level 5 of the Dungeon
  6371 | D:5      | Found an iron altar of Okawaru.
  6376 | D:5      | Paralysed by a giant eyeball for 3 turns
  6544 | D:5      | Noticed Grinder
  6583 | D:5      | Noticed Orcus' ghost (average DDNe)
  6809 | D:6      | Noticed Menkaure
  6833 | D:6      | Found Enekiav's Antique Weapon Shop.
  7147 | D:6      | Noticed Natasha
  7422 | D:6      | Killed from afar by an orc wizard


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Unarmed           |    29 |    76 ||   105
Throw: Dart              |       |    39 ||    39
 Cast: Pain              |    71 |   169 ||   240
       Vampiric Draining |     2 |    18 ||    20
       Animate Skeleton  |       |     1 ||     1
       Summon Butterflie |       |     5 ||     5
Evoke: Wand              |     1 |     7 ||     8
  Use: Scroll            |     6 |    11 ||    17
       Potion            |     3 |     9 ||    12



I started playing Crawl a week ago and my around 80% of characters die to invisible orc wizards and priests, I can easily kill early game threats if I'm not stupid but whenever I run into orc packs my game is pretty much over. This particular character is my 5th best (with my best being a lvl 9 troll berserker) Is there any way to deal with them aside from avoiding them?

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 15th June 2014, 14:52

Re: YASD-Invisible Orc Wizards & Priests

ultran00b wrote:I started playing Crawl a week ago and my around 80% of characters die to invisible orc wizards and priests, I can easily kill early game threats if I'm not stupid but whenever I run into orc packs my game is pretty much over. This particular character is my 5th best (with my best being a lvl 9 troll berserker) Is there any way to deal with them aside from avoiding them?

I try to get to hallways, and I use Summon Imp, Conjure Flame and Mephitic Cloud. Different class, but that was my solution.

Hallways or other narrow passes will minimize the possible locations of them. You can throw missiles in the direction you think they are, even if you can't see them. Same with spells.

For this message the author Aule has received thanks:
ultran00b

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 15th June 2014, 14:56

Re: YASD-Invisible Orc Wizards & Priests

I suggest to play a pure melee class like Berserker first. Necromancer is not very friendly for new players because it is a natural hybrid, you would need to train magic skills and weapon and armour/dodging and fighting. I am surprised you were able to get to experience level 6 without any weapon.
Unarmed combat without corresponding skill is extremely bad for most species, even a +0 dagger with 0 Short Blades is better.

For this message the author Sandman25 has received thanks:
ultran00b

Temple Termagant

Posts: 11

Joined: Sunday, 15th June 2014, 14:21

Post Sunday, 15th June 2014, 15:06

Re: YASD-Invisible Orc Wizards & Priests

Sandman25 wrote:I suggest to play a pure melee class like Berserker first. Necromancer is not very friendly for new players because it is a natural hybrid, you would need to train magic skills and weapon and armour/dodging and fighting. I am surprised you were able to get to experience level 6 without any weapon.
Unarmed combat without corresponding skill is extremely bad for most species, even a +0 dagger with 0 Short Blades is better.

I have played troll & kobold berserkers however I don't like them very much and more often than not misusing berserk was the cause of my death. Anyway I just cast pain and vampiric draining to kill enemies, i did have some trouble with imps but I summoned butterflies to take the damage for me as I kited them. I planned to get control undead at level 8 because i couldn't cast pain on undead enemies. Are there any other beginner combo's?

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 15th June 2014, 15:10

Re: YASD-Invisible Orc Wizards & Priests

"Hints mode" contains Minotaur Berserker, Deel Elf Conjurer and Centaur Hunter so I think these are supposed to be the best combos for beginners.

For this message the author Sandman25 has received thanks:
ultran00b
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Sunday, 15th June 2014, 23:03

Re: YASD-Invisible Orc Wizards & Priests

ultran00b wrote:I started playing Crawl a week ago and my around 80% of characters die to invisible orc wizards and priests, I can easily kill early game threats if I'm not stupid but whenever I run into orc packs my game is pretty much over. This particular character is my 5th best (with my best being a lvl 9 troll berserker) Is there any way to deal with them aside from avoiding them?

Sort of - read my post here: viewtopic.php?p=178105#p178105
Basically, yes, avoid anything you are not comfortable with your ability to kill.
But whether or not you're going to do that, the moment a monster sees you (naturally or by throwing a stone/equivalent at it), you can 'peel' it away from the rest of its packs by walking 10+ tiles away. Even if its pack members hear the noise of it shouting they'll go as far as the shout, not see you and mindlessly wander, so if you retreated far enough away, you can be confident you're only dealing with the one thing you saw + you can in the process move closer to the stairs, for a retreat in case everything goes south.

Crawl is not a game about killing all the dudes and leaving a mighty hero - pick not just your fights, but WHERE you're going to fight them!

On the subject of misusing berserk: Rule Zero helps excellently with berserking. If you've peeled away one or a few monsters 10+ tiles away from all unexplored territory, all places where you suspect there more be more pack monsters, etc. then berserk, then you can be confident that nothing else will come in the post-berserk hangover. You can even drag them onto a different floor for maximum berserk security. And never, ever rest out the post berserk hangover in a place where a monster might wander from unexplored territory and notice you.

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