Now YASD -- Advice for DrAK
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So, I've been playing a lot of DrAK because that's what !next wants ... Typically, I get to the lair rune branches, then fall apart. I've never asked directly for advice on a specific character, just general advice, but if anyone has thoughts on what I'm doing wrong (other than being a bad player, which I readily admit to), here's the latest iteration. If nothing else, what weapon should I be using -- is it worth cross-training for the lajatang? should use the demon whip? Any other advice on skilling, as I'm struggling to stay alive in any of the branches I have available.
- Code:
Strat the Spry (White Draconian Abyssal Knight) Turns: 79686, Time: 05:29:08
HP 151/151 AC 21 Str 14 XL: 18 Next: 25%
MP 31/31 EV 23 Int 15 God: Lugonu [*****.]
Gold 1686 SH 0 Dex 15 Spells: 5 memorised, 2 levels left
rFire . . . SeeInvis . (no weapon)
rCold + . . Clarity . (armour unavailable)
rNeg . . . rCorr . (no shield)
rPois . rRot . (helmet restricted)
rElec . Spirit . F - +2 cloak
SustAb . Warding . O - +0 pair of gloves
rMut + Stasis . j - +2 pair of boots
Gourm . y - amulet of resist mutation
MR ++... n - ring of protection from magic
w - +4 ring of protection
@: drained, very resistant to hostile enchantments, unstealthy
A: breathe frost, unfitting armour, cold resistance 1, spit poison 1, weak 1,
cold-blooded, AC +10
a: Spit Poison, Breathe Frost, Depart the Abyss, Bend Space, Banish, Corrupt,
Enter the Abyss, Renounce Religion
You are on level 2 of the Elven Halls.
You worship Lugonu.
Lugonu is extremely pleased with you.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 38 of its levels.
You have visited the Abyss 1 time.
You have collected 3207 gold pieces.
You have spent 1521 gold pieces at shops.
Inventory:
Hand weapons
b - a +2 blowgun
t - a +1,+1 great mace
z - a +4,+4 dire flail of protection
K - the +3,+6 demon whip "Spellbinder" {antimagic, MR+}
(You found it on level 3 of the Shoals)
It disrupts the flow of magical energy around spellcasters and certain
magical creatures (including the wielder).
It affects your resistance to hostile enchantments.
P - a +3,+2 lajatang of pain
Missiles
u - 59 poisoned needles
G - 2 javelins (quivered)
H - 4 tomahawks
Q - 5 throwing nets
Armour
j - a +2 pair of boots (worn)
s - a +0 buckler
F - a +2 cloak (worn)
O - a +0 pair of gloves (worn)
S - a +0 buckler of positive energy
Magical devices
k - a wand of disintegration (4)
r - a wand of paralysis (4)
E - a wand of heal wounds (2)
I - a wand of enslavement (12)
L - a wand of hasting (4)
W - a wand of polymorph
Z - a wand of frost {zapped: 2}
Comestibles
i - 4 bread rations
q - 4 meat rations
T - a royal jelly
Scrolls
h - 5 scrolls of teleportation
l - 2 scrolls of fog
A - a scroll of recharging
B - 9 scrolls of remove curse
C - 2 scrolls of amnesia
J - 3 scrolls of enchant weapon I
N - 7 scrolls of identify
V - a scroll of enchant weapon II
Jewellery
a - a thick malachite amulet
e - an uncursed ring of stealth
g - an uncursed ring of positive energy
m - an uncursed amulet of rage
n - a ring of protection from magic (right hand)
p - an uncursed ring of see invisible
w - a +4 ring of protection (left hand)
x - an uncursed ring of protection from fire
y - an amulet of resist mutation (around neck)
Potions
c - 2 potions of brilliance
d - 6 potions of curing
v - 2 potions of restore abilities
D - a potion of cure mutation
M - 2 potions of flight
Books
o - a book of the Warp
Spells Type Level
*Control Teleport Charms/Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
Miscellaneous
Y - a lamp of fire
Skills:
- Level 11.5(11.1) Fighting
- Level 16.3(15.8) Maces & Flails
+ Level 17.2(16.6) Dodging
- Level 2.7(2.3) Stealth
- Level 8.0(7.6) Shields
- Level 7.9(7.5) Charms
- Level 9.4(9.0) Necromancy
- Level 3.2(2.8) Translocations
+ Level 10.4(10.0) Invocations
- Level 9.8(9.3) Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Control Teleport Chrm/Tloc ###....... 34% 4 #####..
b - Repel Missiles Chrm/Air ##.... 12% 2 ###....
c - Swiftness Chrm/Air ##...... 12% 2 ###....
d - Regeneration Chrm/Necr ###....... 2% 3 ####...
e - Animate Dead Necr N/A 8% 4 #####..