Swamp Slogger
Posts: 165
Joined: Thursday, 23rd December 2010, 03:28
Advice on mace weapon choice for my character?
Any other general advice on my character would be welcome! I haven't played for a long time and I'm having a lot of fun getting back into the crawl! Much appreciated.
- Code:
Dungeon Crawl Stone Soup version 0.14.0-2-gd2dacb9 (tiles) character file.
Wicker the Bludgeoner (Gargoyle Fighter) Turns: 50841, Time: 06:45:06
HP 150/150 AC 50 Str 33 XL: 22 Next: 71%
MP 40/40 EV 8 Int 12 God: Makhleb [******]
Gold 3285 SH 32 Dex 11 Spells: 5 memorised, 27 levels left
rFire . . . SeeInvis + A - +11 morningstar "Eos" {elec, -Tele rElec SInv}
rCold + . . Clarity . v - +2 plate armour
rNeg + . . Conserve + b - +2 shield {reflect}
rPois + rCorr . e - +4 helmet "Thruwef" {rC+}
rElec + rRot + S - +0 cloak of Peiss {Str+3 Dex+2}
SustAb . . Spirit . I - +2 pair of gloves {Str+3}
rMut . Warding . F - +1 pair of boots
Saprov . . . NoTele + u - amulet of conservation
MR +.... B - +5,+3 ring of slaying
L - ring of Ysidain {rPois Acc+7 Dam+6 SInv}
@: somewhat resistant to hostile enchantments, extremely unstealthy
A: able to fly continuously, large and strong wings, high mp 1, life protection
1, electricity resistance, unbreathing, petrification resistance, AC +16
a: Fly, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
}: 2/15 runes: decaying, serpentine
You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are hungry.
You have visited 9 branches of the dungeon, and seen 48 of its levels.
You have visited the Abyss 1 time.
You have also visited: Labyrinth.
You have collected 5162 gold pieces.
You have spent 1877 gold pieces at shops.
Inventory:
Hand weapons
c - a +2,+4 morningstar of holy wrath
A - the +11,+11 morningstar "Eos" (weapon) {elec, -Tele rElec SInv}
(You found it on level 2 of the Crypt)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It insulates you from electricity.
It enhances your eyesight.
It prevents most forms of teleportation.
H - the cursed +8,+3 flail "Qeugum" {crush, rC++}
(You found it on level 3 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It greatly protects you from cold.
It has a curse placed upon it.
P - a +2,+5 great mace of flaming
Armour
b - a +2 shield of reflection (worn)
e - the +4 helmet "Thruwef" (worn) {rC+}
(You found it on level 8 of the Lair of Beasts)
It protects you from cold.
v - a +2 plate armour (worn)
x - the +1 helmet of Etas {Dex+3 Int+3}
(You acquired it on level 2 of the Lair of Beasts)
It affects your intelligence (+3).
It affects your dexterity (+3).
F - a +1 pair of boots (worn)
I - a +2 pair of gloves of strength (worn)
Q - the +6 scale mail of Makhleb's Generosity {Str+4 Dex+4}
(You found it on level 3 of the Vaults)
It affects your strength (+4).
It affects your dexterity (+4).
S - the +0 cloak of Peiss (worn) {Str+3 Dex+2}
(You found it on level 8 of the Lair of Beasts)
It affects your strength (+3).
It affects your dexterity (+2).
Magical devices
l - a wand of teleportation {zapped: 1}
m - a wand of cold (5)
z - a wand of disintegration
N - a wand of fire
W - a wand of digging (12)
Comestibles
d - 9 sultanas
f - 12 grapes
Jewellery
h - an uncursed ring of sustenance
i - an uncursed ring of teleport control
k - the ring of the Turtledove {rN+ Dex+5 Int+4}
(You found it on level 5 of the Crypt)
[ring of positive energy]
It affects your intelligence (+4).
It affects your dexterity (+5).
s - an uncursed amulet of warding
u - an amulet of conservation (around neck)
y - an uncursed transparent golden ring {tried, Str+3 Dex-3}
B - a +5,+3 ring of slaying (right hand)
E - the ring of Acyoll {rF+ Dex+3 Int+4 Acc+4}
(You bought it in a shop on level 3 of the Orcish Mines)
[ring of protection from fire]
It affects your intelligence (+4).
It affects your dexterity (+3).
It affects your accuracy with ranged weapons and melee attacks (+4).
G - an uncursed ring of protection from cold
L - the ring of Ysidain (left hand) {rPois Acc+7 Dam+6 SInv}
(You found it on level 13 of the Dungeon)
[ring of slaying]
It affects your accuracy with ranged weapons and melee attacks (+7).
It affects your damage with ranged weapons and melee attacks (+6).
It protects you from poison.
It enhances your eyesight.
U - an uncursed amulet of resist mutation
V - the ring of Seuxzion {rN+ Str+2 Acc+3}
(You found it on level 5 of the Crypt)
[ring of positive energy]
It affects your strength (+2).
It affects your accuracy with ranged weapons and melee attacks (+3).
Z - an uncursed ring of protection from fire
Skills:
- Level 19.2 Fighting
- Level 20.0 Maces & Flails
- Level 0.4 Throwing
- Level 17.0 Armour
- Level 0.2 Stealth
- Level 15.0 Shields
+ Level 10.8 Spellcasting
+ Level 13.3 Charms
- Level 5.0 Translocations
- Level 2.7 Air Magic
- Level 10.0 Invocations
- Level 7.0 Evocations
You have 27 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 10% 2 None
b - Regeneration Chrm/Necr ###....... 10% 3 ##.....
c - Swiftness Chrm/Air ####.... 1% 2 None
d - Repel Missiles Chrm/Air ####.. 1% 2 None
e - Haste Chrm #####... 24% 6 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:11
Elf (1/3) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:6
Snake (5/5) Lair:4 Slime (0/6) Lair:6 Vaults (4/5) D:14
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:3 Tomb (0/3) Crypt:3
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:4 = D:7 [== D:9 * D:13 = Orc:1 [% Orc:2 [[ Orc:3 = Orc:4 *([= Elf:1 } Snake:2 [ Vaults:3 [
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +16).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You have an increased reservoir of magic (+10% MP).