YASD - DEFE


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Swamp Slogger

Posts: 168

Joined: Sunday, 27th February 2011, 16:54

Post Monday, 4th April 2011, 01:39

YASD - DEFE

This character was so fun to play as, I had incredible gear, could fight well at close range with longswords, good armor and could spam Fireball with the help of an amulet of the gourmand. Basically, fireball never let anything get close. Got greedy and lost him in the Elven Halls...

  Code:
5503 Wolf the Scorcher (level 13, -4/56 HPs)
             Began as a Deep Elf Fire Elementalist on Apr 3, 2011.
             Was a High Priest of Vehumet.
             Shot with an arrow by it (13 damage)
             ... on Level 3 of the Elven Halls.
             The game lasted 02:52:51 (26496 turns).
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Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Monday, 4th April 2011, 04:53

Re: YASD - DEFE

That's the reason to why I never attempt to tackle the Elven Halls without Repel/Deflect Missiles. :)

Not just the Master Archers (on Elf:5), but the Knights hurt too when they use bows.

Halls Hopper

Posts: 88

Joined: Wednesday, 16th February 2011, 06:33

Post Monday, 4th April 2011, 11:16

Re: YASD - DEFE

If you don't plan on taking on the vault on Elf5 Invisibility will work wonders on all the non bottom level elves. Just a ring/evokable artifact with the effect makes the branch clearable barring a nasty unique. Back out of sight when you see a threatening elf, mash the turn invisible command until it works, walk over and stab/shoot/melee the pointy eared bastards.

You will burn alot of food this way, as invisibility comes with a big hunger hit, but it is a fairly safe way of clearing the first four and a half floors.

Spider Stomper

Posts: 195

Joined: Thursday, 3rd February 2011, 13:14

Post Monday, 4th April 2011, 14:23

Re: YASD - DEFE

by it? Does it really say that? I thought the morgue file would say "an invisible master archer" or something similar.
Crazy Yiuf mutters: "Good: bonuses. Bad: Boni. Ugly: Bonii!"

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