Dungeon Dilettante
Posts: 4
Joined: Thursday, 30th May 2013, 12:25
[CIP - > YASD] Another SpEn, need feedback on spells!
Just smashed my way through Lair:8, planning on diving until I reach Depths, then to finish off Orc and take on Shoals or Snake. I don't have rPois yet, so I'll probably go Shoals.
My question: I am not sure what spell schools I should focus on, if any, at this point in the game.
A chardump: http://pastebin.com/nKvDmtkh
My available spells:
- Envenomations: Spider Form, Poison Weapon, Olgreb's Toxic Radiance, Poisonous Cloud
YPH: Sting, Cure Poison, Mephitic Cloud, Olgreb's Toxic Radiance, Venom Bolt
Hinderance: Confusing Touch, Slow, Confuse, Petrify, Leda's Liquefaction, Metabolic Englaciation
Frost: Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Condensation Shield
Ice: Metabolic Englaciation, Ozocubu's Refrigeration, Bolt of Cold, Freezing Cloud, Simulacrum
Power: Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Fulminant Prism, Iron Shot, Orb of Destruction
Geomancy: Sandblast, Stoneskin, Passwall, Stone Arrow, Petrify, Lee's Rapid Deconstruction
The Sky: Flight, Airstrike, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado
Unlife: Recall, Animate Dead, Control Undead, Twisted Resurrection, Death Channel, Simulacrum
Death Corpse Rot, Sublimation of Blood, Agony, Dispel Undead, Excruciating Wounds, Bolt of Draining
Changes: Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands
Summoning: Abjuration, Recall, Summon Elemental, Shadow Creatures, Summon Demon, Monstrous Menagerie.
I think the main problem is that I've not experienced enough of the late game to know what's going to be ineffective. I know that my hexes aren't going to be very useful past the Vaults.
Since clearing Lair I figured that I'd be going for an Air/Charms focus - that would give me Deflect missiles and Flight, as well as Haste if I ever came across it later on, while using some of the only direct damage spells (that I can see) to only use one spell skill; namely Airstrike and Tornado. Conjurations aptitude of -3 is a bit lame.
Then I found the book of Ice, and the book of Death. Ice and Necromancy have strong synergy in the form of of Simulacrum, but I'm not a huge fan of summons/minions. I either outrun them or I forget to summon them, usually because I zip around killing things too quickly anyway. There's also Metabolic Englaciation, which would require additional investment in Hexes as well as Ice to be reliable.
I also know that spriggans have a strong bonus to Transmutations but I've invested a lot into short blades - none of those forms will be very useful. I don't know how strong Poison magic is in the late game, either.
Too many choices! The other possibility is not to choose any of these skills/schools. Is a melee SpEn viable at all??
All that aside, this is a great run. I'm loving the lack of Invis in the spellbook - Dazzling Spray is much more powerful for actually taking out monsters. Dithmenos is pretty fun. I suppose Orc:4 will be the real test, but I'm going to hold off from playing this character until I get some feedback here.