YAVP: Ogrethorpe the OgCK


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Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Tuesday, 28th December 2010, 21:25

YAVP: Ogrethorpe the OgCK

  Code:
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.

1323910 Ogrethorpe the Shatterer (level 27, 239/239 HPs)
             Began as an Ogre Chaos Knight on Dec 19, 2010.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 3 runes (of 3 types) on Dec 28, 2010!
             
             Tcjsavannah's game lasted 19:46:04 (114943 turns).

Ogrethorpe the Shatterer (Ogre Chaos Knight)                                          Turns: 114943, Time: 19:46:05

HP 239/239       AC 11     Str 28      Exp: 27/1140904 (1276)
MP  44/44        EV 21     Int 14      God: Makhleb [******]
Gold 6718        SH  0     Dex 14      Spells: 17 memorised,  6 levels left

Res.Fire  : + + .   See Invis. : .   S - +6,+9 giant spiked club
Res.Cold  : . . .   Warding    : .   F - +3 robe {rF+}
Life Prot.: . . .   Conserve   : +   (shield restricted)
Res.Poison: .       Res.Corr.  : +   X - +2 cap
Res.Elec. : .       Clarity    : .   a - +2 cloak {rCorr, Cons}
Spirit.Shd: .       Stasis     : .   (gloves unavailable)
Sust.Abil.: . .     Rnd.Telep. : .   (boots unavailable)
Res.Mut.  : +       Ctrl.Telep.: .   G - amulet of resist mutation
Res.Rott. : .       Levitation : .   k - ring of protection from fire
Saprovore : + . .   Ctrl.Flight: .   w - +3,+6 ring of slaying

@: very resistant to hostile enchantments, fairly stealthy
A: unfitting armour, horns 3, fast metabolism 2, saprovore 1, tough skin 1, Str +2
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You visited 13 branches of the dungeon, and saw 77 of its levels.
You visited 1 Labyrinth.
You visited 2 portal chambers: bailey, wizlab.

You collected 9277 gold pieces.
You spent 2579 gold pieces at shops.

Inventory:

Hand weapons
 g - the +3,+11 war axe of Waaciv {chop, rF+ MR Int+2}
   (You found it in a Labyrinth)   
   It inflicts extra damage upon your enemies.
   It affects your intelligence (+2).
   It protects you from fire.
   It increases your resistance to enchantments.
 r - a +0,+5 orcish great mace of holy wrath
 C - the +3,+8 spear "Ficighipp" {holy, rC- MR EV+3 Dex+3}
   (You found it on level 8 of the Vaults)   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It makes you vulnerable to cold.
   It increases your resistance to enchantments.
 D - the +3,+2 quick blade "Uxeesaust" {stab, MR SInv}
   (You acquired it on level 2 of the Shoals)   
   It inflicts extra damage upon your enemies.
   It increases your resistance to enchantments.
   It enhances your eyesight.
 S - a +6,+9 giant spiked club (weapon)
Missiles
 x - 2 +0 large rocks (quivered)
 z - 10 +5 javelins
 E - 10 +4 darts of flame
 Z - 3 +0 javelins
Armour
 a - a +2 cloak of preservation (worn)
 v - a +4 robe of magic resistance
 F - a +3 robe of fire resistance (worn)
 N - the +3 large shield of Midwinter {EV+5 Str+5}
   (You found it on level 22 of the Dungeon)   
   It affects your evasion (+5).
   It affects your strength (+5).
 T - a +4 robe of the Archmagi
 X - a +2 cap (worn)
Magical devices
 t - a wand of healing (3)
 u - a wand of lightning (6)
 y - a wand of draining (8)
 K - a wand of fireball (6)
 L - a wand of fire (9)
 O - a wand of lightning (6)
 Q - a wand of disintegration (15)
Comestibles
 c - a meat ration
Scrolls
 d - 5 scrolls of identify
 e - a scroll of magic mapping
 s - 4 scrolls of teleportation
 J - a scroll of holy word
 R - 3 scrolls of remove curse
Jewellery
 k - a ring of protection from fire (right hand)
 n - an uncursed amulet of warding
 q - the ring "Shreyr" {rPois rC+ Int+3}
   (You found it on level 1 of the Shoals)   
   [ring of poison resistance]
   It affects your intelligence (+3).
   It protects you from cold.
 w - a +3,+6 ring of slaying (left hand)
 G - an amulet of resist mutation (around neck)
 H - a +4 ring of strength
 I - the ring of Utagunun {rElec AC+4}
   (You bought it in a shop on level 23 of the Dungeon)   
   [ring of protection]
   It affects your AC (+4).
   It insulates you from electricity.
 P - a +5 ring of dexterity
 Y - the amulet of Chiewk {Gourm EV+7 Int+2 Acc+2}
   (You found it on level 5 of the Shoals)   
   [amulet of the gourmand]
   It affects your evasion (+7).
   It affects your intelligence (+2).
   It affects your accuracy (+2).
Potions
 b - 7 potions of healing
 l - a potion of resistance
 o - 2 potions of agility
 U - 6 potions of might
Magical staves
 p - a staff of enchantment
Orbs of Power
 A - the Orb of Zot
Miscellaneous
 f - a decaying rune of Zot
 h - the horn of Geryon
 i - a barnacled rune of Zot
 j - a legendary deck of changes {drawn: 6}
 m - a silver rune of Zot
 W - an ornate deck of changes


 You had 1276 experience left.

   Skills:
 + Level 16 Fighting
 + Level 21 Maces & Flails
 + Level 9 Throwing
 + Level 19 Dodging
 - Level 4 Stealth
 - Level 1 Stabbing
 - Level 1 Shields
 + Level 4 Traps & Doors
 - Level 6 Unarmed Combat
 + Level 17 Spellcasting
 - Level 8 Conjurations
 + Level 11 Enchantments
 - Level 4 Summonings
 - Level 10 Necromancy
 - Level 6 Translocations
 - Level 3 Fire Magic
 - Level 4 Air Magic
 - Level 12 Invocations
 - Level 2 Evocations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power          Success   Level
a - Apportation           Tloc           #####.....     Excellent   1
b - Magic Dart            Conj           #####          Excellent   1
c - Blink                 Tloc           N/A            Excellent   2
d - Repel Missiles        Air/Ench       #####.....     Excellent   2
e - Borgnjor's Revivific  Necr           ######....     Excellent   5
f - Pain                  Necr           #####          Excellent   1
g - Dispel Undead         Necr           ######...      Excellent   4
h - Abjuration            Summ           ####......     Excellent   3
i - Sticky Flame          Fire/Conj      #####....      Great       4
j - Vampiric Draining     Necr           ######....     Excellent   3
k - Selective Amnesia     Ench           N/A            Excellent   4
l - Teleport Self         Tloc           N/A            Very Good   5
m - Haste                 Ench           ######...      Very Good   6
n - Berserker Rage        Ench           N/A            Excellent   3
o - Swiftness             Air/Ench       #####.....     Excellent   2
p - Iskenderun's Mystic   Conj           #####....      Excellent   4
q - Control Teleport      Ench/Tloc      ######....     Excellent   4


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (0/1) D:5             Orc (4/4) D:11
    Elf (7/7) Orc:3          Lair (6/8) D:8           Swamp (5/5) Lair:4
 Shoals (5/5) Lair:6        Slime (0/6) Lair:6         Hive (2/2) D:16
  Vault (8/8) D:18          Blade (1/1) Vault:6       Crypt (5/5) Vault:3
   Tomb (1/3) Crypt:2         Zot (5/5) D:27       
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

Altars:
Fedhas
Makhleb
Xom
Zin
Jiyva

Shops:
D:8: *  D:23: =  D:24: !  Orc:2: %  Elf:1: *  Elf:4: =  Elf:5: [  Elf:7: %  Shoals:1: (  Shoals:3: *
Shoals:4: !  Vault:6: *  Vault:7: ?

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:23 D:25
Pan: D:23 D:24 D:26

Annotations
D:10 exclusion: 6 freezing vapour clouds
D:24 exclusion: 18 flame clouds
Elf:6 exclusion: 2 ice statues
Zot:5 exclusion: orange crystal statue


                    Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have a very fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You have a pair of large horns on your head.
Your muscles are strong (Str +2).


Message History

You climb upwards.
There is a stone staircase leading down here.
Your magical contamination has completely faded away.
There is a stone staircase leading up here.
Char dumped successfully.
Are you sure you want to leave the Dungeon?
You have escaped!

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For my second-ever win, I finally broke through with an Ogre .. after trying several Fire Elementalists, the suggestion to make him a CK worked wonders. Found a truckload of enchant weapon scrolls so my giant spiked club was a killer, especially after stumbling upon the nice ring of slaying in the Tomb. Looking back at the morgue file I noticed there were some early close calls (down to 1 HP from Pikel really early, another 1 HP test in the Lair thanks to a dragon) but I really didn't have much of a close call in Zot, other than running into a player ghost of a SpEN that I had forgotten I had even gotten to Zot:5. Both Orbs of Fire were dispatched pretty easily thanks to the rF and mutation resistance. Trip back up was pretty uneventful - the Hell Hounds went down in 1-2 shots that surrounded me midway back up.

I think I'm done for Ogres now, but I would like to start branching out into getting other runes. I've got a promising DsVM and a DDne who are around the Lair, but are there any other combos that scream all-rune wins? Or should I start slowly and just try to get, maybe, 5 or 6 runes next time?
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!

Lair Larrikin

Posts: 25

Joined: Friday, 24th December 2010, 21:00

Post Wednesday, 29th December 2010, 00:12

Re: YAVP: Ogrethorpe the OgCK

Hey, tcjsavannah, congratulations on your win! That's pretty impressive - going for a second win with an Ogre, I'm quite certain I'd never be able to pull it off, so you have something to be proud of :P

As for your next character, if you want the easy way out you can always try a Merfolk Crusader if you want to do melee (do the usual Okawaru gifts -> TSO smiting routine), or a High Elf Fire Elementalist (I find them easier than wizards due to the raw firepower, but someone said sticky flame got nerfed to 1 square range, so you should probably go wizard for the extra utility), even possibly a Transmuter - I hear Draconians are all the rage about now because of some significant changes to both the race and Dragon Form for Draconians, but Merfolks of Chei are always popular, especially with the recent changes to melding items. Going for 5 runes is pretty easy if you prepare for the challenges, the Abyssal rune's main trouble is dying of boredom in the god forsaken slog-fest that is the Abyss, while the Slime Pits' main challenge is getting overconfident, because those acid blobs can screw you up legendarily if you give them a hint of chance, and Azure jellies aren't much better. And, of course, the walls, but hey, what can you do.

If you decide to go for the full 15-rune all-star win, you'll have to be quite prepared, or at the very least careful and quick to adapt :) I got 15 runes for my second win, but I took rather unfair advantage of Ashenzari's bugged status in the previous version.

Anyway, I wish you luck with whatever you decide to try, and have enormous amounts of fun no matter the outcome!

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