YAVP - DgFE (5 runes)


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Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Monday, 5th May 2014, 11:43

YAVP - DgFE (5 runes)

I had some bad experience with Dg transmuters earlier (even started a topic asking for advice), but this time the fire elementalist background worked very well. Sticky flame is awesome,and so is fireball.

I started training maces, but in the Lair I swithced to staves (a staff of fire). This was my hybridest hybrid character, meleeing a lot and casting a lot.

In the late dungeon a trove asked for the abyssal rune, so I went to the Abyss for that. The trove was weapon-themed, and had a nice artifact lajatang for me:
the +7,+6 lajatang "Cienorac" (weapon) {slice, +Rage +Lev rElec rF+}.

I went to Elf:3, Crypt: 5 and even Slime (the Royal Jelly died pretty easily to fireballs). So 5 runes total.

My 21st win, first demigod.

  Code:
Dungeon Crawl Stone Soup version 0.11.2 (tiles) character file.

1982216 Bohoske the Fetichist (level 27, 235/235 HPs)
             Began as a Demigod Fire Elementalist on May 1, 2014.
             Escaped with the Orb
             ... and 5 runes on May 5, 2014!
             
             The game lasted 16:03:33 (147008 turns).

Bohoske the Fetichist (Demigod Fire Elementalist) Turns: 147008, Time: 16:03:34

HP 235/235       AC 29     Str 17      XL: 27
MP  46/46        EV 28     Int 36      God:
Gold 5353        SH  0     Dex 27      Spells: 16 memorised,  6 levels left

Res.Fire  : + + +   See Invis. : +   J - +7,+6 lajatang "Cienorac" {slice, +Rage +L
Res.Cold  : . . .   Warding    : .   j - +5 fire dragon armour
Life Prot.: . . .   Conserve   : +   (no shield)
Res.Poison: .       Res.Corr.  : +   W - +2 wizard hat {Int+3}
Res.Elec. : +       Clarity    : .   E - +1 elf cloak {rCorr, Cons}
Sust.Abil.: + .     Spirit.Shd : .   l - +2 pair of gloves {Dex+3}
Res.Mut.  : +       Stasis     : .   w - +1 pair of dwarf boots
Res.Rott. : .       Ctrl.Telep.: x   v - amulet of resist mutation
Saprovore : . . .   Levitation : .   q - ring of Zebru {SustAb rC+ Stlth++}
                    Ctrl.Flight: .   p - ring of Sin {Str+1 Int+4 SInv}

@: very slightly contaminated, very resistant to hostile enchantments,
unstealthy
A: Dex +1
a: Evoke Berserk Rage, Evoke Levitation
}: 5/15 runes: serpentine, barnacled, slimy, silver, abyssal


You escaped.
You were not hungry.

You visited 11 branches of the dungeon, and saw 77 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Labyrinth, Trove, Bailey and Wizlab.

You collected 9602 gold pieces.
You spent 4269 gold pieces at shops.

Inventory:

Hand weapons
 J - the +7,+6 lajatang "Cienorac" (weapon) {slice, +Rage +Lev rElec rF+}
   (You found it in a treasure trove)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from fire.
   It insulates you from electricity.
   It lets you levitate.
   It lets you go berserk.
Armour
 j - a +5 fire dragon armour (worn)
 l - a +2 pair of gloves of dexterity (worn)
 w - a +1 pair of dwarven boots (worn)
 E - a +1 elven cloak of preservation (worn)
 W - a +2 wizard hat of intelligence (worn)
Magical devices
 h - a wand of teleportation (4)
 t - a wand of hasting (3)
 C - a wand of digging (5)
 N - a wand of heal wounds (7)
 Q - a wand of disintegration (5)
Comestibles
 f - a lemon
 n - 2 bread rations
 r - a pear
 s - a meat ration
Scrolls
 g - 2 scrolls of identify
 i - 6 scrolls of teleportation
 x - 5 scrolls of remove curse
 D - 6 scrolls of blinking
Jewellery
 a - an uncursed ring of teleportation
 b - an uncursed amulet of clarity
 c - an uncursed amulet of stasis
 p - the ring of Sin (left hand) {Str+1 Int+4 SInv}
   (You found it on level 16 of the Dungeon)   
   
   [ring of see invisible]
   
   It affects your strength (+1).
   It affects your intelligence (+4).
 q - the ring of Zebru (right hand) {SustAb rC+ Stlth++}
   (You took it off a deep elf mage on level 2 of the Elven Halls)   
   
   [ring of sustain abilities]
   
   It protects you from cold.
   It makes you much more stealthy.
 v - an amulet of resist mutation (around neck)
 A - an uncursed ring of protection from magic
 I - an uncursed ring of poison resistance
 K - an uncursed ring of protection from cold
 O - an uncursed ring of levitation
Potions
 e - a potion of speed
 o - 2 potions of brilliance
 z - 3 potions of agility
 B - 2 potions of curing
 U - 9 potions of heal wounds
 V - 4 potions of magic
 Y - 2 potions of invisibility
Magical staves
 k - an uncursed staff of fire
 m - an uncursed staff of channeling
Orbs of Power
 d - the Orb of Zot
Miscellaneous
 Z - a crystal ball of energy


   Skills:
 + Level 17,4 Fighting
   Level 12,5 Maces & Flails
 - Level 14,4 Staves
 - Level 14,4 Armour
 - Level 17,3 Dodging
 - Level 5,1 Stealth
   Level 5,6 Shields
 - Level 11,1 Traps & Doors
 - Level 16,2 Spellcasting
 - Level 14,0 Conjurations
 - Level 14,0 Charms
 - Level 3,0 Summonings
 - Level 8,1 Necromancy
 - Level 3,2 Translocations
 - Level 14,1 Fire Magic
 - Level 2,1 Air Magic
 - Level 5,0 Earth Magic
 - Level 20,1 Evocations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           #####        0%          1    None
b - Conjure Flame         Conj/Fire      ########.    1%          3    None
c - Sticky Flame          Conj/Fire      ########.    1%          4    None
d - Fireball              Conj/Fire      ########..   1%          5    None
e - Summon Butterflies    Summ           #######..    1%          1    None
f - Animate Dead          Necr           N/A          1%          4    None
g - Animate Skeleton      Necr           N/A          1%          1    None
h - Apportation           Tloc           #######...   1%          1    None
i - Regeneration          Chrm/Necr      ########..   1%          3    None
j - Blink                 Tloc           N/A          1%          2    None
k - Agony                 Necr           #######..    3%          5    None
l - Iskenderun's Mystic   Conj           ########.    1%          4    None
m - Bolt of Magma         Conj/Fire/Erth ########..   1%          5    None
n - Repel Missiles        Chrm/Air       #######...   1%          2    None
o - Haste                 Chrm           ########.    1%          6    None
p - Lee's Rapid Deconstr  Erth           #######...   14%         5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:6
    Elf (3/3) Orc:3          Lair (8/8) D:12         Shoals (5/5) Lair:4
  Snake (5/5) Lair:6        Slime (6/6) Lair:7       Vaults (8/8) D:19
  Blade (0/1) Vaults:4      Crypt (5/5) Vaults:3       Tomb (0/3) Crypt:2
    Zot (5/5) D:27       

Shops:
D:5: /  D:7: %  D:18: *  D:24: ?  D:26: *  Orc:1: */[=  Orc:4: (/(*=  Elf:3: *  Snake:1: =
Snake:2: (  Vaults:1: ?  Vaults:2: %  Vaults:8: *

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:24 D:25 D:27
Pandemonium: D:21 D:24
Ziggurat: D:21 (3530 gp) D:24 (3670 gp)

Annotations
D:18 exclusion: silver statue
D:19 exclusion: Roxanne, Roxanne
D:21 anc lich in a cage
D:23 exclusion: upstairs
Shoals:2 exclusion: oklob plant
Shoals:3 Mara
Slime:5 exclusion: upstairs
Vaults:6 Mennas
Crypt:1 exclusion: 2 curse skulls
Crypt:2 exclusion: curse skull
Crypt:3 exclusion: curse skull
Crypt:5 exclusion: curse skull
Zot:1 exclusion: door


Innate Abilities, Weirdness & Mutations

You are agile (Dex +1).

Tomb Titivator

Posts: 832

Joined: Wednesday, 17th April 2013, 13:28

Post Monday, 5th May 2014, 14:31

Re: YAVP - DgFE (5 runes)

Congrats! But, any reason you are still using version 0.11.2?

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Monday, 5th May 2014, 14:50

Re: YAVP - DgFE (5 runes)

DracheReborn wrote:Congrats! But, any reason you are still using version 0.11.2?


Thanks!

Well, 0.11 is far from perfect, but it is still the version I enjoy most. The best features are the absence of the most annoying newer monsters (and there are a lot of those, from vault wardens and sentinels to those multiplicating whatnots in the Abyss).

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