Dungeon Dilettante
Posts: 3
Joined: Tuesday, 22nd April 2014, 04:59
CiP: V5, Slime, Crypt or ??
So I’m an old-time Crawl player — I started playing the old Linley version, before Stone Soup — and was pretty involved in the early development of DCSS, back in 2007-2008. But I drifted away three or four years ago and just now started playing again.
So from what I can tell, the evolution of the game since then -- it's just great. I'm kind of in awe of how precisely the developers have hit that sweet spot described in the docs -- to present challenges that are always surmountable in principle, but that are seriously challenging with less than perfect play.
This game, I've felt like the whole midgame has consistently required & rewarded tactical play -- careful positioning, cloud kiting, strategic use of summons, strategic management of consumables, MP, food. Whereas in earlier versions you'd have long periods of steamrolling everything, alternating with situations you could only survive by luck. A lot of the spell changes reward tactical play too -- the shorter spell ranges, and spells like Spellforged Servitor, OoD -- you can't just pick the max available damage but have to think about how to adjust your play to make best use of your available spells. The new monster abilities also mostly present interesting tactical challenges.
Anyway, despite having played this game since forever, I'm not very good at it. But I'd really like to get a win before the tournament ends. Here's what I've got going now:
- Code:
Dungeon Crawl Stone Soup version 0.14.0-24-gfb45beb (webtiles) character file.
Lemuel the Devastator (High Elf Wizard) Turns: 117730, Time: 12:35:32
HP 136/136 AC 24 Str 10 XL: 23 Next: 58%
MP 46/46 EV 22 Int 32 God: Sif Muna [******]
Gold 1230 SH 23 Dex 18 Spells: 14 memorised, 0 levels left
rFire . . . SeeInvis + W - +11,+8 scimitar "Lemuel's Curse" {distort, rC++ rN+}
rCold + + . Clarity . a - +2 robe {Archmagi}
rNeg + . . Conserve + O - +0 shield of Bren {Str+4 Int+2}
rPois . rCorr . R - +2 hat
rElec . rRot . r - +2 cloak
SustAb . . Spirit . e - +3 pair of gauntlets of War {Acc+5 Dam+5}
rMut . Warding . w - +2 pair of boots
Saprov . . . Stasis . B - amulet of conservation
MR ++... d - ring of Robustness {AC+8}
D - ring of see invisible
@: very resistant to hostile enchantments, stealthy
A: antennae 2
a: Channel Energy, Forget Spell, Renounce Religion
}: 2/15 runes: barnacled, gossamer
You are on level 2 of the Vaults.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 51 of its levels.
You have also visited: Volcano and Wizlab.
You have collected 5381 gold pieces.
You have spent 4151 gold pieces at shops.
Inventory:
Hand weapons
W - the +11,+8 scimitar "Lemuel's Curse" (weapon) {distort, rC++ rN+}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
It warps and distorts space around it. Unwielding it can cause banishment or
high damage.
It greatly protects you from cold.
It protects you from negative energy.
Armour
a - a +2 robe of the Archmagi (worn)
e - the +3 pair of gauntlets of War (worn) {Acc+5 Dam+5}
(You found it on level 3 of the Elven Halls)
It affects your accuracy with ranged weapons and melee attacks (+5).
It affects your damage with ranged weapons and melee attacks (+5).
r - a +2 cloak (worn)
w - a +2 pair of boots (worn)
O - the +0 shield of Bren (worn) {Str+4 Int+2}
(You took it off Wiglaf on level 2 of the Vaults)
It affects your strength (+4).
It affects your intelligence (+2).
R - a +2 hat (worn)
Magical devices
g - a wand of cold (8)
l - a wand of hasting {zapped: 1}
p - a wand of disintegration
u - a wand of digging {zapped: 8}
E - a wand of lightning (8)
K - a wand of paralysis {zapped: 2}
L - a wand of teleportation {zapped: 1}
Comestibles
b - 10 apples
n - 4 bread rations
s - a piece of ambrosia
P - a choko
Scrolls
m - a scroll of vulnerability
v - 2 scrolls of fear
x - 3 scrolls of identify
y - 4 scrolls of fog
A - a scroll of summoning
C - a scroll of blinking
I - 3 scrolls of teleportation
Y - 2 scrolls of magic mapping
Jewellery
d - the ring of Robustness (right hand) {AC+8}
(You bought it in a shop on level 5 of the Shoals)
[ring of protection]
It affects your AC (+8).
f - a ring of protection from fire
h - an uncursed ring of poison resistance
i - an uncursed ring of wizardry
B - an amulet of conservation (around neck)
D - a ring of see invisible (left hand)
F - an uncursed amulet of resist mutation
J - the ring "Bichulon" {rElec EV+3}
(You found it on level 2 of the Spider Nest)
[ring of evasion]
It affects your evasion (+3).
It insulates you from electricity.
U - an uncursed ring of regeneration
Potions
c - 3 potions of heal wounds
j - a potion of berserk rage
o - a potion of brilliance
q - a potion of flight
t - 3 potions of curing
z - a potion of agility
G - a potion of resistance
Skills:
+ Level 5.8 Fighting
+ Level 6.8 Long Blades
- Level 1.3 Throwing
+ Level 2.0 Armour
+ Level 13.1 Dodging
- Level 3.8 Stealth
* Level 10.1 Shields
+ Level 21.6 Spellcasting
+ Level 24.9 Conjurations
Level 0.2 Hexes
+ Level 10.1 Charms
+ Level 3.1 Summonings
+ Level 3.0 Necromancy
* Level 9.6 Translocations
Level 1.6 Fire Magic
- Level 2.5 Ice Magic
+ Level 16.7 Air Magic
- Level 7.4 Poison Magic
+ Level 9.4 Invocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Iskenderun's Mystic Conj ######## 0% 4 None
b - Poison Arrow Conj/Pois ########.. 1% 6 None
c - Chain Lightning Conj/Air ########.. 1% 8 ####...
d - Deflect Missiles Chrm/Air ########.. 1% 6 None
e - Haste Chrm #######. 2% 6 None
f - Summon Butterflies Summ ######.. 1% 1 None
g - Freezing Cloud Conj/Ice/Air ########.. 1% 6 None
h - Regeneration Chrm/Necr #######... 1% 3 None
i - Swiftness Chrm/Air ######## 0% 2 None
j - Spellforged Servitor Conj/Summ ########.. 3% 7 #......
l - Summon Lightning Spi Summ/Air #######. 1% 4 None
m - Mephitic Cloud Conj/Pois/Air ######## 0% 3 None
o - Orb of Destruction Conj ########.. 1% 7 #......
x - Blink Tloc N/A 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:11
Elf (3/3) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:4
Spider (5/5) Lair:5 Slime (0/6) Lair:7 Vaults (4/5) D:13
Blade (0/1) Vaults:3 Crypt (1/5) Vaults:2 Depths (5/5) D:15
Zot: Depths:5
I've cleared the Dungeon and Depths, Orc and Elf, Vaults through 4, and the Lair, Spider and Shoals. The obvious next choice would be Crypt. But when I entered it just now, I was taken down to 25 hp by a Vampire Knight almost immediately:
Two pips of MR just don't cut it there. But, strange as it might seem, not a single MR item has shown up the entire game except the Sword of Doom Knight, which with -CAST is not usable for this character. (And no there are no un-IDed robes or hats or rings.) There also has not been a single rCorr item the entire game, and also no Clarity. Which makes me reluctant to take on Slime. In earlier versions, the Vestibule of Hell would have been a reasonably low-risk pool of xp in this situation, but I have no idea how tough it is now. Or for that matter where xp should go.
With my game-design hat on, I think it's great that the game throws this kind of challenge at you -- having to solve some problem without the resources you would normally want. But with my player hat on, I really want to win this game. So where should I go? And how should I switch up my spell list? I haven't seen Dispel Undead, but pretty much everything else is available.