Post Saturday, 19th April 2014, 21:20

YAVP - DDNe of Makhleb - 3rd win in the tournament

This was a pretty standard necromancer run. Learned Animate skeleton on D:1 and used it till Zot:5. For a weapon, I used Staves, because I found a very early +1,+3 quarterstaff, and it was too good to pass up. And I was rewarded: later found a lajatang of pain (good for a necromancer), later a lajatang of speed, and just before the endgame this OOF-killer beauty:

  Code:
y - the +7,+7 lajatang of Order {silver, rMut}


This time I cleared Elf:3 and Crypt:5, because I felt strong enough.

3rd win on the tournament, 6th online, 20th overall.

  Code:
Games won / played    3 / 5 (60.00%)


Fun fact: My runs were inspired by the "Strong races" topic here in the Tavern, where pretty much everyone agreed that the 3 strongest races are Sp, Ce and DD. Now I wonder which is the 4th.

  Code:
 Dungeon Crawl Stone Soup version 0.14.0-18-g0341e45 (webtiles) character file.

1438932 magipi the Slayer (level 26, 246/249 (251) HPs)
             Began as a Deep Dwarf Necromancer on Apr 18, 2014.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 3 runes on Apr 19, 2014!
             
             The game lasted 15:09:05 (98709 turns).

magipi the Slayer (Deep Dwarf Necromancer)         Turns: 98709, Time: 15:09:05

HP 246/249 (251) AC 31     Str 16      XL: 26   Next: 59%
MP  27/27        EV 30     Int 19      God: Makhleb [******]
Gold 4056        SH  0     Dex 21      Spells: 12 memorised,  6 levels left

rFire  + + .     SeeInvis +     h - +8,+7 lajatang (speed)
rCold  . . .     Clarity  +     Y - +3 fire dragon armour {Xtahua}
rNeg   + . .     Conserve .     (no shield)
rPois  .         rCorr    .     u - +2 helmet {Int+3}
rElec  +         rRot     .     V - +0 cloak of Starlight {rElec rC+ EV+4 Stlth-}
SustAb . .       Spirit   .     E - +2 pair of gloves
rMut   .         Warding  .     R - +1 pair of boots
Saprov . . .     Stasis   .     k - amulet of clarity
MR     +++..                    U - ring of see invisible
                                t - +0,+9 ring of slaying

@: repel missiles, non-regenerating, very slightly contaminated, drained,
extremely resistant to hostile enchantments, extremely unstealthy
A: damage resistance, recharge devices, frail 1, life protection 1, sense
surroundings 3, slow healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were very full.

You visited 11 branches of the dungeon, and saw 61 of its levels.

You collected 8188 gold pieces.
You spent 4132 gold pieces at shops.

Inventory:

Hand weapons
 a - a +3,+5 lajatang of pain
 b - a +0 blowgun
 h - a +8,+7 lajatang of speed (weapon)
 y - the +7,+7 lajatang of Order {silver, rMut}
   (You found it on level 3 of the Depths)
Missiles
 w - 36 poisoned needles
 W - 10 curare-tipped needles
Armour
 u - a +2 helmet of intelligence (worn)
 z - the +5 scale mail of Feasting {+Blink SInv Stlth+}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   It enhances your eyesight.
   It lets you blink.
   It makes you much more stealthy.
 E - a +2 pair of gloves (worn)
 R - a +1 pair of boots (worn)
 V - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth-}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   It affects your evasion (+4).
   It protects you from cold.
   It insulates you from electricity.
   It makes you much less stealthy.
 Y - a +3 fire dragon armour (worn) {Xtahua}
Magical devices
 c - a wand of heal wounds (7)
 e - a wand of disintegration (11)
 i - a wand of magic darts (4)
 D - a wand of hasting (1)
 F - a wand of digging (15)
 H - a wand of invisibility (3)
 T - a wand of teleportation (3)
Comestibles
 d - a bread ration
 j - a rambutan
 n - 2 pears
 I - a meat ration
Scrolls
 f - a scroll of silence
 m - a scroll of blinking
 r - 2 scrolls of remove curse
 C - 2 scrolls of fog
 P - a scroll of amnesia
 S - a scroll of teleportation
Jewellery
 k - an amulet of clarity (around neck)
 t - a +0,+9 ring of slaying (left hand)
 v - an uncursed ring of protection from fire
 x - the ring of Schottou {rF+ rC+ rN+ Str+2 Dex-5}
   (You found it on level 12 of the Dungeon)   
   
   [ring of protection from fire]
   It affects your strength (+2).
   It affects your dexterity (-5).
   It protects you from cold.
   It protects you from negative energy.
 G - an uncursed ring of positive energy
 J - an uncursed ring of poison resistance
 N - an uncursed ring of protection from cold
 U - a ring of see invisible (right hand)
Potions
 l - 9 potions of curing
 o - 2 potions of magic
 p - a potion of haste
 q - 4 potions of agility
 A - a potion of might
 O - a potion of berserk rage
 X - 2 potions of resistance
Books
 s - a book of the Warp   
   
   Spells                             Type                      Level
   *Control Teleport                  Charms/Translocation         4
   Phase Shift                        Translocation                5
   Warp Weapon                        Charms/Translocation         5
   Summon Forest                      Summoning/Translocation      5
   Dispersal                          Translocation                6
   Controlled Blink                   Translocation                7
   Disjunction                        Translocation                8
 K - a Grand Grimoire {highlevel}   
   This book is beyond your current level of understanding.
   
   Spells                             Type                      Level
   Aura of Abjuration                 Summoning                    6
   Forceful Dismissal                 Summoning                    6
   Haunt                              Necromancy/Summoning         7
   Summon Greater Demon               Summoning                    7
   Malign Gateway                     Summoning/Translocation      7
   Summon Horrible Things             Summoning                    8


   Skills:
 + Level 24.5(24.4) Fighting
 - Level 14.0(13.9) Staves
 - Level 22.0(21.9) Armour
 - Level 20.2(20.1) Dodging
 - Level 2.4(2.3) Stealth
 - Level 8.0(7.9) Spellcasting
 - Level 14.0(13.9) Charms
 - Level 14.0(13.9) Necromancy
 - Level 5.0(4.9) Translocations
 - Level 3.3(3.2) Air Magic
 - Level 11.1(11.0) Invocations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Pain                  Necr           ####         1%          1    None
b - Animate Skeleton      Necr           N/A          1%          1    None
c - Vampiric Draining     Necr           ######....   1%          3    #......
d - Control Teleport      Chrm/Tloc      #####.....   2%          4    ###....
e - Dispel Undead         Necr           ######..     1%          5    ####...
f - Agony                 Necr           ######..     1%          5    ####...
g - Apportation           Tloc           ####......   1%          1    None
h - Blink                 Tloc           N/A          3%          2    None
i - Shroud of Golubria    Chrm/Tloc      #####.....   1%          2    None
j - Flight                Chrm/Air       #####.....   1%          3    #......
k - Repel Missiles        Chrm/Air       #####.       1%          2    None
l - Haste                 Chrm           ######..     8%          6    ######.


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7             Orc (4/4) D:12
    Elf (3/3) Orc:3          Lair (8/8) D:10          Swamp (5/5) Lair:4
  Snake (5/5) Lair:5        Slime (0/6) Lair:6       Vaults (5/5) D:13
  Blade (0/1) Vaults:3      Crypt (5/5) Vaults:2       Tomb (0/3) Crypt:2
    Zot (5/5) Depths:5     Depths (5/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu

Shops:
D:6 **   D:10 (   D:15 =   Orc:4 [(!(   Elf:1 [   Elf:2 [   Vaults:1 [
Vaults:5 }[=   Depths:5 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:1
Trove: Vaults:2 (give +5,+5 demon blade)

Annotations:
D:8 exclusion: ice statue
D:9 exclusion: upstairs
Swamp:3 exclusion: Roxanne, Roxanne
Depths:2 exclusion: downstairs
Depths:4 exclusions: 2 statues and upstairs


Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
You are frail (-10% HP).