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YAVP : bragging a DsTm !

PostPosted: Friday, 11th April 2014, 16:18
by mopl
Want to share my lovely DsTm, hard beginning, easy ending !

I basically never used Polearms, but nice ones + Manual tempted me
  Code:
 l - a +5,+9 vampiric demon trident
 C - a +9,+9 demon trident of electrocution
 R - the +18,+18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}


Very very lucky with ?EA (more than 15 in the game), allowed :
  Code:
 g - a +8 fire dragon armour
 q - a +8 ice dragon armour (worn)


Also found a lot of useful manuals (dodging, stealth, armour x2...)

  Code:
 Dungeon Crawl Stone Soup version 0.14.0-6-g1bc2dff (webtiles) character file.

10940210 mopl the Grand Master (level 27, 249/249 HPs)
             Began as a Demonspawn Transmuter on Apr 9, 2014.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes on Apr 11, 2014!
             
             The game lasted 14:15:39 (151366 turns).

mopl the Grand Master (Demonspawn Transmuter)     Turns: 151366, Time: 14:15:39

HP 249/249       AC 45     Str 15      XL: 27
MP  42/42        EV 35     Int 18      God: Makhleb [******]
Gold 13725       SH 10     Dex 24      Spells: 17 memorised,  1 level left

rFire  + . .     SeeInvis +       - Unarmed
rCold  + . .     Clarity  .     q - +8 ice dragon armour
rNeg   + + .     Conserve .     M - -3 buckler {rN+}
rPois  .         rCorr    .     u - +0 mask of the Dragon {MR+ Acc+3 Dam+3 SInv}
rElec  .         rRot     +     c - +2 cloak {+Inv}
SustAb . .       Spirit   +     (gloves unavailable)
rMut   .         Warding  +     N - +2 pair of boots {Stlth+}
Saprov + . .     Stasis   .     O - amulet of the Lily {Ward Str+3 Dex+5}
MR     +++++                    x - ring of protection from fire
                                L - ring of Gluttony {Fire MR++ SInv Stlth+}

@: almost entirely resistant to hostile enchantments, stealthy
A: claws 3, rough black scales 3, foul stench 2, saprovore 1, augmentation 3,
magic shield, magic regeneration, magic link
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Invisibility
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were full.

You visited 19 branches of the dungeon, and saw 100 of its levels.
You visited Pandemonium 7 times, and saw 34 of its levels.
You visited the Abyss 7 times.
You visited 1 bazaar.
You visited 1 Ziggurat, and saw 10 of its levels.
You also visited: Labyrinth, Ossuary, Ice Cave and Volcano.

You collected 17130 gold pieces.
You spent 3405 gold pieces at shops.

Inventory:

Hand weapons
 l - a +5,+9 vampiric demon trident
 C - a +9,+9 demon trident of electrocution
 R - the +18,+18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}
   (You found it on level 5 of the Vaults)   
   
   This legendary weapon is deadly to all dragonkind.
   
   It affects your AC (+5).
   It protects you from fire.
   It protects you from poison.
   It lets you go berserk.
Armour
 c - a +2 cloak of darkness (worn)
 g - a +8 fire dragon armour
 q - a +8 ice dragon armour (worn)
 u - the +0 mask of the Dragon (worn) {MR+ Acc+3 Dam+3 SInv}
   (You found it on level 7 of Tartarus)   
   
   It affects your accuracy with ranged weapons and melee attacks (+3).
   It affects your damage with ranged weapons and melee attacks (+3).
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 M - a -3 buckler of positive energy (worn)
 N - a +2 pair of boots of stealth (worn)
Magical devices
 b - a wand of heal wounds (4)
 m - a wand of digging (5)
 s - a wand of disintegration (10)
 w - a wand of teleportation (4)
 F - a wand of heal wounds (3)
 T - a wand of hasting (6)
Comestibles
 K - 4 meat rations
Scrolls
 h - a scroll of silence
 k - 3 scrolls of blinking
 o - 3 scrolls of vulnerability
 t - a scroll of identify
 D - 4 scrolls of fear
 G - 3 scrolls of teleportation
Jewellery
 v - the ring "Muzxarug" {rN+ Int+1 SInv Stlth}
   (You found it on level 7 of Tartarus)   
   
   [ring of intelligence]
   It affects your intelligence (+1).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you more stealthy.
 x - a ring of protection from fire (right claw)
 y - the amulet "Halurgh" {Cons +Inv}
   (You found it on level 7 of Gehenna)   
   
   [amulet of conservation]
   It lets you turn invisible.
 E - the brooch of Shielding {Ward AC+4 EV+4}
   (You found it on level 7 of the Iron City of Dis)   
   
   [amulet of warding]
   It affects your AC (+4).
   It affects your evasion (+4).
 I - an uncursed ring of teleportation
 L - the ring of Gluttony (left claw) {Fire MR++ SInv Stlth+}
   (You took it off a rakshasa on level 1 of the Abyss)   
   
   [ring of fire]
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
   It makes you much more stealthy.
 O - the amulet of the Lily (around neck) {Ward Str+3 Dex+5}
   (You took it off a vault warden on level 5 of the Vaults)   
   
   [amulet of warding]
   It affects your strength (+3).
   It affects your dexterity (+5).
 S - an uncursed ring of protection from cold
 U - an uncursed amulet of resist mutation
 V - the ring of Smeack {rN+ Dam+5}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of positive energy]
   It affects your damage with ranged weapons and melee attacks (+5).
Potions
 a - 6 potions of curing
 d - a potion of magic
 e - a potion of brilliance
 f - a potion of resistance
 j - 2 potions of restore abilities
 H - 3 potions of invisibility
 P - a potion of might
 Q - a potion of heal wounds
Miscellaneous
 i - a phial of floods (inert)
 n - a phial of floods
 p - a lamp of fire
 r - a phial of floods
 z - a fan of gales
 A - a stone of tremors
 J - a stone of tremors
 Y - a fan of gales
Rods
 B - a +6 rod of inaccuracy (12/12)
   (You found it on level 7 of Tartarus)


   Skills:
 O Level 27 Fighting
 - Level 13.0 Polearms
 + Level 25.0 Armour
 O Level 27 Dodging
 - Level 17.0 Stealth
 - Level 5.0 Shields
 O Level 27 Unarmed Combat
 - Level 14.0 Spellcasting
 - Level 16.0 Charms
 - Level 7.0 Summonings
 - Level 8.0 Necromancy
 - Level 6.0 Translocations
 - Level 14.0 Transmutations
 - Level 3.0 Ice Magic
 - Level 9.0 Air Magic
 - Level 3.0 Poison Magic
 - Level 10.0 Invocations
 - Level 10.0 Evocations


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Cure Poison           Pois           ######....   3%          2    None
b - Spider Form           Trmt/Pois      #######...   1%          3    None
c - Ice Form              Ice/Trmt       #####.....   1%          4    None
d - Blade Hands           Trmt           #######...   1%          5    ###....
e - Blink                 Tloc           N/A          1%          2    None
f - Ozocubu's Armour      Chrm/Ice       ######....   1%          3    None
g - Shroud of Golubria    Chrm/Tloc      #######...   1%          2    None
h - Haste                 Chrm           ########     1%          6    #####..
i - Repel Missiles        Chrm/Air       ######       1%          2    None
j - Apportation           Tloc           ######....   1%          1    None
k - Animate Skeleton      Necr           N/A          1%          1    None
l - Abjuration            Summ           ######....   1%          3    None
m - Deflect Missiles      Chrm/Air       #######...   8%          6    #####..
p - Passwall              Trmt/Erth      ######....   1%          3    None
r - Regeneration          Chrm/Necr      #######...   1%          3    None
C - Control Teleport      Chrm/Tloc      #######...   1%          4    None
F - Flight                Chrm/Air       #######...   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5             Orc (4/4) D:10
    Elf (3/3) Orc:3          Lair (8/8) D:10         Shoals (5/5) Lair:6
  Snake (5/5) Lair:4        Slime (6/6) Lair:8       Vaults (5/5) D:13
  Blade (1/1) Vaults:3      Crypt (5/5) Vaults:3       Tomb (3/3) Crypt:3
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5
 Depths (5/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:6 [   D:9 (   Orc:3 (   Orc:4 !}*%   Elf:2 [   Shoals:4 %   Vaults:3 (
Vaults:5 %!   Depths:5 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4
Pandemonium: Depths:3 Depths:4


Innate Abilities, Weirdness & Mutations

You have claws for hands.*
You are completely covered in rough black scales (AC +10, Dex -3).*
You radiate miasma, and are resistant to rotting and decay.
You can tolerate rotten meat.
Your magical and physical power is greatly enhanced at high health.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.


Message History

You see here a club.
A shadow demon comes into view.
The shadow demon gives a loud, deep croak!
The shadow demon gestures.
The shadow demon gestures.
The giant gecko dissolves into shadows!
The bat completely misses you.
The bat completely misses you. The rat completely misses you.
You block the shadow demon's attack.
You mangle the shadow demon!!
The shadow demon is heavily wounded.
The bat misses you. The rat misses you.
The shadow demon hits you but does no damage.
You eviscerate the shadow demon!!!
You kill the shadow demon!
Makhleb accepts your kill.
The giant gecko dissolves into shadows! The rat dissolves into shadows!
The bat dissolves into shadows! The goblin dissolves into shadows!
There is a staircase leading out of the dungeon here.
You have escaped!

# ##### ##### #####
# #...# #...# #...#
# #.^.# #...# #.8.#
###...###...###.[.#
..................#
)...............@.#
..................#
###...###...###...#
# #...# #...# #.8.#
# #...# #...# #...#
# ##### ##### #####

###########
..##.##...########


There were no monsters in sight!

Re: YAVP : bragging a DsTm !

PostPosted: Friday, 11th April 2014, 17:56
by DracheReborn
Congrats! Should have saved it for the tournament. We're now expecting another 15 runer from you :P

Re: YAVP : bragging a DsTm !

PostPosted: Friday, 11th April 2014, 18:27
by Eyesburn
Nice, congrats! :thumbsup:

Re: YAVP : bragging a DsTm !

PostPosted: Friday, 11th April 2014, 21:02
by Lyrick
mopl wrote:
  Code:
 l - a +5,+9 vampiric demon trident
 C - a +9,+9 demon trident of electrocution
 R - the +18,+18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}



:shock:

Re: YAVP : bragging a DsTm !

PostPosted: Friday, 11th April 2014, 21:39
by tasonir
Lyrick wrote:
mopl wrote:
  Code:
 l - a +5,+9 vampiric demon trident
 C - a +9,+9 demon trident of electrocution
 R - the +18,+18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}



:shock:

And all unused, too. I mean, as a transmuter, I'd have passed them up too, but it would -hurt-. I've had a +9 demon trident of elec exactly once, and I also didn't use it, even though I was using polarms, because I had a randart bardiche. I still carried the thing around for a few tens of thousands of turns :)