Mines Malingerer
Posts: 40
Joined: Thursday, 8th August 2013, 19:35
Would you wear this GDA?
Now the game has given me a nice +11 GDA. I don't really need the resistances but it does give a nice boost to AC (26 up to 43).
What would you do? Wear the armor and forget about haste or simply ignore it?
- Code:
Dungeon Crawl Stone Soup version 0.15-a0-60-g2d7d1c5 (webtiles) character file.
ghwc the Warrior (Minotaur Death Knight) Turns: 48460, Time: 03:41:05
HP 193/193 AC 26 Str 23 XL: 20 Next: 79%
MP 31/31 EV 17 Int 8 God: Yredelemnul [******]
Gold 4032 SH 0 Dex 19 Spells: 5 memorised, 23 levels left
rFire + + + SeeInvis + a - +9 halberd of Feela {chop, Noisy +Rage +Inv rF+ SInv Stlth++}
rCold + + . Clarity . E - +4 scale mail "Foro" {rF+ Dam+4}
rNeg . . . Conserve . (no shield)
rPois + rCorr . n - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
rElec + rRot . P - +0 cloak of Starlight {rElec rC+ EV+4 Stlth-}
SustAb . . Spirit . T - +2 pair of gloves "Zetaten" {Str+3 Dex+2}
rMut . Warding . K - +2 pair of boots
Saprov . . . Stasis . o - amulet of faith
MR ++... A - +0,+5 ring of slaying
l - ring of poison resistance
@: very resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, claws 1, horns 2, rugged brown scales 1, low mp 1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Berserk Rage, Evoke Invisibility
}: 3/15 runes: decaying, serpentine, silver
You are on level 2 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 45 of its levels.
You have also visited: Labyrinth and Ice Cave.
You have collected 7162 gold pieces.
You have spent 3130 gold pieces at shops.
Inventory:
Hand weapons
a - the +9,+9 halberd of Feela (weapon) {chop, Noisy +Rage +Inv rF+ SInv Stlth++}
(You took it off a minotaur in a labyrinth)
It inflicts extra damage upon your enemies.
It protects you from fire.
It enhances your eyesight.
It lets you turn invisible.
It lets you go berserk.
It may make noises in combat.
It makes you much more stealthy.
Armour
n - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
E - the +4 scale mail "Foro" (worn) {rF+ Dam+4}
(You found it on level 3 of the Elven Halls)
It affects your damage with ranged weapons and melee attacks (+4).
It protects you from fire.
I - the +11 gold dragon armour "Attim" {+Blink rPois rF+ rC+ Dex+3}
(You found it on level 5 of the Vaults)
It affects your dexterity (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
It lets you blink.
K - a +2 pair of boots (worn)
P - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth-}
(You acquired it on level 8 of the Lair of Beasts)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
T - the +2 pair of gloves "Zetaten" (worn) {Str+3 Dex+2}
(You found it in a labyrinth)
It affects your strength (+3).
It affects your dexterity (+2).
Magical devices
f - a wand of cold (7)
i - a wand of confusion {zapped: 3}
j - a wand of disintegration {zapped: 1}
F - a wand of hasting (5)
G - a wand of digging (13)
Comestibles
s - 4 meat rations
N - 4 chunks of orc flesh
Scrolls
e - 6 scrolls of fog
k - 2 scrolls of fear
p - 2 scrolls of identify
q - a scroll of vulnerability
t - 7 scrolls of teleportation
u - 11 scrolls of remove curse
v - 4 scrolls of blinking
Jewellery
g - a +2,+3 ring of slaying
l - a ring of poison resistance (left hand)
o - an amulet of faith (around neck)
A - a +0,+5 ring of slaying (right hand)
Potions
b - 4 potions of brilliance
d - 5 potions of resistance
m - 3 potions of restore abilities
r - 2 potions of magic
z - a potion of curing
M - a potion of invisibility
Rods
J - a +4 lightning rod (11/11)
(You took it off a frost giant on level 5 of the Vaults)
Skills:
- Level 18.2 Fighting
- Level 16.5 Polearms
+ Level 15.6 Armour
- Level 7.2 Dodging
Level 10.0 Shields
- Level 11.5 Spellcasting
- Level 14.7 Charms
- Level 8.0 Invocations
- Level 5.1 Evocations
You have 23 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Haste Chrm ####.... 10% 6 #######
b - Deflect Missiles Chrm/Air ###....... 98% 6 #######
c - Shroud of Golubria Chrm/Tloc ###....... 1% 2 #......
d - Repel Missiles Chrm/Air ###... 1% 2 #......
e - Regeneration Chrm/Necr ###....... 2% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:4
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (5/5) D:14
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:3 Depths (0/5) D:15
Altars:
Cheibriados
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Yredelemnul
The Shining One
Beogh
Shops:
D:14 ( Orc:4 ![([*= Elf:2 ? Elf:3 ( Snake:3 : Snake:4 =
Vaults:3 }
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have sharp fingernails.
You are partially covered in rugged brown scales (AC +1, +3% HP).
Your magical capacity is low (-10% MP).