Lair Larrikin
Posts: 27
Joined: Sunday, 9th March 2014, 12:25
YAVP: Newbie MiFi of Trog, 3 runes
- Code:
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.
DuckThisGame the Shatterer (Minotaur Fighter) Turns: 96467, Time: 11:42:45
HP 226/226 (231) AC 37 Str 26 XL: 24 Next: 3%
MP 27/27 EV 14 Int 10 God: Trog [******]
Gold 5427 SH 52 Dex 17 Spells: 0 memorised, 23 levels left
Res.Fire : + + . See Invis. : . Z - +4 eveningstar (drain)
Res.Cold : + . . Warding : . L - +5 dwarf plate armour {rC+}
Life Prot.: + + . Conserve : . A - +0 large shield {rN+}
Res.Poison: + Res.Corr. : . a - +2 wizard hat
Res.Elec. : + Clarity : + G - +0 cloak "Nieh" {+Rage +Inv Int+2}
Sust.Abil.: . . Spirit.Shd : . Y - +1 pair of gloves "Ruciuge" {Str+1 Int+1}
Res.Mut. : . Stasis : . i - +2 pair of boots {run}
Res.Rott. : . Flight : . p - amulet of Thruzow {Clar Int+2 Dam+3}
Saprovore : . . . o - ring of Piotsiod {rPois rF++ Dam-1 Curse}
c - ring of Neurosis {rElec rN+ Dex-1}
@: quick, quite resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2, wild magic 1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Berserk Rage, Evoke Invisibility
}: 3/15 runes: serpentine, barnacled, silver
You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 56 of its levels.
You have visited the Abyss 1 time.
You have also visited: Labyrinth and Trove.
You have collected 7478 gold pieces.
You have spent 2071 gold pieces at shops.
Inventory:
Hand weapons
b - the +11,+6 great mace of Beateup {crush, rPois}
(You bought it in a shop on level 4 of the Orcish Mines)
It inflicts extra damage upon your enemies.
It protects you from poison.
e - the +8,+10 flail "Pruikk" {holy, *Rage rF+ SInv}
(You found it on level 16 of the Dungeon)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It protects you from fire.
It enhances your eyesight.
It makes you angry.
Z - a +4,+4 eveningstar of draining (weapon)
Missiles
x - 7 javelins (quivered)
Armour
a - a +2 wizard hat (worn)
f - a +2 dwarven plate armour of fire resistance
i - a +2 pair of boots of running (worn)
n - a +0 fire dragon armour
A - a +0 large shield of positive energy (worn)
G - the +0 cloak "Nieh" (worn) {+Rage +Inv Int+2}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your intelligence (+2).
It lets you turn invisible.
It lets you go berserk.
L - a +5 dwarven plate armour of cold resistance (worn)
Y - the +1 pair of gloves "Ruciuge" (worn) {Str+1 Int+1}
(You found it on level 8 of the Dungeon)
It affects your strength (+1).
It affects your intelligence (+1).
Magical devices
g - a wand of hasting {zapped: 3}
q - a wand of digging (2)
D - a wand of teleportation (5)
Comestibles
d - 10 bread rations
K - 4 meat rations
Jewellery
c - the ring of Neurosis (left hand) {rElec rN+ Dex-1}
(You found it on level 2 of the Snake Pit)
[ring of positive energy]
It affects your dexterity (-1).
It insulates you from electricity.
j - an uncursed amulet of resist mutation
k - an uncursed amulet of conservation
o - the ring of Piotsiod (right hand) {rPois rF++ Dam-1 Curse}
(You took it off an orc wizard on level 26 of the Dungeon)
[ring of poison resistance]
It affects your damage-dealing abilities (-1).
It greatly protects you from fire.
It may recurse itself.
p - the amulet of Thruzow (around neck) {Clar Int+2 Dam+3}
(You found it in a labyrinth)
[amulet of clarity]
It affects your intelligence (+2).
It affects your damage-dealing abilities (+3).
y - an uncursed ring of positive energy
B - an uncursed ring of protection from cold
M - a +0,+8 ring of slaying
N - an uncursed ring of protection from magic
V - the ring of Fihudgh {Hunger- Str+2}
(You found it on level 24 of the Dungeon)
[ring of sustenance]
It affects your strength (+2).
Skills:
+ Level 21,9 Fighting
+ Level 25,9 Maces & Flails
Level 2,4 Bows
- Level 7,0 Throwing
+ Level 22,3 Armour
+ Level 13,8 Dodging
+ Level 4,3 Stealth
+ Level 24,2 Shields
+ Level 0,4 Unarmed Combat
- Level 7,4 Evocations
You have 23 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/3) Orc:3 Lair (8/8) D:10 Shoals (5/5) Lair:4
Snake (5/5) Lair:6 Slime (0/6) Lair:8 Vaults (5/5) D:19
Blade (1/1) Vaults:3 Crypt (0/5) Vaults:3 Zot (0/5) D:27
Hello, citizens. So with lots of luck, about 15 dead bodies and some advice from this forum I was able to get to this point. Actually this is the second time I managed to get 3 runes but last time I overconfidently ventured into Pandemonium with predictable (but not for me at the time) results.
Not aiming for extended or anything, I would be reasonably happy with a successfull 3-4 rune run. Anyway, so far I've cleared Dungeon, Lair, Shoals, Snakes, Orc and Vaults(+Hall of Blades),so where should I go next? I'm assuming not Zot since I'm not even 27 XL yet.
My options seems to be: Crypt, Abyss, Elf, Hell Vestibule. Everyting else is off-limits, I guess.
I also have a couple of cure mutations, 9 enchant armors, around 15 or so enchant weapons of different levels and the standard set of potions, scrolls and wands though I'm missing a healing wand.
Well... any advice is welcome!