CIP - DECj - Spellbook/skill ?


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Snake Sneak

Posts: 103

Joined: Thursday, 21st July 2011, 15:27

Post Thursday, 20th February 2014, 23:03

CIP - DECj - Spellbook/skill ?

I'm not sure where I should be investing my spell slots or skill xp with this character. After a few close calls in the vaults and deep dungeon I came back up for the lair runes, which went very smoothly using a combo of undead summons, haste and bolt of draining. I'm debating now what the next spell should be between freezing cloud (are the undead summons all immune? Simulacrum at least are right?) cblink, dispel undead, and haunt.

The character still feels squishy so I switched skill focus to fighting for a few much needed hp and then i found this swamp armour artifact and turned armour skill on (i had been using robe of archmagi and robe of MR), but my skills feel pretty messy and aimless. What skill would give the most benefit for the coming endgame?

  Code:
Dungeon Crawl Stone Soup version 0.13.1-27-ga479965 (webtiles) character file.

guppyfry the Sorcerer (Deep Elf Conjurer)          Turns: 53727, Time: 13:13:23

HP  93/93 (96)   AC 22     Str 11      XL: 19   Next: 38%
MP  50/50        EV 15     Int 34      God: Kikubaaqudgha [******]
Gold 3577        SH 10     Dex 17      Spells: 16 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .   F - staff of death
Res.Cold  : . . .   Warding    : .   q - +7 swamp dragon armour of Egalitarianism {rPois Str+2 Dex+2 Int+3}
Life Prot.: + . .   Conserve   : .   T - +0 elf buckler
Res.Poison: +       Res.Corr.  : .   u - +2 helmet of the Tarantula {Str-1 Int+2}
Res.Elec. : .       Clarity    : +   t - +1 cloak
Sust.Abil.: . .     Spirit.Shd : .   b - +0 pair of gloves of Negation {+Inv rPois Str+3}
Res.Mut.  : .       Stasis     : .   C - +0 pair of boots
Res.Rott. : .       Flight     : .   A - amulet of clarity
Saprovore : . . .                    v - ring of magical power
                                     Y - ring of wizardry

@: quite resistant to hostile enchantments, stealthy
A: fast metabolism 1, -10% mp, wild magic 1, AC +1, Str +2
a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility
}: 2/15 runes: decaying, serpentine


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 7 branches of the dungeon, and seen 50 of its levels.

You have collected 4298 gold pieces.
You have spent 741 gold pieces at shops.

Inventory:

Hand weapons
 f - an uncursed dwarven sabre of holy wrath
Missiles
 G - a dart of dispersal (quivered)
Armour
 b - the +0 pair of gloves of Negation (worn) {+Inv rPois Str+3}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It affects your strength (+3).
   It protects you from poison.
   It lets you turn invisible.
 q - the +7 swamp dragon armour of Egalitarianism (worn) {rPois Str+2 Dex+2 Int+3}
   (You found it on level 4 of the Snake Pit)   
   
   It affects your strength (+2).
   It affects your intelligence (+3).
   It affects your dexterity (+2).
   It protects you from poison.
 t - a +1 cloak (worn)
 u - the +2 helmet of the Tarantula (worn) {Str-1 Int+2}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It affects your strength (-1).
   It affects your intelligence (+2).
 C - a +0 pair of boots (worn)
 T - a +0 elven buckler (worn)
Magical devices
 d - a wand of hasting (2)
 s - a wand of invisibility (4)
 w - a wand of hasting (5)
 K - a wand of disintegration (13)
Comestibles
 n - a royal jelly
 X - 5 bread rations
Scrolls
 g - 8 scrolls of remove curse
 h - 4 scrolls of fog
 k - 6 scrolls of teleportation
 o - a scroll of magic mapping
 x - a scroll of blinking
 H - 9 scrolls of identify
 U - 3 scrolls of fear
Jewellery
 a - an uncursed ring of sustenance
 e - an uncursed ring of teleport control
 p - an uncursed ring of regeneration
 v - a ring of magical power (right hand)
 y - a +5 ring of protection
 z - an uncursed ring of protection from cold
 A - an amulet of clarity (around neck)
 R - a +5 ring of strength
 Y - a ring of wizardry (left hand)
Potions
 i - 5 potions of curing
 D - 3 potions of flight
 E - 4 potions of heal wounds
 I - 4 potions of resistance
 J - 4 potions of speed
 O - a potion of restore abilities
 V - a potion of magic
 W - 2 potions of invisibility
Books
 l - a book of the Warp   
   
   Spells                             Type                      Level
   *Recall                            Summoning/Translocation      3
   Control Teleport                   Charms/Translocation         4
   Phase Shift                        Translocation                5
   Warp Weapon                        Charms/Translocation         5
   Dispersal                          Translocation                6
   Controlled Blink                   Translocation                7
   Disjunction                        Translocation                8
 m - a book of Ice   
   
   Spells                             Type                      Level
   Freezing Aura                      Charms/Ice                   2
   Ensorcelled Hibernation            Hexes/Ice                    2
   Ozocubu's Refrigeration            Ice                          6
   Bolt of Cold                       Conjuration/Ice              6
   Freezing Cloud                     Conjuration/Ice/Air          6
   Metabolic Englaciation             Hexes/Ice                    6
   *Simulacrum                        Ice/Necromancy               6
 r - Kikubaaqudgha's Incunabulum of Black Magic
   (Kikubaaqudgha gifted it to you on level 1 of the Lair of Beasts)   
   
   Spells                             Type                      Level
   *Animate Dead                      Necromancy                   4
   Excruciating Wounds                Charms/Necromancy            5
   Dispel Undead                      Necromancy                   5
   *Bolt of Draining                  Conjuration/Necromancy       6
   Death Channel                      Necromancy                   6
 B - a Necronomicon   
   
   Spells                             Type                      Level
   Borgnjor's Revivification          Necromancy                   7
   Haunt                              Necromancy/Summoning         7
   *Death's Door                      Charms/Necromancy            8
   Necromutation                      Transmutation/Necromancy     8
 S - a book of Maledictions   
   
   Spells                             Type                      Level
   *Corona                            Hexes                        1
   Sure Blade                         Hexes/Charms                 2
   Ensorcelled Hibernation            Hexes/Ice                    2
   Confuse                            Hexes                        3
   Enslavement                        Hexes                        4
   Invisibility                       Hexes                        6
Magical staves
 F - an uncursed staff of death (weapon)


   Skills:
 * Level 3.9 Fighting
 + Level 1.2 Staves
 + Level 0.4 Armour
 + Level 11.0 Dodging
 + Level 6.1 Stealth
 + Level 1.9 Shields
 + Level 24.5 Spellcasting
 + Level 17.1 Conjurations
 + Level 3.5 Hexes
 + Level 17.1 Charms
 + Level 3.5 Summonings
 + Level 17.9 Necromancy
 + Level 4.8 Translocations
 + Level 2.2 Ice Magic
 + Level 4.3 Air Magic
 + Level 1.9 Evocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Animate Skeleton      Necr           N/A          1%          1    None
b - Searing Ray           Conj           ######       1%          2    None
c - Dazzling Spray        Conj/Hex       ########     1%          3    None
d - Iskenderun's Mystic   Conj           ########     1%          4    None
e - Sublimation of Blood  Necr           #########.   1%          2    None
f - Vampiric Draining     Necr           #########.   1%          3    None
g - Iskenderun's Battles  Conj/Chrm      ########     1%          4    None
h - Animate Dead          Necr           N/A          1%          4    None
i - Simulacrum            Ice/Necr       ########..   4%          6    None
j - Haste                 Chrm           ########     1%          6    None
k - Bolt of Draining      Conj/Necr      #########.   1%          6    None
l - Deflect Missiles      Chrm/Air       ########..   3%          6    None
m - Recall                Summ/Tloc      N/A          1%          3    None
n - Corona                Hex            #######      1%          1    None
o - Death's Door          Chrm/Necr      #########.   7%          8    #......
p - Apportation           Tloc           #######...   1%          1    None

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 20th February 2014, 23:09

Re: CIP - DECj - Spellbook/skill ?

Forget about spells for now, train Armour and Fighting. When they are good, you can have more spells to choose from.

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