Snake Sneak
Posts: 103
Joined: Thursday, 21st July 2011, 15:27
CIP - DECj - Spellbook/skill ?
I'm not sure where I should be investing my spell slots or skill xp with this character. After a few close calls in the vaults and deep dungeon I came back up for the lair runes, which went very smoothly using a combo of undead summons, haste and bolt of draining. I'm debating now what the next spell should be between freezing cloud (are the undead summons all immune? Simulacrum at least are right?) cblink, dispel undead, and haunt.
The character still feels squishy so I switched skill focus to fighting for a few much needed hp and then i found this swamp armour artifact and turned armour skill on (i had been using robe of archmagi and robe of MR), but my skills feel pretty messy and aimless. What skill would give the most benefit for the coming endgame?
The character still feels squishy so I switched skill focus to fighting for a few much needed hp and then i found this swamp armour artifact and turned armour skill on (i had been using robe of archmagi and robe of MR), but my skills feel pretty messy and aimless. What skill would give the most benefit for the coming endgame?
- Code:
Dungeon Crawl Stone Soup version 0.13.1-27-ga479965 (webtiles) character file.
guppyfry the Sorcerer (Deep Elf Conjurer) Turns: 53727, Time: 13:13:23
HP 93/93 (96) AC 22 Str 11 XL: 19 Next: 38%
MP 50/50 EV 15 Int 34 God: Kikubaaqudgha [******]
Gold 3577 SH 10 Dex 17 Spells: 16 memorised, 7 levels left
Res.Fire : . . . See Invis. : . F - staff of death
Res.Cold : . . . Warding : . q - +7 swamp dragon armour of Egalitarianism {rPois Str+2 Dex+2 Int+3}
Life Prot.: + . . Conserve : . T - +0 elf buckler
Res.Poison: + Res.Corr. : . u - +2 helmet of the Tarantula {Str-1 Int+2}
Res.Elec. : . Clarity : + t - +1 cloak
Sust.Abil.: . . Spirit.Shd : . b - +0 pair of gloves of Negation {+Inv rPois Str+3}
Res.Mut. : . Stasis : . C - +0 pair of boots
Res.Rott. : . Flight : . A - amulet of clarity
Saprovore : . . . v - ring of magical power
Y - ring of wizardry
@: quite resistant to hostile enchantments, stealthy
A: fast metabolism 1, -10% mp, wild magic 1, AC +1, Str +2
a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility
}: 2/15 runes: decaying, serpentine
You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 50 of its levels.
You have collected 4298 gold pieces.
You have spent 741 gold pieces at shops.
Inventory:
Hand weapons
f - an uncursed dwarven sabre of holy wrath
Missiles
G - a dart of dispersal (quivered)
Armour
b - the +0 pair of gloves of Negation (worn) {+Inv rPois Str+3}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your strength (+3).
It protects you from poison.
It lets you turn invisible.
q - the +7 swamp dragon armour of Egalitarianism (worn) {rPois Str+2 Dex+2 Int+3}
(You found it on level 4 of the Snake Pit)
It affects your strength (+2).
It affects your intelligence (+3).
It affects your dexterity (+2).
It protects you from poison.
t - a +1 cloak (worn)
u - the +2 helmet of the Tarantula (worn) {Str-1 Int+2}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your strength (-1).
It affects your intelligence (+2).
C - a +0 pair of boots (worn)
T - a +0 elven buckler (worn)
Magical devices
d - a wand of hasting (2)
s - a wand of invisibility (4)
w - a wand of hasting (5)
K - a wand of disintegration (13)
Comestibles
n - a royal jelly
X - 5 bread rations
Scrolls
g - 8 scrolls of remove curse
h - 4 scrolls of fog
k - 6 scrolls of teleportation
o - a scroll of magic mapping
x - a scroll of blinking
H - 9 scrolls of identify
U - 3 scrolls of fear
Jewellery
a - an uncursed ring of sustenance
e - an uncursed ring of teleport control
p - an uncursed ring of regeneration
v - a ring of magical power (right hand)
y - a +5 ring of protection
z - an uncursed ring of protection from cold
A - an amulet of clarity (around neck)
R - a +5 ring of strength
Y - a ring of wizardry (left hand)
Potions
i - 5 potions of curing
D - 3 potions of flight
E - 4 potions of heal wounds
I - 4 potions of resistance
J - 4 potions of speed
O - a potion of restore abilities
V - a potion of magic
W - 2 potions of invisibility
Books
l - a book of the Warp
Spells Type Level
*Recall Summoning/Translocation 3
Control Teleport Charms/Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
m - a book of Ice
Spells Type Level
Freezing Aura Charms/Ice 2
Ensorcelled Hibernation Hexes/Ice 2
Ozocubu's Refrigeration Ice 6
Bolt of Cold Conjuration/Ice 6
Freezing Cloud Conjuration/Ice/Air 6
Metabolic Englaciation Hexes/Ice 6
*Simulacrum Ice/Necromancy 6
r - Kikubaaqudgha's Incunabulum of Black Magic
(Kikubaaqudgha gifted it to you on level 1 of the Lair of Beasts)
Spells Type Level
*Animate Dead Necromancy 4
Excruciating Wounds Charms/Necromancy 5
Dispel Undead Necromancy 5
*Bolt of Draining Conjuration/Necromancy 6
Death Channel Necromancy 6
B - a Necronomicon
Spells Type Level
Borgnjor's Revivification Necromancy 7
Haunt Necromancy/Summoning 7
*Death's Door Charms/Necromancy 8
Necromutation Transmutation/Necromancy 8
S - a book of Maledictions
Spells Type Level
*Corona Hexes 1
Sure Blade Hexes/Charms 2
Ensorcelled Hibernation Hexes/Ice 2
Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
Magical staves
F - an uncursed staff of death (weapon)
Skills:
* Level 3.9 Fighting
+ Level 1.2 Staves
+ Level 0.4 Armour
+ Level 11.0 Dodging
+ Level 6.1 Stealth
+ Level 1.9 Shields
+ Level 24.5 Spellcasting
+ Level 17.1 Conjurations
+ Level 3.5 Hexes
+ Level 17.1 Charms
+ Level 3.5 Summonings
+ Level 17.9 Necromancy
+ Level 4.8 Translocations
+ Level 2.2 Ice Magic
+ Level 4.3 Air Magic
+ Level 1.9 Evocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Animate Skeleton Necr N/A 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Dazzling Spray Conj/Hex ######## 1% 3 None
d - Iskenderun's Mystic Conj ######## 1% 4 None
e - Sublimation of Blood Necr #########. 1% 2 None
f - Vampiric Draining Necr #########. 1% 3 None
g - Iskenderun's Battles Conj/Chrm ######## 1% 4 None
h - Animate Dead Necr N/A 1% 4 None
i - Simulacrum Ice/Necr ########.. 4% 6 None
j - Haste Chrm ######## 1% 6 None
k - Bolt of Draining Conj/Necr #########. 1% 6 None
l - Deflect Missiles Chrm/Air ########.. 3% 6 None
m - Recall Summ/Tloc N/A 1% 3 None
n - Corona Hex ####### 1% 1 None
o - Death's Door Chrm/Necr #########. 7% 8 #......
p - Apportation Tloc #######... 1% 1 None