Dungeon Dilettante
Posts: 3
Joined: Monday, 6th January 2014, 05:16
CIP: DDNe (almost Lair and only have Pain)
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-1765-g49ce880 (console) character file.
Frank2368 the Reanimator (Deep Dwarf Necromancer) Turns: 12848, Time: 01:46:20
HP 75/75 AC 11 Str 13 (15) XL: 10 Next: 18%
MP 21/21 EV 14 Int 26 God: Makhleb [***...]
Gold 693 SH 0 Dex 13 Spells: 3 memorised, 9 levels left
rFire . . . SeeInvis . F - +0,+3 dwarf war axe (chop)
rCold . . . Clarity . n - +0 leather armour
rNeg + . . Conserve + (no shield)
rPois . rCorr + H - +0 helmet
rElec . rRot . q - +2 cloak {rCorr, Cons}
SustAb . . Spirit . w - +0 pair of dwarf gloves
rMut . Warding . i - +2 pair of boots
Saprov . . . Stasis . m - amulet of rage
D - +3 ring of strength
J - ring of positive energy
@: non-regenerating, brilliant, very slightly contaminated, hasted, very quick,
quite resistant to hostile enchantments, quite stealthy
A: damage resistance, recharge devices, clever 1, sense surroundings 2, slow
healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Renounce
Religion, Evoke Berserk Rage
You are on level 11 of the Dungeon.
You worship Makhleb.
Makhleb is most pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have also visited: Sewer.
You have collected 693 gold pieces.
Inventory:
Hand weapons
z - a +0,+2 hand axe of flaming
F - a +0,+3 dwarven war axe of chopping (weapon)
G - a -1,+0 orcish dagger of venom
Missiles
o - 2 steel tomahawks (quivered)
Armour
i - a +2 pair of boots (worn)
n - a +0 leather armour (worn)
q - a +2 cloak of preservation (worn)
w - a +0 pair of dwarven gloves (worn)
H - a +0 helmet (worn)
Magical devices
c - a wand of heal wounds (5)
e - a wand of magic darts (12)
f - a wand of invisibility (3)
r - a wand of random effects (19)
C - a wand of teleportation (2)
K - a wand of random effects
N - a glass wand
Comestibles
d - 9 bread rations
l - 7 meat rations
Scrolls
h - 3 scrolls of fear
t - 7 scrolls of remove curse
u - 5 scrolls of teleportation
Jewellery
m - an amulet of rage (around neck)
y - an uncursed ring of sustain abilities
D - a +3 ring of strength (right hand)
J - a ring of positive energy (left hand)
Potions
a - a potion of magic
g - 8 potions of curing
s - 2 potions of restore abilities
v - 4 potions of heal wounds
E - 2 potions of agility
Books
b - a book of Necromancy
Spells Type Level
*Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
*Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
*Control Undead Necromancy 4
x - a book of Beasts
Spells Type Level
Summon Butterflies Summoning 1
Sticks to Snakes Transmutation 2
Call Canine Familiar Summoning 3
Ice Form Ice/Transmutation 4
Summon Ice Beast Ice/Summoning 4
Summon Hydra Summoning 7
Magical staves
B - an uncursed staff of wizardry
Rods
j - a +0 rod of warding (10/10)
(You found it on level 6 of the Dungeon)
Skills:
- Level 8.4 Axes
- Level 7.4 Dodging
- Level 7.3 Stealth
- Level 4.4 Spellcasting
+ Level 10.1 Necromancy
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 1% 1 None
b - Vampiric Draining Necr ######.... 1% 3 ##.....
c - Control Undead Necr ######.... 1% 4 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/16) Temple (1/1) D:7 Orc (0/4) D:10
Lair: D:8-11
Altars:
Ashenzari
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Yredelemnul
Shops:
D:6 ( D:7 : D:8 } D:10 (
Annotations:
D:4 morik's ghost, average NaCj
D:9 Gastronok
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
Your mind is acute. (Int +2)
Message History
Drink which item? (? for menu, Esc to quit)
You feel clever.
You feel fantastic! It was a potion of beneficial mutation.
Drink which item? (? for menu, Esc to quit)
There was something very wrong with that liquid!
You feel weakened.
It was a potion of degeneration.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a potion of degeneration.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
You are now empty-handed.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
F - a +0,+3 dwarven war axe of chopping (weapon)
Search for what [Enter for "leather", or ? for help]? buckl
Can't find anything matching that.
Search for what [Enter for "buckl", or ? for help]? shield
Can't find anything matching that.
Save game and exit?
############
...........#
#########..#
#..#
#..#
#..#
#..########
#######..#....@.#
#..........####.#
#.###....### #.#
#.# #.#.## #.########
###<# #.#.# #........#
....# #.#.# ########.#
##### #.#.# #.#
#.#.# #.#
#.#.# #.#
There are no monsters in sight!
Vanquished Creatures
A griffon skeleton (D:11)
A wyvern (D:10)
4 yaks
A hippogriff (D:7)
A hungry ghost (D:7)
A necrophage (D:9)
2 orc warriors
3 ogres
3 phantoms
3 sky beasts
3 centaurs
7 giant frogs
An eye of draining (D:10)
A yak zombie (D:8)
3 wights (D:7)
A troll skeleton (D:11)
A quasit (D:9)
A crimson imp (D:5)
3 goliath beetles (D:10)
4 orc priests
3 jellies
2 scorpions (D:4)
3 hounds
3 iguanas
9 orc wizards
8 worker ants
A killer bee zombie (D:10)
An ogre skeleton (D:5)
A hound zombie (D:6)
7 gnolls
11 adders
A giant mite (D:7)
An inept feature mimic (D:6)
4 worms
4 grey rats (D:3)
4 giant geckos
2 oozes (D:11)
29 orcs
10 bats
7 giant cockroaches
19 hobgoblins
12 kobolds
7 quokkas
6 ball pythons
5 giant newts
A giant newt skeleton (D:4)
A giant spore (D:9)
9 goblins
A hobgoblin zombie (D:6)
5 jackals
2 orc skeletons
13 rats
A rat skeleton (D:6)
238 creatures vanquished.
Vanquished Creatures (collateral kills)
A hobgoblin (D:8)
1 creature vanquished.
Vanquished Creatures (others)
A giant spore (D:9)
1 creature vanquished.
Grand Total: 240 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Frank2368, the Deep Dwarf Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2
413 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/3
489 | D:1 | Reached skill level 5 in Necromancy
1342 | D:2 | Reached XP level 3. HP: 6/28 MP: 0/5
1362 | D:2 | Learned a level 3 spell: Vampiric Draining
1806 | D:2 | Reached skill level 6 in Necromancy
1987 | D:2 | Identified a +2 cloak of preservation (You found it on level 2 of the Dungeon)
2086 | D:2 | Reached XP level 4. HP: 19/36 MP: 1/6
2913 | D:3 | Paralysed by a potion of paralysis for 6 turns
2952 | D:3 | Found a glowing drain.
3009 | D:3 | Reached skill level 7 in Necromancy
3009 | D:3 | Reached XP level 5. HP: 30/42 MP: 2/7
3013 | Sewer | Entered a sewer
3124 | Sewer | Noticed Purgy
3883 | D:5 | Entered Level 5 of the Dungeon
4518 | D:4 | Reached skill level 8 in Necromancy
4686 | D:4 | Reached skill level 1 in Axes
4686 | D:4 | Reached XP level 6. HP: 43/49 MP: 1/9
5018 | D:4 | Noticed morik's ghost (average NaCj)
5447 | D:6 | Found a shattered altar of Ashenzari.
5457 | D:6 | Saw a vision of the Shoals and the Spider Nest.
5457 | D:6 | Noticed a merfolk
5457 | D:6 | Noticed a sea snake
5457 | D:6 | Noticed a merfolk
5457 | D:6 | Noticed a sea snake
5457 | D:6 | Noticed a merfolk
5457 | D:6 | Noticed a mermaid
5457 | D:6 | Noticed a redback
5458 | D:6 | Noticed a sea snake
5458 | D:6 | Noticed a redback
5459 | D:6 | Noticed a hippogriff
5719 | D:6 | Identified a +0 rod of warding (10/10) (You found it on level 6 of the Dungeon)
5758 | D:6 | Reached XP level 7. HP: 49/55 MP: 3/12
6133 | D:6 | Found a burning altar of Makhleb.
6133 | D:6 | Found an iron altar of Okawaru.
6134 | D:6 | Found an ancient bone altar of Kikubaaqudgha.
6137 | D:6 | Became a worshipper of Makhleb the Destroyer
6151 | D:6 | Found a basalt altar of Yredelemnul.
6290 | D:6 | Found Xadigyko's Weapon Emporium.
6530 | D:7 | Found Ryelogel's Book Shop.
6540 | D:7 | Reached skill level 5 in Axes
6717 | D:7 | Found a staircase to the Ecumenical Temple.
6722 | Temple | Entered the Ecumenical Temple
6811 | D:7 | Reached XP level 8. HP: 48/62 MP: 16/16
6890 | D:7 | Reached skill level 5 in Dodging
7132 | D:7 | Acquired Makhleb's first power
7315 | D:7 | Noticed a hill giant
7562 | D:5 | Noticed a hill giant
8071 | D:7 | Learned a level 4 spell: Control Undead
8140 | D:8 | Found Qageot's Gadget Shop.
8197 | D:8 | Reached skill level 5 in Stealth
8343 | D:8 | Acquired Makhleb's second power
8510 | D:8 | Noticed a troll
8591 | D:8 | Gained mutation: You passively map the area around you. [level up]
8591 | D:8 | Reached XP level 9. HP: 57/68 MP: 11/17
8605 | D:8 | Noticed a wandering mushroom
9087 | D:9 | Reached skill level 9 in Necromancy
9457 | D:9 | Noticed Gastronok
9502 | D:10 | Entered Level 10 of the Dungeon
9742 | D:10 | Found Ulamp's Weapon Emporium.
9961 | D:10 | Acquired Makhleb's third power
10346 | D:10 | Reached skill level 10 in Necromancy
10468 | D:10 | Found a staircase to the Orcish Mines.
11720 | D:11 | Reached XP level 10. HP: 66/75 MP: 10/18
11754 | D:11 | Noticed an elephant
11760 | D:11 | Noticed an elephant
12054 | D:11 | Noticed a hill giant
12094 | D:10 | Noticed a hill giant
12843 | D:11 | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed | 5 | | | || 5
Hand axe | | 44 | 235 | || 279
Whip | | 20 | | || 20
Rod | | 4 | | || 4
War axe | | | 19 | 36 || 55
Cast: Pain | 58 | 123 | 222 | 53 || 456
Vampiric Draining | 5 | 26 | 59 | 7 || 97
Control Undead | | | 3 | || 3
Abil: Evoke Berserk Rag | | | 1 | || 1
Evoke: Wand | | | 1 | || 1
Use: Scroll | | 11 | 15 | 1 || 27
Potion | | 1 | 1 | 4 || 6
Stab: Sleeping | | | 3 | 1 || 4
So I've really fallen in love with the Deep Dwarf, it's probably my favorite race right now. This one seems to have made it reasonably far, and I really don't want him to die just yet. I really don't have a cohesive plan as to what to do with this character. The only offensive spell I have in my arsenal is pain, along with vampiric draining for healing.
I have already skipped a lot of enemies, I have 2 or 3 Hill Giants lying around in D5-D7 waiting for me and Gastronok and Pikel sitting in D:9. I have no ways to deal with them, and I'm just hoping I can make it to Lair where I might find some books and better my chances. However, I don't think my little war axe and Pain are going to be of much use for even the foreseeable future, with Hill Giants and Elephants on this level. I honestly am not too sure what to do right now.
I have a Book of Beasts with some good summoning spells inside, but I'm not too sure about dedicating my skills into Summonings as DD don't have a particularly high aptitude for it. Makhleb's spells and summonings seem interesting especially with the +3 Invocations aptitude on the DD, but sacrificing HP on a DD just doesn't make much sense.
I would really love for this character to go further, so any help would be greatly appreciated.Thanks, everyone.