CIP: DDNe (almost Lair and only have Pain)


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Dungeon Dilettante

Posts: 3

Joined: Monday, 6th January 2014, 05:16

Post Monday, 6th January 2014, 05:36

CIP: DDNe (almost Lair and only have Pain)

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1765-g49ce880 (console) character file.

Frank2368 the Reanimator (Deep Dwarf Necromancer)  Turns: 12848, Time: 01:46:20

HP  75/75        AC 11     Str 13 (15) XL: 10   Next: 18%
MP  21/21        EV 14     Int 26      God: Makhleb [***...]
Gold 693         SH  0     Dex 13      Spells:  3 memorised,  9 levels left

rFire  . . .     SeeInvis .     F - +0,+3 dwarf war axe (chop)
rCold  . . .     Clarity  .     n - +0 leather armour
rNeg   + . .     Conserve +     (no shield)
rPois  .         rCorr    +     H - +0 helmet
rElec  .         rRot     .     q - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     w - +0 pair of dwarf gloves
rMut   .         Warding  .     i - +2 pair of boots
Saprov . . .     Stasis   .     m - amulet of rage
                                D - +3 ring of strength
                                J - ring of positive energy

@: non-regenerating, brilliant, very slightly contaminated, hasted, very quick,
quite resistant to hostile enchantments, quite stealthy
A: damage resistance, recharge devices, clever 1, sense surroundings 2, slow
healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Renounce
Religion, Evoke Berserk Rage


You are on level 11 of the Dungeon.
You worship Makhleb.
Makhleb is most pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have also visited: Sewer.

You have collected 693 gold pieces.

Inventory:

Hand weapons
 z - a +0,+2 hand axe of flaming
 F - a +0,+3 dwarven war axe of chopping (weapon)
 G - a -1,+0 orcish dagger of venom
Missiles
 o - 2 steel tomahawks (quivered)
Armour
 i - a +2 pair of boots (worn)
 n - a +0 leather armour (worn)
 q - a +2 cloak of preservation (worn)
 w - a +0 pair of dwarven gloves (worn)
 H - a +0 helmet (worn)
Magical devices
 c - a wand of heal wounds (5)
 e - a wand of magic darts (12)
 f - a wand of invisibility (3)
 r - a wand of random effects (19)
 C - a wand of teleportation (2)
 K - a wand of random effects
 N - a glass wand
Comestibles
 d - 9 bread rations
 l - 7 meat rations
Scrolls
 h - 3 scrolls of fear
 t - 7 scrolls of remove curse
 u - 5 scrolls of teleportation
Jewellery
 m - an amulet of rage (around neck)
 y - an uncursed ring of sustain abilities
 D - a +3 ring of strength (right hand)
 J - a ring of positive energy (left hand)
Potions
 a - a potion of magic
 g - 8 potions of curing
 s - 2 potions of restore abilities
 v - 4 potions of heal wounds
 E - 2 potions of agility
Books
 b - a book of Necromancy   
   
   Spells                             Type                      Level
   *Pain                              Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   *Vampiric Draining                 Necromancy                   3
   Regeneration                       Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   *Control Undead                    Necromancy                   4
 x - a book of Beasts   
   
   Spells                             Type                      Level
   Summon Butterflies                 Summoning                    1
   Sticks to Snakes                   Transmutation                2
   Call Canine Familiar               Summoning                    3
   Ice Form                           Ice/Transmutation            4
   Summon Ice Beast                   Ice/Summoning                4
   Summon Hydra                       Summoning                    7
Magical staves
 B - an uncursed staff of wizardry
Rods
 j - a +0 rod of warding (10/10)
   (You found it on level 6 of the Dungeon)


   Skills:
 - Level 8.4 Axes
 - Level 7.4 Dodging
 - Level 7.3 Stealth
 - Level 4.4 Spellcasting
 + Level 10.1 Necromancy


You have 9 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Pain                  Necr           ####         1%          1    None
b - Vampiric Draining     Necr           ######....   1%          3    ##.....
c - Control Undead        Necr           ######....   1%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/16)            Temple (1/1) D:7             Orc (0/4) D:10
  Lair: D:8-11     

Altars:
Ashenzari
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Yredelemnul

Shops:
D:6 (   D:7 :   D:8 }   D:10 (

Annotations:
D:4 morik's ghost, average NaCj
D:9 Gastronok


Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
Your mind is acute. (Int +2)


Message History

Drink which item? (? for menu, Esc to quit)
You feel clever.
You feel fantastic! It was a potion of beneficial mutation.
Drink which item? (? for menu, Esc to quit)
There was something very wrong with that liquid!
You feel weakened.
It was a potion of degeneration.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a potion of degeneration.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
You are now empty-handed.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
F - a +0,+3 dwarven war axe of chopping (weapon)
Search for what [Enter for "leather", or ? for help]? buckl
Can't find anything matching that.
Search for what [Enter for "buckl", or ? for help]? shield
Can't find anything matching that.
Save game and exit?

############
...........#
#########..#
        #..#
        #..#
        #..#
        #..########
  #######..#....@.#
  #..........####.#
  #.###....###  #.#
  #.# #.#.##    #.########
###<# #.#.#     #........#
....# #.#.#     ########.#
##### #.#.#            #.#
      #.#.#            #.#
      #.#.#            #.#


There are no monsters in sight!

Vanquished Creatures
  A griffon skeleton (D:11)
  A wyvern (D:10)
  4 yaks
  A hippogriff (D:7)
  A hungry ghost (D:7)
  A necrophage (D:9)
  2 orc warriors
  3 ogres
  3 phantoms
  3 sky beasts
  3 centaurs
  7 giant frogs
  An eye of draining (D:10)
  A yak zombie (D:8)
  3 wights (D:7)
  A troll skeleton (D:11)
  A quasit (D:9)
  A crimson imp (D:5)
  3 goliath beetles (D:10)
  4 orc priests
  3 jellies
  2 scorpions (D:4)
  3 hounds
  3 iguanas
  9 orc wizards
  8 worker ants
  A killer bee zombie (D:10)
  An ogre skeleton (D:5)
  A hound zombie (D:6)
  7 gnolls
  11 adders
  A giant mite (D:7)
  An inept feature mimic (D:6)
  4 worms
  4 grey rats (D:3)
  4 giant geckos
  2 oozes (D:11)
  29 orcs
  10 bats
  7 giant cockroaches
  19 hobgoblins
  12 kobolds
  7 quokkas
  6 ball pythons
  5 giant newts
  A giant newt skeleton (D:4)
  A giant spore (D:9)
  9 goblins
  A hobgoblin zombie (D:6)
  5 jackals
  2 orc skeletons
  13 rats
  A rat skeleton (D:6)
238 creatures vanquished.

Vanquished Creatures (collateral kills)
  A hobgoblin (D:8)
1 creature vanquished.

Vanquished Creatures (others)
  A giant spore (D:9)
1 creature vanquished.

Grand Total: 240 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Frank2368, the Deep Dwarf Necromancer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 2/2
   413 | D:1      | Reached XP level 2. HP: 22/22 MP: 0/3
   489 | D:1      | Reached skill level 5 in Necromancy
  1342 | D:2      | Reached XP level 3. HP: 6/28 MP: 0/5
  1362 | D:2      | Learned a level 3 spell: Vampiric Draining
  1806 | D:2      | Reached skill level 6 in Necromancy
  1987 | D:2      | Identified a +2 cloak of preservation (You found it on level 2 of the Dungeon)
  2086 | D:2      | Reached XP level 4. HP: 19/36 MP: 1/6
  2913 | D:3      | Paralysed by a potion of paralysis for 6 turns
  2952 | D:3      | Found a glowing drain.
  3009 | D:3      | Reached skill level 7 in Necromancy
  3009 | D:3      | Reached XP level 5. HP: 30/42 MP: 2/7
  3013 | Sewer    | Entered a sewer
  3124 | Sewer    | Noticed Purgy
  3883 | D:5      | Entered Level 5 of the Dungeon
  4518 | D:4      | Reached skill level 8 in Necromancy
  4686 | D:4      | Reached skill level 1 in Axes
  4686 | D:4      | Reached XP level 6. HP: 43/49 MP: 1/9
  5018 | D:4      | Noticed morik's ghost (average NaCj)
  5447 | D:6      | Found a shattered altar of Ashenzari.
  5457 | D:6      | Saw a vision of the Shoals and the Spider Nest.
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a sea snake
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a sea snake
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a mermaid
  5457 | D:6      | Noticed a redback
  5458 | D:6      | Noticed a sea snake
  5458 | D:6      | Noticed a redback
  5459 | D:6      | Noticed a hippogriff
  5719 | D:6      | Identified a +0 rod of warding (10/10) (You found it on level 6 of the Dungeon)
  5758 | D:6      | Reached XP level 7. HP: 49/55 MP: 3/12
  6133 | D:6      | Found a burning altar of Makhleb.
  6133 | D:6      | Found an iron altar of Okawaru.
  6134 | D:6      | Found an ancient bone altar of Kikubaaqudgha.
  6137 | D:6      | Became a worshipper of Makhleb the Destroyer
  6151 | D:6      | Found a basalt altar of Yredelemnul.
  6290 | D:6      | Found Xadigyko's Weapon Emporium.
  6530 | D:7      | Found Ryelogel's Book Shop.
  6540 | D:7      | Reached skill level 5 in Axes
  6717 | D:7      | Found a staircase to the Ecumenical Temple.
  6722 | Temple   | Entered the Ecumenical Temple
  6811 | D:7      | Reached XP level 8. HP: 48/62 MP: 16/16
  6890 | D:7      | Reached skill level 5 in Dodging
  7132 | D:7      | Acquired Makhleb's first power
  7315 | D:7      | Noticed a hill giant
  7562 | D:5      | Noticed a hill giant
  8071 | D:7      | Learned a level 4 spell: Control Undead
  8140 | D:8      | Found Qageot's Gadget Shop.
  8197 | D:8      | Reached skill level 5 in Stealth
  8343 | D:8      | Acquired Makhleb's second power
  8510 | D:8      | Noticed a troll
  8591 | D:8      | Gained mutation: You passively map the area around you. [level up]
  8591 | D:8      | Reached XP level 9. HP: 57/68 MP: 11/17
  8605 | D:8      | Noticed a wandering mushroom
  9087 | D:9      | Reached skill level 9 in Necromancy
  9457 | D:9      | Noticed Gastronok
  9502 | D:10     | Entered Level 10 of the Dungeon
  9742 | D:10     | Found Ulamp's Weapon Emporium.
  9961 | D:10     | Acquired Makhleb's third power
 10346 | D:10     | Reached skill level 10 in Necromancy
 10468 | D:10     | Found a staircase to the Orcish Mines.
 11720 | D:11     | Reached XP level 10. HP: 66/75 MP: 10/18
 11754 | D:11     | Noticed an elephant
 11760 | D:11     | Noticed an elephant
 12054 | D:11     | Noticed a hill giant
 12094 | D:10     | Noticed a hill giant
 12843 | D:11     | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |     5 |       |       |       ||     5
       Hand axe          |       |    44 |   235 |       ||   279
       Whip              |       |    20 |       |       ||    20
       Rod               |       |     4 |       |       ||     4
       War axe           |       |       |    19 |    36 ||    55
 Cast: Pain              |    58 |   123 |   222 |    53 ||   456
       Vampiric Draining |     5 |    26 |    59 |     7 ||    97
       Control Undead    |       |       |     3 |       ||     3
 Abil: Evoke Berserk Rag |       |       |     1 |       ||     1
Evoke: Wand              |       |       |     1 |       ||     1
  Use: Scroll            |       |    11 |    15 |     1 ||    27
       Potion            |       |     1 |     1 |     4 ||     6
 Stab: Sleeping          |       |       |     3 |     1 ||     4


So I've really fallen in love with the Deep Dwarf, it's probably my favorite race right now. This one seems to have made it reasonably far, and I really don't want him to die just yet. I really don't have a cohesive plan as to what to do with this character. The only offensive spell I have in my arsenal is pain, along with vampiric draining for healing.

I have already skipped a lot of enemies, I have 2 or 3 Hill Giants lying around in D5-D7 waiting for me and Gastronok and Pikel sitting in D:9. I have no ways to deal with them, and I'm just hoping I can make it to Lair where I might find some books and better my chances. However, I don't think my little war axe and Pain are going to be of much use for even the foreseeable future, with Hill Giants and Elephants on this level. I honestly am not too sure what to do right now.

I have a Book of Beasts with some good summoning spells inside, but I'm not too sure about dedicating my skills into Summonings as DD don't have a particularly high aptitude for it. Makhleb's spells and summonings seem interesting especially with the +3 Invocations aptitude on the DD, but sacrificing HP on a DD just doesn't make much sense.

I would really love for this character to go further, so any help would be greatly appreciated.Thanks, everyone.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 6th January 2014, 06:57

Re: CIP: DDNe (almost Lair and only have Pain)

So:

You're probably better off animating dead and using Makhelb's powers for followers than summoning, you've already got plenty of necromancy skill trained for animate dead.

VD actualy does pretty good damage (In addition to healing you)

I'd probably get some fighting at this point, 5 points of fighting would probably help considerably and very cheaply.

If pain and VD aren't cutting it, I'd use invocations to use Makhelb's destruction for ranged damage, and just train up axes and beat things up with your melee weapon (At least until I got some of the higher necromancy spells, Simulacrum, bolt of draining, excruciating wounds are all excellent when you have them)

War axes are probably good enough to get you through the lair provided you're careful, obviously upgrading to a better axe when one becomes available is a good idea (If you do find excruciating wounds, even a hand axe can be devastating with high necromancy skill.)
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Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Tuesday, 7th January 2014, 00:10

Re: CIP: DDNe (almost Lair and only have Pain)

You don't need summoning, you have invocations. 1 or 2 Greater Demons can handle almost anything until much later in the game but you'll need to focus on at least 10 invocations before attempting that and you should still be ready for a failure. You should be able to take out things like hill giants or pikel with one to some lesser demons as well. You've probably found the lair if there's elephants about.

Personally, I'd rather do 3 levels of orc and avoid anything especially nasty and train invocations a bit instead of tackling lair and having to deal with yak packs and blink frogs.

Dungeon Dilettante

Posts: 3

Joined: Monday, 6th January 2014, 05:16

Post Tuesday, 7th January 2014, 00:33

Re: CIP: DDNe (almost Lair and only have Pain)

Thanks, I've put some training into fighting, dodging, stealth and 5 points in my buckler for resilience and am beginning to get invocations up. I've made it into lair, and might go back to mines because there's a hydra in every level which I've left out and chances are if I keep going I'm going to run into one eventually while climbing stairs.

  Code:
 Dungeon Crawl Stone Soup version 0.14-a0-1773-ge500af7 (console) character file.

Frank2368 the Cleaver (Deep Dwarf Necromancer)     Turns: 21522, Time: 03:54:28

HP 109/109       AC 11     Str 17      XL: 12   Next: 68%
MP  23/23        EV 18     Int 21      God: Makhleb [******]
Gold 1129        SH 10     Dex 13      Spells:  5 memorised,  6 levels left

rFire  . . .     SeeInvis .     k - +2,-1 mace "Cyisag" {crush, Stlth+}
rCold  . . .     Clarity  .     n - +0 leather armour
rNeg   . . .     Conserve +     O - +0 buckler
rPois  .         rCorr    +     H - +0 helmet
rElec  .         rRot     .     q - +2 cloak {rCorr, Cons}
SustAb . .       Spirit   .     w - +0 pair of dwarf gloves
rMut   .         Warding  .     i - +2 pair of boots
Saprov . . .     Stasis   .     m - amulet of rage
                                D - +3 ring of strength
                                x - +1 ring of evasion

@: non-regenerating, quite resistant to hostile enchantments, very stealthy
A: damage resistance, recharge devices, clever 1, sense surroundings 2, slow
healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Berserk Rage


You are on level 6 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 18 of its levels.
You have also visited: Sewer and Ice Cave.

You have collected 1129 gold pieces.

Inventory:

Hand weapons
 k - the +2,-1 mace "Cyisag" (weapon) {crush, Stlth+}
   (You found it on level 11 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It makes you much more stealthy.
 F - a +0,+4 dwarven war axe of chopping
 R - a -1,+2 orcish trident of protection
Missiles
 o - 2 steel tomahawks (quivered)
Armour
 i - a +2 pair of boots (worn)
 n - a +0 leather armour (worn)
 q - a +2 cloak of preservation (worn)
 w - a +0 pair of dwarven gloves (worn)
 H - a +0 helmet (worn)
 O - a +0 buckler (worn)
Magical devices
 c - a wand of heal wounds (5)
 f - a wand of invisibility (3)
 r - a wand of random effects (18)
 C - a wand of teleportation (1)
 I - a wand of digging {zapped: 1}
Comestibles
 d - 5 bread rations
 l - 6 bananas
 G - a choko
 L - a lychee
 S - 3 strawberries
Scrolls
 b - a scroll of immolation
 h - 4 scrolls of fear
 t - 6 scrolls of remove curse
 u - 6 scrolls of teleportation
Jewellery
 e - an uncursed amulet of stasis
 m - an amulet of rage (around neck)
 x - a +1 ring of evasion (left hand)
 y - an uncursed ring of sustain abilities
 D - a +3 ring of strength (right hand)
 J - an uncursed ring of positive energy
Potions
 a - 3 potions of magic
 g - 9 potions of curing
 p - a potion of resistance
 s - 3 potions of restore abilities
 v - 7 potions of heal wounds
 z - 2 potions of speed
 M - a potion of cure mutation
Magical staves
 B - an uncursed staff of wizardry
Rods
 j - a +0 rod of warding (10/10)
   (You found it on level 6 of the Dungeon)


   Skills:
 - Level 7.6 Fighting
 - Level 11.0 Axes
 - Level 11.0 Dodging
 - Level 9.7 Stealth
 - Level 5.0 Shields
 - Level 4.4 Spellcasting
 - Level 10.4 Necromancy
 + Level 6.0 Invocations


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Pain                  Necr           ####         1%          1    None
b - Vampiric Draining     Necr           #####.....   1%          3    ###....
c - Control Undead        Necr           #####.....   1%          4    ####...
d - Animate Skeleton      Necr           N/A          1%          1    None
e - Animate Dead          Necr           N/A          1%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/16)            Temple (1/1) D:7             Orc (0/4) D:10
   Lair (6/8) D:11         Shoals (0/5) Lair:5       Spider (0/5) Lair:6
 Slime: Lair:6-8   

Altars:
Ashenzari
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Yredelemnul

Shops:
D:6 (   D:7 :   D:8 }   D:10 (

Annotations:
D:4 morik's ghost, average NaCj
D:9 Gastronok
Lair:5 !HYDRA CAMPING BOTTOM RIGHT STAIRS


Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
Your mind is acute. (Int +2)


Message History

Unknown command.
Annotate level on other end of current stairs?
New annotation for Lair:5 (include '!' for warning): !HYDRA CAMPING BOTTOM RIGHT STAIRS
You are feeling hungry.
There is a stone staircase leading down here.
Press: ? - help, v - describe, . - travel
A stone staircase leading down.
There is a stone staircase leading down here.
Eat a chunk of hound flesh? (ye/n/q/i?)
This raw flesh tastes terrible.
You continue eating.
There is a stone staircase leading down here.
There is a stone staircase leading down here.
You climb downwards.
There is a stone staircase leading up here.
Unknown command.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Search for what [? for help]? restore
Can't find anything matching that.

  .....≈≈≈≈.≈....P#P..  ###.#....
 ......≈J≈≈.≈........#* #.###....
.......≈≈≈≈......##..#####.P.f...
.......≈;≈...f...................
.......####.P....................
........##.......................
........#.#.Pf.....#.............
.......#..%.#....................
.........#..#...@................
.......≈≈{.......................
..#≈≈≈≈≈≈...#.........#..........
 ..#≈≈≈≈≈≈......#P...f#.%........
  ...............................
,  ......................$.......
    ....................%........
     ....................P.......
      ...........................


There are no monsters in sight!

Vanquished Creatures
  A griffon (Lair:5)
  6 elephants
  A black mamba (Lair:6)
  12 spiny frogs
  A mermaid (Lair:5)
  A komodo dragon (Lair:3)
  A polar bear (Lair:6)
  4 fire drakes
  2 blink frogs (Lair:1)
  Prince Ribbit (Lair:1)
  2 slime creatures (D:11)
  3 trapdoor spiders (Lair:6)
  A griffon skeleton (D:11)
  A wyvern (D:10)
  28 yaks
  5 hippogriffs
  10 wolves
  A hungry ghost (D:7)
  A necrophage (D:9)
  2 orc warriors
  13 porcupines
  7 ice beasts (IceCv)
  3 ogres
  3 phantoms
  3 sky beasts
  3 centaurs
  4 crocodiles
  4 giant slugs
  16 giant frogs
  8 water moccasins
  An eye of draining (D:10)
  A yak zombie (D:8)
  3 wights (D:7)
  A troll skeleton (D:11)
  A quasit (D:9)
  A crimson imp (D:5)
  3 goliath beetles (D:10)
  4 orc priests
  4 jellies
  2 scorpions (D:4)
  9 hounds
  5 iguanas
  9 orc wizards
  10 worker ants
  A killer bee zombie (D:10)
  An ogre skeleton (D:5)
  A hound zombie (D:6)
  A mummy (D:11)
  7 gnolls
  17 adders
  3 giant centipedes
  A giant mite (D:7)
  An inept feature mimic (D:6)
  12 white imps
  4 worms
  4 grey rats (D:3)
  A giant eyeball (D:11)
  6 giant geckos
  2 oozes (D:11)
  29 orcs
  15 bats
  7 giant cockroaches
  19 hobgoblins
  12 kobolds
  18 quokkas
  6 ball pythons
  6 giant newts
  A giant newt skeleton (D:4)
  A giant spore (D:9)
  9 goblins
  A hobgoblin zombie (D:6)
  10 jackals
  2 orc skeletons
  19 rats
  A rat skeleton (D:6)
  2 butterflies (Lair:6)
  4 fungi
426 creatures vanquished.

Vanquished Creatures (collateral kills)
  A hobgoblin (D:8)
1 creature vanquished.

Vanquished Creatures (others)
  An elephant zombie (D:11)
  A giant spore (D:9)
  A fungus (Lair:2)
3 creatures vanquished.

Grand Total: 430 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Frank2368, the Deep Dwarf Necromancer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 2/2
   413 | D:1      | Reached XP level 2. HP: 22/22 MP: 0/3
   489 | D:1      | Reached skill level 5 in Necromancy
  1342 | D:2      | Reached XP level 3. HP: 6/28 MP: 0/5
  1362 | D:2      | Learned a level 3 spell: Vampiric Draining
  1806 | D:2      | Reached skill level 6 in Necromancy
  1987 | D:2      | Identified a +2 cloak of preservation (You found it on level 2 of the Dungeon)
  2086 | D:2      | Reached XP level 4. HP: 19/36 MP: 1/6
  2913 | D:3      | Paralysed by a potion of paralysis for 6 turns
  2952 | D:3      | Found a glowing drain.
  3009 | D:3      | Reached skill level 7 in Necromancy
  3009 | D:3      | Reached XP level 5. HP: 30/42 MP: 2/7
  3013 | Sewer    | Entered a sewer
  3124 | Sewer    | Noticed Purgy
  3883 | D:5      | Entered Level 5 of the Dungeon
  4518 | D:4      | Reached skill level 8 in Necromancy
  4686 | D:4      | Reached skill level 1 in Axes
  4686 | D:4      | Reached XP level 6. HP: 43/49 MP: 1/9
  5018 | D:4      | Noticed morik's ghost (average NaCj)
  5447 | D:6      | Found a shattered altar of Ashenzari.
  5457 | D:6      | Saw a vision of the Shoals and the Spider Nest.
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a sea snake
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a sea snake
  5457 | D:6      | Noticed a merfolk
  5457 | D:6      | Noticed a mermaid
  5457 | D:6      | Noticed a redback
  5458 | D:6      | Noticed a sea snake
  5458 | D:6      | Noticed a redback
  5459 | D:6      | Noticed a hippogriff
  5719 | D:6      | Identified a +0 rod of warding (10/10) (You found it on level 6 of the Dungeon)
  5758 | D:6      | Reached XP level 7. HP: 49/55 MP: 3/12
  6133 | D:6      | Found a burning altar of Makhleb.
  6133 | D:6      | Found an iron altar of Okawaru.
  6134 | D:6      | Found an ancient bone altar of Kikubaaqudgha.
  6137 | D:6      | Became a worshipper of Makhleb the Destroyer
  6151 | D:6      | Found a basalt altar of Yredelemnul.
  6290 | D:6      | Found Xadigyko's Weapon Emporium.
  6530 | D:7      | Found Ryelogel's Book Shop.
  6540 | D:7      | Reached skill level 5 in Axes
  6717 | D:7      | Found a staircase to the Ecumenical Temple.
  6722 | Temple   | Entered the Ecumenical Temple
  6811 | D:7      | Reached XP level 8. HP: 48/62 MP: 16/16
  6890 | D:7      | Reached skill level 5 in Dodging
  7132 | D:7      | Acquired Makhleb's first power
  7315 | D:7      | Noticed a hill giant
  7562 | D:5      | Noticed a hill giant
  8071 | D:7      | Learned a level 4 spell: Control Undead
  8140 | D:8      | Found Qageot's Gadget Shop.
  8197 | D:8      | Reached skill level 5 in Stealth
  8343 | D:8      | Acquired Makhleb's second power
  8510 | D:8      | Noticed a troll
  8591 | D:8      | Gained mutation: You passively map the area around you. [level up]
  8591 | D:8      | Reached XP level 9. HP: 57/68 MP: 11/17
  8605 | D:8      | Noticed a wandering mushroom
  9087 | D:9      | Reached skill level 9 in Necromancy
  9457 | D:9      | Noticed Gastronok
  9502 | D:10     | Entered Level 10 of the Dungeon
  9742 | D:10     | Found Ulamp's Weapon Emporium.
  9961 | D:10     | Acquired Makhleb's third power
 10346 | D:10     | Reached skill level 10 in Necromancy
 10468 | D:10     | Found a staircase to the Orcish Mines.
 11720 | D:11     | Reached XP level 10. HP: 66/75 MP: 10/18
 11754 | D:11     | Noticed an elephant
 11760 | D:11     | Noticed an elephant
 12054 | D:11     | Noticed a hill giant
 12094 | D:10     | Noticed a hill giant
 12843 | D:11     | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
 12848 | D:11     | Upgraded the game from 0.14-a0-1765-g49ce880 to 0.14-a0-1773-ge500af7
 12905 | D:11     | Noticed a hill giant
 13009 | D:11     | Reached skill level 1 in Fighting
 13187 | D:11     | Learned a level 1 spell: Animate Skeleton
 13192 | D:11     | Learned a level 4 spell: Animate Dead
 13592 | D:11     | Killed an elephant
 13592 | D:11     | Acquired Makhleb's fourth power
 13616 | D:11     | Noticed an elephant
 13680 | D:10     | Killed an elephant
 13680 | D:10     | Reached skill level 5 in Fighting
 13985 | D:11     | Killed an elephant
 14130 | D:11     | Found a staircase to the Lair.
 14168 | D:11     | Got a fine mace
 14169 | D:11     | Identified the cursed +2,-1 mace "Cyisag" {crush, Stlth+} (You found it on level 11 of the Dungeon)
 14216 | Lair:1   | Entered Level 1 of the Lair of Beasts
 14377 | Lair:1   | Noticed Prince Ribbit
 14399 | Lair:1   | Killed Prince Ribbit
 14528 | Lair:1   | Reached skill level 5 in Invocations
 14528 | Lair:1   | Reached XP level 11. HP: 99/99 MP: 19/22
 14586 | Lair:1   | Found a frozen archway.
 14602 | IceCv    | Entered an ice cave
 14640 | IceCv    | Noticed an ice statue
 14640 | IceCv    | Noticed an ice statue
 15946 | Lair:1   | Reached skill level 10 in Axes
 16054 | Lair:2   | Acquired Makhleb's fifth power
 16168 | Lair:2   | Noticed a five-headed hydra
 17141 | Lair:3   | Noticed a seven-headed hydra
 17647 | Lair:3   | Reached skill level 1 in Shields
 18480 | Lair:4   | Reached skill level 5 in Shields
 18589 | Lair:4   | Reached XP level 12. HP: 106/106 MP: 10/23
 18692 | Lair:4   | Noticed a seven-headed hydra
 18787 | Lair:4   | Reached skill level 11 in Axes
 19871 | Lair:5   | Found a staircase to the Shoals.
 20383 | Lair:6   | Reached skill level 10 in Dodging
 20680 | Lair:6   | Noticed a seven-headed hydra
 20758 | Lair:6   | Found a hole to the Spider Nest.
 21462 | Lair:5   | HYDRA CAMPING THESE STAIRS OMFG


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |     5 |       |       |       ||     5
       Hand axe          |       |    44 |   235 |       ||   279
       Whip              |       |    20 |       |       ||    20
       Rod               |       |     4 |       |       ||     4
       War axe           |       |       |    19 |   462 ||   481
       Mace              |       |       |       |    83 ||    83
 Cast: Pain              |    58 |   123 |   222 |   315 ||   718
       Vampiric Draining |     5 |    26 |    59 |   205 ||   295
       Control Undead    |       |       |     3 |       ||     3
       Animate Dead      |       |       |       |     1 ||     1
Invok: Minor Destruction |       |       |       |     2 ||     2
 Abil: Evoke Berserk Rag |       |       |     1 |       ||     1
Evoke: Wand              |       |       |     1 |     3 ||     4
  Use: Scroll            |       |    11 |    15 |    14 ||    40
       Potion            |       |     1 |     1 |     5 ||     7
 Stab: Sleeping          |       |       |     3 |     7 ||    10


I do have a question though, I did find a rod of warding which has Abjuration. I have no points in Evocations, will that be enough to deal with a Makhleb Greater Summon gone sour?

Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Tuesday, 7th January 2014, 00:49

Re: CIP: DDNe (almost Lair and only have Pain)

I wouldn't rely on the rod to get rid of the demon. It may reduce its duration so it can't follow you as long, but greater demons have either nasty ranged attacks or are executioners which are faster than you.

Generally what I do is hope its not next to me and fog to break LOS and run to stairs or teleport, or if it is reliable I'll summon another one or lesser demons to distract the thing and run if teleporting is dangerous, like on a branch end or a mostly unexplored level. Usually its better to teleport though, they are dangerous at this stage of the game and there's no benefit in trying to kill it.

Also, I wouldn't be using that mace, maces aren't good weapons as a base type and that one has -damage modifier which is bad, and you've been training axes. Also maybe think about dropping some of those consumables, you're a freezing or flaming cloud away from being very disappointed.

Dungeon Dilettante

Posts: 3

Joined: Monday, 6th January 2014, 05:16

Post Tuesday, 7th January 2014, 00:53

Re: CIP: DDNe (almost Lair and only have Pain)

dirtywick wrote:I wouldn't rely on the rod to get rid of the demon. It may reduce its duration so it can't follow you as long, but greater demons have either nasty ranged attacks or are executioners which are faster than you.

Generally what I do is hope its not next to me and fog to break LOS and run to stairs or teleport, or if it is reliable I'll summon another one or lesser demons to distract the thing and run if teleporting is dangerous, like on a branch end or a mostly unexplored level. Usually its better to teleport though, they are dangerous at this stage of the game and there's no benefit in trying to kill it.

Also, I wouldn't be using that mace, maces aren't good weapons as a base type and that one has -damage modifier which is bad, and you've been training axes. Also maybe think about dropping some of those consumables, you're a freezing or flaming cloud away from being very disappointed.


I am holding that mace only for the Stealth+, whenever I get into an engagement I pull out the war axe. I'm going to drop some of the those potions on Lair 2.

Should I switch it up and go to mines? There's 4 or 5 hydras in Lair and I'm not even sure I can kill one

Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Tuesday, 7th January 2014, 01:10

Re: CIP: DDNe (almost Lair and only have Pain)

The early floors of the mines are pretty easy. A few lesser demons can take a hydra down also.

Spider Stomper

Posts: 208

Joined: Thursday, 12th September 2013, 15:02

Location: France

Post Wednesday, 8th January 2014, 10:12

Re: CIP: DDNe (almost Lair and only have Pain)

As said before, as logn as you're cautious, you can deal with the first 3 floors of Orc and a few of the Lair's floors.
Get some summons with you (lesser should be enough, as long as you don't meet Death Yaks and elephants in Lair, or unlucky uniques). Cast them before going down stairs, try to always have one when you go in unexplored areas, and if you want/ned to go to harder areas (deep Lair or Orc, near uniques or special vaults), make sure you get at least 2 lesser summons before casting a greater one.
Also depending on the demons you have with you, different strategies apply (the blue and pink ones being summoners, they're more useful against packs and ranged opponents or in open areas, for example).

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Wednesday, 8th January 2014, 10:47

Re: CIP: DDNe (almost Lair and only have Pain)

The "first three levels of Orc" regularly spawn stuff like orc sorcerers and warlords. Lair is uniform in difficulty with Lair:8 being a bit harder due to vault (which you can probably take on anyway if you dealt with previous Lair levels).

For this message the author Sar has received thanks:
duvessa

Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Wednesday, 8th January 2014, 20:58

Re: CIP: DDNe (almost Lair and only have Pain)

I wouldn't say regularly, it's a possibility but not something that happens every game.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 8th January 2014, 21:37

Re: CIP: DDNe (almost Lair and only have Pain)

And stone giants. Seriously, it's really rare for doing any of Orc before Lair to be a good idea.

Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Thursday, 9th January 2014, 02:55

Re: CIP: DDNe (almost Lair and only have Pain)

Even if you do find a rare occasion that something in orc 1-3 is more dangerous than a warrior it's slow enough to walk away from; stone giants, iron trolls, warlords, sorcerors, and high priests aren't guaranteed or even common on the first three floors but you can walk away if you're unlucky. Lair features several common threats probable on every floor that are worse than warriors and faster and potentially poisonous, like spiny frogs, blink frogs, and black mambas.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Thursday, 9th January 2014, 03:00

Re: CIP: DDNe (almost Lair and only have Pain)

Walking away from rock-chuckers, crossbow-users or casters with Paralyze can be uh, a bit problematic.

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Thursday, 9th January 2014, 03:17

Re: CIP: DDNe (almost Lair and only have Pain)

I don't know if you've had positive experiences doing what you're describing - if so, terrific, but probably this guy should do the 8 levels of xp and loot before 3 dangerous levels of almost no xp and no loot.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

For this message the author mikee has received thanks: 3
battaile, duvessa, Sar

Spider Stomper

Posts: 190

Joined: Sunday, 21st April 2013, 00:52

Post Thursday, 9th January 2014, 03:41

Re: CIP: DDNe (almost Lair and only have Pain)

I don't see that many stone giants and warlords that it's something I worry about. But yeah I have had positive experiences. With due respect I don't treat it any differently than any other branch in the game where you go until you see something that may kill you and leave and do something else.
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Thursday, 9th January 2014, 16:06

Re: CIP: DDNe (almost Lair and only have Pain)

I've followed the guideline "first Lair, then Orc" for most of my Crawl career. It seems to work all of the time. Lair:8 may be an exception, depending on the vault you get and your character.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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