Shoals Surfer
Posts: 313
Joined: Tuesday, 12th November 2013, 05:04
YASD: DsMo died on Vault:5
I didn't train weapons too much with this character to try and leave options open if I found an awesome randart. But as it stands now, I still am not sure what weapon to do, or to just focus on magic/evocations. I chose to use the great sword randart I found because it was pain branded and the high to hit meant I didn't have to train swords too much for it to be effective. ( i needed the magic resistance too) .. However I've not been using the 10 levels in necro for anything but regen. I do have animate dead (unlearned in the book of necromancy) but i've not found dispel undead yet. There is vampiric draining in that book too... but not sure how useful it will be for this guy.
My strategy this game was clearing Lair 1-8, then cleared Orc , then Elf 1-2 (and elf:3 but not vault area) ,then cleared down to D-16 (looking for poison resistance), then cleared Swamp 1-4 (got Swamp dragon armour there), Then cleared Snake 1-4, then cleared Elf:3, then Swamp rune, then snake rune.
I did find an unbranded bastard sword (and I have scroll of branding and 3 scrolls of enchant weapon 3, and other enchant weapon scrolls) So I can go bastard sword and buckler, or since I'm playing demonspawn, I could wait for a demon blade ( i already see an enchanted demon trident in the shop). This is a question I have. I heard that bastard swords do more damage than even a eudemon blade. But are demon blades wielded by demonspawn more damaging than a bastard sword because of the demonspawn bonus? Or should I just go with the bastard sword? The other thing to consider is the cool ring of slaying. I'm guessing a faster weapon would make the bonus more effective?
There are some pretty cool demonspawn mutations.. ignite blood feels pretty OP, but I guess it's pretty useless in extended. Demons don't bleed do they? or do they? Also, powered by death 3 is very useful, but again, there are not many corpses dropping in Pan.
Originally I went monk because I thought it likely i would get some kind of extra unarmed attack with ds, but since that never happened, I decided to use some nice spellbook drops. Mephitic Cloud really helped in Lair/Orc/Elf.. Later I got Freezing Cloud online, but I still need to put more points into that so I can use the staff of conjuration or staff of ice.
One of the spell books has tornado, too.. but that might be too challenging to get online. I recently found book of wizardry in Swamp 5 so, I can start training for haste also. Also have bolt of cold, but it is unlearned right now. Also I have OOD, so I definitely plan to train up conjurations for that and wield staff of conjurations.. OOD + ignite blood should create some mayhem.
I know if I focus on magic, vehumet or sif muna is the better god, but nemelex has been quite helpful, and I've not won with him yet.
So right now my dilemma is:
1) should I use the bastard sword or wait for a demon blade? Or maybe axes would be a better match because of ignite blood. If I brand the bastard sword, should I try for a frost brand or is just the standard brand more useful?
2) should I stay with nemelex or switch to vehumet
3) i'm a bit worried about the endgame and extended (mennas and holy wrath wielding foes are pretty scary to ds)
4) I am guessing I should definitely learn OOD, haste and maybe bolt of cold.. and train swords high enough to get to mindelay on bastard sword or whatever weapon I choose. Then put the rest of the points into fighting, maxing out damage on spells, and dodging. Any thoughts?
Lastly, I did find an amulet of rMut in a shop, but didn't buy it yet.
Thanks
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-1650-g1c137f9 (webtiles) character file.
skyspire the Conjurer (Demonspawn Monk) Turns: 56538, Time: 14:32:38
HP 133/133 AC 42 Str 13 XL: 19 Next: 7%
MP 32/32 EV 18 Int 16 God: Nemelex Xobeh [******]
Gold 1656 SH 0 Dex 19 Spells: 9 memorised, 5 levels left
rFire + + . SeeInvis . j - +8,+2 great sword of Untimely Demise {pain, MR++}
rCold + . . Clarity . y - +6 swamp dragon armour
rNeg . . . Conserve . (no shield)
rPois + rCorr . K - +2 hat of the Alchemist {rElec rF+ rC+ MR+}
rElec + rRot . G - +2 cloak
SustAb . . Spirit . o - +2 pair of gloves {Dex+3}
rMut . Warding . x - +2 pair of boots of Gluttony {Str-1 Dex+2 Curse}
Gourm + Stasis . i - amulet of the gourmand
I - +5 ring of protection
B - +6,+5 ring of slaying
@: extraordinarily resistant to hostile enchantments, unstealthy
A: antennae 2, claws 1, rough black scales 3, conserve scrolls, fire resistance
1, ignite blood, powered by death 3
a: Draw One, Peek at Two, Triple Draw, Deal Four, Stack Five, Renounce Religion
}: 2/15 runes: decaying, serpentine
You are on level 1 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is exalted by your worship.
You are very full.
You have visited 6 branches of the dungeon, and seen 41 of its levels.
You have also visited: Labyrinth, Bailey and Ice Cave.
You have collected 4180 gold pieces.
You have spent 2498 gold pieces at shops.
Inventory:
Hand weapons
j - the +8,+2 great sword of Untimely Demise (weapon) {pain, MR++}
(You found it on level 4 of the Dungeon)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your resistance to hostile enchantments.
S - a +4 blowgun
Missiles
M - 2 throwing nets (quivered)
Q - 2 curare-tipped needles
Armour
o - a +2 pair of gloves of dexterity (worn)
x - the +2 pair of boots of Gluttony (worn) {Str-1 Dex+2 Curse}
(You found it on level 3 of the Swamp)
It affects your strength (-1).
It affects your dexterity (+2).
It may recurse itself.
y - a +6 swamp dragon armour (worn)
G - a +2 cloak (worn)
H - a +2 robe of resistance
K - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
Magical devices
a - a wand of fire {zapped: 1}
g - a wand of cold (7)
h - a wand of digging (14)
C - a wand of lightning
L - a wand of hasting (7)
O - a wand of polymorph (12)
T - a wand of fire
Comestibles
b - 13 bread rations
z - a royal jelly
Scrolls
f - 3 scrolls of teleportation
k - 9 scrolls of remove curse
q - a scroll of blinking
s - 5 scrolls of identify
t - 6 scrolls of magic mapping
A - a scroll of fog
R - 2 scrolls of fear
Jewellery
i - an amulet of the gourmand (around neck)
n - an uncursed amulet of warding
p - an uncursed ring of protection from fire
r - a cursed ring of teleportation
u - the ring of Hymm {Wiz +Rage Str+2 Curse}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[ring of wizardry]
It affects your strength (+2).
It lets you go berserk.
It may recurse itself.
v - an uncursed amulet of resist corrosion
B - a +6,+5 ring of slaying (left hand)
D - an uncursed ring of sustenance
F - an uncursed ring of poison resistance
I - a +5 ring of protection (right hand)
J - an uncursed ring of invisibility
V - the ring of the Cast Vote {+Rage MR++ SInv}
(You found it on level 6 of the Lair of Beasts)
[ring of see invisible]
It affects your resistance to hostile enchantments.
It lets you go berserk.
Potions
c - 2 potions of restore abilities
d - 2 potions of resistance
e - 2 potions of magic
w - a potion of speed
P - 4 potions of curing
Magical staves
X - an uncursed staff of wizardry
Miscellaneous
l - a lamp of fire
m - a legendary deck of destruction {drawn: 8}
E - a legendary deck of changes {drawn: 1}
U - a legendary deck of escape {drawn: 1}
W - a phial of floods (inert)
Z - an ornate deck of destruction {drawn: 1}
Skills:
- Level 7.5 Fighting
Level 5.0 Short Blades
- Level 9.3 Long Blades
- Level 6.0 Throwing
- Level 7.0 Armour
- Level 11.4 Dodging
- Level 1.7 Stealth
- Level 6.0 Unarmed Combat
+ Level 7.7 Spellcasting
+ Level 14.0 Conjurations
- Level 4.3 Charms
- Level 10.3 Necromancy
- Level 11.0 Translocations
- Level 11.6 Ice Magic
- Level 9.1 Air Magic
- Level 3.0 Poison Magic
- Level 10.1 Evocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Mephitic Cloud Conj/Pois/Air ####.... 1% 3 ##.....
b - Phase Shift Tloc #####..... 6% 5 #####..
d - Apportation Tloc #####..... 1% 1 None
f - Regeneration Chrm/Necr ####...... 1% 3 ##.....
g - Animate Skeleton Necr N/A 1% 1 None
h - Control Teleport Chrm/Tloc ####...... 8% 4 ####...
i - Freezing Cloud Conj/Ice/Air #####..... 17% 6 #######
j - Flight Chrm/Air ####...... 2% 3 ##.....
k - Repel Missiles Chrm/Air ####...... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (0/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:4
Snake (5/5) Lair:3 Slime (0/6) Lair:7 Vaults (0/5) D:15
Depths (0/6) D:16
Altars:
Cheibriados
Elyvilon
Kikubaaqudgha
Nemelex Xobeh
Sif Muna
Trog
Vehumet
Xom
Zin
the Shining One
Shops:
D:6 * D:10 * D:13 * D:16 ( Orc:4 (*[= Elf:1 ( Elf:3 (
Snake:1 = Snake:5 (
Portals:
Trove: D:14 (give 2 scrolls of acquirement)
Annotations:
D:8 exclusion: silver statue
Swamp:1 exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
You have a pair of antennae on your head.
You are completely covered in rough black scales (AC +10, Dex -3).
You are very good at protecting items from fire.
Your flesh is heat resistant.
Your demonic aura causes spilled blood to erupt in flames.
You can steal the life force of all defeated enemies in sight.
You have sharp fingernails.
Message History
Save game and exit?
Welcome back, skyspire the Demonspawn Monk.
Nemelex Xobeh says: It's all in the cards!
Press ? for a list of commands and other information.
Welcome back, skyspire the Demonspawn Monk.
Nemelex Xobeh says: It's all in the cards!
Press ? for a list of commands and other information.
Char dumped successfully.
Saving game... please wait.
Welcome back, skyspire the Demonspawn Monk.
Nemelex Xobeh says: It's all in the cards!
Press ? for a list of commands and other information.
Put on which piece of jewellery? (? for menu, Esc to quit)
You're wearing all the rings you can. Remove which one?
(? for menu, Esc to cancel)
< or B - a +6,+5 ring of slaying; > or D - a ring of sustenance
You remove your ring of sustenance.
I - a +5 ring of protection (right hand)
Char dumped successfully.
Save game and exit?
### ###
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There are no monsters in sight!
Vanquished Creatures
2 deep elf blademasters
2 deep elf master archers (Elf:3)
Rupert (Lair:8)
Kirke (Snake:4)
Donald (Snake:4)
2 deep elf sorcerers (Elf:3)
Aizul (Snake:5)
Louise (Swamp:4)
An orc warlord (Orc:4)
8 greater nagas
7 deep elf demonologists
4 deep elf annihilators (Elf:3)
Snorg (Elf:1)
A minotaur (Lab)
5 deep elf death magi (Elf:3)
A vault guard (D:15)
2 deep elf high priests (Elf:3)
22 hydras
Nessos (Orc:4)
A ravenous item mimic (Snake:5)
Erica (Lair:3)
6 anacondas
7 alligators
A death yak (Lair:7)
An ogre mage (D:16)
39 naga warriors
4 spectral elves (Elf:3)
3 orc high priests (Orc:4)
A catoblepas (Lair:6)
Nergalle (D:12)
3 centaur warriors
9 deep elf knights
3 sea snakes (Snake:3)
A wizard (D:15)
12 swamp dragons
5 hill giants
2 ice statues (IceCv)
2 giant amoebae (Swamp:2)
4 orc knights
5 griffons
An orc sorcerer (D:15)
11 deep elf conjurers