So I was doing another run through Pan, mostly for the XPs and the giggles, and I land next to a weird creature.
A Shedu. I thought to myself "I don't recognize this demon ... let's see what it does." turns out it wasn't a demon at all! Rather some sort of holy creature, like the Holy Swine, which I had seen in a Pan floor previously. So I think to myself "this must be another weird Pan vault with an angelic creature, neat". But then after killing the pair there's a Paladin coming toward me. "Another adventurer killing demons in Pandemonium? No matter, I will not abide kill-stealing anyway!". I was starting to think that there was something weird when I came face to face with an Angel. And right after that a Daeva.
Hmmm, OK. Isn't Pandemonium supposed to be inhabited by Demons rather than holy beings?
So since everyone and their dog had blessed weapons here and I am a Demonspawn, I decided to be extra careful. I dug a 'L' in the exterior wall of the map to make a nest to recover HPs and MPs, and then I go fight a few creatures away from the entrance. If things don't go too well, I can Haste+Swiftness to safety; If they go really bad, I can cTele + ?tele to safety. And there is an upside to this holy floor : food! Paladins are a bit heavy on the stomach, but the Apis is delicious! And the Phoenix taste like chicken.
First, flash freeze the Phoenix with a Bolt of Cold, then rush to cut it in thin slices before it thaws, and you have deliciously crispy snacks on the outside that are wrm and gooey on the inside. A real treat. Especially since I wear my amulet of the Gourmand in this floor. That means that I can spam Channel without any problem to recover MPs any time I need it, then eat a bit to stay Engorged. I've had to be prudent because they can all hit pretty ahrd if they are lucky, and there are a lot of relatively threatening critters that require significant expenditure of MPs to be taken down, so making too much noise can lead to a downward spiral of badness. Also never kill something while very low on health if you can avoid it here, because TSO doesn't like it. Ely doesn't like it when I kill her bulls either but she only whines, TSO actually smites me.
On the other hand the 2 "bosses" went down like chumps. The silver start took a few Fire Storm but died without doing anything, and the Pearl Dragon died in a single Fire Storm, never even woke up.
Something funny happened with the smite.
"You feel a strong surge of power! The bolt of fire hits the daeva.
You kill the daeva!
"Mortal, I have averted the wrath of The Shining One... this time."
You hear a splash."
Sif Muna prevented one of those for me! I knew Kiku could do that, and it makes sense because Kiku and TSO aren't the best of pals, but I wasn't expecting Sif to get in TSo's way. This is really neat. Thanks Sif, you rule
.
Here's the dump with the whole thing:
- Code:
Dungeon Crawl Stone Soup version 0.10.4 character file.
Marduk the Infernalist (Demonspawn Wizard) Turns: 224898, Time: 1, 04:53:49
HP 117/181 (183) AC 16 Str 10 XL: 27
MP 13/51 EV 27 Int 31 God: Sif Muna [******]
Gold 8485 SH 34 Dex 16 Spells: 17 memorised, 2 levels left
Res.Fire : + + . See Invis. : + a - staff of fire {!a, @w1}
Res.Cold : + . . Warding : . . C - +2 robe {Archmagi}
Life Prot.: + + + Conserve : + i - +3 shield {rC+}
Res.Acid. : + + + Res.Corr. : + (helmet unavailable)
Res.Poison: + Clarity : . h - +2 elf cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + . Stasis : . U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut. : . Ctrl.Telep.: . B - amulet of the gourmand
Res.Rott. : . Levitation : + D - ring of sustain abilities
Gourmand : + Ctrl.Flight: + E - ring of sustenance
@: flying, delayed fireball, very resistant to hostile enchantments, quite
stealthy
A: antennae 3, berserk 1, blink 1, blurry vision 1, breathe flames 1, conserve
scrolls, demonic guardian 3, deterioration 3, fire resistance 1, -10% hp, +10%
mp, magic resistance 1, life protection 3, electricity resistance, ignite blood,
AC +3, Str +1, Dex +1
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark
You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are completely stuffed.
You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 15 times, and seen 34 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 1 Ziggurat, and seen 14 of its levels.
You have visited 2 portal chambers: bailey, ice cave.
You have collected 13938 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 3290 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
b - a +9,+9 demon whip of freezing {@w9}
Armour
h - a +2 elven cloak of preservation (worn)
i - a +3 shield of cold resistance (worn)
C - a +2 robe of the Archmagi (worn)
H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
(You found it in an ice cave)
It affects your evasion (+3).
It affects your dexterity (+3).
It affects your accuracy (+8).
U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
(You found it on level 5 of the Elven Halls)
It protects you from poison.
It enhances your eyesight.
It makes you much more stealthy.
Magical devices
c - a wand of heal wounds (7)
o - a wand of teleportation (7)
p - a wand of hasting (3)
G - a wand of disintegration (12)
Comestibles
f - a chunk of phoenix flesh
j - 5 bread rations
Scrolls
e - 7 scrolls of teleportation
u - a scroll of identify
y - a scroll of fog
z - a scroll of remove curse
X - 6 scrolls of blinking
Jewellery
k - an uncursed amulet of stasis
q - the ring of Xom's Anger {+Inv rPois}
(You found it on level 5 of the Crypt)
[ring of poison resistance]
It lets you turn invisible.
w - the amulet of the Cricket {Clar Int+2 SInv}
(You found it on level 13 of a ziggurat)
[amulet of clarity]
It affects your intelligence (+2).
It enhances your eyesight.
B - an amulet of the gourmand (around neck)
D - a ring of sustain abilities (right hand)
E - a ring of sustenance (left hand)
L - the ring "Aclo" {rF++ Dex+3 Stlth++}
(You found it on level 3 of the Snake Pit)
[ring of dexterity]
It affects your dexterity (+3).
It greatly protects you from fire.
It makes you much more stealthy.
M - the ring of the Five Gods {cTele Int+3 Acc+4}
(You found it on level 5 of the Elven Halls)
[ring of teleport control]
It affects your intelligence (+3).
It affects your accuracy (+4).
N - an uncursed ring of protection from cold
P - an uncursed amulet of resist mutation
T - the amulet of Notoutau {Ward Dex+3 Dam+6}
(You found it in Pandemonium)
[amulet of warding]
It affects your dexterity (+3).
It affects your damage-dealing abilities (+6).
Y - an uncursed ring of teleportation
Potions
l - 5 potions of restore abilities
m - 3 potions of magic
n - 3 potions of resistance
r - 4 potions of heal wounds
x - 6 potions of curing
Magical staves
a - a staff of fire (weapon) {!a, @w1}
s - a staff of wizardry {!a}
Skills:
- Level 15,0 Fighting
- Level 14,0 Maces & Flails
- Level 2,0 Staves
- Level 0,5 Throwing
- Level 16,1 Dodging
- Level 2,0 Stealth
- Level 0,3 Stabbing
+ Level 20,7 Shields
- Level 9,0 Traps & Doors
O Level 27 Spellcasting
O Level 27 Conjurations
- Level 10,5 Charms
- Level 2,0 Summonings
- Level 19,0 Necromancy
- Level 10,0 Translocations
O Level 27 Fire Magic
- Level 2,0 Air Magic
- Level 2,1 Poison Magic
- Level 17,7 Invocations
- Level 1,0 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Fire Storm Fire/Conj ########## 4% 9 Honeycomb
b - Blink Tloc N/A 0% 2 None
c - Apportation Tloc #########. 0% 1 None
d - Death's Door Chrm/Necr #########. 10% 8 Sultana
e - Bolt of Cold Ice/Conj ########.. 1% 6 None
f - Flight Air/Chrm ########.. 1% 3 None
g - Summon Butterflies Summ #######.. 1% 1 None
h - Haste Chrm ######### 1% 6 None
k - Regeneration Chrm/Necr #########. 0% 3 None
q - Dig Erth/Trmt #######.. 8% 4 None
r - Swiftness Air/Chrm ########.. 1% 2 None
s - Fireball Fire/Conj ########## 0% 5 None
t - Delayed Fireball Fire/Conj N/A 1% 7 None
x - Dispersal Tloc #########. 1% 6 None
z - Bolt of Fire Fire/Conj ########## 0% 6 None
B - Controlled Blink Tloc N/A 10% 7 None
R - Borgnjor's Revivific Necr #########. 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:8
Elf (5/5) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:6
Slime (6/6) Lair:7 Snake (5/5) Lair:3 Vault (8/8) D:19
Blade (1/1) Vault:5 Crypt (5/5) Vault:2 Tomb (0/3) Crypt:2
Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell
Coc (2/7) Hell Tar (0/7) Hell Zot (2/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Shops:
D:11: [ D:13: ! D:16: ( D:18: !/=/ D:22: ([ Orc:1: [ Orc:2: !++ Orc:4: [=/(*+ Elf:3: ? Shoals:4: * Snake:4: ( Vault:1: /=
Vault:2: ( Vault:3: /(? Vault:7: %
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)
Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz
Innate Abilities, Weirdness & Mutations
You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +1).
You tend to lose your temper in combat.
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is rapidly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +1).
Message History
The daeva calls down the wrath of The Shining One upon you.
Something smites you!
Casting: Bolt of Fire
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire
Press: ? - help, Shift-Dir - straight line, f/p - daeva
Aim: a daeva, wielding a blessed scimitar of flaming and wearing an embroidered robe (water, haloed)
You feel a strong surge of power! The bolt of fire hits the daeva.
The daeva is moderately wounded.
The daeva calls down the wrath of The Shining One upon you.
Something smites you!
Casting: Bolt of Fire
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire
Press: ? - help, Shift-Dir - straight line, f/p - daeva
Aim: a daeva, wielding a blessed scimitar of flaming and wearing an embroidered robe (steam, water, moderately wounded, haloed)
You feel a strong surge of power! The bolt of fire hits the daeva.
You kill the daeva!
"Mortal, I have averted the wrath of The Shining One... this time."
You hear a splash.
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Do you have anything specific to tell me about the big forteress in the center? I've mostly avoided it for the time being, but I've pretty much explored all the rest.
And as far as character development goes, I found a very neat Artifact Great Shield with rElec, rF and rC, so I'm training Shield up to 25 now.