Marduk the fiery Demonspawn [CiP->YAVP]


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Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Saturday, 30th March 2013, 12:31

Re: Marduk the fiery Demonspawn [CiP]

I use my dwhip of freezing to kill all 5s and 4s as well as a few 3s (using fire storm on a lone sun demon is a bit overkill...), but this time I met a red devil with a demon trident of distortion and he sent me right down the Abyss. I went past 3 altars to Lugonu and 3 empty arcs of stone when I noticed a door (not a dimensional gate, just a wooden door) just before the wall in front of it sealed up, denying me access. I thought to myself "no way that this is just some random door sitting in the middle of nowhere, I don't know what's in there but I know I don't want to pass this area without a careful inspection." And I was right! It was a vault with an exit portal in the center.

Abyss isn't hard, but it can get boring. Although it is fun to find different enemies, like Ancient Liches and such.

Also I learned the hard way that Hellwings can animate deads. I didn't really pay attention to this one because I was so fixated on butchering the dwarven corpses and POP! they raise from the dead. Seeing my meal attack me like that was quite disheartening. So now I know, if a Hellwing is next to a snack I need, it dies fast.


...
The colors, they keep shifting! And that weirdly glowing ball, is that a disco ball? This Pan vault is awesome. If only there was a way to get back here, I'd definitely set up my lair in here.

When I met Lom Lobom, he only walked back and forth and died to ~3 Fire Storms without doing anything. I'm going to assume that I shouldn't just conclude that he's a pansy who's easily beaten, and be careful next time I meet him. Around him there was 4 "vaults", 2x2 rooms with a door surrounded by water. One had a Magical Rune, the 3 others were empty. Is that normal?

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Saturday, 30th March 2013, 19:03

Re: Marduk the fiery Demonspawn [CiP]

When I left the Disco Hall of Pandemonium, I had a bad feeling, "better not get careless now" I thought. So I put up all my buffs and replaced Sustenance/SustAb by my battle rings. Good thing too, since I landed next to Mnoleg and his merry band of Neqoxecs & Brain Worms (although maybe I should have worried more about the Tentacled Montruosities and Cacodemon and Balrug). I tried to go with the overwhelming force approach and drown everyone in an ocean of flames by spamming Fire Storm, they can't harm me if they're all dead!
Nearly worked too, ran out of MPs then channeled some more and brought Mnoleg to Almost Dead but then my HPs ran low and I started to get surrounded by too many nasties so I hit the EXIT button (ie: read a scroll of teleport). I landed in another room full of bad things but I did manage to run away and make myself a lair with Dig so that I could rest up. I only got a Blurry Vision to show for this bad encounter.

Killed Mnoleg just fine (not sure what he's supposed to do, apart from die horribly to a raging storm of fire) and went on to the next plane.
My main worry now is that my supply of food is starting to get dangerously low, if I don't find an exit soon I could end up dying a very ignominous death: starvation.

Here's the updated dump:
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Sorcerer (Demonspawn Wizard)        Turns: 194166, Time: 1, 00:09:18

HP 174/181 (183) AC 15     Str 14      XL: 27
MP  21/51        EV 28     Int 31 (34) God: Sif Muna [******]
Gold 9782        SH 16     Dex 21      Spells: 16 memorised,  1 level left

Res.Fire  : + + +   See Invis. : +    b - +2,+1 demon whip (freeze)
Res.Cold  : . . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    d - +3 buckler
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    c - +1 pair of gloves of Soaf {Str+3 Dex+4}
Sust.Abil.: . .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : +       Ctrl.Telep.: +    P - amulet of resist mutation
Res.Rott. : .       Levitation : .    M - ring of the Five Gods {cTele Int+3 Acc+4}
Saprovore : . . .   Ctrl.Flight: .    L - ring "Aclo" {rF++ Dex+3 Stlth++}

@: very resistant to hostile enchantments, very stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, -10% hp, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +2, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire
}: 7/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical


You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are near starving.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 7 times, and seen 19 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 11385 gold pieces.
You have spent 1623 gold pieces at shops.

Inventory:

Hand weapons
 b - a +2,+1 demon whip of freezing (weapon)
 V - a +2,+7 demon whip of reaching
Armour
 c - the +1 pair of gloves of Soaf (worn) {Str+3 Dex+4}
   (You bought it in a shop on level 1 of the Orcish Mines)   
   
   It affects your strength (+3).
   It affects your dexterity (+4).
 d - a +3 buckler (worn)
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 m - a wand of disintegration
 o - a wand of teleportation (7)
 p - a wand of hasting (6)
 v - a wand of heal wounds (3)
 y - a wand of disintegration
 G - a wand of disintegration (12)
 R - a wand of lightning
Comestibles
 j - 2 bread rations
Scrolls
 f - 9 scrolls of teleportation
 g - 3 scrolls of remove curse
 l - a scroll of enchant weapon I
 n - 3 scrolls of identify
 s - 2 scrolls of vorpalise weapon
 u - 2 scrolls of detect curse
 z - 4 scrolls of enchant weapon II
 B - a scroll of torment
 K - 2 scrolls of fear
 X - 5 scrolls of blinking
 Z - a scroll of recharging
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 D - an uncursed ring of sustain abilities
 E - an uncursed ring of sustenance
 I - an uncursed amulet of the gourmand
 L - the ring "Aclo" (left hand) {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods (right hand) {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 O - an uncursed ring of protection from cold
 P - an amulet of resist mutation (around neck)
 Q - an uncursed amulet of clarity
 Y - an uncursed ring of teleportation
Potions
 e - 2 potions of resistance
 i - 4 potions of magic
 r - 10 potions of heal wounds
 x - 8 potions of curing
 H - 4 potions of restore abilities
 J - a potion of invisibility
 S - 3 potions of speed
Books
 t - Sif Muna's Collected Works on Conjuration and Fire {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Sticky Flame                       Conjuration/Fire             4
   Conjure Ball Lightning             Conjuration/Air              7
   *Fire Storm                        Conjuration/Fire             9
 A - Ropaac's Catalogue of the Seven Seas {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Ice Form                           Ice/Transmutation            4
   Freezing Cloud                     Conjuration/Ice/Air          6
   Bolt of Cold                       Conjuration/Ice              6
 F - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
 T - a book of Envenomations   
   
   Spells                             Type                      Level
   Spider Form                        Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       6
 W - Schiafof's Grimoire of Creative Ice {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Freeze                             Ice                          1
   Summon Small Mammals               Summoning                    1
   Throw Frost                        Conjuration/Ice              2
   Call Canine Familiar               Summoning                    3
   Bolt of Cold                       Conjuration/Ice              6
   Haunt                              Necromancy/Summoning         7
Magical staves
 a - a staff of wizardry {!a}
 w - a staff of conjuration {!a}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 5,0 Shields
 - Level 6,0 Traps & Doors
 - Level 26,0 Spellcasting
 + Level 24,3 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 - Level 25,0 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 9,1 Invocations
 - Level 1,0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   8%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   12%         8    Choko
e - Deflect Missiles      Air/Chrm       ########..   10%         6    None
f - Flight                Air/Chrm       ########..   1%          3    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +2).


I raised Fighting and Dodging to ~15, and then switched to the Fire Storm skills (I still miscast too often when wielding the Staff of Conjuration), but I just noticed I forgot to bring up T&D. I only walked into a single Zot Trap for now, though, so it isn't too bad (caused a fire explosion which caused minimum damage and burned a random scroll).
I was wondering if I shouldn't bring Shield up to 15 too. I've only found a regular Buckler up until now, but a couple of magical Shield and even an Artifact one. Wouldn't it be worth it?
Finally, the dWhip of Reaching has much better base stats than the freezing one, can I use a Scroll of Vorpalize Weapon to make it into a Freezing one?

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Saturday, 30th March 2013, 19:25

Re: Marduk the fiery Demonspawn [CiP]

Vorpalise weapon only works on unbranded weapons. You cannot remove brands. A branded weapon can only have its brand changed by gods.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Saturday, 30th March 2013, 20:14

Re: Marduk the fiery Demonspawn [CiP]

I was afraid of that.

In that case I'm going to keep identifying the bonuses of Freezing and unbranded dwhips.


OK, I managed to find a way out of the Abyss. But then I suddenly ran into the Pan Lord of that plane when going around a corner! The mighty Wifaos, very first Pandemonium Lord I meet which isn't resistant to fire, he was actually vulnerable to fire, hahaha. Ate a few Fire Bolts and went down like a chump. :lol:
And just to make me feel more like a badass, I took on a 2 (Green Death) in melee, when he wasn't even alone 8-) . Although I probably shouldn't count those Midges as backup for a Greater Demon :P

So I found my way out, and I'm now wondering if I should train shield up to 15 or do something else with my XP, like reaching Fire 27 for the neat title (and boosting Fire Storm). Maybe raising Invocation up to 12 for the occasional channeling. Any advice on that front?
Also I'm wondering if I'm chosing my inventory right for a Pan dive. Should i leave more free slots? Is there something important I'm missing?

PS: forgot the updated dump:
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Sorcerer (Demonspawn Wizard)        Turns: 196140, Time: 1, 00:32:04

HP 181/181 (183) AC 15     Str 14      XL: 27
MP  23/51        EV 25     Int 29 (31) God: Sif Muna [******]
Gold 10064       SH 15     Dex 18      Spells: 16 memorised,  1 level left

Res.Fire  : + . .   See Invis. : +    a - staff of wizardry {!a}
Res.Cold  : . . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    d - +3 buckler
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    c - +1 pair of gloves of Soaf {Str+3 Dex+4}
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : +       Ctrl.Telep.: .    P - amulet of resist mutation
Res.Rott. : .       Levitation : +    E - ring of sustenance
Saprovore : . . .   Ctrl.Flight: +    D - ring of sustain abilities

@: flying, quick, very resistant to hostile enchantments, stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, -10% hp, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +2, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire
}: 7/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical


You are on level 22 of the Dungeon.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 7 times, and seen 20 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 11667 gold pieces.
You have spent 1623 gold pieces at shops.

Inventory:

Hand weapons
 b - a +4,+1 demon whip of electrocution
Armour
 c - the +1 pair of gloves of Soaf (worn) {Str+3 Dex+4}
   (You bought it in a shop on level 1 of the Orcish Mines)   
   
   It affects your strength (+3).
   It affects your dexterity (+4).
 d - a +3 buckler (worn)
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 o - a wand of teleportation (7)
 p - a wand of hasting (6)
 v - a wand of heal wounds (7)
 G - a wand of disintegration (12)
Comestibles
 j - 7 bread rations
Scrolls
 e - 9 scrolls of teleportation
 g - a scroll of remove curse
 K - 2 scrolls of fear
 X - 5 scrolls of blinking
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 D - a ring of sustain abilities (left hand)
 E - a ring of sustenance (right hand)
 I - an uncursed amulet of the gourmand
 L - the ring "Aclo" {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 P - an amulet of resist mutation (around neck)
 Q - an uncursed amulet of clarity
 Y - an uncursed ring of teleportation
Magical staves
 a - a staff of wizardry (weapon) {!a}
 w - a staff of conjuration {!a}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 5,0 Shields
 + Level 6,0 Traps & Doors
 - Level 26,0 Spellcasting
 - Level 25,0 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 - Level 25,0 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 9,1 Invocations
 - Level 1,0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   3%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           ########..   0%          1    None
d - Death's Door          Chrm/Necr      #########.   4%          8    Choko
e - Deflect Missiles      Air/Chrm       ########..   4%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
h - Haste                 Chrm           ########.    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    3%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           ########..   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          4%          7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +2).
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Saturday, 30th March 2013, 20:47

Re: Marduk the fiery Demonspawn [CiP]

just use your scrolls. Obviously it's rarely mattering otherwise you'd be in trouble now, but when it does matter you'd rather have a +7 weapon than a +2 /+1. Also, because of scroll failure on higher enchantment a +4 dwhip might only become a +7 or +8 for the same number of scrolls as your +1 becoming a +7.

(I'm assuming you have more than just what you're carrying - if not I'd recommend using them even more so they don't burn).

edit: this was in reference to your previous dump. enchant either dwhip or even both.

as for the current one:

train shields now only if you have a branded/artefact shield you want to use.

Your inventory is fine.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

For this message the author rchandra has received thanks:
Sojiro

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 08:08

Re: Marduk the fiery Demonspawn [CiP]

I went to check out the Shields, and the artifact one turned out to be +0 of Str +3 -__- . But a Shining one is a +2 Shield of Cold resist and I don't have any rCold normally, so that looks pretty good. And on my way out of the Vault, I spotted a stash I had forgotten about, which on top of the usual consumable (foods, scroll of Blinking and Acquirement, potions of Mut and Cure Mut) had some interesting items like a couple of rods (destruction ice and the one with Iron Shot) as well as a pair of Fencer Gloves I had set aside since I wasn't fighting in close quarter. And more importantly, the Staff of Fire that I had found in the beginning of the game and which led me to learn Fire Magic, ah the memories! This item has so much sentimental value. And on top of that, now that I once again uses nothing but Fire conjurations it's strictly better than the Staff of Conjuration.

So, I have a few questions.
Should I wear "H - the +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}" instead of "c - the +1 pair of gloves of Soaf (worn) {Str+3 Dex+4}" ? I'm thinking "yes".
Should I train Evocation a bit and use one of the rods (probably Ice) to deal with Balrugs and other fire immunes I normally have to Fire Storm? If I do my Staff of Fire will become a rather effective weapon on its own given my high Fire Magic skill. I'm thinking "no" since rods will have an even worse Hunger cost than Fire Storm.
Would this amulet of the Gourmand I found be of any use for my Hunger issues? Given how rarely I find perishable food, I'd say "no".
Should I enchant the +2, +1 Demon Whip of Freezing or wait for a better one? I have 11 scrolls of each, so I won't be making it all the way to +9, +9 with this one, on the other hand I probably don't need to.
What about skill selection? I'm thinking that this cold resist would be useful so I'd train T&D to 8, then Shields to 15, then Fire to 27, then Spc to 27 to further reduce the Hunger cost from FS and give some additional MPs, then Cnj 27 to make it as powerful as it can be, then back to Fighting and Dodging. Then a few points of Necro, Charms and Tloc since Death Door, Deflect Missile and cBlink have to low success chance without the Staff of Wizardry equipped.

  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Sorcerer (Demonspawn Wizard)        Turns: 197811, Time: 1, 00:54:35

HP 181/181 (183) AC 15     Str 14      XL: 27
MP  51/51        EV 25     Int 30 (31) God: Sif Muna [******]
Gold 9504        SH 15     Dex 18      Spells: 16 memorised,  1 level left

Res.Fire  : + . .   See Invis. : +    (no weapon)
Res.Cold  : . . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    d - +3 buckler
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    c - +1 pair of gloves of Soaf {Str+3 Dex+4}
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : +       Ctrl.Telep.: .    P - amulet of resist mutation
Res.Rott. : .       Levitation : .    E - ring of sustenance
Saprovore : . . .   Ctrl.Flight: .    D - ring of sustain abilities

@: delayed fireball, very resistant to hostile enchantments, quite stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, -10% hp, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +2, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 7/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical


You are in the Vestibule of Hell.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 7 times, and seen 20 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 11667 gold pieces.
You have spent 2183 gold pieces at shops.

Inventory:

Armour
 c - the +1 pair of gloves of Soaf (worn) {Str+3 Dex+4}
   (You bought it in a shop on level 1 of the Orcish Mines)   
   
   It affects your strength (+3).
   It affects your dexterity (+4).
 d - a +3 buckler (worn)
 h - a +2 elven cloak of preservation (worn)
 i - a +2 shield of cold resistance
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 o - a wand of teleportation (7)
 p - a wand of hasting (6)
 v - a wand of heal wounds (7)
 y - a wand of polymorph other {zapped: 1}
 G - a wand of disintegration (12)
 J - a wand of paralysis {zapped: 2}
 V - a wand of polymorph other
Comestibles
 j - 7 bread rations
 B - a rotting chunk of kobold flesh
Scrolls
 e - 9 scrolls of teleportation
 X - 5 scrolls of blinking
 Z - a scroll of remove curse
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 D - a ring of sustain abilities (left hand)
 E - a ring of sustenance (right hand)
 I - an uncursed amulet of the gourmand
 L - the ring "Aclo" {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 P - an amulet of resist mutation (around neck)
 Q - an uncursed amulet of clarity
 Y - an uncursed ring of teleportation
Magical staves
 a - a staff of wizardry {!a}
 l - a +3 rod of destruction [lightning,fireball,iron] (10/10)
   (You found it on level 8 of the Vaults)
 m - a +3 rod of destruction [ice] (9/9)
   (You found it on level 8 of the Vaults)
 s - a staff of fire {!a}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 5,0 Shields
 + Level 6,3 Traps & Doors
 - Level 26,0 Spellcasting
 - Level 25,0 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 - Level 25,0 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 9,1 Invocations
 - Level 1,0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   10%         9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           ########..   0%          1    None
d - Death's Door          Chrm/Necr      #########.   12%         8    Choko
e - Deflect Missiles      Air/Chrm       ########..   10%         6    None
f - Flight                Air/Chrm       ########..   1%          3    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           ########..   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          12%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +2).


Message History

You feel sluggish.
You drop the +8 splint mail "Vuoseyk" {Acc+5 Dam+5}.
You see here the -2 pair of boots of Grace {rElec rN+ MR Dam+2}.
There is a dry fountain here.
Items here: !!!!!!!!!!!!
Items here: =================
Things that are here:
an uncursed amulet of the gourmand; an uncursed amulet of resist corrosion; an uncursed amulet of warding; an uncursed amulet of faith
There are several objects here.
Pick up an uncursed amulet of the gourmand? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
I - an uncursed amulet of the gourmand
Things that are here:
a +0 orcish shield of reflection {Donald}
a +2 shield of cold resistance; the +0 shield of the Mutiny {Str+3}
There are several objects here.
Pick up a +0 orcish shield of reflection {Donald}? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
i - a +2 shield of cold resistance
Items here: =================
You see here a disc of storms.
There is an open gate here.

#...##...##           ##§˜˜#
#...#...##           ##˜§˜§#
.......##           ##.˜˜˜§#
......##           ##.˜˜#˜§#
.....##           ##.˜˜##˜§#
#...##           ##.˜˜###˜§#
#...##          ##)˜˜##.#§˜#
..n..##        ##§˜§##).#§§#
......##      ##)§˜##)..#§§#
.......##    ##§˜˜##)...#˜˜#
.......)##  ##˜§˜##)....#˜§#
........)####)§§##).([..#˜§#
..........##§§§%##}})[..#§§#
...n.......˜§§%%%'}."[:.#§˜#
.n)!.....n..§.§..@}.=|n)#˜˜#
...n.......˜˜˜}%%'}...?.#˜˜#
..........#)§˜˜.##}}!/}.#˜˜#
........)####)˜˜##).(...#§˜#
........##  ##˜˜˜##)....#˜˜#
.......##    ##)§§##[...#˜§#
......##      ##)§§##[..#˜˜#
).n.)##        ##˜§§##[.#˜§#
#.).##          ##.˜˜##[#˜˜#
#...##           ##.§§###§˜#
.#.#.##           ##.§§##§˜#
.#'#..##           ##˜˜˜#˜˜#
.#.#.#.##           ##˜˜§§˜#
##.###..##           ##.§˜§#
#...####.##           ##˜§˜#

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Sunday, 31st March 2013, 10:22

Re: Marduk the fiery Demonspawn [CiP]

Str is useless to you, wear the fencer's gloves.

Eh... up to you if you want variation for the rods. Evo is trained mainly to use CBoE.

Gourmand will only be useful if you enter a Zig for the corpses.

As rchandra points out: just use all those enchant scrolls on your current whip. Finding a better one won't change the end results much.

I see nothing wrong with your skill plan.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 12:51

Re: Marduk the fiery Demonspawn [CiP]

So the thing I'd really like to know now is how should I handle fire creatures, because spamming Fire Storm at everything isn't very practical (and it takes pretty much all my mana to kill a single Brimestone Fiend).
I was worried about Balrugs, Hellions, Pit and Brimestone Fiends. But it turns out a +9,+8 demon whip of Freezing as well as rF+++ are sufficient to handle Balrogs without even spending MPs. But I don't think I should try that one on Hellions, rF+++ has very little effect on Hellfire ... Fiends can Torment and therefore Fire Storm isn't overkill, but it's only half as effective as it normally is.

When I go to Gehenna, I'd like to have some options. Even if you're supposed to mostly avoid fights in Hell, as Pandemonium gives about the same XP but faster if I understand correctly (mostly the same inhabitants but without nasty Hell effects).

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Sunday, 31st March 2013, 13:52

Re: Marduk the fiery Demonspawn [CiP]

Sif has made you lazy. You shouldn't have MP problems when you're deep in extended because CBoE is much faster than Sif channeling - it's just that it can botch so you have to be prepared for that (and Sif is excellent backup for botches). If you insist on having a separate killing option for Brimstone Fiends, get chain lightning or LCS. I suppose relying on Conj for Bolt of Cold would be another option, or even settling for the weaker Iron Shot.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 14:32

Re: Marduk the fiery Demonspawn [CiP]

WOW, so since I was worrying about fighting fire monsters when I entered Pan, of course I ended up in front of Cerebov's vault. Turns out that my whip is enough to kill both a Blarug and a Pit Fiend at once without spending even a single MP. Sweet. The ring giving rF+++ and the gloves might have been part of it too. :)


I decided not to back down and challenge Cerebov for his title of supreme master of fire among the demons and entered his vaultafter putting on all my buffs. After spending quite some time killing Balrugs and Neqoxecs in front of the entrance. After spending all of my MPs spamming Firestorm, Cerebov was lightly wounded ... I didn't back down and started channeling to keep fighting but I soon had to admit that he had me beat and swiftly retreated. I spent some time fighting it out through the corridors but eventually had to ?teleport out of there.
On the bright side, the Vault was now left unprotected! Except for the hordes of Blarugs and Neqoxecs as well as a few Pit Fiends, that is. Still, that was easy as pie compared to the owner of the place, and I got myself a Fiery rune, on top of some mostly useless loot (an amulet of {Spirit MR SInv} isn't acutally useful for me right?) you can check it out in my inventory below if you want to.
So I had to decide whether I should run away from this plane with the Rune and forever forsake the title of greatest firemage in the multiverse, or challenge Cerebov again.

Bring it on! This time I started by hasting with a wand to save on the MPs then used a tactic of letting my Demonic Servants cover for me and go hold him back in the corridor while I retreated to channel energy, then when my shield died I started spaming Firestorm again. That turned out much better than last time, meaning that he was severely wounded when I had to run away... Mostly because I wasted too much time eating ration after getting starved by spamming Channel and FS.
"Third time's the charm" I thought, so I ate a couple of rations to be really full before going in there, and spammed FS around corners to stay out of LoS. i even drank a potion of magic, which works REALLY well I must say.
And I won, yay!

My victory was almost short lived as I nearly died from a Shadow Fiend he had summoned before dying, and this despite rN+++. Then I had a lot of trouble escaping the omnipresent Balrugs while glowing brightly (lots of semi-controlled blinks in the previous fight) and being at nearly 0 MPs and HPs. I still managed it, so now I'm back at full health and ready to head out.
I'd better find an exit soon because that fight took most of my food.

I left the end of the annotations this time, because it's relevant.
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Sorcerer (Demonspawn Wizard)        Turns: 202586, Time: 1, 01:38:19

HP 181/181 (183) AC 16     Str 11      XL: 27
MP  51/51        EV 28     Int 31      God: Sif Muna [******]
Gold 9952        SH 18     Dex 17      Spells: 16 memorised,  1 level left

Res.Fire  : + + .   See Invis. : +    s - staff of fire {!a, @w1}
Res.Cold  : . . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    d - +3 buckler
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : +       Ctrl.Telep.: .    P - amulet of resist mutation
Res.Rott. : .       Levitation : .    E - ring of sustenance
Saprovore : . . .   Ctrl.Flight: .    D - ring of sustain abilities

@: delayed fireball, very resistant to hostile enchantments, quite stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, -10% hp, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +2, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 8/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery


You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 8 times, and seen 21 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 12115 gold pieces.
You have spent 2183 gold pieces at shops.

Inventory:

Hand weapons
 b - a +9,+8 demon whip of freezing {@w9}
 i - a jewelled dagger (quivered)
 w - a pitted long sword
 J - a pitted mace
Armour
 d - a +3 buckler (worn)
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 F - the -4 cloak "Ghiucs" {rC+}
   (You found it in Pandemonium)   
   
   It protects you from cold.
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 R - a pair of runed boots
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 o - a wand of teleportation (7)
 p - a wand of hasting (4)
 t - a wand of disintegration
 v - a wand of heal wounds (7)
 G - a wand of disintegration (12)
Comestibles
 j - 3 bread rations
Scrolls
 e - 6 scrolls of teleportation
 f - a scroll of acquirement
 u - a scroll of enchant weapon II
 X - 4 scrolls of blinking
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 B - the amulet "Hifel" {Spirit MR SInv}
   (You found it in Pandemonium)   
   
   [amulet of guardian spirit]
   
   It increases your resistance to enchantments.
   It enhances your eyesight.
 D - a ring of sustain abilities (left hand)
 E - a ring of sustenance (right hand)
 I - an uncursed amulet of the gourmand
 L - the ring "Aclo" {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 P - an amulet of resist mutation (around neck)
 Q - an uncursed amulet of clarity
 Y - an uncursed ring of teleportation
Potions
 g - a potion of speed
 l - 5 potions of restore abilities
 m - 3 potions of magic
 n - 3 potions of resistance
 r - 10 potions of heal wounds
 x - 8 potions of curing
 S - a potion of brilliance
Books
 c - the Collected Works on Darkness
   (You found it in Pandemonium)   
   
   Spells                             Type                      Level
   Vampiric Draining                  Necromancy                   3
   Animate Dead                       Necromancy                   4
   Simulacrum                         Ice/Necromancy               6
 y - a book of Hinderance   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Slow                               Hexes                        2
   Confuse                            Hexes                        3
   Petrify                            Transmutation/Earth          4
   Leda's Liquefaction                Transmutation/Earth          4
   Metabolic Englaciation             Hexes/Ice                    6
 A - Qaata's Handbook of Mutagenic Stones
   (You found it in Pandemonium)   
   
   Spells                             Type                      Level
   Stoneskin                          Transmutation/Earth          2
   Stone Arrow                        Conjuration/Earth            3
   Passwall                           Transmutation/Earth          3
   *Dig                               Transmutation/Earth          4
   Petrify                            Transmutation/Earth          4
 K - a book of Power   
   
   Spells                             Type                      Level
   Iskenderun's Mystic Blast          Conjuration                  4
   Venom Bolt                         Conjuration/Poison           5
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Poisonous Cloud                    Conjuration/Poison/Air       6
   Iron Shot                          Conjuration/Earth            6
   Mass Confusion                     Hexes                        6
   Orb of Destruction                 Conjuration                  7
 O - a book of Death   
   
   Spells                             Type                      Level
   Corpse Rot                         Necromancy                   2
   Sublimation of Blood               Necromancy                   2
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Excruciating Wounds                Charms/Necromancy            5
   Bolt of Draining                   Conjuration/Necromancy       6
Magical staves
 a - a staff of wizardry {!a}
 s - a staff of fire (weapon) {!a, @w1}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 + Level 11,4 Shields
 - Level 9,0 Traps & Doors
 - Level 26,0 Spellcasting
 - Level 25,0 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 - Level 25,0 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 9,1 Invocations
 - Level 1,0 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      ##########   8%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   12%         8    Choko
e - Deflect Missiles      Air/Chrm       ########..   10%         6    None
f - Flight                Air/Chrm       ########..   1%          3    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      ##########   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      ##########   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +2).


198034 | Pan      | Entered the realm of Cerebov.
198353 | Pan      | Got a jewelled dagger
199482 | Pan      | Noticed Cerebov
199483 | Pan      | let's see who is the real demonic master of fire!
200122 | Pan      | Cerebov: 1, Marduk: 0
[...]
201480 | Pan      | Got a fiery rune of Zot
201611 | Pan      | Reached skill level 10 in Shields
201722 | Pan      | Cerebov: 2, Marduk: 0, T_T
202172 | Pan      | Killed Cerebov
202172 | Pan      | Game, set, and match, Marduk wins
202174 | Pan      | HP: 3/181 [Shadow Fiend/bolt of cold[Cerebov] (41)]
202233 | Pan      | HP: 7/181 [balrug/divine providence (13)]

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 16:10

Re: Marduk the fiery Demonspawn [CiP]

I found " T - the amulet of Notoutau {Ward Dex+3 Dam+6}" on my way out of Pan. I was thinking that I should wear this when I'm not in the vicinity of a mutating monster.
Brimstone Fiends are pretty much the only threatening thing I find in Pan (along with Pan lords, obviously) as everything else just dies quickly to BoF or melee. Since Bolt of Cold would mess them up in a hurry and I cast those pretty good I'm going to try learning it for my next run through the place, see how it works for me.

Slime Squisher

Posts: 411

Joined: Saturday, 9th March 2013, 14:22

Post Sunday, 31st March 2013, 18:25

Re: Marduk the fiery Demonspawn [CiP]

gratz on killing cerebov! no matter how you do it, it's always a tale worth telling.

For this message the author adozu has received thanks:
Sojiro

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 18:57

Re: Marduk the fiery Demonspawn [CiP]

Thanks! He was a really tough son of a b****.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Sunday, 31st March 2013, 19:37

Re: Marduk the fiery Demonspawn [CiP]

To zig or not to zig, that is the question.
I've stumbled upon a Ziggurat entrance on my trek through the Pandemonium. I'm wondering if I should purchase access or not. Note that I've never done one of those before.

Here's the dump:
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Sorcerer (Demonspawn Wizard)        Turns: 206432, Time: 1, 02:18:46

HP 204/204       AC 16     Str 11      XL: 27
MP  42/51        EV 30     Int 34      God: Sif Muna [******]
Gold 10634       SH 30     Dex 20      Spells: 17 memorised,  0 levels left

Res.Fire  : + + +   See Invis. : +    b - +9,+8 demon whip (freeze) {@w9}
Res.Cold  : + . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    i - +3 shield {rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: . .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : +       Ctrl.Telep.: +    P - amulet of resist mutation
Res.Rott. : .       Levitation : .    L - ring "Aclo" {rF++ Dex+3 Stlth++}
Saprovore : . . .   Ctrl.Flight: .    M - ring of the Five Gods {cTele Int+3 Acc+4}

@: delayed fireball, very resistant to hostile enchantments, very stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +2, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 8/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery


You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 10 times, and seen 25 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 12797 gold pieces.
You have spent 2183 gold pieces at shops.

Inventory:

Hand weapons
 b - a +9,+8 demon whip of freezing (weapon) {@w9}
Armour
 h - a +2 elven cloak of preservation (worn)
 i - a +3 shield of cold resistance (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 d - a wand of disintegration
 o - a wand of teleportation (7)
 p - a wand of hasting (4)
 G - a wand of disintegration (12)
Comestibles
 j - 4 bread rations
Scrolls
 e - 8 scrolls of teleportation
 W - a scroll of magic mapping
 X - 4 scrolls of blinking
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 t - an uncursed ring of wizardry
 D - an uncursed ring of sustain abilities
 E - an uncursed ring of sustenance
 L - the ring "Aclo" (right hand) {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods (left hand) {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 P - an amulet of resist mutation (around neck)
 Q - an uncursed amulet of clarity
 T - the amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
 Y - an uncursed ring of teleportation
Potions
 f - a potion of levitation
 g - a potion of cure mutation
 l - 5 potions of restore abilities
 m - 3 potions of magic
 n - 3 potions of resistance
 r - 10 potions of heal wounds
 x - 10 potions of curing
 S - a potion of brilliance
Books
 u - Sif Muna's Catalogue of Clay and Confrontation {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Stoneskin                          Transmutation/Earth          2
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Iron Shot                          Conjuration/Earth            6
Magical staves
 a - a staff of wizardry {!a}
 s - a staff of fire {!a, @w1}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 15,0 Shields
 - Level 9,0 Traps & Doors
 - Level 26,0 Spellcasting
 - Level 25,0 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 + Level 25,8 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 9,1 Invocations
 - Level 1,0 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   6%          9    Choko
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   10%         8    None
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    6%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +2).


Message History

There is a gateway to a ziggurat here.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
Okay, then.
This portal charges 3290 gold for entry. Pay?
Add Ziggurat to shopping list? (y/N)


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.#  #.........#.###      #...##..#
.#  ##.#..####....#      #........
.#   #.#..#  #....########.#######
##   #.#..####.............# { { {
#    #.......#..n.########.#{
#    #.................# #.#
#    #.......#....####.# #.#{   {
#    #.#..############.###.#
######.#..######....##.....#{
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######.#.......#####.......#{ { {
##......#.###..#...........#######
##..........?.##.@.#..............
##......#.###..#...#..####..###..#
##......#.####.#####..###.....#..#
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###.#..##.#####.......###.....#..#
#.............................#...
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#..(.#.##.######.########....(#...
...................   ........)...
#....#.##.######.##############...
#####..........Z.....W..Z.........
#   #..........################...
#   #......)...#              ####
#   #..........#
#####[..W......#

hxy

Slime Squisher

Posts: 418

Joined: Friday, 11th February 2011, 13:09

Post Monday, 1st April 2013, 05:05

Re: Marduk the fiery Demonspawn [CiP]

The first ~15 levels should be ok for you.
I won't advice you go much further since you don't have a way to quickly recharge your MP. You might get by with Sif channelling if your food lasts, but my feel is to definitely bail out before 20.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 1st April 2013, 06:46

Re: Marduk the fiery Demonspawn [CiP]

If you had Death's Door and cBlink more reliable, you could try some deeper floors also. But as of now, deep Holy/Mummy floor can kill you easily.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Monday, 1st April 2013, 06:54

Re: Marduk the fiery Demonspawn [CiP]

I'm wielding the whip because I was killing weak monsters. When I'm somewhere dangerous I wield the staff of Wizardry which gives me the following spell success chances:
  Code:
 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   2%          9    Choko
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   3%          8    None
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    2%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          3%          7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Is that still too low?

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 1st April 2013, 06:58

Re: Marduk the fiery Demonspawn [CiP]

Sojiro wrote:Is that still too low?


No, that's ok. I would definitely try to clear a Zig. Especially since you have Revivification spell also.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Monday, 1st April 2013, 07:40

Re: Marduk the fiery Demonspawn [CiP]

I'm now on the 11th floor, where I had to kill a Pan Lord and all his friends. As if I didn't get enough of that in Pan ...

I ended up at 28HPs and 0MPs and then I realized that my situation was dire despite having just dispatched the Pan Lord, I ended up doing Blink -> Channel -> Death Door -> More channels -> Fire Storm at point blank range which cleared the area.
My conclusion is that I shouldn't go below 8MPs unless I'm sure it will sovle the situation. Don't wait to be at 0MP to consider the situation "dire".

This wasn't easy! And I don't like having no way to retreat since I can't dig the walls and the rooms are so minuscules. Also the loot has been pretty disappointing up until now, apart from a Wand of Invisibility it's all either things I already have or artifact equipment of a type I'm not using. Not that I'm complaining about the couple ?Blink and !CureMut I've found.

If I'm to delve deeper, I'd appreciate some advice, getting killed here would be the highest level of stupidity.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 1st April 2013, 07:47

Re: Marduk the fiery Demonspawn [CiP]

Try to kill most monsters with melee and save MP for really hard monsters, you don't have fast chanelling options without Vehumet/CBoE/Wucad Mu/Sublimation of Blood.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Monday, 1st April 2013, 07:51

Re: Marduk the fiery Demonspawn [CiP]

That's what I've been doing, yeah. Note that I did find a CBoE in the Zig ... I just didn't bother picking it up because I don't have the Evo I'd need to make it work.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 1st April 2013, 07:57

Re: Marduk the fiery Demonspawn [CiP]

I think you should work on Evo, that's the only thing that will allow you to have fast channeling. Perhaps it is better to quit Zig now if you don't feel comfortable. Sorry I overestimated Sif Muna's channeling (never done it in Zigs). You have great spells but they become useless without fast channeling :(

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Monday, 1st April 2013, 08:35

Re: Marduk the fiery Demonspawn [CiP]

personally I would very rarely use a cboe as a Sif worshipper, Sif channeling is definitely good enough for any reasonably purpose (though if you're using it to zig you need necromutation)

For this message the author crate has received thanks:
Sojiro

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Monday, 1st April 2013, 12:07

Re: Marduk the fiery Demonspawn [CiP]

At the very least, Sif channeling demands lots of Inv pumping if you're solely going to rely on it for mana reloading.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Thursday, 4th April 2013, 12:06

Re: Marduk the fiery Demonspawn [CiP]

I now have all the Pan runes, yay!

I'm wondering what I should be doing with the scrolls of Acquirement and the Bazaar. I probably should visit the bazaar now. As for the scrolls ... I don't know. If there's an unlimitted amount of Zigs that can be found in Pan, maybe Gold. Otherwise maybe food? Although now that I've done the unique pan lords, I should be able to find more food than I consume down there.

As for my skills ... I'm going to need some more necro to use DDoor more reliably, then probably some Tloc to use cBlink without the staff of Wizardry. And Dodging/Fighting, of course.

For the spells I was thinking of getting rid of dispersal, since it can be too easily resisted it's not doing me any good. I might use Dispel Undeads instead.

  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 216552, Time: 1, 03:51:54

HP 155/202 (204) AC 16     Str  9 (10) XL: 27
MP  42/51        EV 28     Int 32 (33) God: Sif Muna [******]
Gold 7928        SH 29     Dex 17      Spells: 17 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : +    b - +9 demon whip (freeze) {@w9}
Res.Cold  : + . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    i - +3 shield {rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : +    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: .    w - amulet of the Cricket {Clar Int+2 SInv}
Res.Rott. : .       Levitation : +    D - ring of sustain abilities
Saprovore : . . .   Ctrl.Flight: +    E - ring of sustenance

@: flying, delayed fireball, very resistant to hostile enchantments, quite
stealthy
A: antennae 3, blink 1, blurry vision 1, breathe flames 1, conserve scrolls,
demonic guardian 3, deterioration 1, fire resistance 1, +10% mp, magic
resistance 1, life protection 3, electricity resistance, ignite blood, AC +3,
Str +1, Dex +2
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are on level 22 of the Dungeon.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are very hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 12 times, and seen 31 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 1 Ziggurat, and seen 14 of its levels.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 13381 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 3290 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing (weapon) {@w9}
 F - an uncursed staff of protection
 Q - a glowing scythe
Armour
 h - a +2 elven cloak of preservation (worn)
 i - a +3 shield of cold resistance (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 d - a wand of polymorph other
 o - a wand of teleportation (7)
 p - a wand of hasting (4)
 y - a wand of polymorph other
 G - a wand of disintegration (12)
 J - a wand of disintegration
Comestibles
 j - 8 bread rations
 v - a meat ration
 I - 3 pears
Scrolls
 e - 7 scrolls of teleportation
 u - 2 scrolls of identify
 z - 2 scrolls of remove curse
 A - a scroll of summoning
 K - a scroll of detect curse
 X - 5 scrolls of blinking
Jewellery
 f - a ring of evasion
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 w - the amulet of the Cricket (around neck) {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 B - an uncursed amulet of the gourmand
 D - a ring of sustain abilities (right hand)
 E - a ring of sustenance (left hand)
 L - the ring "Aclo" {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 O - a ring of evasion
 P - an uncursed amulet of resist mutation
 T - the amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
 Y - an uncursed ring of teleportation
Potions
 l - 5 potions of restore abilities
 m - 4 potions of magic
 n - 3 potions of resistance
 r - 5 potions of heal wounds
 x - 6 potions of curing
Books
 g - Klouthox's Papyrus of Air {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Shock                              Conjuration/Air              1
   *Swiftness                         Charms/Air                   2
   Poisonous Cloud                    Conjuration/Poison/Air       6
 t - Sif Muna's Reference Book on Buffs {god gift}
   (Sif Muna gifted it to you in Pandemonium)   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Sure Blade                         Hexes/Charms                 2
   *Flight                            Charms/Air                   3
   Ring of Flames                     Charms/Fire                  7
Magical staves
 a - a staff of wizardry {!a}
 s - a staff of fire {!a, @w1}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 15,0 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 + Level 10,8 Invocations
 - Level 1,0 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   4%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   10%         8    None
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +2).
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is slowly deteriorating.
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +1).

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Thursday, 4th April 2013, 12:13

Re: Marduk the fiery Demonspawn [CiP]

Yeah see, now that you've been in Pan you can make good extended game decisions. There is nothing obviously wrong with any of your thoughts in the last post. You have enough gold to get into a Zig, I doubt you'll be wanting to try multiple Zigs and gold is easy to come by in Pan anyway. Food may be better.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Thursday, 4th April 2013, 12:22

Re: Marduk the fiery Demonspawn [CiP]

OK, thanks for the advice! I'm going to keep the scrolls of Acquirement stashed in case I start running out of either food or gold.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Thursday, 4th April 2013, 23:16

Re: Marduk the fiery Demonspawn [CiP]

So I was doing another run through Pan, mostly for the XPs and the giggles, and I land next to a weird creature.

A Shedu. I thought to myself "I don't recognize this demon ... let's see what it does." turns out it wasn't a demon at all! Rather some sort of holy creature, like the Holy Swine, which I had seen in a Pan floor previously. So I think to myself "this must be another weird Pan vault with an angelic creature, neat". But then after killing the pair there's a Paladin coming toward me. "Another adventurer killing demons in Pandemonium? No matter, I will not abide kill-stealing anyway!". I was starting to think that there was something weird when I came face to face with an Angel. And right after that a Daeva.
Hmmm, OK. Isn't Pandemonium supposed to be inhabited by Demons rather than holy beings?

So since everyone and their dog had blessed weapons here and I am a Demonspawn, I decided to be extra careful. I dug a 'L' in the exterior wall of the map to make a nest to recover HPs and MPs, and then I go fight a few creatures away from the entrance. If things don't go too well, I can Haste+Swiftness to safety; If they go really bad, I can cTele + ?tele to safety. And there is an upside to this holy floor : food! Paladins are a bit heavy on the stomach, but the Apis is delicious! And the Phoenix taste like chicken.
First, flash freeze the Phoenix with a Bolt of Cold, then rush to cut it in thin slices before it thaws, and you have deliciously crispy snacks on the outside that are wrm and gooey on the inside. A real treat. Especially since I wear my amulet of the Gourmand in this floor. That means that I can spam Channel without any problem to recover MPs any time I need it, then eat a bit to stay Engorged. I've had to be prudent because they can all hit pretty ahrd if they are lucky, and there are a lot of relatively threatening critters that require significant expenditure of MPs to be taken down, so making too much noise can lead to a downward spiral of badness. Also never kill something while very low on health if you can avoid it here, because TSO doesn't like it. Ely doesn't like it when I kill her bulls either but she only whines, TSO actually smites me.
On the other hand the 2 "bosses" went down like chumps. The silver start took a few Fire Storm but died without doing anything, and the Pearl Dragon died in a single Fire Storm, never even woke up.

Something funny happened with the smite.
"You feel a strong surge of power! The bolt of fire hits the daeva.
You kill the daeva!
"Mortal, I have averted the wrath of The Shining One... this time."
You hear a splash."
Sif Muna prevented one of those for me! I knew Kiku could do that, and it makes sense because Kiku and TSO aren't the best of pals, but I wasn't expecting Sif to get in TSo's way. This is really neat. Thanks Sif, you rule :) .


Here's the dump with the whole thing:
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 224898, Time: 1, 04:53:49

HP 117/181 (183) AC 16     Str 10      XL: 27
MP  13/51        EV 27     Int 31      God: Sif Muna [******]
Gold 8485        SH 34     Dex 16      Spells: 17 memorised,  2 levels left

Res.Fire  : + + .   See Invis. : +    a - staff of fire {!a, @w1}
Res.Cold  : + . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    i - +3 shield {rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: .    B - amulet of the gourmand
Res.Rott. : .       Levitation : +    D - ring of sustain abilities
Gourmand  : +       Ctrl.Flight: +    E - ring of sustenance

@: flying, delayed fireball, very resistant to hostile enchantments, quite
stealthy
A: antennae 3, berserk 1, blink 1, blurry vision 1, breathe flames 1, conserve
scrolls, demonic guardian 3, deterioration 3, fire resistance 1, -10% hp, +10%
mp, magic resistance 1, life protection 3, electricity resistance, ignite blood,
AC +3, Str +1, Dex +1
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Release
Delayed Fireball
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are completely stuffed.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 15 times, and seen 34 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 1 Ziggurat, and seen 14 of its levels.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 13938 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 3290 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing {@w9}
Armour
 h - a +2 elven cloak of preservation (worn)
 i - a +3 shield of cold resistance (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 o - a wand of teleportation (7)
 p - a wand of hasting (3)
 G - a wand of disintegration (12)
Comestibles
 f - a chunk of phoenix flesh
 j - 5 bread rations
Scrolls
 e - 7 scrolls of teleportation
 u - a scroll of identify
 y - a scroll of fog
 z - a scroll of remove curse
 X - 6 scrolls of blinking
Jewellery
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 w - the amulet of the Cricket {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 B - an amulet of the gourmand (around neck)
 D - a ring of sustain abilities (right hand)
 E - a ring of sustenance (left hand)
 L - the ring "Aclo" {rF++ Dex+3 Stlth++}
   (You found it on level 3 of the Snake Pit)   
   
   [ring of dexterity]
   It affects your dexterity (+3).
   
   It greatly protects you from fire.
   It makes you much more stealthy.
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - an uncursed ring of protection from cold
 P - an uncursed amulet of resist mutation
 T - the amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
 Y - an uncursed ring of teleportation
Potions
 l - 5 potions of restore abilities
 m - 3 potions of magic
 n - 3 potions of resistance
 r - 4 potions of heal wounds
 x - 6 potions of curing
Magical staves
 a - a staff of fire (weapon) {!a, @w1}
 s - a staff of wizardry {!a}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 16,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 + Level 20,7 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 17,7 Invocations
 - Level 1,0 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      ##########   4%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   10%         8    Sultana
e - Bolt of Cold          Ice/Conj       ########..   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      ##########   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      ##########   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You are agile (Dex +1).
You tend to lose your temper in combat.
You can translocate small distances at will.
Your vision is a little blurry.
You can breathe flames.
Your body is rapidly deteriorating.
You are frail (-10% HP).
You have an increased reservoir of magic (+10% MP).
You are resistant to hostile enchantments.
You are resistant to electric shocks.
Your muscles are strong (Str +1).


Message History

The daeva calls down the wrath of The Shining One upon you.
Something smites you!
Casting: Bolt of Fire
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire
Press: ? - help, Shift-Dir - straight line, f/p - daeva
Aim: a daeva, wielding a blessed scimitar of flaming and wearing an embroidered robe (water, haloed)
You feel a strong surge of power! The bolt of fire hits the daeva.
The daeva is moderately wounded.
The daeva calls down the wrath of The Shining One upon you.
Something smites you!
Casting: Bolt of Fire
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire
Press: ? - help, Shift-Dir - straight line, f/p - daeva
Aim: a daeva, wielding a blessed scimitar of flaming and wearing an embroidered robe (steam, water, moderately wounded, haloed)
You feel a strong surge of power! The bolt of fire hits the daeva.
You kill the daeva!
"Mortal, I have averted the wrath of The Shining One... this time."
You hear a splash.

      ####˜˜˜˜˜˜˜..#
      #.˜˜˜˜˜˜˜˜˜˜.#
      #.˜˜˜˜˜#˜˜˜˜˜##
      ##).˜˜˜˜˜˜˜˜˜˜#
#   ####.˜˜˜˜˜˜˜˜˜˜  ..#
#####..##.˜˜˜˜˜˜˜#   ˜..###
..##........˜˜˜˜˜## ˜˜˜.....####
..............˜˜˜˜##˜˜˜˜.......###
.............####˜§˜§§˜˜˜..%.%...#
##############).#˜˜˜§˜˜˜˜˜...##...
##############..#)˜§˜§˜§˜˜˜.  ##..
.............'###§˜˜˜§˜§˜˜˜    ###
..............##§§§˜§§§˜˜˜       #
########.˜˜˜..##....§˜§§˜
       #.˜8˜..##§@§˜˜§˜§˜       #
    {  #.˜˜˜..##...§§˜˜##      ..#
       #......##§.§.˜˜˜˜##    ˜...
       #)###..##§##..˜˜˜˜˜˜˜˜˜˜˜..
       #)..#..##..##..§˜˜˜˜˜˜˜˜˜..
       #...#..##..# #.˜˜˜˜˜˜#˜˜˜..
       #####..##..## ..˜˜˜˜##˜˜˜˜.
           #..##...#  .˜˜˜˜# #˜˜˜.
           #..##...####.Y˜˜###˜˜˜˜
           #..##....##...˜˜˜###˜˜˜
           #..##..........˜˜˜˜˜˜˜˜
           #.!##......##.^.˜˜˜˜˜˜˜
           #..##....######...˜˜˜˜˜
           #..##....#    ##...˜˜˜˜
           #..##...##     #.)..˜˜˜


Do you have anything specific to tell me about the big forteress in the center? I've mostly avoided it for the time being, but I've pretty much explored all the rest.
And as far as character development goes, I found a very neat Artifact Great Shield with rElec, rF and rC, so I'm training Shield up to 25 now.
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Friday, 5th April 2013, 01:53

Re: Marduk the fiery Demonspawn [CiP]

there's an angel boss (Seraph), and a bunch of loot.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 06:20

Re: Marduk the fiery Demonspawn [CiP]

I would get some Fighting/Dodging. I am not sure you really need that large shield, you already have rF+, rC+ and rElec.

I think the ring "Aclo" {rF++ Dex+3 Stlth++} is better than ring of sustenance at least while you are wearing amulet of gourmand and are engorged.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 07:07

Re: Marduk the fiery Demonspawn [CiP]

Oh, it is, and I wear it when I'm not resting in safe haven where opponents can't get at me without being spotted ahead of time by my antennae. When I venture out I replace the Sustenance Ring by the Ring of the Five Gods (cTele is just too good an escape tool not to use it), and if I am going to fight something dangerous Aclo replaces the ring of SustAb.

I'm very nearly at Shields 25 now, so I'm going to finish what I started before going back to Dodging and Fighting. I like dodging better but to be honest it doesn't help much against TSO smiting me with cleansing flames so I have to be careful not to neglect Fighting :) .


I found the Seraph. Turns out it was allergic to repeated Fire Storm. I have found this to be a common affliction :D . I've found a sweet rF+ Wiz ring which will probably replace Aclo as with the Staff of Fire I already have rF++ and the Wiz bonus is likely going to be more useful than Dex and Stlth. For now I've been roaming around the level killing stuff, since it is full of delicious food and XP piñatas. Anything that spawns regularly dies to a couple of Fire Bolts and there is no longer enough of them to ovewhelm me with numbers the way they did in the beginning. All the corpse-leaving monsters means I can do this all day without tiring and the Halos make my victims easy to find (or avoid if I am recovering MPs). And they apparently give plenty of XPs. After checking they give XP somewhere between 2s and 1s, except I don't have to contend with Polymorph other or fire immunes or Torment or the occasional Executioner. Also I don't often get the chance to kill holy beings, so I'm having my fun while I can.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 07:14

Re: Marduk the fiery Demonspawn [CiP]

Sounds like scumming holy pan floor is the most efficient scumming in the game :)
No tormentors, all monsters leave eatable corpse, plenty of experience. Just don't be too overconfident and you have got all skills to 27? :)

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 07:27

Re: Marduk the fiery Demonspawn [CiP]

What I learned about the divine menagerie:
Orphans can surround you with blessed fire but there's nothing on your own square so you can just stand there and blast them to pieces. Angel are supposed to be fast threats, I guess? But they aren't very resillient so they only get close to me when I wanna whip them to death. Cherubs used to scare me (that description ...) but they are apparently mostly harmless, not sure what they are supposed to do but they're fire resist make them harder to kill than the others. Daeva's smite can seriously tickle, other than that they go down like cheap whores. I used to see Apis as shining burgers on legs delivered courtesy of Ely, but while I was amusing myself by killing a few of each creatures in melee I learned that it can hit like a truck. Ouch. Good thing that they are neither fast nor resillient.
The Seraph took a lot of Fire Storm to kill (I don't like rF+++, at least not on monsters) but didn't do anything other than run around haphazardly (and burn to death). Maybe it hits like a truck in close combat? The Silver Star is more or less the same except it only took a couple of Fire Storm to kill. I'm guessing it can do some very desrtructive holy spells? With debilitating effects, since it's a Zin thing? The Pearl Dragons ... all died before being able to fight for 1 turn, one thing is clear : while they use blessed fire they are not immune to the regular version. I'm guessing they breath a holy variant of hellfire? And they have dragon-class melee attacks that are holy branded, so you probably don't want them in close contact either.
The "bosses" died too easily to really give me an idea on how to handle them with my next char. Not that this Heavenly Realm was easy! But that was more due to being overwhelmed by flocks of Phoenixes or having to fight angel on daeva on angel until my MPs ran dry while facing several pissed off monster with holy attacks. I read more ?tele on this floor than any other (which reminds me: blurry vision sucks), and being careful to always have cTele on to easily get back to the Dig-made safe haven was probably what made this level possible to be cleared without risk.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 07:31

Re: Marduk the fiery Demonspawn [CiP]

Sandman25 wrote:Sounds like scumming holy pan floor is the most efficient scumming in the game :)
I'm far from being experienced enough to know if that's the case or not, but it sure feels that way for now.
Sandman25 wrote:No tormentors, all monsters leave eatable corpse, plenty of experience.
Only Apis and Phoenix leave corpses. And Paladins, actually. Angels and Daevas and Cherubs and Orphans don't. Shedu leave corpses but they apparently do not respawn (much like the Pearl Dragons).
Sandman25 wrote: Just don't be too overconfident and you have got all skills to 27? :)
Your main hurdle to overcome to do that is going to be boredom. Getting that many XPs is going to take a loooong time.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 07:34

Re: Marduk the fiery Demonspawn [CiP]

I usually don't wear cTele rings. You have plenty of time to put it on for teleport and scBlink is not really reliable for emergency, or at least it is not critical to spend 0.5 turn for swapping it. I'd better wear something like +4 EV or even +3 AC if I don't need any resists.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 07:36

Re: Marduk the fiery Demonspawn [CiP]

Sojiro wrote:Your main hurdle to overcome to do that is going to be boredom. Getting that many XPs is going to take a loooong time.


Not only that. Exploring new pan floors can bring you consumables and artefacts so I usually do that instead.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 07:47

Re: Marduk the fiery Demonspawn [CiP]

I was talking more about what would be difficult about that strategy rather than why it'd be a bad idea.
And now that I think about it, floors stop spawning victims after a while, right? So you probably can't get quite that many XPs even if you are somehow immune to boredom and boredom-induced blunders.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 07:49

Re: Marduk the fiery Demonspawn [CiP]

Sojiro wrote:And now that I think about it, floors stop spawning victims after a while, right?


I haven't checked source for that but I think you are right, they should not be different from dungeon floors. Abyss is different though.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Friday, 5th April 2013, 07:59

Re: Marduk the fiery Demonspawn [CiP]

Mmm yep, you got lucky with that pearl dragon and silver star. They could have 1~2 shot you but you're a firestorm spammer so you killed them before that.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 09:49

Re: Marduk the fiery Demonspawn [CiP]

Psieye wrote:Mmm yep, you got lucky with that pearl dragon and silver star. They could have 1~2 shot you but you're a firestorm spammer so you killed them before that.
One shot? Seriously o_O ?
Given how fast they went down, I think that next time I'd better cast Death Door before fighting them.

On another note, Angels/Daevas/Paladins tend to spawn with large shields, so I've found quite a few artifact ones. I even have 2 Distressignly Furry Large Shields ... I wonder if the enchantments on those are also going to be the same. :P Also, I didn't know that shields could be furry, I thought that was limited to armor. A distressingly furry shield, bleurg, don't know if want ...

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Friday, 5th April 2013, 10:07

Re: Marduk the fiery Demonspawn [CiP]

The pearl dragon has more damage potential than Cerebov nuking some poor guy with no rF. That's BEFORE factoring in you take extra damage from holy damage because you're a Ds. It would have required a lucky high roll, but you know Xom loves to inject extreme luck when it would be most hilarious (to him).

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 10:52

Re: Marduk the fiery Demonspawn [CiP]

Psieye wrote:The pearl dragon has more damage potential than Cerebov nuking some poor guy with no rF. That's BEFORE factoring in you take extra damage from holy damage because you're a Ds.
That's crazy dangerous!
Good thing I killed them the second I spotted them. They didn't even get to wake up and spot me.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 5th April 2013, 11:08

Re: Marduk the fiery Demonspawn [CiP]

You really need to reference wiki/knowledge bots if you don't want to die to firs-time-encounters too often.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 16:49

Re: Marduk the fiery Demonspawn [CiP]

I had to drink a fuw potions of cure mutation, because berserk is really not cool. "Rapidly deteriorating body" and "blurry vision" weren't all that fun either. I lost most of the good mutations in the process, but I think it was worth it. And I still have over a dozen of cure mut potions left over after that, so I have a lot of margin for error.

I found myself another Ziggurat in Pan. I'm going to try and tackle it more seriously than the last one. Are there floors I should be wary of? Are there some Zig-specific trick to be aware of? Any advice?

  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 235995, Time: 1, 06:30:50

HP 202/202 (204) AC 16     Str  9      XL: 27
MP  47/49        EV 28     Int 31      God: Sif Muna [******]
Gold 9120        SH 48     Dex 15      Spells: 17 memorised,  2 levels left

Res.Fire  : + + .   See Invis. : +    b - +9 demon whip (freeze) {@w9}
Res.Cold  : + . .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    g - +2 large shield of Vanity {rElec rF+ rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: .    B - amulet of the gourmand
Res.Rott. : .       Levitation : +    E - ring of sustenance
Gourmand  : +       Ctrl.Flight: +    D - ring of sustain abilities

@: flying, delayed fireball, very resistant to hostile enchantments, quite
stealthy
A: antennae 3, blink 1, conserve scrolls, demonic guardian 3, deterioration 3,
fire resistance 1, magic resistance 1, life protection 3, slow metabolism 1,
ignite blood, AC +3
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Release Delayed
Fireball
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are in Pandemonium.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 17 times, and seen 37 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 1 Ziggurat, and seen 14 of its levels.
You have visited 2 portal chambers: bailey, ice cave.

You have collected 14573 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 3290 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing (weapon) {@w9}
Armour
 g - the +2 large shield of Vanity (worn) {rElec rF+ rC+}
   (You took it off a paladin in Pandemonium)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 o - a wand of teleportation (7)
 p - a wand of hasting (3)
 G - a wand of disintegration (12)
Comestibles
 j - 6 bread rations
Scrolls
 e - 7 scrolls of teleportation
 u - 3 scrolls of identify
 X - 4 scrolls of blinking
Jewellery
 d - the ring "Lirhum" {Wiz rF+}
   (You found it in Pandemonium)   
   
   [ring of wizardry]
   
   It protects you from fire.
 k - an uncursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 w - the amulet of the Cricket {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 B - an amulet of the gourmand (around neck)
 D - a ring of sustain abilities (left hand)
 E - a ring of sustenance (right hand)
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 P - an uncursed amulet of resist mutation
 T - the amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
 Y - an uncursed ring of teleportation
Potions
 f - a potion of speed
 l - 4 potions of restore abilities
 m - 3 potions of magic
 n - 3 potions of resistance
 r - 8 potions of heal wounds
 x - 8 potions of curing
Magical staves
 a - a staff of fire {!a, @w1}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 + Level 19,2 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 25,1 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 19,0 Necromancy
 - Level 10,0 Translocations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 17,7 Invocations
 - Level 1,0 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   4%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   10%         8    Sultana
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      #######..    8%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
x - Dispersal             Tloc           #########.   1%          6    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are completely covered in yellow scales (AC +3, rAcid++).
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.
You are immune to negative energy.
Your demonic aura causes spilled blood to erupt in flames.
You can translocate small distances at will.
Your body is rapidly deteriorating.
You are resistant to hostile enchantments.
You have a slow metabolism.


Message History

You feel clumsy.
You feel a craving for the dungeon's cuisine.
B - an amulet of the gourmand (around neck)
You drop a staff of wizardry {!a}.
You drop 2 chokos.
You drop a pear. Magic restored.
You drop a scroll of recharging.
You drop an uncursed amulet of stasis.
There are several objects here.
Pick up an uncursed amulet of stasis? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
k - an uncursed amulet of stasis
Drop what? (_ for help) (? for menu, Esc to quit)
Okay, then.
Casting: Bolt of Fire
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power! You fly up into the air.
There is some shallow water here.
There is some deep water here.
There is some deep water here.
There is a gateway to a ziggurat here.

#.#         #..#####.....
#.#         #............
#.#         #............
#.#         #.......#####
#.#         #.......#
#.###########.......#
#...................#
#...#########...(...#####
#...#       #............
#...#########..######....
#...##.....##..#....#....
#...#...˜...#..#....#..##
#......˜˜˜..:..#....#..#
#.....˜˜˜˜˜....#....#..#
#....˜˜˜@˜˜˜...#....#..#
#.....˜˜˜˜˜....#'##'#..#
#......˜˜˜.............#
#.......˜..............#
#.................)....#
#.....?.(..............#
#......................##
#.........(((............
#......#######...........
#......#     #...........
#......#     #....#######
#......#######....#     #
#.................#     #
#.................#     #
#.................#######

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Friday, 5th April 2013, 18:10

Re: Marduk the fiery Demonspawn [CiP]

If you get a holy Zig floor, you will die if you don't run away fast (or it's an early floor where you can spam firestorm on everything before DDoor expires). Mummy floors and Pan lord floors will similarly not be good. Not impossible but really, Zig is an old relic that's acknowledged to be badly balanced yet is still in because no dev has had time to work on it. It's not a priority yet not a glaring problem either.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 18:29

Re: Marduk the fiery Demonspawn [CiP]

So if I get one of those, I attract the monsters attention to one side, activate DDoor, and then cBlink to the exit?

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 21:32

Re: Marduk the fiery Demonspawn [CiP]

The amulet of the Gourmand let me use a few snake and orc floors to engorge myself, letting me gleefully Fire Storm any area that looked difficult. Most of the time FS is just a way to inflict more dps on the one dangerous target (like a Pan Lord) or inflict massive irresistible damage to elemantal immunes. But in Zig, the area of effect is extremely useful given everyone is packed together. I dealt with the mummy floor by casting DDoor and then firestoriming everything at once. That did curse half my equipment at once, but I won easily.

Since I was told that relying on Channeling for MP requires necromutation and that I found a Necronomicon lying in one of the early Zig floors, I raised Tmut from 0 to 10 and learned it. Oh yeah 8) .

Here's the updated dump, on level 14 of the Zig. I'm wondering how far I'll be able to go this time.
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 238630, Time: 1, 07:04:03

HP 204/204       AC 16     Str 10      XL: 27
MP  46/49        EV 29     Int 31      God: Sif Muna [******]
Gold 3560        SH 49     Dex 15      Spells: 17 memorised,  0 levels left

Res.Fire  : + + .   See Invis. : +    b - +9 demon whip (freeze) {@w9}
Res.Cold  : + + .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    g - +2 large shield of Vanity {rElec rF+ rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : .    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: .    B - amulet of the gourmand
Res.Rott. : .       Levitation : .    E - ring of sustenance
Gourmand  : +       Ctrl.Flight: .    D - ring "Plog" {SustAb rC+ MR}

@: burdened, slow, incredibly resistant to hostile enchantments, stealthy
A: antennae 3, blink 1, conserve scrolls, demonic guardian 3, deterioration 2,
fire resistance 1, herbivore 1, magic resistance 1, life protection 3, slow
metabolism 1, ignite blood, AC +3, Str +1
a: Blink, Channel Energy, Forget Spell, Renounce Religion
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are on level 14 of a ziggurat.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are encumbered.
You are full.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 17 times, and seen 37 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 Ziggurats, and seen 28 of their levels (deepest: 14).
You have visited 2 portal chambers: bailey, ice cave.

You have collected 14573 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 8850 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing (weapon) {@w9}
Armour
 g - the cursed +2 large shield of Vanity (worn) {rElec rF+ rC+}
   (You took it off a paladin in Pandemonium)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It has a curse placed upon it.
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 o - a wand of teleportation (7)
 p - a wand of hasting (3)
 y - a wand of heal wounds
 z - a wand of disintegration
 G - a wand of disintegration (12)
 I - a wand of heal wounds
 O - a wand of teleportation
Comestibles
 j - 6 bread rations
Scrolls
 e - 8 scrolls of teleportation
 s - 2 scrolls of enchant weapon I
 u - 4 scrolls of fog
 A - 3 scrolls of enchant weapon III
 F - a scroll of remove curse
 J - a scroll of recharging
 X - 4 scrolls of blinking
Jewellery
 d - the ring "Lirhum" {Wiz rF+}
   (You found it in Pandemonium)   
   
   [ring of wizardry]
   
   It protects you from fire.
 k - a cursed amulet of stasis
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 v - an uncursed ring of sustain abilities
 w - the amulet of the Cricket {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 B - an amulet of the gourmand (around neck)
 D - the ring "Plog" (left hand) {SustAb rC+ MR}
   (You found it on level 3 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It protects you from cold.
   It increases your resistance to enchantments.
 E - a ring of sustenance (right hand)
 K - the amulet of Ileest {Spirit Str+1 Dex+2}
   (You found it on level 10 of a ziggurat)   
   
   [amulet of guardian spirit]
   
   It affects your strength (+1).
   It affects your dexterity (+2).
 L - a twitching glass ring
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 N - a pitted brass amulet
 P - an uncursed amulet of resist mutation
 T - the cursed amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
   It has a curse placed upon it.
Potions
 f - a potion of speed
 l - 4 potions of restore abilities
 m - 3 potions of magic
 n - 2 potions of resistance
 r - 8 potions of heal wounds
 t - 3 potions of cure mutation {!q}
 x - 8 potions of curing
Books
 i - a Necronomicon   
   WARNING: If you fail in an attempt to memorise a spell from this book, the
   book will lash out at you.
   
   Spells                             Type                      Level
   *Borgnjor's Revivification         Necromancy                   7
   Haunt                              Necromancy/Summoning         7
   *Death's Door                      Charms/Necromancy            8
   *Necromutation                     Transmutation/Necromancy     8
Magical staves
 a - a staff of fire {!a, @w1}


   Skills:
 - Level 15,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 20,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 25,1 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 + Level 19,0 Necromancy
 - Level 10,0 Translocations
 - Level 10,0 Transmutations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 17,7 Invocations
 - Level 1,0 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      #########.   4%          9    Honeycomb
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   10%         8    Sultana
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
i - Necromutation         Trmt/Necr      #########.   12%         8    Sultana
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      ########.    1%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      #########.   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
z - Bolt of Fire          Fire/Conj      #########.   0%          6    None
B - Controlled Blink      Tloc           N/A          10%         7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).*
You are completely covered in yellow scales (AC +3, rAcid++).*
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.*
You are immune to negative energy.*
Your demonic aura causes spilled blood to erupt in flames.
You can translocate small distances at will.
Your body is deteriorating.
You digest meat inefficiently.
You are resistant to hostile enchantments.
You have a slow metabolism.
Your muscles are strong (Str +1).


Message History

There is a stone staircase leading down here.
Press: ? - help, v - describe, . - travel, g - get item
A wand of draining.
A floor.
You start resting.
You are starting to lose your buoyancy.
Use which ability? (? or * to list)
Forget which spell ([?*] list [ESC] exit)?
Your memory of Dispersal unravels.
The spell releases its latent energy back to you as it unravels.
The only spellbook you have which contains that spell is the Necronomicon, a dangerous spellbook which will strike back at you if your memorisation attempt fails. Attempt to memorise anyway?
This spell is somewhat challenging to absorb.
Memorise Necromutation, consuming 8 spell levels and leaving 0?
You start memorising the spell. You continue memorising.
You continue memorising.
You float gracefully downwards.
You are being weighed down by all of your possessions.
You continue memorising.
You finish memorising.
There's nothing to open nearby.

       ###########
       #..........
       #..........
       #..........
########..........
#.......##.......#
#.......##.......#
#.?/..../.........
#.)[).............
#n}...)...........
#@:)).............
#n}:|.............
#.[/)./.........|.
#|.=..............
#.......##:......#
#.......##.......#
########..........
       #..........
       #..........
       #..........
       ###########

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 5th April 2013, 23:20

Re: Marduk the fiery Demonspawn [CiP]

Being able to spam Fire Storm / Channel while in Lich form is hilarious. Spriggans don't like this at all, hehehe.
I have done 4 more floors and found a potion of Experience on most of them! Since I had never seen a single one up until now, i find this quite lucky.
I brought my Necro even higher, raised Fighting some, and even worked on Tloc to make cBlink more reliable (96% now, like the big Necro spells). I'm not sure if I should be making those spells more reliable or working on more HPs/EV.

I'm starting to carry a lot of randart rings & amulets that I can't identify. Of all the supply I could run out of, I would have never expected the ?identify to be the most "precious". Also I am enjoying having so many good wands.
  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 239926, Time: 1, 07:29:39

HP 211/211       AC 16     Str 10      XL: 27
MP  49/49        EV 29     Int 36      God: Sif Muna [******]
Gold 3560        SH 49     Dex 15      Spells: 17 memorised,  0 levels left

Res.Fire  : + + .   See Invis. : +    b - +9 demon whip (freeze) {@w9}
Res.Cold  : + + .   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    g - +2 large shield of Vanity {rElec rF+ rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : +    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: +    w - amulet of the Cricket {Clar Int+2 SInv}
Res.Rott. : .       Levitation : +    M - ring of the Five Gods {cTele Int+3 Acc+4}
Saprovore : . . .   Ctrl.Flight: +    D - ring "Plog" {SustAb rC+ MR}

@: flying, delayed fireball, incredibly resistant to hostile enchantments, quite
stealthy
A: antennae 3, blink 1, conserve scrolls, demonic guardian 3, deterioration 2,
fire resistance 1, herbivore 1, magic resistance 1, life protection 3, slow
metabolism 1, ignite blood, AC +3, Str +1
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Release Delayed
Fireball
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are on level 18 of a ziggurat.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are completely stuffed.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 17 times, and seen 37 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 Ziggurats, and seen 32 of their levels (deepest: 18).
You have visited 2 portal chambers: bailey, ice cave.

You have collected 14573 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 8850 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing (weapon) {@w9}
Armour
 g - the +2 large shield of Vanity (worn) {rElec rF+ rC+}
   (You took it off a paladin in Pandemonium)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 i - a wand of teleportation
 o - a wand of teleportation (7)
 p - a wand of hasting (3)
 y - a wand of heal wounds (2)
 z - a wand of disintegration
 G - a wand of disintegration (12)
 I - a wand of heal wounds
 O - a wand of teleportation
Comestibles
 j - 6 bread rations
Scrolls
 e - 9 scrolls of teleportation
 t - 2 scrolls of recharging
 u - 2 scrolls of fog
 K - 3 scrolls of enchant weapon III
 N - 6 scrolls of enchant weapon I
 X - 4 scrolls of blinking
 Z - 2 scrolls of acquirement
Jewellery
 d - the ring "Lirhum" {Wiz rF+}
   (You found it in Pandemonium)   
   
   [ring of wizardry]
   
   It protects you from fire.
 k - an uncursed pitted silver ring {tried}
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 s - an uncursed twitching glass ring {tried, MP+9}
 v - an uncursed ring of sustain abilities
 w - the amulet of the Cricket (around neck) {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 A - an uncursed twitching bone ring {tried}
 B - an uncursed amulet of the gourmand
 D - the ring "Plog" (left hand) {SustAb rC+ MR}
   (You found it on level 3 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It protects you from cold.
   It increases your resistance to enchantments.
 E - an uncursed ring of sustenance
 F - a flickering silver ring
 J - a cursed amulet of stasis
 L - the ring of the Ancients {Wiz Str+1 Dex+1}
   (You found it on level 13 of a ziggurat)   
   
   [ring of wizardry]
   
   It affects your strength (+1).
   It affects your dexterity (+1).
 M - the ring of the Five Gods (right hand) {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 P - an uncursed amulet of resist mutation
 Q - the cursed amulet of Ileest {Spirit Str+1 Dex+2}
   (You found it on level 10 of a ziggurat)   
   
   [amulet of guardian spirit]
   
   It affects your strength (+1).
   It affects your dexterity (+2).
   It has a curse placed upon it.
 R - the amulet of Quzaij {Spirit Hunger rF++ Int+1 Acc+4 Dam+2}
   (You found it on level 16 of a ziggurat)   
   
   [amulet of guardian spirit]
   
   It affects your intelligence (+1).
   It affects your accuracy (+4).
   It affects your damage-dealing abilities (+2).
   It greatly protects you from fire.
   It speeds your metabolism.
 T - the cursed amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
   It has a curse placed upon it.
Potions
 f - a potion of speed
 l - 4 potions of restore abilities
 m - 3 potions of magic
 n - 2 potions of resistance
 r - 8 potions of heal wounds
 x - 8 potions of curing
 V - 5 potions of cure mutation {!q}
 Y - a potion of porridge
Books
 S - a Necronomicon   
   WARNING: If you fail in an attempt to memorise a spell from this book, the
   book will lash out at you.
   
   Spells                             Type                      Level
   *Borgnjor's Revivification         Necromancy                   7
   Haunt                              Necromancy/Summoning         7
   *Death's Door                      Charms/Necromancy            8
   *Necromutation                     Transmutation/Necromancy     8
Magical staves
 a - a staff of fire {!a, @w1}


   Skills:
 - Level 17,0 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 20,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 25,1 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 10,5 Charms
 - Level 2,0 Summonings
 - Level 22,3 Necromancy
 + Level 11,0 Translocations
 - Level 10,0 Transmutations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 17,7 Invocations
 - Level 1,0 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      ##########   3%          9    Strawberry
b - Blink                 Tloc           N/A          0%          2    None
c - Apportation           Tloc           #########.   0%          1    None
d - Death's Door          Chrm/Necr      #########.   3%          8    None
e - Bolt of Cold          Ice/Conj       #########.   1%          6    None
f - Flight                Air/Chrm       ########..   1%          3    None
g - Summon Butterflies    Summ           #######..    1%          1    None
h - Haste                 Chrm           #########    1%          6    None
i - Necromutation         Trmt/Necr      #########.   4%          8    None
k - Regeneration          Chrm/Necr      #########.   0%          3    None
q - Dig                   Erth/Trmt      ########.    1%          4    None
r - Swiftness             Air/Chrm       ########..   1%          2    None
s - Fireball              Fire/Conj      ##########   0%          5    None
t - Delayed Fireball      Fire/Conj      N/A          1%          7    None
z - Bolt of Fire          Fire/Conj      ##########   0%          6    None
B - Controlled Blink      Tloc           N/A          4%          7    None
R - Borgnjor's Revivific  Necr           #########.   1%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).*
You are completely covered in yellow scales (AC +3, rAcid++).*
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.*
You are immune to negative energy.*
Your demonic aura causes spilled blood to erupt in flames.
You can translocate small distances at will.
Your body is deteriorating.
You digest meat inefficiently.
You are resistant to hostile enchantments.
You have a slow metabolism.
Your muscles are strong (Str +1).
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Saturday, 6th April 2013, 01:09

Re: Marduk the fiery Demonspawn [CiP]

cblink/ddoor/borgnjor's can easily kill you from miscasting once or twice when you really need them. I'd raise tlocs/charms (as your borgnjor's is ok), then fighting to 20, then probably fighting/necro/dodging on forever?
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Saturday, 6th April 2013, 09:46

Re: Marduk the fiery Demonspawn [CiP]

Help :(

I've blown through a few more floors thanks to Fire Storm inflicting large amount of damage to a lot of targets at once. And then I found a dwarf floor, where this is coming back to bite me in my bony lich a** thanks to injury reflection. If I wasn't in Lich form I could go DDoor -> FS everything, but this isn't an option unless I spend a couple turn turning back into a human and then casting Death Door.

I would very much appreciate help on how to deal with this situation where I can't cBlink to safety (because of -cTele) and am getting overwhelmed by little injury reflecting dwarfs intent on kicking my ass. If I could retreat long enough to switch from Lich to DDoor I think I could do it, but getting some breathing room in a Zig is easier said than done! I've yet to manage to get away from the opposition before killing them all, so if anyone knows how to do it ...

  Code:
 Dungeon Crawl Stone Soup version 0.10.4 character file.

Marduk the Infernalist (Demonspawn Wizard)     Turns: 241011, Time: 1, 07:58:00

HP  83/223       AC 22     Str 13      XL: 27
MP   1/49        EV 29     Int 33      God: Sif Muna [******]
Gold 3560        SH 50     Dex 15      Spells: 17 memorised,  0 levels left

Res.Fire  : + + +   See Invis. : +    a - staff of fire {!a, @w1}
Res.Cold  : + + +   Warding    : . .  C - +2 robe {Archmagi}
Life Prot.: + + +   Conserve   : +    g - +2 large shield of Vanity {rElec rF+ rC+}
Res.Acid. : + + +   Res.Corr.  : +    (helmet unavailable)
Res.Poison: +       Clarity    : +    h - +2 elf cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    H - +2 pair of fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: + .     Stasis     : .    U - +2 pair of boots "Vemiomn" {rPois SInv Stl
Res.Mut.  : .       Ctrl.Telep.: x    w - amulet of the Cricket {Clar Int+2 SInv}
Res.Rott. : +       Levitation : +    D - ring "Plog" {SustAb rC+ MR}
Saprovore : . . .   Ctrl.Flight: +    E - ring of sustenance

@: lich-form, flying, quick, uncannily resistant to hostile enchantments,
stealthy
A: antennae 3, blink 1, conserve scrolls, demonic guardian 3, deterioration 2,
fire resistance 1, herbivore 1, magic resistance 1, life protection 3, slow
metabolism 1, ignite blood, AC +3, Str +1
a: End Transformation, Blink, Channel Energy, Forget Spell, Renounce Religion
}: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical,
fiery, dark


You are on level 21 of a ziggurat.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are very full.

You are in lich-form.

You have visited 14 branches of the dungeon, and seen 80 of its levels.
You have visited Pandemonium 17 times, and seen 37 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have visited 2 Ziggurats, and seen 35 of their levels (deepest: 21).
You have visited 2 portal chambers: bailey, ice cave.

You have collected 14573 gold pieces.
You have spent 2183 gold pieces at shops.
You have used 8850 gold pieces for miscellaneous purposes.

Inventory:

Hand weapons
 b - a +9,+9 demon whip of freezing {@w9}
Armour
 g - the +2 large shield of Vanity (worn) {rElec rF+ rC+}
   (You took it off a paladin in Pandemonium)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
 h - a +2 elven cloak of preservation (worn)
 C - a +2 robe of the Archmagi (worn)
 H - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
   (You found it in an ice cave)   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+8).
 U - the +2 pair of boots "Vemiomn" (worn) {rPois SInv Stlth++}
   (You found it on level 5 of the Elven Halls)   
   
   It protects you from poison.
   It enhances your eyesight.
   It makes you much more stealthy.
Magical devices
 c - a wand of heal wounds (7)
 i - a wand of teleportation
 o - a wand of teleportation (7)
 p - a wand of hasting (2)
 t - a wand of heal wounds
 y - a wand of heal wounds (0)
 G - a wand of disintegration (12)
 O - a wand of teleportation
 W - a wand of disintegration
Scrolls
 e - 10 scrolls of teleportation
 u - 4 scrolls of fog
 v - 2 scrolls of remove curse
 z - 5 scrolls of enchant weapon III
 V - 6 scrolls of enchant weapon I
 X - 4 scrolls of blinking
 Y - 4 scrolls of recharging
Jewellery
 d - the ring "Lirhum" {Wiz rF+}
   (You found it in Pandemonium)   
   
   [ring of wizardry]
   
   It protects you from fire.
 k - an uncursed pitted silver ring {tried}
 q - the ring of Xom's Anger {+Inv rPois}
   (You found it on level 5 of the Crypt)   
   
   [ring of poison resistance]
   
   It lets you turn invisible.
 s - an uncursed twitching glass ring {tried, MP+9}
 w - the amulet of the Cricket (around neck) {Clar Int+2 SInv}
   (You found it on level 13 of a ziggurat)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It enhances your eyesight.
 A - an uncursed twitching bone ring {tried}
 B - an uncursed twitching copper ring {tried, Dex+2 Int+2}
 D - the ring "Plog" (right hand) {SustAb rC+ MR}
   (You found it on level 3 of a ziggurat)   
   
   [ring of sustain abilities]
   
   It protects you from cold.
   It increases your resistance to enchantments.
 E - a ring of sustenance (left hand)
 F - the ring of Resukos {Fire Stlth++}
   (You found it on level 18 of a ziggurat)   
   
   [ring of fire]
   
   It makes you much more stealthy.
 I - an uncursed glittering platinum amulet {tried, Str+3 Dex-5}
 J - a cursed amulet of stasis
 K - an uncursed pitted jade ring {tried}
 L - the ring of the Ancients {Wiz Str+1 Dex+1}
   (You found it on level 13 of a ziggurat)   
   
   [ring of wizardry]
   
   It affects your strength (+1).
   It affects your dexterity (+1).
 M - the ring of the Five Gods {cTele Int+3 Acc+4}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of teleport control]
   
   It affects your intelligence (+3).
   It affects your accuracy (+4).
 P - an uncursed amulet of resist mutation
 Q - the cursed amulet of Ileest {Spirit Str+1 Dex+2}
   (You found it on level 10 of a ziggurat)   
   
   [amulet of guardian spirit]
   
   It affects your strength (+1).
   It affects your dexterity (+2).
   It has a curse placed upon it.
 R - the amulet of Quzaij {Spirit Hunger rF++ Int+1 Acc+4 Dam+2}
   (You found it on level 16 of a ziggurat)   
   
   [amulet of guardian spirit]
   
   It affects your intelligence (+1).
   It affects your accuracy (+4).
   It affects your damage-dealing abilities (+2).
   It greatly protects you from fire.
   It speeds your metabolism.
 S - an uncursed amulet of the gourmand
 T - the cursed amulet of Notoutau {Ward Dex+3 Dam+6}
   (You found it in Pandemonium)   
   
   [amulet of warding]
   
   It affects your dexterity (+3).
   It affects your damage-dealing abilities (+6).
   It has a curse placed upon it.
Potions
 l - 4 potions of restore abilities
 m - 3 potions of magic
 n - 2 potions of resistance
 r - 8 potions of heal wounds
 x - 8 potions of curing
Magical staves
 a - a staff of fire (weapon) {!a, @w1}


   Skills:
 + Level 20,6 Fighting
 - Level 14,0 Maces & Flails
 - Level 2,0 Staves
 - Level 0,5 Throwing
 - Level 20,1 Dodging
 - Level 2,0 Stealth
 - Level 0,3 Stabbing
 - Level 25,1 Shields
 - Level 9,0 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 12,0 Charms
 - Level 2,0 Summonings
 - Level 22,3 Necromancy
 - Level 13,0 Translocations
 - Level 10,0 Transmutations
 O Level 27 Fire Magic
 - Level 2,0 Air Magic
 - Level 2,1 Poison Magic
 - Level 17,7 Invocations
 - Level 1,0 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fire Storm            Fire/Conj      ##########   4%          9    N/A
b - Blink                 Tloc           N/A          0%          2    N/A
c - Apportation           Tloc           #########.   0%          1    N/A
d - Death's Door          Chrm/Necr      ##########   3%          8    N/A
e - Bolt of Cold          Ice/Conj       ########..   1%          6    N/A
f - Flight                Air/Chrm       ########..   1%          3    N/A
g - Summon Butterflies    Summ           #######..    1%          1    N/A
h - Haste                 Chrm           #########    1%          6    N/A
i - Necromutation         Trmt/Necr      #########.   6%          8    N/A
k - Regeneration          Chrm/Necr      ##########   0%          3    N/A
q - Dig                   Erth/Trmt      ########.    1%          4    N/A
r - Swiftness             Air/Chrm       ########..   1%          2    N/A
s - Fireball              Fire/Conj      ##########   0%          5    N/A
t - Delayed Fireball      Fire/Conj      N/A          1%          7    N/A
z - Bolt of Fire          Fire/Conj      ##########   0%          6    N/A
B - Controlled Blink      Tloc           N/A          1%          7    N/A
R - Borgnjor's Revivific  Necr           ##########   1%          7    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:6
  Slime (6/6) Lair:7        Snake (5/5) Lair:3        Vault (8/8) D:19
  Blade (1/1) Vault:5       Crypt (5/5) Vault:2        Tomb (0/3) Crypt:2
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Coc (2/7) Hell            Tar (0/7) Hell            Zot (2/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:11: [  D:13: !  D:16: (  D:18: !/=/  D:22: ([  Orc:1: [  Orc:2: !++  Orc:4: [=/(*+  Elf:3: ?  Shoals:4: *  Snake:4: (  Vault:1: /=
Vault:2: (  Vault:3: /(?  Vault:7: %

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25
Pan: D:22 D:23 D:24 D:26
Bazaar: Vault:1
Ziggurat: D:27 (5230 gp)

Annotations
D:3 Grinder
D:5 Marduk's ghost, average DsWz


                    Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).*
You are completely covered in yellow scales (AC +3, rAcid++).*
You are very good at protecting items from fire.
A powerful demonic guardian rushes to your aid.
Your flesh is heat resistant.*
You are immune to negative energy.*
Your demonic aura causes spilled blood to erupt in flames.
You can translocate small distances at will.
Your body is deteriorating.
You digest meat inefficiently.
You are resistant to hostile enchantments.
You have a slow metabolism.
Your muscles are strong (Str +1).


Message History

The great blast of fire engulfs the deep dwarf zombie.
You destroy the deep dwarf zombie!
The great blast of fire engulfs the deep dwarf zombie.
You destroy the deep dwarf zombie!
The great blast of fire engulfs the deep dwarf artificer.
You kill the deep dwarf artificer!
The deep dwarf zaps a wand.
You hear a sizzling sound!
The deep dwarf scion zaps a wand. The magic dart hits your fire vortex.
The deep dwarf death knight's dark mirror aura disappears.
The deep dwarf berserker is engulfed in roaring flames.
You kill the deep dwarf berserker!
The deep dwarf scion zaps a wand. The magic dart hits you!
* * * LOW HITPOINT WARNING * * *
A deep dwarf zombie comes into view. It is wielding a hand axe.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: y - a wand of heal wounds (1)
Press: ? - help, Shift-Dir - straight line, f - you
You feel much better. This wand has 0 charges left.
A deep dwarf artificer comes into view. It is wielding a runed great sword.

           #........
           #...........
           #...........
           #...........
############...........
#..............q.......
#....§§§.......q...))..
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#..§§§§§§§.)..§§v§z....
#..§§§§v§v.q))))§§q..§.
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#.....L..q.............
#......................
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############...........
           #...........
                .....


You can see a deep dwarf death knight, a deep dwarf scion, a deep dwarf artificer, 3 deep dwarves, a deep dwarf zombie and friendly 7 fire vortices.
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