Friday, 12th October 2012, 20:35 by libelnon
Yeah, it proved they were out for me after all. Here comes the whole story from Sigmund onwards:
It's never good when I have a promising character. Something bad always happens.
So, after beating Sigmund and the rest of the horrors of D:3, I managed to net myself some loot. Amulet of the gourmand, mainly, quite a useful item in the absence of any other amulets, and I've collected 2 minor spell books up to this point - a book of changes and a book of air, the latter of which I've learned Repel Missiles, Swiftness, and Flight out of. Not that great at casting them yet, though.
Anyway, I returned to D:7, which is where I was currently in the dungeon, and started exploring. Came across some huge grove thing, full of porcupines, where I found another book of changes under a plant. Huh. What was more interesting, however, was the entrance to the Bailey that I found nearby, with 4 different polearms around it. Such a shame I took blades instead.
The bailey I ended up in had a long, deep moat stretched out, and numerous orcs with spears and halberds trying to poke me across it. Leaving naught but steaming orc corpses in my wake, I used flight and jumped over the tiny gap, and continued around until I bumped into an orc Warrior with a glaive. Uhoh. He pretty quickly diced my health into neat little chunks, so I ran back the other way. Of course, you can only run so far when you've flown over the moat and can't rely on the 11% chance you might not fail the casting to get back over again. So, once he'd cornered me, I pulled out Jessica's wand of confusion and blasted him with it.
He decided to take a swim.
One nasty orc dealt with. The central room of the bailey (it appeared to be a pentagram-shape) held a large, ovular lava moat with an Orc knight in the middle. Not particularly wanting to get into a sword fight with him and his glaive, I made him take a hot bath as well. Unfortunately, what loot that was to be had was sealed away and I couldn't get to it, so I carried on back to the dungeon.
While exploring the glade, I came across a hippogriff. Uhoh! Another strong monster! A quick, failed swordfight lead to me running straight into a band of gnolls instead, so I changed course quickly and confused the hippogriff to get past. It proceeded to slaughter the Gnoll band. Don't you love it when that happens?
Deciding not to risk the Orc Mines yet, as another Orc Warrior gave me quite the run for my money, so I decended to D:8. Some kind of odd, mineshaft like layout lead me to 2 more spellbooks once I'd fought a couple of centaurs - a book of ice, and a book of minor magic. Mephitic Cloud, yay!
Upon decending to D:9, I decided to ID my rings - one turned out to be a cursed ring of hunger, which promtly ended up on the floor, and the other was a ring of life protection. Not bad, good one for later.
As of look, I know Mumma always said don't taste test your potions, and I learned that the hard way as the potion I quaffed was a potion of mutation. Not that it worried me - I must've rolled triple awesome on the table, as I ended up with +1 DEX (great for swords), Fire breath (!) and Clarity! further exploration of the level lead to my first pair of boots (yay), a crossbow (sweet) and I later found another ring - this time of teleportation. Neat!
I returned to D:2 shortly to retrieve a stack of bolts I left earlier, wondering if I'd get a crossbow later. Doing so reminded me of a shrine to Xom to visit later, as it was crammed full of enchanted items just out of reach.
Upon returning to D:9 I was greeted by a moderately ugly troll who hadn't brushed his teeth - or cut his fingernails for a while. I ended up running from him a bit, but as I knew Oka would give me a pretty big reward for killing it, I persisted until I eventually pinned it down and pumped it full of steam and flames. D:10 was not so forgiving, and turned into a repeat of D:3 when I bumped into Erolcha, who was sleeping, and then ran into Joseph while escaping. So, I decided that the Orcish Mines couldn't be that bad after all.
Note to self - invent a little alarm that warns when one is engineering their own downfall.
O:1 started in a humungous assault by orcs of all shapes and sizes, climaxed with the arrival of Eustachio and a host of minor demons he'd summoned, and finally resulted in me being a Ring of Wizardry and a Ring of Fire richer. Awesome. What was more awesome was the presence of a tunnel to the Volcano existing on O:1 as well, which after a close fight with a fire drake and a manticore (caused by running away from said manticore and getting cornered) I left with a potion of EXP, which got me up to level 11 and a number of important skills up as well, and I also discovered a +1 Demon Blade of Fire on a Hog who had been killed in an eruption. YES. It was promptly enhanced to +3 +2.
O:4, however, would prove to be the last I saw of it. O:2 and O:3 went extremely quickly as they were very small, but O:4 was host to a Stone Giant who I just couldn't scratch. I escaped him by fleeing into the Orc fort on that level, and promptly bumped into a High Priest, a Knight, and a Sorcerer, as well as a humongous retinue of lesser Orcs. A few Mephitic Clouds to spread confusion and a steam cloud to cover my escape wasn't enough, it instead lead me back into the Stone Giant's clutches. I made it to a hatch that lead me up again, but into an unlinked and therefore unexplored region of O:3, filled with hundreds more Orcs. And if that wasn't enough, the Stone Giant followed me up, and an Ettin was leading the next group - I managed to back myself into a corner and activate the ring of teleportation (miraculously - I had no evocations skill) but a turn before it activated I was smote down by a priest and killed.
So, what proved to be an amazing start resulted in a public execution. I've trounced my high score though, with 15k points in that round. I'll post up the log if anyone's interested enough to tell me how.