Dungeon Dilettante
Posts: 3
Joined: Tuesday, 3rd January 2012, 06:03
My First Victory Post!
Voila.
Dungeon Crawl Stone Soup version 0.9.1 character file.
- Code:
7337437 Vladimir Tepes the Ninja (level 27, 160/170 (172) HPs)
Began as a Vampire Enchanter on Dec 26, 2011.
Was a Priest of Kikubaaqudgha.
Escaped with the Orb
... and 15 runes on Jan 3, 2012!
The game lasted 19:25:11 (242242 turns).
Vladimir Tepes the Ninja (Vampire Enchanter) Turns: 242242, Time: 19:25:11
HP 160/170 (172) AC 13 Str 16 XL: 27
MP 47/47 EV 12 Int 36 God: Kikubaaqudgha [***...]
Gold 2681 SH 11 Dex 21 Spells: 15 memorised, 3 levels left
Res.Fire : + + + See Invis. : + p - +5,+8 dagger of Vanity {freeze, rPois rN+
Res.Cold : + + + Warding : . . r - +1 robe "Scheefrar" {Str+2 Int+4}
Life Prot.: + + + Conserve : . h - +1 buckler of Leaves {+Inv rF++}
Res.Acid. : . . . Res.Corr. : . R - +2 helmet "Mneemoem" {Acc+2 Stlth+}
Res.Poison: + Clarity : . u - +0 cloak "Ofenk" {rF+ rC+ rN+}
Res.Elec. : + Spirit.Shd : . d - +2 pair of gloves of the Cricket {Dex+2 In
Sust.Abil.: . . Stasis : . L - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: x l - amulet "Thra Pheb" {Gourm rElec rF+ rN+}
Res.Rott. : + Levitation : . D - ring of Ymnuigom {+Lev rPois MR SInv Stlth
Gourmand : + Ctrl.Flight: . V - ring "Gamn" {cTele +Inv +Lev Str+2}
@: non-regenerating, extraordinarily resistant to hostile enchantments, uncannily stealthy
A: fangs 3, see invisible, unbreathing, Int +5
a: Bat Form, Bottle Blood, Receive Corpses, Renounce Religion, Evoke Invisibility, Evoke
Levitation
}: 15/15 runes: decaying, barnacled, slimy, silver, golden, iron, obsidian, icy, bone, abyssal,
demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was greatly pleased with you.
You were bloodless.
You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 1 time, and saw 25 of its levels.
You visited the Abyss 2 times.
You visited 1 Labyrinth.
You visited 2 bazaars.
You visited 1 portal chamber: wizlab.
You collected 12958 gold pieces.
You spent 10277 gold pieces at shops.
Inventory:
Hand weapons
e - a +0,+0 dagger of distortion (quivered)
f - the +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
o - the +6,+6 Sword of Cerebov {flame,}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
p - the +5,+8 dagger of Vanity (weapon) {freeze, rPois rN+ Str+2 Dex+2 Stlth+}
(You acquired it on level 3 of the Lair of Beasts)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your strength (+2).
It affects your dexterity (+2).
It protects you from poison.
It protects you from negative energy.
It makes you more stealthy.
y - the +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
G - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
(You found it on level 7 of the Iron City of Dis)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It increases your resistance to enchantments.
X - the +10,+6 mithril axe "Arga" {speed, MR Str+2}
(You found it on level 5 of the Elven Halls)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+2).
It increases your resistance to enchantments.
Armour
d - the +2 pair of gloves of the Cricket (worn) {Dex+2 Int+4}
(You acquired it on level 5 of the Swamp)
It affects your intelligence (+4).
It affects your dexterity (+2).
h - the +1 buckler of Leaves (worn) {+Inv rF++}
(You acquired it on level 1 of the Lair of Beasts)
It greatly protects you from fire.
It lets you turn invisible.
r - the +1 robe "Scheefrar" (worn) {Str+2 Int+4}
(You found it in Pandemonium)
It affects your strength (+2).
It affects your intelligence (+4).
u - the +0 cloak "Ofenk" (worn) {rF+ rC+ rN+}
(You found it on level 4 of the Shoals)
It protects you from fire.
It protects you from cold.
It protects you from negative energy.
L - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You found it in Pandemonium)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
R - the +2 helmet "Mneemoem" (worn) {Acc+2 Stlth+}
(You found it in Pandemonium)
It affects your accuracy (+2).
It makes you more stealthy.
Magical devices
a - a wand of cold (7)
k - a wand of hasting (5) {unknown}
O - a wand of teleportation (0)
Q - a wand of teleportation (8)
Scrolls
i - a scroll of identify
m - a scroll of teleportation
q - a scroll of magic mapping
Jewellery
c - an uncursed ring of wizardry
g - the ring "Giriez" {-CAST +Lev Str+1}
(You found it on level 7 of Tartarus)
[ring of levitation]
It affects your strength (+1).
It prevents spellcasting.
l - the amulet "Thra Pheb" (around neck) {Gourm rElec rF+ rN+}
(You found it on level 5 of the Shoals)
[amulet of the gourmand]
It protects you from fire.
It insulates you from electricity.
It protects you from negative energy.
t - a +0,+8 ring of slaying
v - a +3,+3 ring of slaying
A - the cursed amulet of the Four Winds {Clar rN+ MR}
(You found it on level 8 of the Vaults)
[amulet of clarity]
It protects you from negative energy.
It increases your resistance to enchantments.
It has a curse placed upon it.
D - the ring of Ymnuigom (right hand) {+Lev rPois MR SInv Stlth+}
(You acquired it on level 6 of the Lair of Beasts)
[ring of levitation]
It protects you from poison.
It increases your resistance to enchantments.
It enhances your eyesight.
It makes you more stealthy.
V - the ring "Gamn" (left hand) {cTele +Inv +Lev Str+2}
(You found it on level 5 of the Crypt)
[ring of teleport control]
It affects your strength (+2).
It lets you turn invisible.
It lets you levitate.
Potions
n - a potion of magic
B - a potion of invisibility
N - a potion of healing
P - 19 potions of heal wounds
U - 7 potions of restore abilities
Books
F - a manual of Armour
T - a manual of Shields
Orbs of Power
b - the Orb of Zot
Miscellaneous
j - the horn of Geryon
s - a lantern of shadows
Skills:
- Level 5 Fighting
- Level 1 Short Blades
- Level 2 Long Blades
- Level 1 Axes
- Level 1 Polearms
- Level 1 Staves
- Level 2 Dodging
O Level 27 Stealth
O Level 27 Stabbing
- Level 1 Shields
- Level 1 Traps & Doors
- Level 1 Unarmed Combat
- Level 23 Spellcasting
- Level 18 Conjurations
- Level 15 Hexes
- Level 1 Charms
- Level 15 Summonings
- Level 16 Necromancy
- Level 14 Translocations
- Level 1 Transmutations
* Level 24 Fire Magic
- Level 1 Ice Magic
- Level 1 Poison Magic
- Level 1 Evocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Confuse Hex ########. Perfect 3 None
b - Ensorcelled Hibernat Ice/Hex ####### Excellent 2 None
c - Invisibility Hex ########. Excellent 6 None
d - Iskenderun's Mystic Conj ######### Perfect 4 None
e - Animate Dead Necr N/A Perfect 4 None
f - Recall Tloc/Summ N/A Perfect 3 None
g - Abjuration Summ ########.. Perfect 3 None
h - Haunt Summ/Necr #########. Excellent 7 None
i - Dispel Undead Necr ######### Perfect 4 None
j - Alistair's Intoxicat Pois/Trmt N/A Excellent 4 None
k - Orb of Destruction Conj #########. Excellent 7 None
l - Ozocubu's Armour Ice/Chrm ######.... Excellent 3 None
m - Vampiric Draining Necr #########. Perfect 3 None
n - Fire Storm Fire/Conj #########. Very Good 9 Honeycomb
o - Controlled Blink Tloc N/A Excellent 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:6
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:2
Shoals (5/5) Lair:6 Slime (6/6) Lair:7 Hive (2/2) D:14
Vault (8/8) D:17 Blade (1/1) Vault:5 Crypt (5/5) Vault:4
Tomb (3/3) Crypt:2 Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:6: %= D:11: ?+( Orc:4: =(** Elf:1: = Elf:3: ? Shoals:3: =[ Shoals:4: + Vault:3: /
Vault:7: !
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1** Dis:2** Dis:3* Dis:4 Dis:5** Dis:6 Dis:7** Geh:1 Geh:2* Geh:3* Geh:4* Geh:5* Geh:6 Geh:7 Coc:1* Coc:2 Coc:3 Coc:4 Coc:5** Coc:6 Coc:7** Tar:1* Tar:2 Tar:3 Tar:4 Tar:5 Tar:6 Tar:7
Abyss: D:22 D:23 D:25
Pan: D:22 D:24
Innate Abilities, Weirdness & Mutations
You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.
Your mind is acute (Int +5).
- For this message the author vladtheimplier has received thanks: 6
- AtT, MyOtheHedgeFox, nago, nosrepemos, PerverseSuffering, XuaXua