
Slime Squisher
Posts: 371
Joined: Friday, 17th December 2010, 15:27
CIP: Spriggan Hunter in Extended?
I am back to crawl after a hiatus, playing trunk and enjoying the Ranged Weapons revamp.
Currently playing a Spriggan Hunter, who I want to take to extended. My solution for managing his low HP is using the hat of the Bear Spirit with the Amulet of Vitality. I already started training Spellcasting just for the MP pool.
My plan had always been to switch to TSO/Zin for the later part of the game, but after finding the Amulet of Vitality I am wondering if there is another approach.
Would you recommend switching to another god but TSO? It seems like the benefits of worshipping TSO outweigh the value of the amulet.
Is it time to start casting some spells?
I just came across Wyrmbane in V:5, is there any point of growing it as much as possible, provided all my points are in DEX?
Any other tips are appreciated.
Cheers!
- Code:
Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file.
hackum the Acrobat (Spriggan Hunter) Turns: 45555, Time: 02:22:25
Health: 133/133 AC: 16 Str: 9 XL: 23 Next: 63%
Magic: 46/46 EV: 55 Int: 13 God: Okawaru [*****.]
Gold: 3265 SH: 13 Dex: 34 Spells: 59/59 levels left
rFire + + . SeeInvis + a - +4 hand crossbow "Giqaa" {penet, rElec rPois}
rCold + . . Faith . z - +3 buckler {rC+ rF+}
rNeg + + . Spirit + Q - +4 troll leather armour {Snorg}
rPois + Reflect . A - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++}
rElec + Harm . N - +2 cloak of Kobajyuh {+Inv rElec rN+ Str+2}
rCorr . Rampage . (gloves unavailable)
Will +++++ Clarity + (boots unavailable)
Stlth +++ g - amulet of Vitality {RegenMP++ Regen++}
HPRegen 3.62/turn T - +7 ring of dexterity
MPRegen 1.10/turn I - ring of the Dropbear {rN+ Will+ Slay+5}
@: studying Polearms, very quick
A: very small, no large weapons, unfitting armour, see invisible, speed 3,
clarity, fire resistance 1, regeneration 1
}: 3/15 runes: decaying, serpentine, silver
a: Renounce Religion, Evoke Invisibility, Heroism, Finesse, Duel
You are on level 2 of the Depths.
You worship Okawaru.
Okawaru is extremely pleased with you.
You have visited 9 branches of the dungeon, and seen 41 of its levels.
You have visited 1 bazaar.
You have also visited: Trove, Ossuary, Ice Cave and Wizlab.
You have collected 6455 gold pieces.
You have spent 3190 gold pieces at shops.
Inventory:
Hand Weapons
a - the +4 hand crossbow "Giqaa" (weapon) {penet, rElec rPois}
(Okawaru gifted it to you on level 4 of the Lair of Beasts)
rElec: It insulates you from electricity.
rPois: It protects you from poison.
b - the +13 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
(You took it off Margery on level 5 of the Vaults)
AC: It affects your AC (+3).
rF: It protects you from fire.
rC: It protects you from cold.
rPois: It protects you from poison.
y - a +0 hand crossbow of draining
Y - a +5 hand crossbow of flaming
Armour
z - a +3 buckler of resistance (worn)
A - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++}
(You acquired it on level 1 of the Elven Halls)
Bear: Going berserk makes the wearer tougher, and they're slowed less
afterward.
*Rage: It berserks you when you make melee attacks (+20% chance).
Will: It greatly increases your willpower.
If you remove this armour, your AC would decrease by 2 (16 -> 14).
H - the +2 hat of Joiss {rN+ rCorr Str+3}
(Okawaru gifted it to you on level 3 of the Vaults)
Str: It affects your strength (+3).
rN: It protects you from negative energy.
rCorr: It protects you from acid and corrosion.
If you switch to wearing this armour, your AC would remain unchanged.
N - the +2 cloak of Kobajyuh (worn) {+Inv rElec rN+ Str+2}
(You found it on level 2 of the Vaults)
Str: It affects your strength (+2).
rElec: It insulates you from electricity.
rN: It protects you from negative energy.
+Inv: It lets you turn invisible.
If you remove this armour, your AC would decrease by 4 (16 -> 12).
O - a scarf of resistance
Q - a +4 troll leather armour (worn) {Snorg}
X - a scarf of repulsion
Jewellery
g - the amulet of Vitality (around neck) {RegenMP++ Regen++}
(You took it off a fire giant on level 5 of the Vaults)
[amulet of magic regeneration]
It increases your rate of magic regeneration.
Regen: It increases your rate of health regeneration.
r - a ring of protection from cold
E - the ring "Himini" {*Slow Will+ rCorr Str+4 Dex+7}
(You found it on level 3 of the Elven Halls)
[ring of resist corrosion]
Str: It affects your strength (+4).
Dex: It affects your dexterity (+7).
rCorr: It protects you from acid and corrosion.
*Slow: It may slow you when you take damage.
Will: It increases your willpower.
I - the ring of the Dropbear (right hand) {rN+ Will+ Slay+5}
(You found it in a treasure trove)
[ring of positive energy]
Slay: It affects your accuracy & damage with ranged weapons and melee
(+5).
rN: It protects you from negative energy.
Will: It increases your willpower.
J - the ring of the Augurer {Fire Dex+3}
(You found it in an ice cave)
[ring of fire]
It enhances your fire magic.
Dex: It affects your dexterity (+3).
rF: It protects you from fire.
rC: It makes you vulnerable to cold.
M - the ring of Suroh {Fire rCorr Str-2 Dex+5}
(You took it off a spriggan druid on level 1 of the Swamp)
[ring of fire]
It enhances your fire magic.
Str: It affects your strength (-2).
Dex: It affects your dexterity (+5).
rF: It protects you from fire.
rC: It makes you vulnerable to cold.
rCorr: It protects you from acid and corrosion.
R - the amulet "Jynisyoph" {Reflect rC+ Regen+ Dex+3 SH+5}
(You found it in a treasure trove)
[amulet of reflection]
It reflects blocked missile attacks.
Dex: It affects your dexterity (+3).
rC: It protects you from cold.
Regen: It increases your rate of health regeneration.
SH: It affects your SH (+5).
T - a +7 ring of dexterity (left hand)
U - the ring "Teotta" {rC+ rN+ AC+4}
(You bought it in a shop on level 3 of the Elven Halls)
[ring of protection]
AC: It affects your AC (+4).
rC: It protects you from cold.
rN: It protects you from negative energy.
Z - the ring of Suspected Treachery {Fly rF++ Str+2 Int-5}
(You found it in a treasure trove)
[ring of flight]
Str: It affects your strength (+2).
Int: It affects your intelligence (-5).
rF: It greatly protects you from fire.
Fly: It grants you flight.
Wands
n - a wand of quicksilver (12)
K - a wand of digging (11)
Scrolls
c - 27 scrolls of identify
h - 31 scrolls of teleportation
i - 4 scrolls of enchant armour
j - 9 scrolls of fog
q - 8 scrolls of noise
s - 5 scrolls of vulnerability
t - 14 scrolls of amnesia
B - 2 scrolls of summoning
C - 7 scrolls of magic mapping
F - 3 scrolls of blinking
L - 12 scrolls of immolation
P - a scroll of fear
S - 5 scrolls of silence
W - 13 scrolls of poison
Potions
d - 22 potions of curing
f - 13 potions of might
k - 4 potions of resistance
l - 2 potions of invisibility
m - 7 potions of berserk rage
o - 5 potions of haste
p - 11 potions of lignification
u - 7 potions of flight
v - 2 potions of ambrosia
w - 10 potions of brilliance
x - 3 potions of heal wounds
D - 2 potions of magic
G - 3 potions of mutation
V - 7 potions of cancellation
Skills:
+ Level 18.0 Fighting
+ Level 5.1 Polearms
- Level 19.1 Ranged Weapons
- Level 14.1 Armour
+ Level 25.9 Dodging
- Level 1.5 Stealth
- Level 11.4 Shields
* Level 18.5 Spellcasting
- Level 6.3 Invocations
You have 59 spell levels left.
You don't know any spells.
Your spell library contains the following spells:
Spells Type Power Damage Failure Level
Freeze Ice 48% 1d6 10% 1
Shock Conj/Air 48% 1d6 10% 1
Scorch Fire 24% 2d6 14% 2
Dazzling Flash Conj/Hex 24% N/A 28% 3
Frozen Ramparts Ice 24% 1d4 28% 3
Hailstorm Conj/Ice 12% 3d5 28% 3
Ignite Poison Fire/Tmut/Pois 12% N/A 28% 3
Kindle Blastsparks Fire/Tloc/Air 24% 2d12 28% 3
Ozocubu's Armour Ice 12% N/A 28% 3
Portal Projectile Hex/Tloc 24% N/A 28% 3
Stone Arrow Conj/Erth 24% 3d8 28% 3
Swiftness Air 12% N/A 28% 3
Airstrike Air 6% 2d(1-17) 67% 4
Flame Wave Conj/Fire 12% 2d6 67% 4
Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 67% 4
Leda's Liquefaction Hex/Erth 6% N/A 67% 4
Manifold Assault Tloc 12% N/A 67% 4
Olgreb's Toxic Radiance Pois 12% N/A 67% 4
Passage of Golubria Tloc 12% N/A 67% 4
Petrify Tmut/Erth 12% N/A 67% 4
Sticky Flame Conj/Fire 12% 2d4 67% 4
Agony Necr 12% N/A 95% 5
Freezing Cloud Conj/Ice/Air 6% 6-21 95% 5
Lightning Bolt Conj/Air 6% 1d18 95% 5
Metabolic Englaciation Hex/Ice 6% N/A 95% 5
Silence Hex/Air 6% N/A 95% 5
Dispersal Tloc 6% N/A 100% 6
Starburst Conj/Fire 6% 6d4 100% 6
Statue Form Tmut/Erth 8% N/A 100% 6
Ozocubu's Refrigeration Ice 6% 4d8 100% 7
Disjunction Tloc 6% N/A 100% 8
Ignition Fire 6% 3d4 100% 8
Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8
Polar Vortex Ice 6% N/A 100% 9
Call Canine Familiar Summ Unusable N/A N/A 3
Animate Armour Summ/Erth Unusable N/A N/A 4
Summon Lightning Spire Summ/Air Unusable N/A N/A 4
Simulacrum Ice/Necr Unusable N/A N/A 6
Summon Cactus Giant Summ Unusable N/A N/A 6
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11
Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (2/4) D:15 Ossuary (visited)
IceCv (visited) WizLab (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:6 : D:13 *:[ D:14 * Orc:2 ([??* Elf:2 * Elf:3 =: Snake:1 *:
Snake:3 : Vaults:3 !
Portals:
Hell: Depths:1 Depths:2
Pandemonium: Depths:1 Depths:2
Annotations:
Elf:2 5 runed translucent doors
Innate Abilities, Weirdness & Mutations
You are very small and have problems with some larger weapons.
You are too small for most types of armour.
You have supernaturally acute eyesight. (SInv)
You cover ground extremely quickly. (Speed+++)
You possess an exceptional clarity of mind.
Your flesh is heat resistant. (rF+)
Your natural rate of healing is unusually fast.