Spider Stomper
Posts: 203
Joined: Wednesday, 17th June 2015, 00:14
Location: Germany
Streak of 30 15-runes games
Oka->TSO except for DD (Makhleb) and Trog->TSO once.
(link to streak in my sign.)
I don't think there is anything special about winning with these combos (except for streaking them) but there might be 1 topic of interest: Tomb.
I went with shatter for Tomb.
This means:
- usually chosing Int for stat-upgrade
- not wearing the biggest armour the whole time
- opening tomb 1 with shatter from the outside
- chain-casting shatter in tomb 3
Tomb 3 is entered with
- agility
- brilliance
- statue form
- haste
wielding a staff of power
No -tele.
As much mp as possible.
TSO: divine shield
Makhleb: Invisibility.
Then I'm trying to get marked and cast shatter.
Some of the combos above start with rather low int.
Getting Earth to 22-25 demands less skilling in combat skills, which means planning accordingly.
Potions of magic when mp runs low.
Scrolls of Holy Word when mp is low, too.
The point of getting marked: Greater Mummies are much slower than Scarabs but I want the refilling (mp/hp) from killing Scarabs while attacking Greater Mummies.
The point of invisibility (any god but TSO): death scarabs (among others) cannot sinv.
I decided against immolation because most often I can't get F+++ or cloud immunity without lowering mr/int/mp.
In this setting I don't care much about dispersal traps.
What I fear most: Zot-traps. I try to keep them out of my LOS.
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