Lair Larrikin
Posts: 16
Joined: Tuesday, 26th July 2016, 01:09
CIP - DDNe of Makhleb - help me zig!
I have a couple of wins under my belt across a mix of species/god combos, but I have never had a true zig runner. I have had a couple of 15-rune GrFi characters with Shatter that were relatively comfortable in most of a zig, but I never felt like taking a chance and going for multiple zigs. I have also had a 15-rune DECj with Necromutation and Fire Storm+Glaciate, but again: when it got tough in the first or second zig, I would just bail and ascend.
I wanted to build a true zigrunner, so I started with a DDNe of Makhleb (his name, of course, is Zag). I also had never really played a DD or a Makh game, so I was excited to try, and the gods of crawl did not disappoint. I have had somewhat ridiculous luck with gear and spells, the only true downside so far being that the only additional source of Necromancy spells is a Book of Death for sale for 980g. But I could, right now, memorize and start training lots of useful spells, including:
- Deflect Missiles
- Shatter
- Tornado
- Silence (I will probably have to deal with ALiches before being a caster myself)
- Statue Form (to pave the way for Necromut later)
- Earlier Conj spells like Fireball, Ignition, Freezing Cloud, Iron Shot, Summon Ball Lightning
In the past, I have screwed up good melee chars by hybridizing improperly, and that's where I need your help! I have had situations like getting into early Zot or even late Depths to find that I have neglected melee skills for so long (in favor of getting spells online) that I no longer can kill stuff efficiently in melee, but the kill spells are not online yet. Then I can't kill anything, and have to try to survive the abyss for a while to scum for xp, but more likely I just tilt and die. I don't want that to happen to this guy, partly because he's been so darn lucky that it would be demoralizing, and partly because I want to get to the fun zig part ASAP.
tl;dr
I know what this guy needs to look like when he's actually a zigrunner, and he is a good mid-game character right now, but I don't know how to bridge that gap with him so that he remains viable the whole time.
Thanks, everyone. You guys really helped me get that OpTm win about a year ago, I'm hoping for some similarly clutch advice.
Chardump follows.
- Code:
Dungeon Crawl Stone Soup version 0.20-a0-809-gaf7f668 (webtiles) character file.
zag the Peltast (Deep Dwarf Necromancer) Turns: 56575, Time: 04:32:05
Health: 186/186 AC: 28 Str: 13 XL: 19 Next: 52%
Magic: 32/32 EV: 21 Int: 23 God: Makhleb [******]
Gold: 120 SH: 15 Dex: 13 Spells: 21/38 levels left
rFire + . . SeeInvis . r - +9 mace "Ilooqi" {venom, rN+}
rCold + + . Gourm . A - quicksilver dragon scales
rNeg + + . Faith . t - +2 shield of Resistance {rF+ rC+ MR+}
rPois + Spirit . O - +2 helmet
rElec + Reflect . R - +2 cloak {rC+}
rCorr . Harm . o - +1 pair of gloves
MR ++++. j - +0 pair of boots
Stlth ++........ f - amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
Regen 0.0/turn z - +5 ring of protection
MPRegen 0.3/turn q - ring of poison resistance
@: non-regenerating, repel missiles
A: damage resistance, heal wounds, negative energy resistance 1, sense
surroundings 3, no regeneration
}: 2/15 runes: decaying, serpentine
a: Heal Wounds, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Flight
You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
You have visited 7 branches of the dungeon, and seen 34 of its levels.
You have also visited: Ice Cave.
You have collected 3536 gold pieces.
You have spent 3416 gold pieces at shops.
Inventory:
Hand Weapons
r - the +9 mace "Ilooqi" (weapon) {venom, rN+}
(You found it on level 4 of the Dungeon)
It poisons the flesh of those it strikes.
It protects you from negative energy.
Missiles
H - a throwing net
J - 7 javelins (quivered)
Armour
j - a +0 pair of boots (worn)
o - a +1 pair of gloves (worn)
t - the +2 shield of Resistance (worn) {rF+ rC+ MR+}
(You found it on level 5 of the Dungeon)
It protects you from fire.
It protects you from cold.
It affects your resistance to hostile enchantments.
A - quicksilver dragon scales (worn)
O - a +2 helmet (worn)
R - a +2 cloak of cold resistance (worn)
Jewellery
d - an uncursed ring of see invisible
f - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
(You found it on level 7 of the Dungeon)
[amulet of inaccuracy]
It reduces the accuracy of all your attacks.
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
q - a ring of poison resistance (left hand)
z - a +5 ring of protection (right hand)
M - an uncursed ring of protection from cold
P - an uncursed ring of protection from fire
Wands
F - a wand of iceblast (5/15)
G - a wand of disintegration (15/24)
L - a wand of acid (10/15)
Scrolls
a - a scroll of fear
l - 2 scrolls of holy word
p - 19 scrolls of remove curse
s - 4 scrolls of blinking
x - 4 scrolls of identify
B - 10 scrolls of teleportation
T - a scroll of fog
Potions
b - a potion of haste
e - 4 potions of cancellation
g - 4 potions of heal wounds
h - a potion of brilliance
k - 12 potions of curing
n - 4 potions of resistance
u - 5 potions of agility
v - 3 potions of ambrosia
w - 6 potions of mutation
N - a potion of flight
S - a potion of invisibility
Miscellaneous
C - a phial of floods
D - a crystal ball of energy
K - a box of beasts
Q - a lightning rod (4/4)
Comestibles
c - 23 bread rations
i - 18 royal jellies
m - 26 fruits
Skills:
- Level 15.0 Fighting
+ Level 14.7 Maces & Flails
- Level 5.0 Throwing
- Level 10.0 Armour
- Level 10.0 Dodging
- Level 5.0 Stealth
- Level 15.0 Shields
- Level 10.0 Spellcasting
- Level 5.0 Summonings
- Level 10.0 Necromancy
- Level 5.0 Translocations
- Level 15.0 Invocations
- Level 10.2 Evocations
You have 21 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 1% 1 None
b - Animate Skeleton Necr N/A 1% 1 None
c - Vampiric Draining Necr ######.... 1% 3 None
d - Summon Butterflies Summ ####.... 1% 1 None
e - Animate Dead Necr N/A 1% 4 #......
f - Control Undead Necr ######.... 1% 4 #......
g - Apportation Tloc ####.. 1% 1 None
h - Blink Tloc N/A 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:6
Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:14
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:9 ( D:10 = Orc:2 (=[*? Elf:2 : Snake:2 %(= Snake:3 }=}
Snake:4 %}?*
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can heal yourself by infusing magical energy.
You resist negative energy. (rN+)
You passively map a large area around you.
You do not regenerate.