Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
YAVP - Spriggan of Qazlal
- Code:
Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file.
1385441 wormsofcant the Acrobat (level 27, 151/151 HPs)
Began as a Spriggan Earth Elementalist on Nov 30, 2016.
Was the Champion of Qazlal.
Escaped with the Orb
... and 3 runes on Dec 11, 2016!
The game lasted 06:23:54 (121021 turns).
wormsofcant the Acrobat (SpEE) Turns: 121021, Time: 06:23:54
Health: 151/151 AC: 12 Str: 6 XL: 27
Magic: 58/58 EV: 39 Int: 27 God: Qazlal [******]
Gold: 550 SH: 20 Dex: 24 Spells: 2/68 levels left
rFire + + . SeeInvis + b - +0 rod of shadows (14/14)
rCold . . . Gourm . Y - +2 robe of Eternal Night {rF+ Dex+7}
rNeg . . . Faith + G - +3 buckler {AC+3}
rPois + Spirit . X - +2 hat {MR+}
rElec . Reflect . B - +2 cloak {rPois}
rCorr . Harm . (gloves unavailable)
MR +++++ Rnd*Rage + (boots unavailable)
Stlth +......... q - amulet of faith
P - ring of protection from fire
w - ring of magical power
https://crawl.jorgrun.rocks/morgue/worm ... 022210.txt
This is my third attempt at ascending a Spriggan of Qazlal. My first attempt was few years ago in 0.15 offline where I made it to Zot:5, but got killed by a Killer Klown due to inexperience. Recently I tried to ascend a SpEn^Q but the game got lost to a server move, and finally, FINALLY I've secured the first(!!!) online Sp^Q win. There have been two notable Sp^Q splats in extended before me, though.
Originally I thought that En was the best start for a Sp^Q because the toolkit you get (Confuse/Tukima's Dance/Dazzling Spray) helps shake off a large majority of enemies, as well giving good damage/MP returns from stabs, but with the recent changes to Petrify (allowing you to get paralyze tier stabs off petrified monsters), I think EE is the best start thanks to it giving you some tools to handle high MR monsters without having to rely on Qazlal's invocations, as well as a few good branching points for the end game (Tmut for access to forms, or Conj/Earth for higher damage spells).
One thing I noticed is that monsters were surprisingly bad at finding me despite all the noise I made. If the layout is windy enough you'll just hear the shouts from monsters trying to find you but they'll have trouble actually reaching you.
- For this message the author CanOfWorms has received thanks: 3
- edgefigaro, nago, Sar