[CiP] DsFi^Qaz - Need help with skilling and general advice


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Dungeon Dilettante

Posts: 2

Joined: Tuesday, 27th October 2015, 04:33

Post Tuesday, 27th October 2015, 04:45

[CiP] DsFi^Qaz - Need help with skilling and general advice

Hello everyone, first post around here.
So, I've been playing crawl on and off for quite some time, but never managed to get a win (got as close as Zot:1). This character got a REALLY lucky string of events in which I ended up with the mutation "rapidly evolving", a +9 vamp great sword, an awesome plate armour and what not. Just need some better resitances, I guess.
What I ask is:
Which skills to level next? My plan was going for 25 invo, 20 fighting, 20 long blades, 20 armour and 15 dodge, more or less. Is that a good plan? If no, any suggestions on a better order/other things to level?

Also, I plan on getting my thrid rune on the Vaults and then going for Zot. Should I do Elves, Crypt, Ziggurat or anything before that for loot (assuming I don't find better resists) or do you think I can manage with what I have?

  Code:
 Dungeon Crawl Stone Soup version 0.16.2 (tiles) character file.

Rivotril the End of an Era (Demonspawn Fighter)    Turns: 48240, Time: 01:34:29

Health: 191/191    AC: 32    Str: 18      XL:     20   Next: 98%
Magic:  40/40      EV: 16    Int: 15 (17) God:    Qazlal [******]
Gold:   4837       SH:  8    Dex: 30      Spells: 0 memorised, 19 levels left

rFire  + . .     SeeInvis .     o - +9 great sword (vamp)
rCold  . . .     Clarity  +     I - +9 plate armour "Shrysof" {Int+2 Dex+9}
rNeg   + + .     SustAb   .     (no shield)
rPois  .         Gourm    .     (helmet restricted)
rElec  .         Spirit   .     L - +1 cloak
rCorr  .         Warding  .     (gloves unavailable)
rMut   .         Stasis   .     (boots unavailable)
MR     +....                    A - amulet of clarity
Stlth  ..........               R - +5 ring of slaying
                                F - ring "Dipaicot" {+Fly rC- rN+ Int+2 Slay+5}

@: repel missiles, somewhat resistant to hostile enchantments, extremely
unstealthy
A: antennae 1, claws 3, talons 3, rugged brown scales 3, agile 1, clever 1, cold
resistance 1, fire resistance 1, negative energy resistance 1, powered by pain
2, robust 1, shaggy fur 1, spit poison 1, wild magic 1, evolution 2, flame cloud
immunity
a: Spit Poison, Upheaval, Elemental Force, Disaster Area, Renounce Religion,
Evoke Flight
}: 2/15 runes: barnacled, gossamer


You are on level 15 of the Dungeon.
You worship Qazlal.
Qazlal is exalted by your worship.
You are full.

You have visited 7 branches of the dungeon, and seen 42 of its levels.
You have also visited: Labyrinth, Volcano and Wizlab.

You have collected 5362 gold pieces.
You have spent 525 gold pieces at shops.

Inventory:

Hand weapons
 o - a +9 vampiric great sword (weapon)
 t - a +3 triple sword of freezing
Armour
 I - the +9 plate armour "Shrysof" (worn) {Int+2 Dex+9}
   (You acquired it on level 8 of the Lair of Beasts)   
   
   It affects your intelligence (+2).
   It affects your dexterity (+9).
 L - a +1 cloak (worn)
Jewellery
 u - an uncursed ring of protection from fire
 A - an amulet of clarity (around neck)
 B - an uncursed ring of protection from cold
 D - an uncursed amulet of stasis
 F - the ring "Dipaicot" (left claw) {+Fly rC- rN+ Int+2 Slay+5}
   (You found it in a labyrinth)   
   
   [ring of slaying]
   
   It affects your intelligence (+2).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+5).
   It makes you vulnerable to cold.
   It protects you from negative energy.
   It lets you fly.
 R - a +5 ring of slaying (right claw)
Magical devices
 q - a wand of teleportation (6)
 E - a wand of disintegration
 J - a wand of disintegration
 K - a wand of heal wounds (1)
 M - a wand of digging {zapped: 3}
 N - a wand of magic darts
Scrolls
 a - 3 scrolls of magic mapping
 b - 2 scrolls of blinking
 e - 2 scrolls of recharging
 f - a scroll of summoning
 i - 4 scrolls of immolation
 k - 3 scrolls of fog
 m - 15 scrolls of identify
 v - 5 scrolls of amnesia
 w - 4 scrolls of enchant armour
 x - 17 scrolls of remove curse
 y - 3 scrolls of fear
 z - 17 scrolls of teleportation
 Q - a scroll of silence
Potions
 c - 4 potions of brilliance
 g - 6 potions of restore abilities
 h - 7 potions of haste
 j - 10 potions of ambrosia
 l - 13 potions of agility
 n - 3 potions of magic
 p - 4 potions of invisibility
 r - 3 potions of berserk rage
 s - 2 potions of cure mutation
 C - 11 potions of curing
 O - 3 potions of might
 P - a potion of cancellation
Comestibles
 d - 12 bread rations
 G - 4 royal jellies
 H - 2 fruits
 T - 4 meat rations


   Skills:
 - Level 16.1 Fighting
 - Level 18.1 Long Blades
 - Level 15.0 Armour
 - Level 12.1 Dodging
   Level 2.6 Shields
 + Level 23.8 Invocations


You have 19 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (8/8) D:9
 Shoals (5/5) Lair:5       Spider (5/5) Lair:4        Slime (0/6) Lair:7
    Orc (4/4) D:12            Elf (0/3) Orc:4        Vaults (4/5) D:14
  Crypt (0/3) Vaults:3     Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:13 :   Orc:4 (!:%   Shoals:1 =   Vaults:2 [


Innate Abilities, Weirdness & Mutations

You have claws for hands.
You are completely covered in rugged brown scales (AC +3, +7% HP).
Your flesh is heat resistant.
You resist negative energy.
You sometimes gain power by taking damage.
You are immune to clouds of flame.
You have a pair of small antennae on your head.
You have claws for feet.
You are agile. (Dex +2)
Your mind is acute. (Int +2)
Your flesh is cold resistant.
You are robust (+10% HP).
You are covered in fur (AC +1).
You can spit poison.
Your spells are a little harder to cast, but a little more powerful.
You rapidly evolve.


Message History

You slice the hill giant!!
You kill the hill giant!
Qazlal accepts your kill.
No target in view!
No target in view!
Things that are here:
a giant club; a hill giant corpse
You now have 4837 gold pieces (gained 16).
k - 3 scrolls of fog (gained 1)
You feel a little less mighty now.
Done exploring.
Done exploring.
No target in view!
Done exploring.
The withered plant is engulfed in freezing vapours.
The withered plant is engulfed in freezing vapours.
Welcome back, Rivotril the Demonspawn Fighter.
Qazlal says: Let the forces of nature tear it all down!
Press ? for a list of commands and other information.
Char dumped to 'morgue/Rivotril.txt'.

.........#     ###.##........
....#....###  ##...##........
#.#.#......## #....##.#.....#
............###....##.#######
..#.#..............########
.............§.....(#.....#
......#####.##......#.....#
.....##.......P.....#.....#
.....#......P..§P...#.....#
......P......8@8....#.....#
..#.#...P...§..)§)..#.))..#
#.[.#.............<.#)))..#
##..#..P..........[)#)#####
##....§..88>.......[([#
#...................[)##
......8...8PP.P........#
#......8...............#
##............8.......##


There are no monsters in sight!

Vanquished Creatures
  Mara (Shoals:3)
  Frederick (Vaults:3)
  Nikola (Spider:3)
  Asterion (Shoals:4)
  2 krakens
  Polyphemus (Shoals:4)
  A sphinx (Vaults:2)
  3 thorn hunters (WizLab)
  2 tengu reavers
  Agnes (Spider:4)
  Kirke (Shoals:2)
  The ghost of Rivotril the Fencer, a mighty DsFi of Qazlal (Spider:2)
  Roxanne (Shoals:2)
  Ilsuiw (Shoals:4)
  Donald (Shoals:1)
  4 frost giants
  12 vault wardens
  A greater naga (Vaults:2)
  An iron dragon (Vaults:2)
  Aizul (Shoals:1)
  3 ghost moths (Spider:5)
  6 fire giants
  15 ironheart preservers
  4 emperor scorpions
  Jorgrun (Shoals:3)
  The ghost of Jack the Unseen, a mighty SpEn of Dithmenos (Shoals:3)
  A war gargoyle (Vaults:3)
  A caustic shrike skeleton (D:15)
  7 stone giants
  A very ugly thing (Vaults:3)
  3 deep elf demonologists
  3 deep elf annihilators
  Snorg (D:14)
  A crystal guardian (Vaults:3)
  4 merfolk javelineers
  A deep elf death mage (Vaults:4)
  4 great orbs of eyes
  A minotaur (Lab)
  The ghost of Rivotril the Demonic Cataclysm, a powerful DsFi of Qazlal (Lair:3)
  7 vault guards
  9 merfolk impalers
  4 yaktaur captains
  A jiangshi (D:15)
  2 fire dragons
  Fannar (Lair:4)
  Harold (Lair:8)
  The ghost of Rivotril the Demonic Cataclysm, a powerful DsFi of Qazlal (D:10)
  3 ice dragons
  Nessos (Orc:4)
  13 centaur warriors
  An alligator snapping turtle (Shoals:3)
  A catoblepas (Shoals:4)
  8 hydras
  4 merfolk avatars
  2 merfolk aquamancers
  2 deep troll earth magi (Vaults:2)
  5 satyrs
  A deep troll shaman (Vaults:2)
  10 ogre magi
  2 death yaks (Shoals:4)
  A vampire mage (D:15)
  3 tengu warriors
  Nergalle (D:10)
  A fire crab (shapeshifter) (D:14)
  A shadow wraith (Vaults:4)
  A hell knight (Vaults:2)
  4 fire crabs
  6 skeletal warriors
  A flayed ghost (Vaults:4)
  3 deep elf knights
  5 deep trolls
  An ice devil (Vaults:4)
  18 harpies
  3 unseen horrors
  19 sea snakes
  2 deep elf summoners
  13 orc knights
  8 hill giants
  2 deep elf conjurers
  35 wolf spiders
  11 ironbrand convokers
  4 water nymphs
  4 lindwurms
  A wolf spider zombie (D:13)
  3 orc sorcerers
  4 phantasmal warriors
  18 orb spiders
  6 cyclopes
  A moth of wrath (Spider:5)
  11 hornets
  A sphinx skeleton (D:15)
  15 fauns
  18 griffons
  2 necromancers
  10 ugly things
  13 sirens
  A stone giant zombie (D:15)
  4 elephants (Lair:5)
  A black mamba (Lair:1)
  Maurice (D:13)
  A toenail golem (Volcano)
  2 centaur zombies
  2 black mambas (shapeshifter)
  7 manticores
  A human skeleton (Vaults:3)
  2 drowned souls
  7 torpor snails
  23 spiny frogs
  2 human zombies (Vaults:3)
  Psyche (Orc:4)
  12 demonic crawlers
  15 vault sentinels
  2 gargoyles
  2 yaktaur zombies
  A fire drake (Volcano)
  18 yaktaurs
  2 kobold demonologists
  7 freezing wraiths
  A harpy zombie (D:15)
  A queen bee (Spider:4)
  A troll (shapeshifter) (Vaults:1)
  An efreet (D:15)
  10 komodo dragons
  4 deep elf priests
  2 wind drakes
  35 merfolk
  28 jumping spiders
  A fire drake (shapeshifter) (Vaults:4)
  3 giant leeches (Lair:8)
  2 tengu conjurers
  Sonja (Orc:2)
  13 snapping turtles
  A baby alligator (shapeshifter) (D:13)
  26 slime creatures
  24 blink frogs
  8 polar bears (Lair:8)
  21 two-headed ogres
  An ettin zombie (Vaults:3)
  3 raiju (Lair:8)
  A snapping turtle (shapeshifter) (Vaults:2)
  12 trolls
  5 spectral orcs (D:10)
  4 boulder beetles
  7 ravens
  A spriggan (D:7)
  26 trapdoor spiders
  12 water elementals
  2 shadows
  A human (shapeshifter) (Vaults:3)
  25 tarantellas
  2 wyverns
  43 redbacks
  2 wraiths
  4 basilisks
  21 wolves
  5 deep elf magi
  Eustachio (D:8)
  A hill giant zombie (D:15)
  4 hogs (Shoals:3)
  A mottled dragon (D:11)
  21 vampire mosquitoes
  27 yaks
  2 hungry ghosts
  A soldier ant (D:12)
  12 wargs
  12 hippogriffs
  A yaktaur simulacrum (Vaults:3)
  Edmund (D:7)
  12 water moccasins
  Menkaure (D:4)
  18 deep elf fighters
  16 swamp worms (Lair:6)
  4 hell hounds
  2 wandering mushrooms
  4 ice beasts
  31 orc warriors
  2 eyes of draining
  An ettin simulacrum (Vaults:2)
  6 phantoms
  13 porcupines
  48 ogres
  5 wasps
  16 black bears
  29 spiders
  4 boggarts (Vaults:3)
  8 sky beasts
  11 crocodiles
  Sigmund (D:7)
  4 boring beetles
  47 centaurs
  21 giant frogs
  6 brain worms
  A gnoll sergeant (D:5)
  3 big kobolds
  2 earth elementals (WizLab)
  A wyvern zombie (D:10)
  27 killer bees
  9 scorpions
  2 troll zombies (D:12)
  9 wights
  An electric eel (Lair:5)
  23 hounds
  4 goliath beetles
  9 jellies
  A giant frog zombie (D:10)
  4 crimson imps
  A two-headed ogre zombie (D:9)
  2 quasits
  3 centaur skeletons
  2 giant frog skeletons
  24 orc priests
  26 orc wizards
  12 iguanas
  13 hell rats
  7 worker ants
  26 sheep
  4 ogre zombies (D:12)
  A hound zombie (D:11)
  A mummy (D:15)
  2 hound skeletons
  19 adders
  11 gnolls
  4 worker ant zombies
  3 giant mites
  61 river rats
  2 shadow imps
  2 ufetubi (Vaults:2)
  21 worms
  An adder zombie (D:8)
  An adder skeleton (D:9)
  A giant gecko (D:4)
  3 oozes
  209 orcs
  3 ball pythons
  A bat skeleton (D:5)
  6 giant cockroaches
  17 goblins
  20 hobgoblins
  14 jackals
  13 quokkas
  A ball python zombie (D:5)
  16 bats
  2 giant gecko skeletons
  2 giant newts
  2 goblin skeletons
  A hobgoblin skeleton (D:12)
  3 hobgoblin zombies
  30 kobolds
  A kobold zombie (D:5)
  4 orc skeletons
  15 orc zombies
  22 rats
  9 ballistomycetes
  A bush (Lair:7)
  3 crawling corpses (Vaults:2)
  64 fungi
  78 plants
  7 tentacles
  2 tentacle segments (Shoals:5)
  8 toadstools (WizLab)
2197 creatures vanquished.

Vanquished Creatures (others)
  A merfolk impaler (Shoals:5)
  A shadow wraith (Vaults:1)
  2 unseen horrors (Vaults:1)
  10 drowned souls
  An orc warrior (Vaults:4)
  3 spiders (Spider:3)
  6 giant spores
  An orc skeleton (D:12)
  3 ballistomycetes (D:6)
  31 fungi
  46 plants
  16 tentacles
  675 tentacle segments
  7 toadstools
803 creatures vanquished.

Grand Total: 3000 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Rivotril, the Demonspawn Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 1/1
   405 | D:1      | Gained mutation: Your flesh is heat resistant. [demonic ancestry]
   405 | D:1      | Reached XP level 2. HP: 24/24 MP: 2/2
   843 | D:2      | Found a sacrificial altar of Ru.
   933 | D:2      | Gained mutation: You are partially covered in rugged brown scales (AC +1, +3% HP). [demonic ancestry]
   933 | D:2      | Reached XP level 3. HP: 24/29 MP: 3/3
  1474 | D:3      | Reached skill level 4 in Long Blades
  1474 | D:3      | Gained mutation: You are mostly covered in rugged brown scales (AC +2, +5% HP). [demonic ancestry]
  1474 | D:3      | Reached XP level 4. HP: 20/36 MP: 4/4
  1986 | D:3      | Reached skill level 5 in Long Blades
  1986 | D:3      | Reached XP level 5. HP: 28/43 MP: 5/5
  2189 | D:3      | Noticed a giant frog
  2208 | D:3      | Killed a giant frog
  2785 | D:4      | Noticed Menkaure
  2794 | D:4      | Killed Menkaure
  2794 | D:4      | Reached skill level 6 in Long Blades
  2794 | D:4      | Gained mutation: You are immune to clouds of flame. [demonic ancestry]
  2794 | D:4      | Reached XP level 6. HP: 49/49 MP: 6/6
  3230 | D:5      | Entered Level 5 of the Dungeon
  3410 | D:5      | Reached skill level 7 in Long Blades
  3410 | D:5      | Reached XP level 7. HP: 18/54 MP: 7/7
  3643 | D:5      | Found a shimmering altar of Xom.
  3826 | D:5      | Gained mutation: Scrolls take you a little longer to read. [mutagenic meat]
  3827 | D:5      | Gained mutation: You evolve. [mutagenic meat]
  3828 | D:5      | Gained mutation: You are covered in fur (AC +1). [mutagenic meat]
  4055 | D:4      | HP: 2/54 [gnoll/halberd (4)]
  4282 | D:4      | Reached skill level 8 in Long Blades
  4422 | D:5      | Lost mutation: Scrolls take you a little longer to read. [evolution]
  4496 | D:5      | Gained mutation: You have sharp fingernails. [demonic ancestry]
  4496 | D:5      | Reached XP level 8. HP: 44/64 MP: 8/8
  4502 | D:5      | Reached skill level 5 in Fighting
  4553 | D:5      | Found a glowing golden altar of the Shining One.
  4602 | D:5      | Found a shadowy altar of Dithmenos.
  5159 | D:6      | Found a shattered altar of Ashenzari.
  5249 | D:6      | HP: 2/67 [orc warrior/glaive (8)]
  5931 | D:6      | Gained mutation: You rapidly evolve. [mutagenic meat]
  6001 | D:6      | Found a staircase to the Ecumenical Temple.
  6010 | Temple   | Entered the Ecumenical Temple
  6068 | Temple   | Became a worshipper of Qazlal Stormbringer
  6325 | D:6      | Found a sparkling altar of Nemelex Xobeh.
  6745 | D:6      | Gained mutation: You possess an exceptional clarity of mind. [evolution]
  6937 | D:6      | Found an opulent altar of Gozag.
  7203 | D:6      | Reached XP level 9. HP: 75/78 MP: 9/9
  7242 | D:6      | Found a shadowy altar of Dithmenos.
  7564 | D:7      | Reached skill level 9 in Fighting
  7948 | D:7      | Noticed Edmund
  7963 | D:7      | Killed Edmund
  7963 | D:7      | Acquired Qazlal's first power
  8083 | D:7      | Noticed Sigmund
  8087 | D:7      | Killed Sigmund
  8233 | D:7      | Reached skill level 10 in Fighting
  8761 | D:7      | Lost mutation: You possess an exceptional clarity of mind. [evolution]
  8934 | D:8      | Noticed Eustachio
  9071 | D:8      | Gained mutation: You can translocate small distances at will. [mutagenic meat]
  9072 | D:8      | Gained mutation: You have sharp toenails. [mutagenic meat]
  9252 | D:8      | Noticed a gargoyle
  9270 | D:8      | Reached skill level 11 in Fighting
  9276 | D:8      | Killed a gargoyle
  9295 | D:8      | Acquired Qazlal's second power
  9662 | D:8      | Killed Eustachio
  9662 | D:8      | Gained mutation: You are completely covered in rugged brown scales (AC +3, +7% HP). [demonic ancestry]
  9662 | D:8      | Reached XP level 10. HP: 74/95 MP: 10/10
 10031 | D:8      | Reached skill level 12 in Fighting
 10320 | D:9      | Gained mutation: You are robust (+10% HP). [mutagenic meat]
 10322 | D:9      | Gained mutation: You have an increased reservoir of magic (+10% MP). [mutagenic meat]
 10548 | D:9      | Gained mutation: You have razor-sharp toenails. [evolution]
 10585 | D:9      | Found a sparkling altar of Nemelex Xobeh.
 10601 | D:9      | Reached skill level 5 in Armour
 10820 | D:9      | Found a snail-covered altar of Cheibriados.
 11231 | D:9      | Found a staircase to the Lair.
 11327 | D:9      | Acquired Qazlal's third power
 11465 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11831 | Lair:1   | Noticed a black mamba
 11837 | Lair:1   | Killed a black mamba
 12264 | Lair:1   | Lost mutation: You can translocate small distances at will. [evolution]
 12363 | Lair:1   | Reached XP level 11. HP: 92/111 MP: 12/12
 12872 | Lair:2   | Reached skill level 5 in Invocations
 12904 | Lair:2   | Gained mutation: You can spit poison. [evolution]
 13120 | Lair:2   | Acquired Qazlal's fourth power
 14179 | Lair:3   | Reached skill level 10 in Invocations
 14555 | Lair:3   | Acquired Qazlal's fifth power
 14561 | Lair:3   | Noticed Rivotril's ghost (powerful DsFi)
 14574 | Lair:3   | Killed Rivotril's ghost
 15162 | Lair:4   | Noticed a four-headed hydra
 15164 | Lair:4   | Killed a four-headed hydra
 15186 | Lair:4   | Reached XP level 12. HP: 111/119 MP: 24/29
 15243 | Lair:4   | HP: 4/119 [komodo dragon (17)]
 15328 | Lair:3   | Gained mutation: You can translocate small distances at will. [evolution]
 15653 | Lair:4   | Reached skill level 13 in Invocations
 16233 | Lair:4   | Reached skill level 14 in Invocations
 16236 | Lair:4   | Found a hole to the Spider Nest.
 16401 | Lair:4   | Noticed Fannar
 16426 | Lair:4   | Killed Fannar
 16552 | Lair:5   | Reached skill level 15 in Invocations
 17009 | Lair:5   | Noticed a seven-headed hydra
 17010 | Lair:5   | Killed a seven-headed hydra
 17010 | Lair:5   | Reached skill level 16 in Invocations
 17573 | Lair:5   | Gained mutation: You have claws for feet. [evolution]
 17626 | Lair:5   | Found a staircase to the Shoals.
 17762 | Lair:6   | Got a transparent falchion
 17763 | Lair:6   | Identified the +5 falchion of Qazlal's Pride {freeze, *Rage rPois rF+ rC+ Dex+3} (You found it on level 6 of the Lair of Beasts)
 17834 | Lair:6   | Reached XP level 13. HP: 106/126 MP: 34/34
 18331 | Lair:6   | Reached skill level 10 in Long Blades
 18535 | Lair:6   | Identified the Compendium of Fascination
 18916 | Lair:7   | HP: 2/126 [spiny frog (16)]
 19205 | Lair:7   | Gained mutation: You have a pair of small antennae on your head. [evolution]
 19785 | Lair:7   | Found a staircase to the Slime Pits.
 20018 | Lair:8   | Entered Level 8 of the Lair of Beasts
 20780 | Lair:8   | Noticed Harold
 20790 | Lair:8   | Killed Harold
 20954 | Lair:8   | Gained mutation: You passively map a small area around you. [evolution]
 21559 | Lair:8   | Gained mutation: You have very sharp fingernails. [demonic ancestry]
 21559 | Lair:8   | Reached XP level 14. HP: 65/134 MP: 35/35
 21985 | Lair:8   | Identified a scroll of acquirement
 21997 | Lair:8   | Got a warped plate armour
 22008 | Lair:8   | Identified the +9 plate armour "Shrysof" {Int+2 Dex+9} (You acquired it on level 8 of the Lair of Beasts)
 22302 | Lair:8   | Found a runed door.
 23159 | D:10     | Entered Level 10 of the Dungeon
 23256 | D:10     | Noticed Nergalle
 23291 | D:10     | Killed Nergalle
 23588 | D:10     | Noticed Rivotril's ghost (powerful DsFi)
 23597 | D:10     | Killed Rivotril's ghost
 24218 | D:11     | Found a labyrinth entrance.
 24224 | Lab      | Entered a labyrinth
 24774 | Lab      | Gained mutation: You are agile. (Dex +2) [evolution]
 24784 | Lab      | Got a steaming tin ring
 24787 | Lab      | Identified the ring "Dipaicot" {+Fly rC- rN+ Int+2 Slay+5} (You found it in a labyrinth)
 24799 | Lab      | Identified a +9 rod of the swarm (10/10) (You found it in a labyrinth)
 25155 | D:11     | Reached skill level 15 in Long Blades
 25662 | D:12     | Lost mutation: You can translocate small distances at will. [potion of mutation]
 25662 | D:12     | Gained mutation: Your mind is acute. (Int +2) [potion of mutation]
 25907 | D:12     | Found a staircase to the Orcish Mines.
 26045 | D:12     | Found a shattered altar of Ashenzari.
 26172 | D:12     | Found a blossoming altar of Fedhas.
 26417 | D:13     | Found Xiutirac's Book Boutique.
 26527 | D:13     | Noticed Maurice
 26542 | D:13     | Killed Maurice
 27073 | Orc:1    | Entered Level 1 of the Orcish Mines
 27324 | Orc:1    | Gained mutation: Your flesh is cold resistant. [evolution]
 27658 | Orc:2    | Noticed Sonja
 27663 | Orc:2    | Killed Sonja
 27667 | Orc:2    | Lost mutation: You can spit poison. [potion of mutation]
 27667 | Orc:2    | Gained mutation: Your natural rate of healing is unusually fast. [potion of mutation]
 27788 | Orc:2    | Found a roughly hewn altar of Beogh.
 28321 | Orc:3    | Reached XP level 15. HP: 126/140 MP: 35/35
 28348 | Orc:3    | Found a dark tunnel.
 28368 | Volcano  | Entered a volcano
 28990 | Orc:4    | Entered Level 4 of the Orcish Mines
 28990 | Orc:4    | Found a staircase to the Elven Halls.
 29089 | Orc:4    | Noticed Psyche
 29095 | Orc:4    | Killed Psyche
 29157 | Orc:4    | Reached skill level 17 in Long Blades
 29181 | Orc:4    | Noticed Nessos
 29184 | Orc:4    | Killed Nessos
 29300 | Orc:4    | Found Erokin's Distillery.
 29302 | Orc:4    | Found Mowa's Weapon Shop.
 29305 | Orc:4    | Found Teduocib's Book Emporium.
 29309 | Orc:4    | Bought a potion of beneficial mutation for 525 gold pieces
 29317 | Orc:4    | Found Adoyshio's Food Boutique.
 29391 | Orc:4    | Found a roughly hewn altar of Beogh.
 29624 | Orc:4    | Gained mutation: You can spit poison. [potion of beneficial mutation]
 30051 | Spider:1 | Entered Level 1 of the Spider Nest
 30883 | Spider:2 | Gained mutation: You have claws for hands. [evolution]
 31027 | Spider:2 | Noticed Rivotril's ghost (mighty DsFi)
 31042 | Spider:2 | Killed Rivotril's ghost
 31325 | Spider:2 | Reached skill level 18 in Long Blades
 31890 | Spider:3 | Noticed Nikola
 31909 | Spider:3 | Killed Nikola
 32109 | Spider:3 | Reached skill level 10 in Armour
 32688 | Spider:4 | Noticed Agnes
 32698 | Spider:4 | Killed Agnes
 32698 | Spider:4 | Reached XP level 16. HP: 136/148 MP: 36/36
 32900 | Spider:4 | Lost mutation: You have an increased reservoir of magic (+10% MP). [evolution]
 33624 | Shoals:1 | Entered Level 1 of the Shoals
 33647 | Shoals:1 | Noticed Donald
 33656 | Shoals:1 | Killed Donald
 33759 | Shoals:1 | Found a snail-covered altar of Cheibriados.
 33872 | Shoals:1 | Noticed Aizul
 33878 | Shoals:1 | HP: 5/148 [Aizul (47)]
 33883 | Shoals:1 | Killed Aizul
 34117 | Shoals:1 | Found Cagguoko's Jewellery Boutique.
 34934 | Shoals:2 | Noticed Roxanne
 34952 | Shoals:2 | Killed Roxanne
 35442 | Shoals:3 | Noticed Kirke
 35466 | Shoals:2 | Killed Kirke
 35528 | Shoals:3 | Noticed Jack's ghost (mighty SpEn)
 35594 | Shoals:3 | Killed Jack's ghost
 35740 | Shoals:3 | Lost mutation: Your natural rate of healing is unusually fast. [evolution]
 36359 | Shoals:4 | Noticed Jorgrun
 36373 | Shoals:4 | Noticed Mara
 36515 | Shoals:3 | Killed Jorgrun
 36515 | Shoals:3 | Mutation became permanent: You have claws for hands. [demonic ancestry]
 36515 | Shoals:3 | Reached XP level 17. HP: 155/155 MP: 34/34
 36528 | Shoals:4 | Noticed Rivotril's illusion
 36770 | Shoals:3 | Killed Mara
 36906 | Shoals:4 | Reached skill level 15 in Armour
 36958 | Shoals:4 | Noticed Asterion
 36963 | Shoals:4 | Noticed Polyphemus
 36965 | Shoals:4 | Killed Asterion
 36985 | Shoals:4 | Killed Polyphemus
 37656 | Spider:5 | Entered Level 5 of the Spider Nest
 38111 | Spider:5 | Reached skill level 15 in Fighting
 38428 | Spider:5 | Got a gossamer rune of Zot
 38920 | Shoals:5 | Entered Level 5 of the Shoals
 38922 | Shoals:5 | Noticed Ilsuiw
 39247 | Shoals:4 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry]
 39247 | Shoals:4 | Reached XP level 18. HP: 85/176 MP: 35/35
 39450 | Shoals:4 | Lost mutation: You passively map a small area around you. [evolution]
 39465 | Shoals:4 | Killed Ilsuiw
 39730 | Shoals:5 | Reached skill level 1 in Dodging
 39784 | Shoals:5 | Identified the Grimoire of the Six Seas
 40188 | Shoals:5 | Reached skill level 5 in Dodging
 40367 | Shoals:5 | Got a barnacled rune of Zot
 41086 | D:14     | Noticed Snorg
 41105 | D:14     | Killed Snorg
 41253 | D:14     | Identified the Disquisition on Shifting Self-Knowledge
 41483 | D:14     | Found a gate to the Vaults.
 41592 | Vaults:1 | Entered Level 1 of the Vaults
 41646 | Vaults:1 | Found a magical portal.
 41675 | WizLab   | Entered Eringya's Formal Garden
 41944 | WizLab   | Found a blossoming altar of Fedhas.
 41975 | WizLab   | Identified Naiwn's Thorough Guide to Witchcraft
 41977 | WizLab   | Identified the Incunabulum of Toxins
 41989 | WizLab   | Identified The Intricacies of Sorcery
 41991 | WizLab   | Identified the Collected Works on the Gliding Escort
 42025 | WizLab   | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [evolution]
 42194 | WizLab   | Identified a cursed +0 rod of destruction (11/11) (You found it in a wizard's laboratory)
 42491 | Vaults:1 | Reached skill level 10 in Dodging
 42525 | Vaults:1 | Gained mutation: You resist negative energy. [demonic ancestry]
 42525 | Vaults:1 | Reached XP level 19. HP: 177/183 MP: 35/35
 44071 | Vaults:2 | Found Fuothrug's Antique Armour Shop.
 44169 | Vaults:2 | Reached skill level 19 in Invocations
 44312 | Vaults:2 | Identified the Compendium of Gliding Confrontation
 44591 | Vaults:2 | Gained mutation: You sometimes gain power by taking damage. [demonic ancestry]
 44591 | Vaults:2 | Reached XP level 20. HP: 191/191 MP: 38/38
 44997 | Vaults:3 | Reached skill level 20 in Invocations
 45496 | Vaults:3 | Reached skill level 21 in Invocations
 45689 | Vaults:3 | Noticed Frederick
 45696 | Vaults:3 | Killed Frederick
 45844 | Vaults:3 | Found a staircase to the Crypt.
 46507 | Vaults:4 | Reached skill level 22 in Invocations
 46770 | Vaults:4 | Reached skill level 23 in Invocations
 47447 | Vaults:4 | Paralysed by a great orb of eyes for 5 turns
 47737 | D:15     | Entered Level 15 of the Dungeon
 47737 | D:15     | Found a staircase to the Depths.
 47952 | D:15     | Found a glowing golden altar of the Shining One.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Long sword        |   123 |   188 |   282 |       |       |       |       ||   593
       Great sword       |       |       |   361 |   685 |  1628 |  1317 |   902 ||  4893
       Falchion          |       |       |       |    33 |       |       |       ||    33
Invok: Upheaval          |       |       |       |     6 |    28 |    34 |     5 ||    73
Evoke: Wand              |       |       |     4 |       |     3 |     7 |     1 ||    15
  Use: Scroll            |     6 |     5 |     5 |    11 |    23 |     8 |     8 ||    66
       Potion            |     5 |     2 |     3 |     4 |     5 |     5 |       ||    24
 Stab: Fleeing           |       |       |       |       |       |     1 |       ||     1
       Petrified         |       |       |       |       |       |     5 |       ||     5
       Petrifying        |       |       |       |       |       |     1 |       ||     1
       Distracted        |       |       |       |       |       |     1 |       ||     1
  Eat: Meat ration       |     2 |       |     1 |     2 |     3 |     2 |     1 ||    11
       Chunk             |       |       |     6 |     3 |       |       |       ||     9
       Beef jerky        |       |       |     2 |       |     4 |     6 |     3 ||    15
       Bread ration      |       |       |     3 |     2 |     3 |       |       ||     8
       Pizza             |       |       |       |     1 |       |     1 |       ||     2
       Fruit             |       |       |       |     5 |     7 |     7 |     4 ||    23
       Royal jelly       |       |       |       |       |     5 |     5 |     4 ||    14

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Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Tuesday, 27th October 2015, 07:28

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

My advice is to put all points into Str from now on. Dex-> dodging experiences stepdowns after hitting 24 dex and worst stepdowns after 30 dex. 18 strength is also the BARE MINIMUM for wearing plate seriously (past super early when game) Enchant up your cloak, or look for one of magic resistance and enchant it up if it is found. You can still wear a hat with anntena 1. Look for spirit shield items they help a lot. The skilling seems fine. I would probably raise dodging to 20 and fighting to 25 after you hit your goal. Quaz give rMsls was you really don't need magic as that is probably the best support spell anyway.

You do not have enough MR for zot. I would be wary of elf:3 with that much MR, as getting abbysed is worse with quazlal. You want a bare minimum of 2 MR+ items for zot with xl27, and prefereably 3. with 3 you have enough mr at your level to never get paralyzed by A-liches. Two is enough to bring the the chance to very low (if it works the way I think is does 0.65% chance)
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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Posts: 771

Joined: Tuesday, 25th November 2014, 02:47

Post Tuesday, 27th October 2015, 15:06

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

Most Importantly
You cleared shoals. Did a bunch of javs spawn? Alternatively, did magical devices spawn (lamp of fire, phial of floods, fan of air, sack of spiders, ornate or legendary decks)? How many bolt wands are on the floor?

Getting a ranged attack is more important than working your defensive bases at this point (they are good!). You have two basic choices on many at this point characters, Throwing v Evocations: Things to consider: Throwing likes str and fighting. Evocations provides wide and varied utility, does damage, creates summons. In this case, you have str and fighting, and your god kills your minions, so I would recommend throwing.

Either is a good choice, and 10 in throwing would be my first priority.

Related
You have over 20 invocations and have never used disaster area. I don't understand why you play qaz. Disaster area is where the fun is at. You are using your piety for upheavals, which is fine, and has served as both your ranged attack and AOE to this point. As you progress, however, you are entering a point in the game where you want to be using evocations/throwing for smaller scale battles and disaster area for larger scale battles. Upheaval will still have a place, but will be less prominent.

I always roll amulet of faith on qaz if one spawns.

I'd go depths at this point.

A MR ring is prolly better than the slaying artifact ring (rC+/rN+ is better then no rC and rN++) at this point, I understand why you would be reluctant to give it up.

Eat all your non-ration perma food immediately and eat it on sight from here on out (don't carry it in your inventory). I generally begin to do this at the end of lair.

ID a disintegration wand and your digging wand. Drop the other disintegration wand and the magic darts. Use recharging on your heal wounds wand.

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Tuesday, 27th October 2015, 16:04

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

You don't need more than 18 in Long Sword, this vampiric blade is all you need to beat the game. If you intend to do extended you might want to switch to the freezing triple sword and train up your skill accordingly, but you're not there yet. Also you have way more than enough Dex, but not enough Str for a plate user. You should definitely switch your level up bonuses from Dex to Str.

Given your pathetic MR, I'd stay away from the Elven Halls and go to the Depths now. You have enough raw power to tackle it.


edgefigaro wrote:Most Importantly
You cleared shoals. Did a bunch of javs spawn? Alternatively, did magical devices spawn (lamp of fire, phial of floods, fan of air, sack of spiders, ornate or legendary decks)? How many bolt wands are on the floor?

Getting a ranged attack is more important than working your defensive bases at this point (they are good!). You have two basic choices on many at this point characters, Throwing v Evocations: Things to consider: Throwing likes str and fighting. Evocations provides wide and varied utility, does damage, creates summons. In this case, you have str and fighting, and your god kills your minions, so I would recommend throwing.

Either is a good choice, and 10 in throwing would be my first priority.

I personally disagree, Upheaval is massively powerful and with 25 Invocation there's nothing you can't take with that. 10 in throwing would let him use javelins to soften up targets as they get closer, but that's going to be mostly negligible compared to what pain he can dish out in close combat. Getting at least 20 Fighting should come first. Although it might be better to get Throwing to 10 before raising Armour some more, because there's already enough AC and 0->10 is much cheaper than 15->20. I agree that he should get it before raising Dodging, which is less useful than Armour when wearing plate.

I think Evo and Throwing are difference unless you get a spammable rod like inaccuracy or destruction. Weak wands like frost/flame/darts are pathetic even with Evo 10, and more powerful wands don't provide enough charges to be something you use before every fight. Elemental evokers are good for 1 attack every 5~10 fights, so you can't spam it either. If he gets Evo it should be for situational usefulness, like Paralysis or elemental summoning (although Qaz already gives you elemental summoning as a power). Given you already have Qaz for summons and elemental damage, I'd definitely go Throwing over Evocation even though I love Evo.


edgefigaro wrote:Related
You have over 20 invocations and have never used disaster area. I don't understand why you play qaz. Disaster area is where the fun is at. You are using your piety for upheavals, which is fine, and has served as both your ranged attack and AOE to this point.

Except for a few specific situations (Vaults:5, some other nasty entrance vaults, bad teleport) you should never need to use Disaster Area except as an emergency 'oh shit everything needs to die now!' button. And you should try to never end up in that sort of situation. If you are careful when drawing mobs, Upheaval is going to be more efficient at doing the job than Disaster Area, piety-wise (which is what matters in the long run).


edgefigaro wrote:As you progress, however, you are entering a point in the game where you want to be using evocations/throwing for smaller scale battles and disaster area for larger scale battles. Upheaval will still have a place, but will be less prominent.

In the depths it's going to be tough to only rely on Upheaval, because the noise will attract all sort of nasties (maps have an exceptional density of nastiness down there). So you're going to have to use Disaster Area down there. But I don't really think it's going to become the mainstay, there shouldn't be that many situations that can't be solved with 3 Upheavals (because that's your cutoff, DA costs 3 times as much as Upheaval).

I definitely agree that DA is going to be needed more as he progresses, but at his Invocation level it's most likely going to be overkill to use it as your default heavy response.


edgefigaro wrote:Eat all your non-ration perma food immediately and eat it on sight from here on out (don't carry it in your inventory). I generally begin to do this at the end of lair.

I don't. I agree that he shouldn't carry his non-ration food, but you don't have to eat them when you don't need them. You can just leave it on the ground wherever, if you end up low on permafood later you can Ctrl+f for it. If you don't intend to do extended it doesn't matter, though, because you've got more food than you're ever going to need.


edgefigaro wrote:ID a disintegration wand and your digging wand. Drop the other disintegration wand and the magic darts. Use recharging on your heal wounds wand.

Agreed. Although I wouldn't burn more than a couple of recharging scroll on it, you might need them for /Haste or /Teleport (remember you can't read ?tele when silenced!). To explain in more details:

You can use Disintegration to "open" a door at range, which can be very useful when you're aware that it's opening on a (probably nasty) vault. They can dig 1 square, which can be used to make kill-holes or hidey-holes. You usually want Digging for those (which is why they're valuable) but sometime you want to avoid over-digging for one reason or the other (like preventing blinking monster from getting behind you).

You don't need to carry all that junk. If your Disint wand runs out then it'll be time to grab the second one, in the mean time it's just fine sitting on the ground (possibly in a neat stash if you like that sort of thing).

Did you ever find this wand of darts useful? It's taking up inventory space for no reason. You definitely don't need to carry enchant/branding/amnesia scroll around; drop them and go back to grab them if you need them. They aren't needed in an emergency. The same is true of your cure mutation potions (except for rare situations involving abyssing). In fact if you're no longer regularly trying on stuff to identify it, you don't need remove curse scrolls available, and certainly not that many. If you drop most of them, you can use one if really needed, or free up your inventory slot if there's something else for you to grab.

You're not casting so these potions of brilliance do you no good. You might even want to remove them from auto-pickup. Same with weak wands you're never going to use anyway. If you do all that you'll find that you have way more inventory space for things you really need.


PS: things you could grab with those free slots include a blowgun and some curare needles. Juggernauts are horribly dangerous but have absolutely no resist, so you have 100% chance to slow and poison them if you hit them with the needle (which isn't too hard given their EV).
Last edited by Sojiro on Tuesday, 27th October 2015, 16:10, edited 1 time in total.

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Post Tuesday, 27th October 2015, 16:06

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

Quazlal gives a ranged attack in the form of invo. If zigsprint is any indication of the kind of damage his abilities do ( not the spammability of them) then he has enough of a ranged attack to take out your typical pan lord in one to two turns. One good ranged attack is better than two crappy ones. Besides, winning the game without a ranged attack is perfectly fine. Non ration permafood is good for zot where you don't want to lock yourself into eating for 3 turns when fighting a hungry cob.

EDIT: Training weapons past min delay is a thing because of drain. With this kind of character you have plenty of extra experience late game so you might as well get a couple of points above min delay as it will still increase your damage output even when you are not drained.
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Joined: Tuesday, 27th October 2015, 04:33

Post Tuesday, 27th October 2015, 22:19

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

Oh, great suggestions. Thanks everyone!

Just on the disaster area thing, I didn't used it a lot because I didn't felt like I needed to. Upheaval has served me very well so far.
And yes there's some javs and magical devices hanging around somewhere, I'll go look out for 'em. Some of the items I'm carrying is because when I made the dump I had just finished and was going to bed, so didn't cleaned up before exiting. I tend to eat all the non-rations on sight aswell. I also found a MR cloak meanwhile and got it to +2, looking out for other sources of MR to further improve it.

Again, thanks a lot on the advices. <3
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Post Wednesday, 28th October 2015, 05:08

Re: [CiP] DsFi^Qaz - Need help with skilling and general adv

edgefigaro wrote: Throwing likes str and fighting.


Does it really? :shock:

Sojiro wrote:
...

I personally disagree, Upheaval is massively powerful and with 25 Invocation there's nothing you can't take with that.

...

edgefigaro wrote:Related
You have over 20 invocations and have never used disaster area. I don't understand why you play qaz. Disaster area is where the fun is at. You are using your piety for upheavals, which is fine, and has served as both your ranged attack and AOE to this point.

Except for a few specific situations (Vaults:5, some other nasty entrance vaults, bad teleport) you should never need to use Disaster Area except as an emergency 'oh shit everything needs to die now!' button. And you should try to never end up in that sort of situation. If you are careful when drawing mobs, Upheaval is going to be more efficient at doing the job than Disaster Area, piety-wise (which is what matters in the long run).


edgefigaro wrote:As you progress, however, you are entering a point in the game where you want to be using evocations/throwing for smaller scale battles and disaster area for larger scale battles. Upheaval will still have a place, but will be less prominent.

In the depths it's going to be tough to only rely on Upheaval, because the noise will attract all sort of nasties (maps have an exceptional density of nastiness down there). So you're going to have to use Disaster Area down there. But I don't really think it's going to become the mainstay, there shouldn't be that many situations that can't be solved with 3 Upheavals (because that's your cutoff, DA costs 3 times as much as Upheaval).

I definitely agree that DA is going to be needed more as he progresses, but at his Invocation level it's most likely going to be overkill to use it as your default heavy response.


I strongly disagree, upheaval should be the niche ability, with DA and EF the two main invocations. Here are two threads I made on the topic:
How to direct Qazlal's Disaster Area
Qazlal's Upheaval is a newbie trap
Upheaval is very inefficient piety-wise because it takes so many hits to kill all but the frailest monsters. DA costs as much as three upheavals, but can easily hit the target more than three times. You say this yourself, implying that 3 upheavals is better than DA. It even takes more time and MP to do 3 upheavals!

It's perfectly fine to deliberately put yourself in a situation where you need to use Disaster Area, because with 0% failrate and good positioning, you know it will do what it is supposed to do.

For this message the author Pollen_Golem has received thanks:
edgefigaro

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