Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
YAVP: CePr (Zin) allruned
When I had my three runes without any major problems - using a bardiche of dragon slaying all the time - I first cleared Zot and then switched to Zin to do the extended endgame. I blessed a demon trident first since I prefer trishulas and because my Polearms skill was "only" 20, so I had minimal delay with demon tridents/trishulas, but not with my bardiche. And SH doesn't hurt a centaur since they're good with shields and don't excel in AC or EV.
And he was great. A few highlights were blinking in to the hellion island with cTele and Blink, losing 150 HP at once and invoking Sanctuary to ninja the rune, and basically killing all of the Tomb:3 guardian mummy pack in one Recite. Zin provided me with extra security as well when I was impaling the unique pan lords. Gloorx Vloq was, as usual, the worst, and was the only one that brought me into a dangerous situation. Cerebov was incapable of doing much himself, but he did summon a Fiend once resulting in torment before I could abjure him; in the end, he died fine too. Mnoleg spammed me up with abominations, and I wasn't at ****** yet and had an -30% MP mutation, so I ran into MP problems fighting him. Lom Lobon was a pushover.
The hell lord fights were not much harder either. Zin's especially great in the Hells with his piety/200 chance to prevent any hell effect. I could basically rest normally in all four Hells. His mutation protection was valuable all the time, but I did overestimate it a couple of times.
Tomb was hard. I stairdanced Tomb:2 and Tomb:3. Once, I ended up next to 3 greater mummies on the Tomb:3 staircase, so I had to use Sanctuary upstairs in order to survive.
I found great gear, especially concerning resists (almost full set if I arranged it right! rF+++, rC+++, rN++, rPois, rElec, rAcid+) and all of the good charms. Sadly, I didn't find Controlled Blink all game, but I guess I coped without.
- Code:
Dungeon Crawl Stone Soup version 0.9-a1-951-g4b5286f character file.
6844144 Elynae the Conqueror (level 27, 273/275 HPs)
Began as a Centaur Priest on July 2, 2011.
Was the Champion of Zin.
Escaped with the Orb
... and 15 runes on July 6, 2011!
The game lasted 12:20:23 (268712 turns).
Elynae the Conqueror (Centaur Priest) Turns: 268712, Time: 12:20:23
HP 273/275 AC 33 Str 15 (17) Exp: 27/3404539 (190)
MP 32/32 EV 12 Int 17 God: Zin [******]
Gold 6413 SH 45 Dex 12 Spells: 10 memorised, 27 levels left
Res.Fire : + + + See Invis. : + C - +8,+7 Blessed Trishula {KILLDUDES}
Res.Cold : + + + Warding : . . k - +3 ice dragon armour
Life Prot.: + + . Conserve : + m - +0 large shield
Res.Acid. : + . . Res.Corr. : + P - +0 helmet of Mnaont {+Rage rF++}
Res.Poison: + Clarity : . N - -1 orc cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . f - +0 pair of gloves of Rawuam {+Blink rC++ M
Sust.Abil.: . . Stasis : . i - +4 centaur barding
Res.Mut. : + Ctrl.Telep.: x e - amulet of conservation
Res.Rott. : + Levitation : . v - ring "Vuetoisch" {Hunger- +Inv rN+ SInv}
Saprovore : . . . Ctrl.Flight: . A - ring "Gromu" {rPois rF+ rN+}
@: very quick, extraordinarily resistant to hostile enchantments, extremely
unstealthy
A: hooves 3, blurry vision 1, deformed body 1, deterioration 2, fire resistance
1, speed 2, fast metabolism 2, -20% mp, tough skin 3, Int -3, Dex +1
a: Recite, Vitalisation, Imprison, Sanctuary, Renounce Religion, Evoke Blink,
Evoke Berserk Rage, Evoke Invisibility
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were not hungry.
You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 4 times, and saw 65 of its levels.
You visited the Abyss 3 times.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 5 portal chambers: sewer, ossuary, ice cave, bailey, wizlab.
You collected 15329 gold pieces.
You spent 4837 gold pieces at shops.
You donated 4099 gold pieces.
Inventory:
Hand weapons
a - the cursed +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
It has a curse placed upon it.
Zin opposes the use of such an evil item.
p - a cursed +4,+1 elven scimitar of distortion
C - a +8,+7 Blessed Trishula (weapon) {KILLDUDES}
Armour
f - the +0 pair of gloves of Rawuam (worn) {+Blink rC++ MR Dam+4}
(You took it off Nikola on level 17 of the Dungeon)
It affects your damage-dealing abilities (+4).
It greatly protects you from cold.
It increases your resistance to enchantments.
It lets you blink.
i - a +4 centaur barding (worn)
k - a +3 ice dragon armour (worn)
m - a +0 large shield (worn)
s - a +1 pair of orcish gloves of dexterity
z - a +2 cloak of magic resistance
N - a -1 orcish cloak of preservation (worn)
P - the +0 helmet of Mnaont (worn) {+Rage rF++}
(You found it on level 8 of the Vaults)
It greatly protects you from fire.
It lets you go berserk.
Magical devices
b - a wand of digging (8)
n - a wand of digging (3)
r - a wand of teleportation (5)
y - a wand of teleportation (5)
B - a wand of disintegration (7)
G - a wand of teleportation (6)
K - a wand of healing (7)
Z - a wand of hasting (5)
Comestibles
M - 4 royal jellies
Scrolls
c - 4 scrolls of fear
h - a scroll of fog
t - 4 scrolls of identify
x - a scroll of holy word
X - a scroll of detect curse
Y - 8 scrolls of remove curse
Jewellery
d - a cursed amulet of warding
e - an amulet of conservation (around neck)
g - the cursed amulet of Descent {+Rage +Lev rC+ MR}
(You found it in Pandemonium)
[amulet of rage]
It protects you from cold.
It increases your resistance to enchantments.
It lets you levitate.
It has a curse placed upon it.
j - an uncursed amulet of stasis
l - the cursed ring of Thosyas {rElec AC+3 Acc+4 SInv}
(You found it on level 5 of the Elven Halls)
[ring of protection]
It affects your AC (+3).
It affects your accuracy (+4).
It insulates you from electricity.
It enhances your eyesight.
It has a curse placed upon it.
o - a cursed ring of wizardry
v - the ring "Vuetoisch" (right hand) {Hunger- +Inv rN+ SInv}
(You found it on level 14 of the Dungeon)
[ring of sustenance]
It protects you from negative energy.
It enhances your eyesight.
It lets you turn invisible.
A - the ring "Gromu" (left hand) {rPois rF+ rN+}
(You bought it in a shop in a bazaar)
[ring of protection from fire]
It protects you from poison.
It protects you from negative energy.
D - the cursed ring "Steazxy" {Wiz rC++ MR}
(You found it in Pandemonium)
[ring of wizardry]
It greatly protects you from cold.
It increases your resistance to enchantments.
It has a curse placed upon it.
E - a cursed ring of sustenance
F - the cursed amulet "Ipleywn" {rCorr Dex+1 Acc+3}
(You found it in Pandemonium)
[amulet of resist corrosion]
It affects your dexterity (+1).
It affects your accuracy (+3).
It has a curse placed upon it.
J - a cursed amulet of resist mutation
L - an uncursed ring of protection from cold
Q - the cursed amulet of Fuizuarch {Cons Str+2 Dex+5}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of conservation]
It affects your strength (+2).
It affects your dexterity (+5).
It has a curse placed upon it.
S - the cursed ring of Amelioration {+Blink +Rage +Inv rF+}
(You found it on level 8 of the Vaults)
[ring of protection from fire]
It lets you turn invisible.
It lets you blink.
It lets you go berserk.
It has a curse placed upon it.
Potions
q - 3 potions of resistance
u - a potion of agility
w - 4 potions of restore abilities
H - a potion of speed
O - 8 potions of healing
T - 4 potions of brilliance
V - 2 potions of magic
Orbs of Power
R - the Orb of Zot
You had 190 experience left.
Skills:
* Level 27 Fighting
+ Level 21 Polearms
+ Level 2 Staves
+ Level 18 Armour
+ Level 17 Dodging
+ Level 3 Stealth
+ Level 1 Stabbing
+ Level 22 Shields
+ Level 10 Traps & Doors
+ Level 7 Unarmed Combat
+ Level 14 Spellcasting
+ Level 17 Charms
+ Level 9 Summonings
+ Level 12 Translocations
+ Level 3 Air Magic
+ Level 15 Invocations
+ Level 4 Evocations
You had 27 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Shroud of Golubria Chrm/Tloc #######... Excellent 2 None
b - Repel Missiles Air/Chrm ######.... Excellent 2 None
c - Swiftness Air/Chrm ######.... Excellent 2 None
d - Summon Butterflies Summ ######... Excellent 1 None
e - Apportation Tloc #######... Excellent 1 None
f - Flight Air/Chrm ######.... Excellent 4 Sultana
g - Haste Chrm #######.. Excellent 6 Honeycomb
h - Control Teleport Chrm/Tloc #######... Excellent 4 Sultana
i - Blink Tloc N/A Excellent 2 None
j - Abjuration Summ ######.... Excellent 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:10
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:2
Slime (6/6) Lair:8 Snake (5/5) Lair:5 Hive (2/2) D:13
Vault (8/8) D:19 Blade (1/1) Vault:4 Crypt (5/5) Vault:4
Tomb (3/3) Crypt:2 Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Lugonu
Shops:
D:12: ? D:14: +(! D:17: = D:22: ? D:24: = Orc:1: * Orc:4: /*[*
Vault:1: [(?(
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1 Dis:2* Dis:3* Dis:4** Dis:5** Dis:6* Dis:7** Geh:1 Geh:2 Geh:3* Geh:4 Geh:5* Geh:6 Geh:7* Coc:1* Coc:2 Coc:3** Coc:4 Coc:5 Coc:6*** Coc:7** Tar:1 Tar:2 Tar:3* Tar:4 Tar:5 Tar:6 Tar:7
Abyss: D:25 D:26
Pan: D:23 D:24
Trove: Vault:4 (give 12 potions of heal wounds)
Annotations
D:10 exclusion: door
Snake:3 exclusion: 2 oklob plants
Zot:1 1 exclusion
Innate Abilities, Weirdness & Mutations
You have hooves in place of feet.
Armour fits poorly on your unusually shaped body.
You cover ground very quickly.
You have a very fast metabolism.
You have extremely tough skin (AC +3).
You are agile (Dex +1).
Your vision is a little blurry.
Your body is deteriorating.
You are dopey (Int -3).
Your flesh is heat resistant.
Your magical capacity is very low (-20% MP).
- For this message the author cerebovssquire has received thanks:
- MyOtheHedgeFox