Spider Stomper
Posts: 203
Joined: Wednesday, 17th June 2015, 00:14
Location: Germany
YAVP: GrFi of ZIN: 18 Megazigs compl., 8 rings of the Oct.K.
- Code:
Dungeon Crawl Stone Soup version 0.16.1-30-g34a7ffa (webtiles) character file.
5172895 Nebukadnezar the Bringer of Law (level 27, 258/258 HPs)
Began as a Gargoyle Fighter on May 24, 2015.
Was the Champion of Zin.
Escaped with the Orb
... and 15 runes on June 23, 2015!
The game lasted 5days 14:05:50 (467363 turns).
Nebukadnezar the Bringer of Law (GrFi) Turns: 467363, Time: 5, 14:05:51
Health: 258/258 AC: 56 Str: 35 XL: 27
Magic: 65/65 EV: 38 Int: 37 God: Zin [******]
Gold: 666 SH: 36 Dex: 21 Spells: 13 memorised, 11 levels left
rFire + + + SeeInvis + E - +8 eveningstar "Clompuip" {freeze, MP+9 Int+3 Dex+4 Stlth-}
rCold + + + Clarity + h - +7 ring mail of the Four Ships {rC+ MR+ rCorr Int+4 Dex-2}
rNeg + + + SustAb . X - +7 large shield of the Eleven Places {rF+ Regen+}
rPois ∞ Gourm . (helmet unavailable)
rElec + Spirit . n - +0 cloak of the Fiend {MP+9 Str+3 Dex+3}
rCorr + Warding + k - +2 pair of fencer's gloves {EV+3 Dex+6 Slay+2}
rMut . Stasis . (boots unavailable)
MR +++++ U - macabre finger necklace {Ward rN+}
Stlth +++....... T - ring of Vehumet's Vengeance {Wiz rN+ Str+4 Dex-4 Slay+3 SInv}
I - ring "Jeezxi" {Wiz Int+6}
y - ring of the Mage {Wiz MR++ Int+3}
@: flying, deflect missiles, almost entirely resistant to hostile enchantments,
fairly stealthy
A: able to fly continuously, big wings, claws 2, fangs 1, hooves 3, horns 3,
iridescent scales 2, thin metallic scales 1, camouflage 1, see invisible, agile
2, blink 1, clarity, clever 2, cold resistance 1, fire resistance 3, high mp 3,
magic resistance 3, negative energy resistance 1, sense surroundings 1,
regeneration 3, robust 3, shaggy fur 3, electricity resistance, spit poison 3,
strong 2, wild magic 3, unbreathing, evolution 2, petrification resistance, rot
immunity, AC +20
a: Spit Poison, Stop Flying, Blink, Recite, Vitalisation, Imprison, Sanctuary,
Cure All Mutations, Renounce Religion
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 28 times, and saw 234 of its levels.
You visited the Abyss 23 times.
You completed 18 ziggurats, and saw 486 of their levels.
You also visited: Trove and Wizlab.
You collected 74003 gold pieces.
You spent 16231 gold pieces at shops.
You donated 2883 gold pieces to Zin.
You paid 54223 gold pieces to Gozag.
Inventory:
Hand weapons
b - the +8 trident of the Octopus King {venom, rElec rPois MR+}
(You found it on level 25 of a ziggurat)
It poisons the flesh of those it strikes.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
d - the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-}
(You found it on level 22 of a ziggurat)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your evasion (+3).
It protects you from negative energy.
It may make you go berserk in combat.
It makes you less stealthy.
E - the +8 eveningstar "Clompuip" (weapon) {freeze, MP+9 Int+3 Dex+4 Stlth-}
(You found it on level 20 of a ziggurat)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+3).
It affects your dexterity (+4).
It affects your magic capacity (+9).
It makes you less stealthy.
H - the +9 Staff of Wucad Mu {channel}
(You found it on level 26 of a ziggurat)
Missiles
G - 198 javelins of penetration (quivered)
Armour
h - the +7 ring mail of the Four Ships (worn) {rC+ MR+ rCorr Int+4 Dex-2}
(You found it in Pandemonium)
It affects your intelligence (+4).
It affects your dexterity (-2).
It protects you from cold.
It affects your resistance to hostile enchantments.
It protects you from acid and corrosion.
k - the +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}
(You acquired it in the Vestibule of Hell)
It affects your evasion (+3).
It affects your dexterity (+6).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
n - the +0 cloak of the Fiend (worn) {MP+9 Str+3 Dex+3}
(You found it on level 20 of a ziggurat)
It affects your strength (+3).
It affects your dexterity (+3).
It affects your magic capacity (+9).
X - the +7 large shield of the Eleven Places (worn) {rF+ Regen+}
(You took it off a daeva on level 24 of a ziggurat)
It protects you from fire.
It increases your rate of regeneration.
Jewellery
e - a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv}
(You found it on level 20 of a ziggurat)
[ring of see invisible]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It enhances your eyesight.
p - a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+}
(You found it on level 15 of a ziggurat)
[ring of stealth]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It makes you more stealthy.
u - a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 25 of a ziggurat)
[ring of magical power]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It affects your magic capacity (+9).
v - a ring of the Octopus King {SustAb AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 24 of a ziggurat)
[ring of sustain abilities]
It sustains your strength, intelligence and dexterity.
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
y - the ring of the Mage (on amulet) {Wiz MR++ Int+3}
(You found it on level 18 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
A - a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 14 of a ziggurat)
[ring of protection from cold]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It protects you from cold.
I - the ring "Jeezxi" (left hand) {Wiz Int+6}
(You found it on level 25 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+6).
K - a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 15 of a ziggurat)
[ring of protection from fire]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It protects you from fire.
O - a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 9 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
Q - a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 14 of a ziggurat)
[ring of positive energy]
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
It protects you from negative energy.
T - the ring of Vehumet's Vengeance (right hand) {Wiz rN+ Str+4 Dex-4 Slay+3 SInv}
(You found it on level 26 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your strength (+4).
It affects your dexterity (-4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from negative energy.
It enhances your eyesight.
U - the macabre finger necklace (around neck) {Ward rN+}
(You found it on level 14 of a ziggurat)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
Magical devices
c - a wand of disintegration (19)
l - a wand of heal wounds (9)
m - a wand of teleportation (9)
q - a wand of heal wounds (9)
C - a wand of heal wounds (9)
N - a wand of heal wounds (9)
S - a wand of heal wounds (4)
Y - a wand of heal wounds (7)
Scrolls
g - 131 scrolls of holy word
r - 125 scrolls of remove curse
s - 22 scrolls of identify
x - 144 scrolls of magic mapping
B - 61 scrolls of fog
R - 96 scrolls of recharging
Potions
a - 36 potions of haste
i - 34 potions of agility
o - 3 potions of cancellation
t - 15 potions of invisibility
w - 33 potions of magic
J - 54 potions of curing
L - 61 potions of restore abilities
M - 22 potions of might
Z - 22 potions of brilliance
Miscellaneous
j - a crystal ball of energy
z - a fan of gales
D - a lamp of fire
F - a phial of floods
V - a disc of storms
Comestibles
f - 53 meat rations
Skills:
O Level 27 Fighting
O Level 27 Short Blades
O Level 27 Long Blades
O Level 27 Axes
O Level 27 Maces & Flails
O Level 27 Polearms
O Level 27 Staves
O Level 27 Slings
O Level 27 Bows
O Level 27 Crossbows
O Level 27 Throwing
O Level 27 Armour
O Level 27 Dodging
O Level 27 Stealth
O Level 27 Shields
O Level 27 Unarmed Combat
O Level 27 Spellcasting
O Level 27 Conjurations
O Level 27 Hexes
O Level 27 Charms
O Level 27 Summonings
O Level 27 Necromancy
O Level 27 Translocations
O Level 27 Transmutations
O Level 27 Fire Magic
O Level 27 Ice Magic
O Level 27 Air Magic
O Level 27 Earth Magic
O Level 27 Poison Magic
O Level 27 Invocations
O Level 27 Evocations
You had 11 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Chrm/Air ######## 1% 2 None
b - Deflect Missiles Chrm/Air #########. 1% 6 None
d - Fire Storm Conj/Fire #########. 4% 9 #......
e - Haste Chrm ######## 1% 6 None
f - Silence Hex/Air #########. 1% 5 None
g - Summon Butterflies Summ ######## 1% 1 None
h - Airstrike Air #########. 1% 4 None
i - Tornado Air #########. 4% 9 #......
j - Blink Tloc N/A 1% 2 None
k - Aura of Abjuration Summ #########. 1% 6 None
m - Apportation Tloc #########. 1% 1 None
n - Glaciate Conj/Ice #########. 4% 9 #......
o - Singularity Tloc #########. 4% 9 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (8/8) D:11
Shoals (5/5) Lair:6 Snake (5/5) Lair:4 Slime (6/6) Lair:7
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:9 *(*?=[(=![=?=*= D:11 ((:* Orc:2 %} Orc:4 =*%! Shoals:3 (
Snake:1 ( Vaults:3 = Depths:1 : Depths:3 ?:(** Depths:5 (
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:2
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
You have very sharp fingernails.
You have very sharp teeth.
You have hooves in place of feet.
You have a pair of large horns on your head.
You are mostly covered in iridescent scales (AC +6).
You are partially covered in thin metallic scales (AC +2).
Your skin changes colour to match your surroundings (Stealth).
You have supernaturally acute eyesight.
You are very agile. (Dex +4)
You can translocate small distances at will.
You possess an exceptional clarity of mind.
Your mind is very acute. (Int +4)
Your flesh is cold resistant.
Your flesh is almost immune to the effects of heat.
You have a greatly increased reservoir of magic (+30% MP).
You are extremely resistant to the effects of hostile enchantments.
You passively map a small area around you.
You regenerate.
You are extremely robust (+30% HP).
Your thick and shaggy fur keeps you warm (AC +3, rC+).
You can spit strong poison.
Your muscles are very strong. (Str +4)
Your spells are much harder to cast, but much more powerful.
You rapidly evolve.
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Flail | 244 | 482 | 906 | 1150 | 2327 | 339 | | | || 5448
Whip | | | 308 | | | | | | || 308
Morningstar | | | | | 185 | | | | || 185
Eveningstar | | | | | | 1913 | 1988 | 2197 | 56144 || 62242
Eudemon blade | | | | | | | | | 5628 || 5628
Staff | | | | | | | | | 147 || 147
Fire: Blowgun | | | | | 15 | | | | || 15
Hand crossbow | | | | | | | | | 18 || 18
Throw: Stone | 25 | 92 | 92 | 2 | | | | | || 211
Tomahawk | | 11 | 5 | 56 | 23 | 6 | | | || 101
Throwing net | | | 2 | | | | | 2 | 2 || 6
Javelin | | | 5 | | 3 | | 6 | 12 | 1749 || 1775
Cast: Regeneration | | | | | | | 39 | 91 | 261 || 391
Shroud of Golubri | | | | | | | 9 | 7 | 17 || 33
Abjuration | | | | | | | | 9 | 29 || 38
Deflect Missiles | | | | | | | | 15 | 115 || 130
Haste | | | | | | | | | 894 || 894
Silence | | | | | | | | | 27 || 27
Singularity | | | | | | | | | 1582 || 1582
Tornado | | | | | | | | | 1139 || 1139
Aura of Abjuratio | | | | | | | | | 1031 || 1031
Fire Storm | | | | | | | | | 754 || 754
Phase Shift | | | | | | | | | 339 || 339
Glaciate | | | | | | | | | 51 || 51
Blink | | | | | | | | | 9 || 9
Airstrike | | | | | | | | | 9 || 9
Swiftness | | | | | | | | | 5 || 5
Apportation | | | | | | | | | 3 || 3
Invok: Heroism | | | 4 | 20 | 18 | 13 | 18 | 8 | 36 || 117
Finesse | | | | | 1 | | 4 | 2 | || 7
Vitalisation | | | | | | | | | 1138 || 1138
Recite | | | | | | | | | 488 || 488
Sanctuary | | | | | | | | | 138 || 138
Call Merchant | | | | | | | | | 15 || 15
Abil: Fly | | | | | 1 | | | 1 | 26 || 28
Stop Flying | | | | | | | | 1 | 25 || 26
Evoke Flight | | | | | | | | | 1 || 1
Evoke: Wand | | | | | | | | 3 | 434 || 437
Crystal ball of e | | | | | | | | | 1325 || 1325
Staff of Wucad Mu | | | | | | | | | 224 || 224
Disc of storms | | | | | | | | | 80 || 80
Deck | | | | | | | | | 31 || 31
Fan of gales | | | | | | | | | 1 || 1
Use: Scroll | 7 | 5 | 7 | 2 | 4 | 17 | 10 | 15 | 1311 || 1378
Potion | | 2 | 5 | 3 | | 2 | 5 | 3 | 429 || 449
Stab: Held in net/web | | | 1 | | | | | | || 1
Invisible | | | 1 | | | | 5 | | 76 || 82
Distracted | | | | | | | 1 | 2 | 1019 || 1022
Sleeping | | | | | | | | | 144 || 144
Confused | | | | | | | | | 196 || 196
Paralysed | | | | | | | | | 55 || 55
Fleeing | | | | | | | | | 11 || 11
Petrified | | | | | | | | | 8 || 8
Petrifying | | | | | | | | | 4 || 4
Eat: Chunk | 2 | 9 | 16 | 21 | 52 | 44 | 38 | 48 | 100 || 330
Bread ration | | | 1 | | | | | 1 | 158 || 160
Beef jerky | | | | | | 2 | 1 | 1 | 84 || 88
Fruit | | | | | | | 2 | 2 | 135 || 139
Royal jelly | | | | | | | | 2 | 121 || 123
Pizza | | | | | | | | | 52 || 52
Meat ration | | | | | | | | | 78 || 78
Full morgue: http://crawl.akrasiac.org/rawdata/Nebuk ... 132259.txt
Discussion about zig-strategy incl. the discussion which lead to the excluding of Singularity from the list of player-spells:
viewtopic.php?f=5&t=15849
I want to add something about ZIN for zigs:
1. at max piety ZIN provides 100% prot. from mutation (except for muts from glow/evolve). This means I have a free amulet slot.
2. with 100% prot. from mut. I can lock-in the set of beneficial mutations that I like
Here I was happy with wm 3 (among other things) which explains the ring mail.
3. Vitalization gives (among other things) 100% safety from stat drain which means that potions of restore abilities are not needed for ZIN-followers but could be used for the recite-ability without having to wait until the breath-stat goes away (even from within a sanctuary).
Singularity wasn't used until Zig #3 (iirc)
Already covered in the discussion but I want to repeat it:
Whatever could happen in a zig will happen somewhen if someone goes for infinite zigs which includes:
- getting sapped.
- getting paralyzed (from chaotic attacks even if they do 0 damage). This means EV+SH are pointless in this case, only AC+resists+regen+HP are left - or stasis as a permanent strategy.
- repeated miscastings even at 1% failure (happened to me). A strategy which *needs* a hasted double-casting at the entry of a level will be fine - until it doesn't.
Doing mega-zigs imo is not about doing as much damage as possible (even if this char could do a lot) but about having a strategy for when things go wrong because it will happen given enough zigs-levels.
Sanctuary from ZIN provides an excellent Panic-button for most cases and can even be used at the start of a zig-level.