Mines Malingerer
Posts: 42
Joined: Monday, 16th May 2011, 16:04
CIP (HECr) - Last minute prep before Pan
- Code:
Dungeon Crawl Stone Soup version 0.8.0 character file.
Q.T.Quazar the Meteorologist (High Elf Crusader) Turns: 188589, Time: 1, 06:27:45
HP 228/228 (235) AC 29 Str 13 Exp: 27/3112820 (34631)
MP 46/46 EV 31 Int 30 God: The Shining One [******]
Gold 12129 SH 29 Dex 20 Spells: 17 memorised, 3 levels left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : . . . Warding : . . v - +3 elf leather armour {rF+}
Life Prot.: + + + Conserve : . J - +3 buckler {AC+3} (curse) {god gift}
Res.Acid. : . . . Res.Corr. : . h - +2 helmet {Int+3} {god gift}
Res.Poison: + Clarity : + I - +3 cloak "Gyalif" {MR Dam+2 Stlth++}
Res.Elec. : . Spirit.Shd : . X - +3 pair of gloves of the Shoals {rPois Acc
Sust.Abil.: . . Stasis : . P - +2 pair of boots {run}
Res.Mut. : + Ctrl.Telep.: . x - amulet of resist mutation
Res.Rott. : . Levitation : . H - ring of sustenance
Saprovore : . . . Ctrl.Flight: . D - ring of sustenance
@: quick, incredibly resistant to hostile enchantments, extremely stealthy
A: blurry vision 1, clarity, deformed body 1, herbivore 2, magic resistance 1, screaming 1, AC +5, SH +2, Str +1, Dex +1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion
You are on level 1 of the Hive.
You worship The Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 19 branches of the dungeon, and seen 114 of its levels.
You have visited the Abyss 6 times.
You have visited 1 Labyrinth.
You have visited 3 portal chambers: spiders nest, bailey, ice cave.
You have collected 19261 gold pieces.
You have spent 7152 gold pieces at shops.
Inventory:
Hand weapons
t - the +1,+6 sabre of Optimality {flame, rF++ rC+}
(You found it on level 7 of Tartarus)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It protects you from cold.
u - a +9,+6 katana
L - the +5,+6 double sword of Generosity {god gift, speed, *TELE rC+ rN+ Int-2}
(Okawaru gifted it to you on level 4 of the Orcish Mines)
Attacks with this weapon take half as long, but cause less damage.
It affects your intelligence (-2).
It protects you from cold.
It protects you from negative energy.
It causes teleportation.
U - the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlth--}
(You took it off a deep elf demonologist on level 5 of the Elven Halls)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your evasion (+3).
It protects you from negative energy.
It increases your resistance to enchantments.
It makes you angry.
It makes you much less stealthy.
This sword was The Shining One's gift to a worshipper.
Armour
a - the +4 skin of Zhor {god gift, rC++}
(Okawaru gifted it to you on level 5 of the Elven Halls)
It greatly protects you from cold.
h - a +2 helmet of intelligence (worn) {god gift}
i - the +3 ring mail of Light {rN+ SInv}
(You found it on level 4 of the Vaults)
It protects you from negative energy.
It enhances your eyesight.
l - a +0 elven ring mail of cold resistance
m - the +5 robe of the Dragon {Dam-1 Stlth++}
(You took it off a deep elf blademaster on level 5 of the Elven Halls)
It affects your damage-dealing abilities (-1).
It makes you much more stealthy.
v - a +3 elven leather armour of fire resistance (worn)
I - the +3 cloak "Gyalif" (worn) {MR Dam+2 Stlth++}
(You found it on level 7 of the Iron City of Dis)
It affects your damage-dealing abilities (+2).
It increases your resistance to enchantments.
It makes you much more stealthy.
J - a cursed +3 buckler of protection (worn) {god gift}
N - the +5 banded mail "Tyipyshr Naong" {rElec SInv}
(You found it in the Abyss)
It insulates you from electricity.
It enhances your eyesight.
P - a +2 pair of boots of running (worn)
X - the +3 pair of gloves of the Shoals (worn) {rPois Acc-1}
(You took it off Nikola on level 1 of the Swamp)
It affects your accuracy (-1).
It protects you from poison.
Z - the +1 leather armour "Miom Psa" {rF+ MR}
(You found it on level 7 of the Iron City of Dis)
It protects you from fire.
It increases your resistance to enchantments.
Magical devices
f - a wand of digging {recharged}
y - a wand of disintegration (10)
A - a wand of invisibility (4)
G - a wand of teleportation (6)
K - a wand of paralysis
T - a wand of teleportation (4)
Comestibles
b - 6 bread rations
Jewellery
c - a ring of invisibility
e - the ring of Klasi {rC+ rN+ Stlth++}
(You found it on level 7 of the Iron City of Dis)
[ring of life protection]
It protects you from cold.
It makes you much more stealthy.
g - a ring of intelligence
j - the amulet of Nobility {Gourm rElec Acc+2}
(You found it in the Abyss)
[amulet of the gourmand]
It affects your accuracy (+2).
It insulates you from electricity.
k - an uncursed amulet of clarity
n - the ring "Ciwif" {+Lev MR}
(You found it on level 6 of the Pits of Slime)
[ring of levitation]
It increases your resistance to enchantments.
o - an uncursed ring of protection from fire
p - the ring "Fyusteru" {cTele Str+4}
(You bought it in a shop on level 3 of the Elven Halls)
[ring of teleport control]
It affects your strength (+4).
q - the ring of Orhiurec {Str+3 Int+2 SInv}
(You found it on level 7 of Cocytus)
[ring of see invisible]
It affects your strength (+3).
It affects your intelligence (+2).
s - an uncursed ring of protection from fire
w - an uncursed ring of regeneration
x - an amulet of resist mutation (around neck)
D - a ring of sustenance (left hand)
E - the ring of Heipp {rC++ Dex-2}
(You found it in a Labyrinth)
[ring of dexterity]
It affects your dexterity (-2).
It greatly protects you from cold.
H - a ring of sustenance (right hand)
O - an uncursed ring of regeneration
Q - a +4 ring of dexterity
W - the ring of Arrival {*TELE rC+ rN+ Acc+4}
(You found it on level 3 of the Shoals)
[ring of teleportation]
It affects your accuracy (+4).
It protects you from cold.
It protects you from negative energy.
Y - a +4 ring of dexterity
Potions
d - 3 potions of healing
C - 3 potions of magic
M - a potion of speed
R - a potion of resistance
S - a potion of restore abilities
V - a potion of heal wounds
Magical staves
F - a staff of energy
You have 34631 experience left.
Skills:
+ Level 24 Fighting
- Level 14 Short Blades
- Level 18 Long Blades
+ Level 10 Armour
+ Level 21 Dodging
+ Level 11 Stealth
+ Level 11 Stabbing
+ Level 17 Shields
+ Level 12 Traps & Doors
+ Level 8 Unarmed Combat
+ Level 20 Spellcasting
+ Level 11 Conjurations
- Level 15 Charms
+ Level 4 Summonings
+ Level 11 Necromancy
+ Level 8 Translocations
+ Level 9 Transmutations
+ Level 4 Fire Magic
+ Level 7 Ice Magic
* Level 27 Air Magic
+ Level 1 Earth Magic
+ Level 6 Poison Magic
+ Level 12 Invocations
+ Level 9 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Abjuration Summ #######... Excellent 3 None
b - Berserker Rage Chrm N/A Perfect 3 None
c - Blink Tloc N/A Excellent 2 None
d - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
e - Swiftness Air/Chrm #########. Perfect 2 None
g - Apportation Tloc #######... Excellent 1 None
h - Freezing Cloud Ice/Air/Conj ########.. Excellent 6 None
j - Silence Air/Chrm #########. Perfect 5 None
k - Haste Chrm ########. Excellent 6 None
l - Airstrike Air #########. Perfect 4 None
n - Summon Butterflies Summ #######.. Excellent 1 None
p - Phase Shift Tloc #######... Excellent 5 None
q - Deflect Missiles Air/Chrm #########. Excellent 6 None
r - Regeneration Chrm/Necr ########.. Perfect 3 None
s - Stoneskin Erth/Trmt #######... Excellent 2 None
t - Tornado Air #########. Great 9 Honeycomb
w - Flight Air/Chrm #########. Perfect 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:7
Elf (5/5) Orc:3 Lair (8/8) D:12 Swamp (5/5) Lair:5
Shoals (5/5) Lair:6 Slime (6/6) Lair:6 Hive (2/2) D:15
Vault (8/8) D:17 Blade (1/1) Vault:4 Crypt (5/5) Vault:2
Tomb (3/3) Crypt:3 Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Shops:
D:4: / D:5: %![ D:7: *[(* D:8: * D:12: * D:15: % D:16: * Orc:4: !+?/ Elf:3: = Shoals:2: = Vault:1: % Vault:5: ? Vault:6: ( Vault:8: ????!!
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1 Dis:2** Dis:3** Dis:4** Dis:5* Dis:6 Dis:7** Geh:1 Geh:2 Geh:3** Geh:4 Geh:5 Geh:6** Geh:7** Coc:1 Coc:2** Coc:3 Coc:4* Coc:5* Coc:6 Coc:7** Tar:1 Tar:2 Tar:3 Tar:4 Tar:5 Tar:6 Tar:7**
Abyss: D:21 D:22 D:24 D:25 D:27
Pan: D:21 D:24 D:26
Annotations
Shoals:4 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You are partially covered in colourless scales (AC +1).
You are partially covered in large bone plates (AC +2, SH +2).
Your vision is a little blurry.
You possess an exceptional clarity of mind.
Armour fits poorly on your unusually shaped body.
You digest meat very inefficiently.
Your muscles are flexible, but weak (Str -1, Dex +1).
You are resistant to hostile enchantments.
You occasionally shout uncontrollably.
You are covered in thick fur (AC +2).
Your muscles are strong (Str +2).
Message History
You see here the +2 pair of boots of the Tortoise {Str+3 Dex+2}.
Search for what [Enter for "leather", or ? for help]? inelligence
Can't find anything matching that.
Search for what [Enter for "inelligence", or ? for help]? intelligence
You see here a grey disc.
You see here 7 bread rations.
You see here 15 royal jellies.
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There are no monsters in sight!
Vanquished Creatures
Antaeus (Coc:7)
Asmodeus (Geh:7)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Dispater (Dis:7)
5 ancient liches
2 orbs of fire (Zot:5)
the Serpent of Hell (Geh:7)
A greater mummy (Tomb:1)
Boris (5 times) (Shoals:3 Shoals:4 Shoals:5 Vault:5 D:24)
2 curse toes
Mara (Vault:3)
2 Killer Klowns (Zot:5)
Margery (Shoals:2)
Geryon (Hell)
5 golden dragons
2 electric golems (Zot:1)
13 Fiends
Xtahua (Blade)
Frederick (Swamp:4)
3 Pit Fiends
A hellephant (Abyss)
30 acid blobs
Nikola (Swamp:1)
6533 creatures vanquished.
Vanquished Creatures (collateral kills)
36 greater mummies
The ghost of Q.T.Quazar the Blademaster, a legendary HEWr of Vehumet (Tomb:1)
Grand Total: 7578 creatures vanquished
Got through the hells for the first time (attempt #3), now *hoping* to make it through Pan. Looking for last minute advice.
Several issues with this character:
First, I haven't been able to get a decent piece of armor (or, to a lesser extent, jewelery) anywhere in this game. I've had Okawaru dump junk on me before, but this game there has been almost nothing outstanding at all, anywhere (and yet, legendary axes galore). How worried should I be about my primary armor? I've included all the main pieces I can opt from in my inventory for this post (normally they're in stash, of course). Honestly, I find myself using the stupid animal skin more than anything else lately, simply for the rC++ padding. my rF options are terrible... i have to carry around two rings and that saber to compensate.
Second, I have no wand of healing or haste. Haste is certainly manageable in other ways, but the lack of a healing wand has me seriously worried.
Third, I haven't been able to find a single weapon of distortion in the game. Not one. I've gone through all the daggers and short swords, and now i'm starting on long swords. This seems rather uncommon. Is HoB guaranteed to have something? (not that i want to lug around a war axe, but if it comes to that...)
Fourth... any other spells I want? Is CBlink necessary for my build? Should I grind for one more big area-of-effect spell? I have easy access to ball lightning but i've never used it before. Worthwhile or not?
any other random advice is welcome.