Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
YAVP: First 15-runer! (DGTm)
Didn't go Zig diving despite having one on D:3 at a reasonable price (only 3k) just because I didn't want to screw up the character.. now I can say I've finally gotten the 15-runer under my belt and also seen a Transmuter all the way through the end.
Demigod stats are outstanding for casters. Having the INT to have the high-powered spells castable early on makes all the difference. I don't know how well those stats would translate to a melee character since it seems like higher INTs make casters better at a substantially better rate than a STR/DEX character would make a fighter.
- Code:
Dungeon Crawl Stone Soup version 0.8.0-178-g5053f60 character file.
8460882 tcjsavannah the Anemomancer (level 27, 224/224 HPs)
Began as a Demigod Transmuter on June 9, 2011.
Escaped with the Orb
... and 15 runes (of 15 types) on June 14, 2011!
The game lasted 1day 09:05:09 (206238 turns).
tcjsavannah the Anemomancer (DGTm) Turns: 206238, Time: 1, 09:05:09
HP 224/224 AC 11 Str 28 Exp: 27/3466705 (2374)
MP 46/46 EV 33 Int 37 God:
Gold 13652 SH 0 Dex 24 Spells: 15 memorised, 2 levels left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : + + . Warding : . . Q - +0 robe "Leocusom" {Str+3 Int+4}
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . w - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Poison: + Clarity : . K - +0 cloak {rPois}
Res.Elec. : + Spirit.Shd : . U - +2 pair of elf gauntlets {Str+3}
Sust.Abil.: . . Stasis : . g - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : + Ctrl.Telep.: + c - amulet "Sohof" {rMut Str+3}
Res.Rott. : . Levitation : . r - ring "Raseem" {Wiz rC+ Str+4}
Saprovore : . . . Ctrl.Flight: . t - ring of teleport control
@: very slightly glowing, extremely resistant to hostile enchantments,
extremely stealthy
A: Str +1
a: Evoke Invisibility
You escaped.
You were not hungry.
You visited 18 branches of the dungeon, and saw 113 of its levels.
You visited Pandemonium 1 time, and saw 37 of its levels.
You visited the Abyss 2 times.
You visited 1 Labyrinth.
You visited 2 bazaars.
You visited 2 portal chambers: bailey, ice cave.
You collected 19598 gold pieces.
You spent 5966 gold pieces at shops.
Inventory:
Hand weapons
f - a +1,+0 elven short sword of distortion
i - a +0,+1 orcish dagger (quivered)
m - the +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
p - the +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
O - the +1,+3 long sword "Psarusm" {unknown, flame, rC+}
(You found it in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It protects you from cold.
Armour
g - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You acquired it on level 2 of the Lair of Beasts)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
w - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
(You bought it in a shop on level 4 of the Orcish Mines)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
K - a +0 cloak of poison resistance (worn)
Q - the +0 robe "Leocusom" (worn) {Str+3 Int+4}
(You found it in an ice cave)
It affects your strength (+3).
It affects your intelligence (+4).
U - a +2 pair of elven gauntlets of strength (worn)
Magical devices
e - a wand of healing (3)
n - a wand of healing (3)
z - a wand of teleportation (9)
I - a wand of healing (1)
P - a wand of teleportation (1)
Comestibles
C - a meat ration
G - 8 royal jellies
Scrolls
b - 2 scrolls of magic mapping
D - 4 scrolls of remove curse
V - 2 scrolls of fog
Jewellery
c - the amulet "Sohof" (around neck) {rMut Str+3}
(You bought it in a shop on level 10 of the Dungeon)
[amulet of resist mutation]
It affects your strength (+3).
h - the ring of the Ancient Wonders {Regen -TELE rF+ rC+ SInv}
(You found it on level 5 of the Elven Halls)
[ring of regeneration]
It protects you from fire.
It protects you from cold.
It enhances your eyesight.
It prevents most forms of teleportation.
k - the amulet of the Four Winds {Clar rN+ MR}
(You found it on level 5 of the Elven Halls)
[amulet of clarity]
It protects you from negative energy.
It increases your resistance to enchantments.
o - the ring "Ghidgh" {Str+5 Int+3}
(You acquired it on level 27 of the Dungeon)
[ring of strength]
It affects your strength (+5).
It affects your intelligence (+3).
r - the ring "Raseem" (right hand) {Wiz rC+ Str+4}
(You found it on level 5 of the Vaults)
[ring of wizardry]
It affects your strength (+4).
It protects you from cold.
t - a ring of teleport control (left hand)
u - the ring "Ruer" {Hunger- Dam+4}
(You found it on level 7 of Gehenna)
[ring of sustenance]
It affects your damage-dealing abilities (+4).
v - an uncursed ring of magical power
R - the ring of the Leaf {rPois rN+ EV+3 Acc+1}
(You found it on level 26 of the Dungeon)
[ring of evasion]
It affects your evasion (+3).
It affects your accuracy (+1).
It protects you from poison.
It protects you from negative energy.
S - an uncursed ring of see invisible
Potions
d - 4 potions of speed
l - 2 potions of cure mutation
E - 3 potions of healing
Z - a potion of restore abilities
Magical staves
a - a staff of wizardry {!D}
Orbs of Power
X - the Orb of Zot
Miscellaneous
j - a glowing rune of Zot
q - a fiery rune of Zot
s - a bone rune of Zot
x - a decaying rune of Zot
y - an icy rune of Zot
A - an abyssal rune of Zot
B - an iron rune of Zot
F - an obsidian rune of Zot
H - a serpentine rune of Zot
J - the horn of Geryon
L - a silver rune of Zot
M - a demonic rune of Zot
N - a slimy rune of Zot
T - a golden rune of Zot
W - a dark rune of Zot
Y - a magical rune of Zot
You had 2374 experience left.
Skills:
+ Level 16 Fighting
- Level 1 Staves
+ Level 20 Dodging
- Level 5 Stealth
- Level 3 Stabbing
+ Level 5 Traps & Doors
+ Level 23 Unarmed Combat
+ Level 19 Spellcasting
- Level 4 Charms
- Level 3 Summonings
+ Level 26 Necromancy
- Level 2 Translocations
+ Level 19 Transmutations
- Level 3 Fire Magic
- Level 2 Ice Magic
+ Level 26 Air Magic
- Level 1 Earth Magic
- Level 1 Poison Magic
- Level 3 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Dig Erth/Trmt ########. Excellent 4 None
b - Evaporate Fire/Trmt ########.. Perfect 2 None
c - Blink Tloc N/A Excellent 2 None
d - Necromutation Trmt/Necr #########. Excellent 8 Honeycomb
e - Apportation Tloc #######... Excellent 1 None
f - Vampiric Draining Necr #########. Perfect 3 None
g - Ice Form Ice/Trmt ########.. Excellent 4 None
h - Statue Form Erth/Trmt ########.. Excellent 6 None
i - Dispel Undead Necr ######### Perfect 4 None
j - Abjuration Summ #######... Excellent 3 None
k - Tornado Air #########. Excellent 9 Honeycomb
l - Airstrike Air #########. Perfect 4 None
m - Swiftness Air/Chrm #########. Perfect 2 None
n - Flight Air/Chrm #########. Excellent 4 None
o - Deflect Missiles Air/Chrm #########. Excellent 6 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (0/1) D:4 Orc (4/4) D:9
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:5
Slime (6/6) Lair:7 Snake (5/5) Lair:4 Hive (2/2) D:11
Vault (8/8) D:18 Blade (1/1) Vault:4 Crypt (5/5) Vault:4
Tomb (3/3) Crypt:2 Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Shops:
D:4: / D:5: * D:6: + D:8: ! D:10: = D:11: = D:16: [![ Orc:2: =
Orc:4: [[[? Elf:1: ? Elf:2: = Elf:3: *(+ Elf:4: [?( Elf:5: ?
Snake:1: [ Vault:1: % Vault:4: % Vault:5: !
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1* Dis:2 Dis:3*** Dis:4** Dis:5 Dis:6 Dis:7*** Geh:1 Geh:2 Geh:3 Geh:4* Geh:5 Geh:6*** Geh:7** Coc:1* Coc:2 Coc:3 Coc:4 Coc:5* Coc:6** Coc:7** Tar:1* Tar:2** Tar:3 Tar:4* Tar:5 Tar:6 Tar:7**
Abyss: D:25
Pan: D:22 D:24
Ziggurat: D:8 (3230 gp)
Annotations
D:9 exclusion: downstairs
Lair:6 exclusion: ice statue
Hive:2 exclusion: 2 oklob plants
Crypt:5 exclusion: 2 statues
Innate Abilities, Weirdness & Mutations
Your muscles are strong (Str +1).
Message History
The rock liquefies and sinks out of sight.
Your Spellcasting skill increases to level 19!
A hobgoblin comes into view. It is wielding an orcish club.
There is a staircase leading out of the dungeon here.
Are you sure you want to leave the Dungeon?
Magic restored.
You have escaped!
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